raze-gles/polymer
helixhorned bc35a5c8d2 engine.c: in drawmasks(), remove sorting sprites by statnum.
There were various issues with that code.
 - It does not seem to be very meaningful to do so.
 - It was carried out on the same range as the sprites sorted by z coordinate
   (those with equal x/y) just a few lines away, effectively overriding it.
   The former is very meaningful, though.
 - It led to inconsistencies between editor and game, see
   http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__214873

git-svn-id: https://svn.eduke32.com/eduke32@4876 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:45:01 +00:00
..
eduke32 engine.c: in drawmasks(), remove sorting sprites by statnum. 2015-01-04 18:45:01 +00:00
synthesis.sh Build system: Detect the SVN revision and generate rev.h directly from the Makefile, if applicable. 2014-02-22 08:02:41 +00:00