raze-gles/polymer/eduke32
helixhorned b9dfcc902d game.c: read sprites-on-screen count for DNDEBUG at end of G_DoSpriteAnimations.
Because that function might have inserted tsprites itself, e.g. for the fake
floor shadow. Also add one "spritesortcnt < MAXSPRITESONSCREEN" bound check
in legacy ROR code.

git-svn-id: https://svn.eduke32.com/eduke32@3952 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:55 +00:00
..
build Polymost "use tile shades": don't confound shade and visibility. 2013-07-09 18:23:44 +00:00
package Polymer: Fix one-sided y-flipped floor-aligned sprites, introduced in r3776. 2013-06-11 20:03:39 +00:00
platform osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'. 2013-04-17 20:34:54 +00:00
rsrc Support high DPI setups for the startup dialogs on Windows 2013-05-23 18:27:06 +00:00
source game.c: read sprites-on-screen count for DNDEBUG at end of G_DoSpriteAnimations. 2013-07-13 21:04:55 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcxproj Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
eduke32.vcxproj.filters Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
Makefile LunaCON: handle system gamearrays for some array commands. 2013-07-09 18:23:43 +00:00
Makefile.common Lunatic: slight Makefile tweak for Windows preparation. 2013-07-07 20:59:14 +00:00
Makefile.deps Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
Makefile.msvc Dynamicsoundremap. 2013-06-01 06:55:30 +00:00