raze-gles/source/build
terminx d0640618fd Don't push sprites away from other clip objects when their clip areas overlap if the velocity passed to clipmove() is 0
This workaround should fix issues with stationary sprites moving around at map load when their clip area is overlapping solid walls.

git-svn-id: https://svn.eduke32.com/eduke32@8543 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/clip.cpp
2020-01-29 19:10:26 +01:00
..
include - rewrite of tileCopySection 2020-01-28 12:42:17 +01:00
src Don't push sprites away from other clip objects when their clip areas overlap if the velocity passed to clipmove() is 0 2020-01-29 19:10:26 +01:00