mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
0b797b0ccd
Some refactoring was needed to put a plain C array into a TArray to remove the limits.
557 lines
14 KiB
C++
557 lines
14 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "aistuff.h"
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#include "exhumed.h"
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#include "engine.h"
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#include "player.h"
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#include "sound.h"
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#include <string.h>
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#include <assert.h>
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BEGIN_PS_NS
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struct Link
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{
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int8_t v[8];
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};
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struct Switch
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{
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short nWaitTimer;
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short nWait;
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short nChannel;
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short nLink;
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short nRunPtr;
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short nSector;
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short nRun2;
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short nWall;
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short nRun3;
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uint16_t nKeyMask;
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};
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TArray<Link> LinkMap;
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TArray<Switch> SwitchData;
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Link& w, Link* def)
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{
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arc.Array(keyname, w.v, 8);
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Switch& w, Switch* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("waittimer", w.nWaitTimer)
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("wait", w.nWait)
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("channel", w.nChannel)
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("link", w.nLink)
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("runptr", w.nRunPtr)
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("sector", w.nSector)
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("run2", w.nRun2)
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("wall", w.nWall)
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("run3", w.nRun3)
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("keymask", w.nKeyMask)
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.EndObject();
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}
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return arc;
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}
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void SerializeSwitch(FSerializer& arc)
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{
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arc("switch", SwitchData)
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("linkmap", LinkMap);
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}
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void InitLink()
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{
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LinkMap.Clear();
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}
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int BuildLink(int nCount, ...)
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{
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va_list list;
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va_start(list, nCount);
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unsigned LinkCount = LinkMap.Reserve(1);
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for (int i = 0; i < 8; i++)
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{
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int ebx;
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if (i >= nCount)
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{
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ebx = -1;
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}
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else
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{
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ebx = va_arg(list, int);
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}
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LinkMap[LinkCount].v[i] = (int8_t)ebx;
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}
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va_end(list);
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return LinkCount;
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}
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void InitSwitch()
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{
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SwitchData.Clear();
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}
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int BuildSwReady(int nChannel, short nLink)
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{
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if (nLink < 0) {
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I_Error("Too many switch readys!\n");
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return -1;
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}
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unsigned SwitchCount = SwitchData.Reserve(1);
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SwitchData[SwitchCount].nChannel = nChannel;
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SwitchData[SwitchCount].nLink = nLink;
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return SwitchCount | 0x10000;
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}
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void FuncSwReady(int a, int, int nRun)
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{
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short nSwitch = RunData[nRun].nVal;
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assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
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int nMessage = a & 0x7F0000;
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short nChannel = SwitchData[nSwitch].nChannel;
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short nLink = SwitchData[nSwitch].nLink;
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switch (nMessage)
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{
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case 0x10000:
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return;
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case 0x30000:
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{
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assert(sRunChannels[nChannel].c < 8);
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int8_t nVal = LinkMap[nLink].v[sRunChannels[nChannel].c];
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if (nVal >= 0) {
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runlist_ChangeChannel(nChannel, nVal);
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}
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break;
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}
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default:
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return;
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}
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}
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int BuildSwPause(int nChannel, int nLink, int ebx)
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{
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for (unsigned i = 0; i < SwitchData.Size(); i++)
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{
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if (SwitchData[i].nChannel == nChannel && SwitchData[i].nWait != 0) {
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return i | 0x20000;
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}
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}
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if (nLink < 0) {
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I_Error("Too many switches!\n");
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return -1;
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}
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unsigned SwitchCount = SwitchData.Reserve(1);
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SwitchData[SwitchCount].nChannel = nChannel;
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SwitchData[SwitchCount].nLink = nLink;
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SwitchData[SwitchCount].nWait = ebx;
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SwitchData[SwitchCount].nRunPtr = -1;
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return SwitchCount | 0x20000;
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}
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void FuncSwPause(int a, int, int nRun)
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{
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short nSwitch = RunData[nRun].nVal;
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assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
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int nMessage = a & 0x7F0000;
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short nChannel = SwitchData[nSwitch].nChannel;
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short nLink = SwitchData[nSwitch].nLink;
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switch (nMessage)
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{
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default:
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return;
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case 0x10000:
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{
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if (SwitchData[nSwitch].nRunPtr >= 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].nRunPtr);
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SwitchData[nSwitch].nRunPtr = -1;
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}
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return;
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}
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case 0x20000:
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{
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SwitchData[nSwitch].nWaitTimer--;
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if (SwitchData[nSwitch].nWaitTimer <= 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].nRunPtr);
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SwitchData[nSwitch].nRunPtr = -1;
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assert(sRunChannels[nChannel].c < 8);
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assert(nLink < 1024);
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runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
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}
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return;
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}
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case 0x30000:
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{
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assert(sRunChannels[nChannel].c < 8);
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if (LinkMap[nLink].v[sRunChannels[nChannel].c] < 0) {
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return;
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}
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if (SwitchData[nSwitch].nRunPtr >= 0) {
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return;
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}
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SwitchData[nSwitch].nRunPtr = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
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int eax;
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if (SwitchData[nSwitch].nWait <= 0)
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{
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eax = 100;
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}
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else
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{
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eax = SwitchData[nSwitch].nWait;
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}
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SwitchData[nSwitch].nWaitTimer = eax;
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return;
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}
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}
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}
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int BuildSwStepOn(int nChannel, int nLink, int nSector)
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{
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if (nLink < 0 || nSector < 0)
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I_Error("Too many switches!\n");
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unsigned nSwitch = SwitchData.Reserve(1);
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SwitchData[nSwitch].nChannel = nChannel;
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SwitchData[nSwitch].nLink = nLink;
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SwitchData[nSwitch].nSector = nSector;
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SwitchData[nSwitch].nRun2 = -1;
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return nSwitch | 0x30000;
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}
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void FuncSwStepOn(int a, int, int nRun)
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{
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short nSwitch = RunData[nRun].nVal;
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assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
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short nLink = SwitchData[nSwitch].nLink;
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short nChannel = SwitchData[nSwitch].nChannel;
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short nSector = SwitchData[nSwitch].nSector;
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assert(sRunChannels[nChannel].c < 8);
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int8_t var_14 = LinkMap[nLink].v[sRunChannels[nChannel].c];
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int nMessage = a & 0x7F0000;
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switch (nMessage)
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{
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default:
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return;
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case 0x10000:
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{
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if (SwitchData[nSwitch].nRun2 >= 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].nRun2);
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SwitchData[nSwitch].nRun2 = -1;
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}
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if (var_14 >= 0)
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{
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SwitchData[nSwitch].nRun2 = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
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}
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return;
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}
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case 0x50000:
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{
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if (var_14 != sRunChannels[nChannel].c)
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{
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short nWall = sector[nSector].wallptr;
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PlayFXAtXYZ(StaticSound[nSwitchSound], wall[nWall].x, wall[nWall].y, sector[nSector].floorz, nSector);
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assert(sRunChannels[nChannel].c < 8);
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runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
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}
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}
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return;
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}
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}
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int BuildSwNotOnPause(int nChannel, int nLink, int nSector, int ecx)
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{
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if (nLink < 0 || nSector < 0)
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I_Error("Too many switches!\n");
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unsigned nSwitch = SwitchData.Reserve(1);
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SwitchData[nSwitch].nChannel = nChannel;
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SwitchData[nSwitch].nLink = nLink;
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SwitchData[nSwitch].nWait = ecx;
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SwitchData[nSwitch].nSector = nSector;
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SwitchData[nSwitch].nRunPtr = -1;
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SwitchData[nSwitch].nRun2 = -1;
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return nSwitch | 0x40000;
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}
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void FuncSwNotOnPause(int a, int, int nRun)
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{
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short nSwitch = RunData[nRun].nVal;
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assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
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int nMessage = a & 0x7F0000;
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short nChannel = SwitchData[nSwitch].nChannel;
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short nLink = SwitchData[nSwitch].nLink;
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switch (nMessage)
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{
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default:
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return;
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case 0x10000:
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{
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if (SwitchData[nSwitch].nRun2 >= 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].nRun2);
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SwitchData[nSwitch].nRun2 = -1;
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}
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if (SwitchData[nSwitch].nRunPtr >= 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].nRunPtr);
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SwitchData[nSwitch].nRunPtr = -1;
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}
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return;
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}
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case 0x20000:
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{
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SwitchData[nSwitch].nWaitTimer -= 4;
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if (SwitchData[nSwitch].nWaitTimer <= 0)
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{
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assert(sRunChannels[nChannel].c < 8);
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runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
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}
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return;
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}
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case 0x30000:
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{
