raze-gles/source
Mitchell Richters c076310e34 - `InputState::ClearAllInput()`: Only clear `crouch_toggle` bool if outside of a level, and resend `SB_CROUCH` sync bit if inside a level and `crouch_toggle` is true.
* Fixes #287.
2021-04-01 13:46:16 +11:00
..
build - removed unused 'wallvisible' function. 2021-03-15 18:58:14 +01:00
common - fixed uninitialized clear color variable. 2021-03-22 12:07:51 +01:00
core - `InputState::ClearAllInput()`: Only clear `crouch_toggle` bool if outside of a level, and resend `SB_CROUCH` sync bit if inside a level and `crouch_toggle` is true. 2021-04-01 13:46:16 +11:00
games - Make `360. / 2048.` a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
glbackend - Make `360. / 2048.` a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp