raze-gles/source
Grind Core b6c16abf6f Refactor:
- PLAYER.H structs
- ACTOR.H  structs

# Conflicts:
#	source/blood/src/db.h
#	source/blood/src/player.h
2019-10-22 17:49:59 +02:00
..
audiolib Add const to dest parameter of MV_Reverb() 2019-10-20 11:53:25 +02:00
blood Refactor: 2019-10-22 17:49:59 +02:00
build - the next CVAR, cl_autoaim 2019-10-22 00:05:21 +02:00
common - fixed all compile errors. 2019-10-22 17:47:24 +02:00
duke3d - fixed all compile errors. 2019-10-22 17:47:24 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - added license headers. 2019-10-20 08:07:12 +02:00
libsmackerdec - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
rr - fixed all compile errors. 2019-10-22 17:47:24 +02:00
sw - fixed all compile errors. 2019-10-22 17:47:24 +02:00
thirdparty Silence a warning 2019-10-20 10:45:49 +02:00
CMakeLists.txt - refactored autorunning CVARs 2019-10-22 00:52:07 +02:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00