raze-gles/source
terminx aebc2632f3 Bail out of A_MoveSpriteClipdist() early if passed no velocity
git-svn-id: https://svn.eduke32.com/eduke32@8546 1a8010ca-5511-0410-912e-c29ae57300e0
2020-01-29 19:11:15 +01:00
..
blood - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
build Don't push sprites away from other clip objects when their clip areas overlap if the velocity passed to clipmove() is 0 2020-01-29 19:10:26 +01:00
common - fixed compile errors. 2020-01-28 21:44:39 +01:00
duke3d Bail out of A_MoveSpriteClipdist() early if passed no velocity 2020-01-29 19:11:15 +01:00
exhumed - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
glbackend - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - fixed compile errors. 2020-01-28 21:44:39 +01:00
rr - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
sw - moved V_Init2 in SW a little further up so that the cache calls are being made with an initialized renderer. 2020-01-29 19:06:26 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - rewrite of tileCopySection 2020-01-28 12:42:17 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00