raze-gles/source/common/menu
Christoph Oelckers ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
..
imagescroller.cpp - implemented help and credits menu for Blood. 2019-12-01 21:44:50 +01:00
joystickmenu.cpp - made joystick configuration menu operational. 2019-12-14 19:21:49 +01:00
listmenu.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
loadsavemenu.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
menu.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
menu.h - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
menudef.cpp Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
menuinput.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
messagebox.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
optionmenu.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
optionmenuitems.h - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
resolutionmenu.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
savegamemanager.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00