raze-gles/source/build/src
Christoph Oelckers 1a2b93f402 - fixed sky panning in Duke.
This needs to take the composite texture into account because panning in Build is based on tile size, not map dimension.
It was also redone to use floating point to get rid of the horrible precision of the scrolling effect.
2020-12-06 20:49:32 +01:00
..
clip.cpp - replaced approx 1/3 of all accesses to the tilesiz wrapper class. 2020-11-23 00:18:30 +01:00
defs.cpp - link hires replacements to textures instead of tile numbers. 2020-11-10 20:12:46 +01:00
engine.cpp - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
engine_priv.h - buildutils: Replace sintable[] use within Build with bsin()/bcos(), using bsinf()/bcosf() where appropriate. 2020-11-22 21:18:02 +01:00
mdsprite.cpp - actually call the model animation timer somewhere. 2020-12-02 00:19:22 +01:00
polymost.cpp - fixed sky panning in Duke. 2020-12-06 20:49:32 +01:00
voxmodel.cpp - buildutils: Replace sintable[] use within Build with bsin()/bcos(), using bsinf()/bcosf() where appropriate. 2020-11-22 21:18:02 +01:00