raze-gles/source
Christoph Oelckers ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
..
blood - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
build - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
common - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
duke3d - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
exhumed - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
glbackend - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
libsmackerdec - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
platform - more cleanup. 2019-12-29 17:04:38 +01:00
rr - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
sw - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt Disable linux files as they are missing 2019-12-30 09:12:25 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00