.. |
test
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Lunatic: update structures, find maps case-insensitively in findmaps.sh.
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2012-11-03 19:32:43 +00:00 |
bitar.lua
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Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
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2012-08-10 19:11:43 +00:00 |
bittest.lua
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Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
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2012-08-10 19:11:43 +00:00 |
build.lua
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build.lua map loader: add the option of canonicalizing sprite order.
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2012-08-26 22:13:57 +00:00 |
con_lang.lua
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Add EVENT_CHANGEMENU and clean up menus.c a little more.
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2012-10-29 04:29:45 +00:00 |
control.lua
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Lunatic: rotatesprite+test, player access, misc.
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2012-08-19 12:52:18 +00:00 |
defs.ilua
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Lunatic: update structures, find maps case-insensitively in findmaps.sh.
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2012-11-03 19:32:43 +00:00 |
defs_common.lua
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Lunatic: expose updatesector*, add random walker as timing test for them.
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2012-10-07 15:26:29 +00:00 |
defs_m32.ilua
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Lunatic: various tweaks.
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2012-10-07 15:26:13 +00:00 |
dynsymlist
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Lunatic: expose updatesector*, add random walker as timing test for them.
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2012-10-07 15:26:29 +00:00 |
dynsymlist_m32
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Lunatic: expose updatesector*, add random walker as timing test for them.
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2012-10-07 15:26:29 +00:00 |
findmaps.sh
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Lunatic: update structures, find maps case-insensitively in findmaps.sh.
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2012-11-03 19:32:43 +00:00 |
foreachmap.lua
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foreachmap.lua: add option of only printing matching file names (like grep -l)
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2012-09-26 22:54:01 +00:00 |
geom.lua
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Lunatic: make geom.lua work standalone, fix __eq metamethods for dvec[23]_t.
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2012-11-03 19:32:35 +00:00 |
lunacon.lua
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Lunatic: fix hex literal parsing on Windows, add two comments.
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2012-08-02 10:52:35 +00:00 |
lunatic.c
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Lunatic-m32: add an OSD command to be able to interface with stuff.
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2012-10-07 15:26:04 +00:00 |
lunatic.h
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Lunatic: time every event and actor call and print summary at game exit.
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2012-07-20 21:57:44 +00:00 |
lunatic_m32.c
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Lunatic-m32: add an OSD command to be able to interface with stuff.
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2012-10-07 15:26:04 +00:00 |
lunatic_m32.h
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Lunatic-m32: add an OSD command to be able to interface with stuff.
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2012-10-07 15:26:04 +00:00 |
lunatic_priv.h
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Lunatic-m32: add an OSD command to be able to interface with stuff.
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2012-10-07 15:26:04 +00:00 |
map2text.lua
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build.lua map loader: add the option of canonicalizing sprite order.
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2012-08-26 22:13:57 +00:00 |
mapastats.lua
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Lunatic: add 'stat' module for running statistics.
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2012-08-02 10:52:32 +00:00 |
mapdiff.sh
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build.lua map loader: add the option of canonicalizing sprite order.
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2012-08-26 22:13:57 +00:00 |
mapstats.lua
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Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
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2012-07-08 21:47:11 +00:00 |
mapypan.lua
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Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
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2012-07-08 21:47:11 +00:00 |
profdemo.lua
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Add helper program profdemo.lua, running EDuke32's demo profiling N times.
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2012-10-01 17:52:52 +00:00 |
randgen.lua
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Lunatic: rotatesprite+test, player access, misc.
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2012-08-19 12:52:18 +00:00 |
randwalk.lua
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Lunatic: expose updatesector*, add random walker as timing test for them.
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2012-10-07 15:26:29 +00:00 |
stat.lua
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Lunatic: various tweaks and API changes/additions.
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2012-10-07 15:26:24 +00:00 |
strict.lua
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Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
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2012-06-17 19:45:37 +00:00 |
test.elua
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Lunatic: update structures, find maps case-insensitively in findmaps.sh.
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2012-11-03 19:32:43 +00:00 |