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G_DrawTileScaled: Shift the draw offsets left by 16 before applying weapon scaling
git-svn-id: https://svn.eduke32.com/eduke32@6028 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
906d060c23
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1 changed files with 6 additions and 6 deletions
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@ -1702,18 +1702,18 @@ static void G_DrawTileScaled(int drawX, int drawY, int tileNum, int drawShade, i
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int32_t wy[2] = { windowxy1.y, windowxy2.y };
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int drawYOffset = 0;
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int drawXOffset = 192;
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int drawXOffset = 192<<16;
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switch (hudweap.cur)
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{
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case DEVISTATOR_WEAPON:
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case TRIPBOMB_WEAPON:
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drawXOffset = 160;
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drawXOffset = 160<<16;
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break;
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default:
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if (drawBits & DRAWEAP_CENTER)
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{
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drawXOffset = 160;
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drawXOffset = 160<<16;
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drawBits &= ~DRAWEAP_CENTER;
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}
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break;
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@ -1746,10 +1746,10 @@ static void G_DrawTileScaled(int drawX, int drawY, int tileNum, int drawShade, i
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#ifdef USE_OPENGL
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if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(tileNum,drawPal) >= 0)
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drawY += (224-weapsc(224));
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drawYOffset += (224<<16)-weapsc(224<<16);
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#endif
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rotatesprite(weapsc(drawX<<16) + ((drawXOffset-weapsc(drawXOffset))<<16),
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weapsc((drawY<<16) + g_dts_yadd) + ((200-weapsc(200))<<16) + drawYOffset,
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rotatesprite(weapsc(drawX<<16) + (drawXOffset-weapsc(drawXOffset)),
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weapsc((drawY<<16) + g_dts_yadd) + ((200<<16)-weapsc(200<<16)) + drawYOffset,
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weapsc(65536L),drawAng,tileNum,drawShade,drawPal,(2|drawBits),
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wx[0],wy[0], wx[1],wy[1]);
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}
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