mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 12:10:41 +00:00
4575148c02
git-svn-id: https://svn.eduke32.com/eduke32@5829 1a8010ca-5511-0410-912e-c29ae57300e0
217 lines
9.2 KiB
C
217 lines
9.2 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#ifndef gamevars_h_
|
|
#define gamevars_h_
|
|
|
|
#include "gamedef.h"
|
|
|
|
#define MAXGAMEVARS 2048 // must be a power of two
|
|
#define MAXVARLABEL 26
|
|
|
|
// store global game definitions
|
|
enum GamevarFlags_t
|
|
{
|
|
GAMEVAR_PERPLAYER = 0x00000001, // per-player variable
|
|
GAMEVAR_PERACTOR = 0x00000002, // per-actor variable
|
|
GAMEVAR_USER_MASK = (GAMEVAR_PERPLAYER | GAMEVAR_PERACTOR),
|
|
GAMEVAR_RESET = 0x00000008, // INTERNAL, don't use
|
|
GAMEVAR_DEFAULT = 0x00000100, // UNUSED, but always cleared for user-defined gamevars
|
|
GAMEVAR_NODEFAULT = 0x00000400, // don't reset on actor spawn
|
|
GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value)
|
|
GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed)
|
|
GAMEVAR_INTPTR = 0x00002000, // plValues is a pointer to an int32_t
|
|
GAMEVAR_SHORTPTR = 0x00008000, // plValues is a pointer to a short
|
|
GAMEVAR_CHARPTR = 0x00010000, // plValues is a pointer to a char
|
|
GAMEVAR_PTR_MASK = (GAMEVAR_INTPTR | GAMEVAR_SHORTPTR | GAMEVAR_CHARPTR),
|
|
GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state
|
|
GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
|
|
GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets
|
|
};
|
|
|
|
#if !defined LUNATIC
|
|
|
|
// Alignments for per-player and per-actor variables.
|
|
#define PLAYER_VAR_ALIGNMENT (sizeof(intptr_t))
|
|
#define ACTOR_VAR_ALIGNMENT 16
|
|
|
|
# define MAXGAMEARRAYS (MAXGAMEVARS>>2) // must be strictly smaller than MAXGAMEVARS
|
|
# define MAXARRAYLABEL MAXVARLABEL
|
|
|
|
enum GamearrayFlags_t
|
|
{
|
|
GAMEARRAY_READONLY = 0x00001000,
|
|
GAMEARRAY_WARN = 0x00002000,
|
|
GAMEARRAY_NORMAL = 0x00004000,
|
|
GAMEARRAY_OFCHAR = 0x00000001,
|
|
GAMEARRAY_OFSHORT = 0x00000002,
|
|
GAMEARRAY_OFINT = 0x00000004,
|
|
GAMEARRAY_RESET = 0x00000008,
|
|
GAMEARRAY_TYPE_MASK = GAMEARRAY_OFCHAR | GAMEARRAY_OFSHORT | GAMEARRAY_OFINT,
|
|
GAMEARRAY_RESTORE = 0x00000010,
|
|
GAMEARRAY_VARSIZE = 0x00000020,
|
|
GAMEARRAY_STRIDE2 = 0x00000100,
|
|
};
|
|
|
|
#pragma pack(push,1)
|
|
typedef struct
|
|
{
|
|
union {
|
|
intptr_t global;
|
|
intptr_t *pValues; // array of values when 'per-player', or 'per-actor'
|
|
};
|
|
intptr_t defaultValue;
|
|
uintptr_t flags;
|
|
char * szLabel;
|
|
} gamevar_t;
|
|
|
|
typedef struct
|
|
{
|
|
char * szLabel;
|
|
intptr_t *pValues; // array of values
|
|
intptr_t size;
|
|
uintptr_t flags;
|
|
} gamearray_t;
|
|
#pragma pack(pop)
|
|
|
|
# define GAR_ELTSZ (sizeof(aGameArrays[0].pValues[0]))
|
|
|
|
extern gamevar_t aGameVars[MAXGAMEVARS];
|
|
extern gamearray_t aGameArrays[MAXGAMEARRAYS];
|
|
extern int32_t g_gameVarCount;
|
|
extern int32_t g_gameArrayCount;
|
|
|
|
int32_t __fastcall Gv_GetGameArrayValue(int const id, int index);
|
|
int32_t __fastcall Gv_GetVar(int id, int spriteNum, int playerNum);
|
|
void __fastcall Gv_SetVar(int const id, int32_t const lValue, int const spriteNum, int const playerNum);
|
|
int32_t __fastcall Gv_GetVarX(int id);
|
|
void __fastcall Gv_GetManyVars(int const count, int32_t * const rv);
|
|
void __fastcall Gv_SetVarX(int const id, int32_t const lValue);
|
|
|
|
int32_t Gv_GetVarByLabel(const char *szGameLabel,int32_t const lDefault,int32_t const spriteNum,int32_t const playerNum);
|
|
int32_t Gv_NewArray(const char *pszLabel,void *arrayptr,intptr_t asize,uint32_t dwFlags);
|
|
int32_t Gv_NewVar(const char *pszLabel,intptr_t lValue,uint32_t dwFlags);
|
|
|
|
