mirror of
https://github.com/ZDoom/raze-gles.git
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8ec58a208d
*Move the FPS display down from the top of the screen, as we do for quotes. *Don't show a non-functional mouse cursor in the center of the screen. *Don't display the "Startup window" option in Game Settings. *Display the IR pointer crosshair in addition to the aiming crosshair, not instead of it. *Eliminate some assumptions from wiibuild.bat. *DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4818 1a8010ca-5511-0410-912e-c29ae57300e0
13049 lines
405 KiB
C
13049 lines
405 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "baselayer.h"
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#include "renderlayer.h"
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#include "scriplib.h"
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#include "file_lib.h"
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#include "mathutil.h"
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#include "gamedefs.h"
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#include "keyboard.h"
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#include "mouse.h" // JBF 20030809
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#include "joystick.h"
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#include "function.h"
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#include "control.h"
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#include "fx_man.h"
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#include "sounds.h"
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#include "config.h"
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#include "osd.h"
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#include "osdfuncs.h"
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#include "osdcmds.h"
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#include "scriptfile.h"
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#include "grpscan.h"
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#include "gamedef.h"
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#include "kplib.h"
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#include "crc32.h"
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#include "hightile.h"
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#include "control.h"
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#include "lz4.h"
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#include "net.h"
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#include "premap.h"
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#include "gameexec.h"
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#include "menus.h"
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#include "savegame.h"
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#include "anim.h"
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#include "demo.h"
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#include "common.h"
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#include "common_game.h"
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#include "input.h"
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#include "compat.h"
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#ifdef LUNATIC
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# include "lunatic_game.h"
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#endif
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// Uncomment to prevent anything except mirrors from drawing. It is sensible to
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// also uncomment ENGINE_CLEAR_SCREEN in build/include/engine_priv.h.
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//#define DEBUG_MIRRORS_ONLY
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#if KRANDDEBUG
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# define GAME_INLINE
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# define GAME_STATIC
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#else
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# define GAME_INLINE inline
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# define GAME_STATIC static
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#endif
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#ifdef _WIN32
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# include "winlayer.h"
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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# include <shellapi.h>
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# define UPDATEINTERVAL 604800 // 1w
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# include "winbits.h"
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#else
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# ifndef GEKKO
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# include <sys/ioctl.h>
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# endif
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#endif /* _WIN32 */
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const char* AppProperName = "EDuke32";
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const char* AppTechnicalName = "eduke32";
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int32_t g_quitDeadline = 0;
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#ifdef LUNATIC
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camera_t g_camera;
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#else
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int32_t g_cameraDistance = 0, g_cameraClock = 0;
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#endif
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static int32_t g_quickExit;
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static int32_t g_commandSetup = 0;
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int32_t g_noSetup = 0;
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static int32_t g_noAutoLoad = 0;
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static int32_t g_noSound = 0;
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static int32_t g_noMusic = 0;
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static const char *CommandMap = NULL;
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static const char *CommandName = NULL;
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int32_t g_forceWeaponChoice = 0;
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int32_t g_fakeMultiMode = 0;
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double g_moveActorsTime = 0; // in ms, smoothed
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char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0};
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int32_t voting = -1;
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int32_t vote_map = -1, vote_episode = -1;
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static int32_t g_Debug = 0;
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static int32_t g_noLogoAnim = 0;
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static int32_t g_noLogo = 0;
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const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "NAM.RTS", "NAPALM.RTS", "WW2GI.RTS" };
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// g_rtsNamePtr can point to an argv[] element
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const char *g_rtsNamePtr = NULL;
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int32_t g_Shareware = 0;
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#define MAXUSERQUOTES 6
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int32_t quotebot, quotebotgoal;
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static int32_t user_quote_time[MAXUSERQUOTES];
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static char user_quote[MAXUSERQUOTES][178];
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// This was 32 for a while, but I think lowering it to 24 will help things like the Dingoo.
