raze-gles/polymer
helixhorned b9dfcc902d game.c: read sprites-on-screen count for DNDEBUG at end of G_DoSpriteAnimations.
Because that function might have inserted tsprites itself, e.g. for the fake
floor shadow. Also add one "spritesortcnt < MAXSPRITESONSCREEN" bound check
in legacy ROR code.

git-svn-id: https://svn.eduke32.com/eduke32@3952 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:55 +00:00
..
eduke32 game.c: read sprites-on-screen count for DNDEBUG at end of G_DoSpriteAnimations. 2013-07-13 21:04:55 +00:00
synthesis.sh Revert "Make synthesis use i686-w64-mingw32-gcc-4.7.2-release-linux64 + native NASM." 2012-12-31 23:39:36 +00:00