raze-gles/polymer/eduke32
2017-01-23 11:20:30 +00:00
..
build SDL2: Fix handling of the numpad keys. 2017-01-23 11:20:17 +00:00
jit
package weapons.con.sample: No need to andvar before getting a sine value. The source does that for us. 2017-01-23 11:20:30 +00:00
platform
rsrc
source G_DrawTileScaled: Shift the draw offsets left by 16 before applying weapon scaling 2017-01-23 11:20:20 +00:00
_clang-format
Android.mk Add xmp.c to Android.mk. 2017-01-23 11:20:14 +00:00
eduke32.sln Rename a couple of things in the VS project. DONT_BUILD. 2017-01-18 22:22:20 +00:00
eduke32.vcxproj Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00
eduke32.vcxproj.filters Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00
Makefile Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00
Makefile.common Makefile: Use the override keyword when implicitly disabling Polymer and libvpx when USE_OPENGL=0. 2017-01-23 11:20:08 +00:00
Makefile.deps Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00
Makefile.msvc Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00