raze-gles/source
Christoph Oelckers b23424485a - re-implemented VP8 support.
Since the decoder cannot handle sound, there's two options:

1: Use the same sounds as the video it replaces.
2: If an identifiable streamable sound with the same base name is found, it will be played along with the video.
Fixes #133
2020-09-05 11:58:19 +02:00
..
blood - consolidated the 4 functions for handling the automap zoom. 2020-09-05 00:58:25 +02:00
build - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
common - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
core - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
exhumed - consolidated the 4 functions for handling the automap zoom. 2020-09-05 00:58:25 +02:00
games/duke - consolidated the 4 functions for handling the automap zoom. 2020-09-05 00:58:25 +02:00
glbackend - tinkering with the savepic code. 2020-09-01 19:21:00 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - consolidated the 4 functions for handling the automap zoom. 2020-09-05 00:58:25 +02:00
thirdparty - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - implemented the 'god' cheat as a network command. 2020-09-03 00:29:17 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00