raze-gles/source/duke3d
pogokeen b014ae4d54 game.cpp: improve G_FPSLimit() to be more stable with regard to floating point precision.
Additionally, prefer rendering early and compensating with a late frame due to clock precision rather than the other way around so that we are more consistently within a target vblank period.

git-svn-id: https://svn.eduke32.com/eduke32@7731 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:29 +02:00
..
rsrc Fix whitespace in gameres.rc 2018-11-18 18:12:54 +00:00
src game.cpp: improve G_FPSLimit() to be more stable with regard to floating point precision. 2019-09-20 13:32:29 +02:00
Dependencies.mak Rename net.* to network.* 2019-09-19 12:20:45 +02:00
gpl-2.0.txt The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00