FORCE_INLINE void A_ResetVars(int const spriteNum)
|
|
{
|
|
for (bssize_t i = 0; i < g_gameVarCount; ++i)
|
|
{
|
|
if ((aGameVars[i].flags & (GAMEVAR_PERACTOR | GAMEVAR_NODEFAULT)) != GAMEVAR_PERACTOR)
|
|
continue;
|
|
aGameVars[i].pValues[spriteNum] = aGameVars[i].defaultValue;
|
|
}
|
|
}
|
|
|
|
void Gv_DumpValues(void);
|
|
void Gv_InitWeaponPointers(void);
|
|
void Gv_RefreshPointers(void);
|
|
void Gv_ResetVars(void);
|
|
int Gv_ReadSave(int32_t kFile);
|
|
void Gv_WriteSave(FILE *fil);
|
|
#else
|
|
extern int32_t g_noResetVars;
|
|
extern LUNATIC_CB void (*A_ResetVars)(int32_t spriteNum);
|
|
#endif
|
|
|
|
void Gv_ResetSystemDefaults(void);
|
|
void Gv_Init(void);
|
|
void Gv_FinalizeWeaponDefaults(void);
|
|
|
|
#if !defined LUNATIC
|
|
#define VM_GAMEVAR_OPERATOR(func, operator) \
|
|
FORCE_INLINE void __fastcall func(int const id, int32_t const operand) \
|
|
{ \
|
|
switch (aGameVars[id].flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) \
|
|
{ \
|
|
default: aGameVars[id].global operator operand; break; \
|
|
case GAMEVAR_PERPLAYER: \
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)vm.playerNum > MAXPLAYERS - 1)) \
|
|
break; \
|
|
aGameVars[id].pValues[vm.playerNum] operator operand; \
|
|
break; \
|
|
case GAMEVAR_PERACTOR: \
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)vm.spriteNum > MAXSPRITES - 1)) \
|
|
break; \
|
|
aGameVars[id].pValues[vm.spriteNum] operator operand; \
|
|
break; \
|
|
case GAMEVAR_INTPTR: *((int32_t *)aGameVars[id].global) operator(int32_t) operand; break; \
|
|
case GAMEVAR_SHORTPTR: *((int16_t *)aGameVars[id].global) operator(int16_t) operand; break; \
|
|
case GAMEVAR_CHARPTR: *((uint8_t *)aGameVars[id].global) operator(uint8_t) operand; break; \
|
|
} \
|
|
}
|
|
|
|
#if defined(__arm__) || defined(LIBDIVIDE_ALWAYS)
|
|
FORCE_INLINE void __fastcall Gv_DivVar(int const id, int32_t const operand)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((aGameVars[id].flags & GAMEVAR_PERPLAYER && (unsigned) vm.playerNum > MAXPLAYERS - 1) ||
|
|
(aGameVars[id].flags & GAMEVAR_PERACTOR && (unsigned) vm.spriteNum > MAXSPRITES - 1)))
|
|
return;
|
|
|
|
static libdivide_s32_t sdiv;
|
|
static int32_t lastValue;
|
|
libdivide_s32_t *dptr = ((unsigned) operand < DIVTABLESIZE) ? (libdivide_s32_t *) &divtable32[operand] : &sdiv;
|
|
intptr_t *iptr = &aGameVars[id].global;
|
|
|
|
if (operand == lastValue || dptr != &sdiv)
|
|
goto skip;
|
|
|
|
sdiv = libdivide_s32_gen((lastValue = operand));
|
|
|
|
skip:
|
|
switch (aGameVars[id].flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK))
|
|
{
|
|
case GAMEVAR_PERPLAYER: iptr = &aGameVars[id].pValues[vm.playerNum];
|
|
default: break;
|
|
case GAMEVAR_PERACTOR: iptr = &aGameVars[id].pValues[vm.spriteNum]; break;
|
|
case GAMEVAR_INTPTR:
|
|
*((int32_t *)aGameVars[id].global) =
|
|
(int32_t)libdivide_s32_do(*((int32_t *)aGameVars[id].global), dptr);
|
|
return;
|
|
case GAMEVAR_SHORTPTR:
|
|
*((int16_t *)aGameVars[id].global) =
|
|
(int16_t)libdivide_s32_do(*((int16_t *)aGameVars[id].global), dptr);
|
|
return;
|
|
case GAMEVAR_CHARPTR:
|
|
*((uint8_t *)aGameVars[id].global) =
|
|
(uint8_t)libdivide_s32_do(*((uint8_t *)aGameVars[id].global), dptr);
|
|
return;
|
|
}
|
|
|
|
*iptr = libdivide_s32_do(*iptr, dptr);
|
|
}
|
|
#else
|
|
VM_GAMEVAR_OPERATOR(Gv_DivVar, /= )
|
|
#endif
|
|
|
|
VM_GAMEVAR_OPERATOR(Gv_AddVar, +=)
|
|
VM_GAMEVAR_OPERATOR(Gv_SubVar, -=)
|
|
VM_GAMEVAR_OPERATOR(Gv_MulVar, *=)
|
|
VM_GAMEVAR_OPERATOR(Gv_ModVar, %=)
|
|
VM_GAMEVAR_OPERATOR(Gv_AndVar, &=)
|
|
VM_GAMEVAR_OPERATOR(Gv_XorVar, ^=)
|
|
VM_GAMEVAR_OPERATOR(Gv_OrVar, |=)
|
|
|
|
#undef VM_GAMEVAR_OPERATOR
|
|
|
|
#endif
|
|
|
|
#endif
|