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// Ideally, we would look at our memory usage on our most cramped platform and figure out
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// how much of that is needed for the underlying OS and things like SDL instead of guessing
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#ifndef GEKKO
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static int32_t MAXCACHE1DSIZE = (24*1048576);
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#else
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static int32_t MAXCACHE1DSIZE = (8*1048576);
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#endif
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int32_t tempwallptr;
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static int32_t nonsharedtimer;
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int32_t ticrandomseed;
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static void G_DrawCameraText(int16_t i);
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GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void);
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static void G_DoOrderScreen(void);
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#define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11)
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int32_t althud_numbertile = 2930;
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int32_t althud_numberpal = 0;
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#ifdef __ANDROID__
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int32_t althud_shadows = 0;
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#else
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int32_t althud_shadows = 1;
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#endif
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int32_t althud_flashing = 1;
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int32_t hud_glowingquotes = 1;
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int32_t hud_showmapname = 1;
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int32_t g_levelTextTime = 0;
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int32_t r_maxfps = 0;
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uint32_t g_frameDelay = 0;
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#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
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extern char forcegl;
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#endif
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void M32RunScript(const char *s) { UNREFERENCED_PARAMETER(s); }; // needed for linking since it's referenced from build/src/osd.c
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const char *G_DefaultRtsFile(void)
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{
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if (DUKE)
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return defaultrtsfilename[GAME_DUKE];
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else if (WW2GI)
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return defaultrtsfilename[GAME_WW2GI];
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else if (NAPALM)
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{
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if (!testkopen(defaultrtsfilename[GAME_NAPALM],0) && testkopen(defaultrtsfilename[GAME_NAM],0))
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return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing
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else
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return defaultrtsfilename[GAME_NAPALM];
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}
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else if (NAM)
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{
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if (!testkopen(defaultrtsfilename[GAME_NAM],0) && testkopen(defaultrtsfilename[GAME_NAPALM],0))
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return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
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else
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return defaultrtsfilename[GAME_NAM];
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}
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return defaultrtsfilename[0];
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}
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enum gametokens
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{
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T_INCLUDE = 0,
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T_INTERFACE = 0,
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T_LOADGRP = 1,
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T_MODE = 1,
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T_CACHESIZE = 2,
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T_ALLOW = 2,
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T_NOAUTOLOAD,
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T_INCLUDEDEFAULT,
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T_MUSIC,
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T_SOUND,
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T_FILE,
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T_ANIMSOUNDS,
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T_NOFLOORPALRANGE,
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T_ID
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};
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static int32_t sbarsc(int32_t sc)
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{
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return scale(sc,ud.statusbarscale,100);
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}
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static int32_t sbarx(int32_t x)
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{
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if (ud.screen_size == 4) return sbarsc(x<<16);
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return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x<<16);
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}
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static int32_t sbarxr(int32_t x)
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{
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if (ud.screen_size == 4) return (320<<16) - sbarsc(x<<16);
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return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x<<16);
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}
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static int32_t sbary(int32_t y)
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{
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if (ud.althud == 2 && ud.screen_size == 4) return sbarsc(y << 16);
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else return (200<<16) - sbarsc(200<<16) + sbarsc(y<<16);
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}
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static int32_t sbarx16(int32_t x)
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{
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if (ud.screen_size == 4) return sbarsc(x);
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return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x);
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}
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#if 0 // enable if ever needed
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static int32_t sbarxr16(int32_t x)
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{
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if (ud.screen_size == 4) return (320<<16) - sbarsc(x);
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return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x);
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}
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#endif
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static int32_t sbary16(int32_t y)
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{
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return (200<<16) - sbarsc(200<<16) + sbarsc(y);
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}
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int32_t textsc(int32_t sc)
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{
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// prevent ridiculousness to a degree
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if (xdim <= 320) return sc;
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else if (xdim <= 640) return scale(sc,min(200,ud.textscale),100);
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else if (xdim <= 800) return scale(sc,min(300,ud.textscale),100);
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else if (xdim <= 1024) return scale(sc,min(350,ud.textscale),100);
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return scale(sc,ud.textscale,100);
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}
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static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
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{
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int32_t scl = sbarsc(65536);
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int32_t tx = sbarx16((160<<16) - (tilesiz[BOTTOMSTATUSBAR].x<<15)); // centered
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int32_t ty = sbary(200-tilesiz[BOTTOMSTATUSBAR].y);
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int32_t clx1 = sbarsc(scale(x1,xdim,320)), cly1 = sbarsc(scale(y1,ydim,200));
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int32_t clx2 = sbarsc(scale(x2,xdim,320)), cly2 = sbarsc(scale(y2,ydim,200));
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int32_t clofx = (xdim - sbarsc(xdim)) >> 1, clofy = (ydim - sbarsc(ydim));
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rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1+clofx,cly1+clofy,clx2+clofx-1,cly2+clofy-1);
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}
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void P_SetGamePalette(DukePlayer_t *player, uint8_t palid, int32_t set)
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{
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if (palid >= BASEPALCOUNT)
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palid = BASEPAL;
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player->palette = palid;
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if (player != g_player[screenpeek].ps)
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return;
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setbrightness(ud.brightness>>2, palid, set);
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}
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// get the string length until the next '\n'
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int32_t G_GetStringLineLength(const char *text, const char *end, const int32_t iter)
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{
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int32_t length = 0;
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while (*text != '\n' && text != end)
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{
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++length;
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text += iter;
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}
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return length;
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}
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int32_t G_GetStringNumLines(const char *text, const char *end, const int32_t iter)
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{
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int32_t count = 1;
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while (text != end)
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{
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if (*text == '\n')
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++count;
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text += iter;
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}
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return count;
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}
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// Note: Neither of these care about TEXT_LINEWRAP. This is intended.
