raze-gles/source/core/rendering/scene
2021-05-21 14:32:01 +02:00
..
hw_bunchdrawer.cpp - fixed BunchInFront to do a more thorough comparison in case it encounters colinear walls. 2021-05-21 14:32:01 +02:00
hw_bunchdrawer.h - fixed BunchInFront to do a more thorough comparison in case it encounters colinear walls. 2021-05-21 14:32:01 +02:00
hw_clipper.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_clipper.h - clipper rework 2021-04-24 12:08:38 +02:00
hw_drawinfo.cpp - re-enable flat sprite rendering. 2021-05-20 19:21:14 +02:00
hw_drawinfo.h - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
hw_drawlist.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_drawstructs.h - render free standing wall sprites without depth bias. 2021-05-20 12:36:35 +02:00
hw_flats.cpp - new renderer: take fog properties for walls and ceilings from the proper elements. 2021-05-20 19:17:21 +02:00
hw_portal.cpp - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
hw_portal.h - restrict the sky portal shortcut to skies in scenes where there are no other portals. 2021-05-03 14:52:23 +02:00
hw_sky.cpp - new renderer: draw the fog layer for skies. 2021-05-18 00:42:45 +02:00
hw_skyportal.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_sprites.cpp - make sure that all objects rendered as shadow reset the object color after the draw call. 2021-05-15 10:40:25 +02:00
hw_walls.cpp - use a higher depth bias for non-orthogonal wall sprites. 2021-05-21 14:32:01 +02:00