mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
b4f91de7d3
* moved the ASCII conversion hackery in SDLayer to a subfunction because this made things just messy. * integrated the keyboard callback's functionality directly into inputState for consolidation purposes. This was yet another independent layer in the keyboard management. * hook up D_PostEvent as the central place to dispatch keyboard input. This is now the only function that is getting called from the backend and a major prerequiside for swapping out the backend for GZDoom's. Todo: Route mouse input through that, too. |
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.. | ||
audiolib | ||
blood | ||
build | ||
common | ||
duke3d | ||
glad | ||
glbackend | ||
libsmackerdec | ||
libxmp-lite | ||
mact | ||
platform | ||
rr | ||
sw | ||
thirdparty | ||
zmusic | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp | ||
sdlappicon.cpp |