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assert(sRunChannels[nChannel].c < 8);
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if (LinkMap[nLink].v[sRunChannels[nChannel].c] >= 0)
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{
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if (SwitchData[nSwitch].nRunPtr < 0)
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{
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SwitchData[nSwitch].nRunPtr = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
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short nSector = SwitchData[nSwitch].nSector;
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SwitchData[nSwitch].nWaitTimer = SwitchData[nSwitch].nWait;
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SwitchData[nSwitch].nRun2 = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
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}
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}
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return;
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}
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case 0x50000:
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{
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SwitchData[nSwitch].nWaitTimer = SwitchData[nSwitch].nWait;
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return;
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}
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}
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}
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int BuildSwPressSector(int nChannel, int nLink, int nSector, int keyMask)
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{
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if (nLink < 0 || nSector < 0)
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I_Error("Too many switches!\n");
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unsigned nSwitch = SwitchData.Reserve(1);
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SwitchData[nSwitch].nChannel = nChannel;
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SwitchData[nSwitch].nLink = nLink;
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SwitchData[nSwitch].nSector = nSector;
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SwitchData[nSwitch].nKeyMask = keyMask;
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SwitchData[nSwitch].nRun2 = -1;
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return nSwitch | 0x50000;
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}
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void FuncSwPressSector(int a, int, int nRun)
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{
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short nSwitch = RunData[nRun].nVal;
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assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
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int nMessage = a & 0x7F0000;
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short nChannel = SwitchData[nSwitch].nChannel;
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short nLink = SwitchData[nSwitch].nLink;
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short nPlayer = a & 0xFFFF;
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switch (nMessage)
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{
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default:
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return;
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case 0x10000:
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{
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if (SwitchData[nSwitch].nRun2 >= 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].nRun2);
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SwitchData[nSwitch].nRun2 = -1;
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}
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assert(sRunChannels[nChannel].c < 8);
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if (LinkMap[nLink].v[sRunChannels[nChannel].c] < 0) {
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return;
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}
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short nSector = SwitchData[nSwitch].nSector;
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SwitchData[nSwitch].nRun2 = runlist_AddRunRec(sector[nSector].lotag - 1, RunData[nRun].nMoves);
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return;
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}
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case 0x40000:
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{
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if ((PlayerList[nPlayer].keys & SwitchData[nSwitch].nKeyMask) == SwitchData[nSwitch].nKeyMask)
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{
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runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
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}
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else
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{
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if (SwitchData[nSwitch].nKeyMask)
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{
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short nSprite = PlayerList[nPlayer].nSprite;
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PlayFXAtXYZ(StaticSound[nSwitchSound], sprite[nSprite].x, sprite[nSprite].y, 0, sprite[nSprite].sectnum, CHANF_LISTENERZ);
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StatusMessage(300, "YOU NEED THE KEY FOR THIS DOOR");
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}
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}
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}
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}
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}
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int BuildSwPressWall(short nChannel, short nLink, short nWall)
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{
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if (nLink < 0 || nWall < 0) {
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I_Error("Too many switches!\n");
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}
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unsigned SwitchCount = SwitchData.Reserve(1);
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SwitchData[SwitchCount].nChannel = nChannel;
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SwitchData[SwitchCount].nLink = nLink;
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SwitchData[SwitchCount].nWall = nWall;
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SwitchData[SwitchCount].nRun3 = -1;
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return SwitchCount | 0x60000;
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}
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void FuncSwPressWall(int a, int, int nRun)
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{
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short nSwitch = RunData[nRun].nVal;
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assert(nSwitch >= 0 && nSwitch < (int)SwitchData.Size());
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short nChannel = SwitchData[nSwitch].nChannel;
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short nLink = SwitchData[nSwitch].nLink;
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// TEMP
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// assert(nLink < 1024);
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// assert(nChannel < 8);
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int nMessage = a & 0x7F0000;
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switch (nMessage)
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{
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default:
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return;
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case 0x30000:
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{
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if (SwitchData[nSwitch].nRun3 >= 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].nRun3);
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SwitchData[nSwitch].nRun3 = -1;
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}
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if (LinkMap[nLink].v[sRunChannels[nChannel].c] >= 0)
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{
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short nWall = SwitchData[nSwitch].nWall;
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SwitchData[nSwitch].nRun3 = runlist_AddRunRec(wall[nWall].lotag - 1, RunData[nRun].nMoves);
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}
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return;
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}
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case 0x40000:
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{
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int8_t cx = LinkMap[nLink].v[sRunChannels[nChannel].c];
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runlist_ChangeChannel(nChannel, LinkMap[nLink].v[sRunChannels[nChannel].c]);
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if (cx < 0 || LinkMap[nLink].v[cx] < 0)
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{
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runlist_SubRunRec(SwitchData[nSwitch].nRun3);
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SwitchData[nSwitch].nRun3 = -1;
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}
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short nWall = SwitchData[nSwitch].nWall;
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short nSector = SwitchData[nSwitch].nSector; // CHECKME - where is this set??
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PlayFXAtXYZ(StaticSound[nSwitchSound], wall[nWall].x, wall[nWall].y, 0, nSector, CHANF_LISTENERZ);
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return;
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}
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}
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}
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END_PS_NS
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