.. |
2d.cpp
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- moved the main shader and its entire uniform maintenance into the backend.
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2019-10-05 12:28:08 +02:00 |
a-c.cpp
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One of those stupid optimizations you notice the potential for when scrolling through code looking for something
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2019-09-20 14:36:17 +02:00 |
animvpx.cpp
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- minor fixes.
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2019-10-05 12:39:50 +02:00 |
baselayer.cpp
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- all non-shader related GL calls are gone from the main code base.
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2019-10-04 21:13:04 +02:00 |
cache1d.cpp
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- added an engine resource file.
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2019-10-04 23:29:00 +02:00 |
clip.cpp
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blooddemohack -> enginecompatibility_mode
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2019-09-23 01:30:07 +02:00 |
colmatch.cpp
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Fix another bunch of improperly sized bitmap arrays
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2019-09-20 15:17:25 +02:00 |
common.cpp
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- moved the main shader and its entire uniform maintenance into the backend.
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2019-10-05 12:28:08 +02:00 |
compat.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
defs.cpp
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- minor fixes.
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2019-10-05 12:39:50 +02:00 |
engine.cpp
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- moved the main shader and its entire uniform maintenance into the backend.
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2019-10-05 12:28:08 +02:00 |
engine_oldmap.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
engine_priv.h
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blooddemohack -> enginecompatibility_mode
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2019-09-23 01:30:07 +02:00 |
glsurface.cpp
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- moved the surface shader to the backend and the shader source to the resource file.
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2019-10-05 13:09:15 +02:00 |
hash.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
hightile.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
kplib.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
mdsprite.cpp
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- moved the main shader and its entire uniform maintenance into the backend.
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2019-10-05 12:28:08 +02:00 |
mhk.cpp
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Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
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2018-05-23 05:43:35 +00:00 |
mutex.cpp
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Fix RENDERTYPE=WIN build
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2019-09-20 16:04:43 +02:00 |
osd.cpp
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- made the game selector configurable (It's still Windows only...)
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2019-10-04 00:26:13 +02:00 |
palette.cpp
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- moved the main shader and its entire uniform maintenance into the backend.
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2019-10-05 12:28:08 +02:00 |
pngwrite.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
polymost.cpp
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- minor fixes.
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2019-10-05 12:39:50 +02:00 |
pragmas.cpp
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- get rid of the non-inlined assembly as well.
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2019-09-20 22:11:01 +02:00 |
rev.cpp
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
screenshot.cpp
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- all non-shader related GL calls are gone from the main code base.
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2019-10-04 21:13:04 +02:00 |
scriptfile.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
sdlayer.cpp
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- all non-shader related GL calls are gone from the main code base.
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2019-10-04 21:13:04 +02:00 |
sdlkeytrans.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
smalltextfont.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
softsurface.cpp
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softsurface: Perform a "divisor known at compile time" optimization
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2018-07-23 02:55:46 +00:00 |
texcache.cpp
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- all non-shader related GL calls are gone from the main code base.
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2019-10-04 21:13:04 +02:00 |
textfont.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
tiles.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
timer.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
voxmodel.cpp
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- moved the main shader and its entire uniform maintenance into the backend.
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2019-10-05 12:28:08 +02:00 |