..
misc
Delete a bunch of crusty old outdated unused files.
2014-07-22 07:25:09 +00:00
util
Fix building the Build Tools. DONT_BUILD.
2014-12-09 22:51:41 +00:00
a-c.c
a-c.c: eliminate narrowing int32_t -> uint32_t conversions. DONT_BUILD.
2014-12-01 19:52:08 +00:00
a.masm
Replace DOS box-drawing characters in the ASM with sane ASCII. DONT_BUILD.
2014-11-07 07:53:28 +00:00
a.nasm
Fix the crash in the ASM relating to the dynamic allocation of ylookup.
2014-11-29 06:30:42 +00:00
a64.yasm
Add WIP x86_64 assembly texture mapping routines.
2013-09-21 13:37:31 +00:00
baselayer.c
Implement better fade-out for quotes and for the mouse cursor in the menu.
2015-01-15 06:45:14 +00:00
build.c
Fix Mapster32 sector copying
2015-01-12 08:44:46 +00:00
cache1d.c
Crash fix
2015-01-12 01:53:55 +00:00
common.c
Make dist() and ldist() take void pointers so we can compare spritetype with tspritetype without inserting casts everywhere.
2015-01-12 09:28:41 +00:00
compat.c
Fix wildmatch(), resolves errors matching things like "*.zip" with "duke3d.hrp.zip" for example.
2015-01-15 06:45:27 +00:00
config.c
Mapster32: remove unused key* options in mapster32.cfg and corresponding BK_* macros. DONT_BUILD.
2015-01-18 22:11:31 +00:00
crc32.c
Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
2014-10-01 17:09:54 +00:00
defs.c
Implement UserMapHacks.
2015-01-08 15:14:00 +00:00
dxtfilter.c
Fix warning in dxtfilter
2014-10-25 03:34:08 +00:00
dynamicgtk.c
Restructure dynamicgtk to comply with C++ casting rules. DONT_BUILD.
2014-11-29 00:32:28 +00:00
engine.c
Classic: fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.
2015-01-18 23:16:37 +00:00
engine_oldmap.h
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
engine_priv.h
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
glbuild.c
Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
2014-10-25 03:25:35 +00:00
gtkbits.c
Fix C/GTK2/SDL1.2 build. DONT_BUILD.
2014-11-28 08:30:31 +00:00
hightile.c
Another 5000 lines of pain and tears. DONT_BUILD.
2014-10-25 03:36:34 +00:00
kplib.c
Fix wildmatch(), resolves errors matching things like "*.zip" with "duke3d.hrp.zip" for example.
2015-01-15 06:45:27 +00:00
lunatic.c
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
lz4.c
Fix a couple of clang warnings. DONT_BUILD.
2014-10-29 17:05:15 +00:00
md4.c
Reinstate MD4.
2015-01-08 15:13:28 +00:00
mdsprite.c
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
mingw_main.c
Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
2013-10-06 07:49:26 +00:00
mmulti_null.c
KenBuild.
2014-07-24 14:01:44 +00:00
mutex.c
Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes.
2014-04-17 19:58:07 +00:00
osd.c
MSVC C++ build fixes. DONT_BUILD.
2015-01-11 04:52:15 +00:00
osxbits.m
Refine the previous commit a bit. DONT_BUILD.
2014-12-08 07:32:58 +00:00
polymer.c
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
polymost.c
polymost.c: fix possible access of wallchanged[-1]. DONT_BUILD.
2015-01-18 20:28:59 +00:00
pragmas.c
Remove Wii-specific ASM for scale(). Libdivide is likely faster; tests on a real Wii pending. DONT_BUILD.
2014-10-25 10:17:04 +00:00
rawinput.c
Some minor fixes. DONT_BUILD.
2014-11-28 08:14:00 +00:00
scriptfile.c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
sdlayer.c
Disable mouse input affecting the menu when the console is down. This code is awful, because I am an awful man.
2015-01-12 01:54:18 +00:00
sdlayer12.c
Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.
2014-12-27 18:36:43 +00:00
sdlkeytrans.c
SDL2: fix quote and pause keys.
2013-10-16 19:43:07 +00:00
SDLMain.m
Further work on the Xcode project.
2014-10-20 07:37:29 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
GTK: Fix warnings and errors related to the banners. DONT_BUILD.
2014-11-28 23:47:46 +00:00
startosx.editor.m
Fix the Wii build and clean up remaining warnings. DONT_BUILD.
2014-10-19 00:44:23 +00:00
startwin.editor.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
texcache.c
Minor cleanups, mostly just formatting. DONT_BUILD.
2014-11-22 12:34:29 +00:00
textfont.c
textfont.c: make TAB character display blank.
2013-11-04 22:56:06 +00:00
voxmodel.c
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
wiibits.c
Wii: Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD.
2014-12-17 13:02:21 +00:00
winbits.c
Fix compiler warnings
2015-01-12 01:54:50 +00:00
winlayer.c
Polymost: fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.
2015-01-11 04:56:58 +00:00
xxhash.c
Update xxhash to r36
2014-09-30 04:04:12 +00:00