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// This function requires you to Bfree() the returned char*.
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char* G_GetSubString(const char *text, const char *end, const int32_t iter, const int32_t length)
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{
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char *line = (char*)Xmalloc((length+1) * sizeof(char));
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int32_t counter = 0;
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while (counter < length && text != end)
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{
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line[counter] = *text;
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text += iter;
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++counter;
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}
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line[counter] = '\0';
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return line;
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}
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// assign the character's tilenum
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int32_t G_GetStringTile(int32_t font, char *t, int32_t f)
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{
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if (f & TEXT_DIGITALNUMBER)
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return *t - '0' + font; // copied from digitalnumber
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else if (f & (TEXT_BIGALPHANUM|TEXT_GRAYFONT))
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{
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int32_t offset = (f & TEXT_GRAYFONT) ? 26 : 0;
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if (*t >= '0' && *t <= '9')
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return *t - '0' + font + ((f & TEXT_GRAYFONT) ? 26 : -10);
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else if (*t >= 'a' && *t <= 'z')
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return *t - 'a' + font + ((f & TEXT_GRAYFONT) ? -26 : 26);
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else if (*t >= 'A' && *t <= 'Z')
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return *t - 'A' + font;
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else switch (*t)
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{
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case '_':
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case '-':
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return font - (11 + offset);
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break;
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case '.':
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return font + (BIGPERIOD - (BIGALPHANUM + offset));
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break;
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case ',':
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return font + (BIGCOMMA - (BIGALPHANUM + offset));
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break;
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case '!':
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return font + (BIGX_ - (BIGALPHANUM + offset));
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break;
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case '?':
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return font + (BIGQ - (BIGALPHANUM + offset));
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break;
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case ';':
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return font + (BIGSEMI - (BIGALPHANUM + offset));
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break;
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case ':':
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return font + (BIGCOLIN - (BIGALPHANUM + offset));
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break;
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case '\\':
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case '/':
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return font + (68 - offset); // 3008-2940
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break;
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case '%':
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return font + (69 - offset); // 3009-2940
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break;
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case '`':
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case '\"': // could be better hacked in
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case '\'':
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return font + (BIGAPPOS - (BIGALPHANUM + offset));
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break;
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default: // unknown character
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*t = ' '; // whitespace-ize
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return font;
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break;
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}
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}
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else
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return *t - '!' + font; // uses ASCII order
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}
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#define NUMHACKACTIVE ((f & TEXT_GAMETEXTNUMHACK) && t >= '0' && t <= '9')
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// qstrdim
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vec2_t G_ScreenTextSize(const int32_t font,
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int32_t x, int32_t y, const int32_t z, const int32_t blockangle,
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const char *str, const int32_t o,
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int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween,
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const int32_t f,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2)
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{
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vec2_t size = { 0, 0, }; // eventually the return value
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vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string
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vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
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vec2_t offset = { 0, 0, }; // temporary; holds the last movement made in both directions
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int32_t tile;
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char t;
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// set the start and end points depending on direction
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int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction
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const char *end;
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const char *text;
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if (str == NULL)
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return size;
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end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str,'\0');
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text = (f & TEXT_BACKWARDS) ? Bstrchr(str,'\0')-1 : str;
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// optimization: justification in both directions
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if ((f & TEXT_XJUSTIFY) && (f & TEXT_YJUSTIFY))
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{
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size.x = xbetween;
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size.y = ybetween;
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return size;
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}
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// for best results, we promote 320x200 coordinates to full precision before any math
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if (!(o & ROTATESPRITE_FULL16))
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{
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x <<= 16;
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y <<= 16;
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xspace <<= 16;
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yline <<= 16;
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xbetween <<= 16;
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ybetween <<= 16;
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}
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// coordinate values should be shifted left by 16
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// handle zooming where applicable
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xspace = scale(xspace, z, 65536);
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yline = scale(yline, z, 65536);
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xbetween = scale(xbetween, z, 65536);
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ybetween = scale(ybetween, z, 65536);
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// size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16)
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// loop through the string
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while ((t = *text) && text != end)
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{
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// handle escape sequences
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if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE))
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{
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text += iter + iter;
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if (Bisdigit(*text))
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text += iter;
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continue;
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}
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// handle case bits
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if (f & TEXT_UPPERCASE)
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{
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if (f & TEXT_INVERTCASE) // optimization...?
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{ // v^ important that these two ifs remain separate due to the else below
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if (Bisupper(t))
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t = Btolower(t);
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}
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else if (Bislower(t))
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t = Btoupper(t);
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}
|
|
else if (f & TEXT_INVERTCASE)
|
|
{
|
|
if (Bisupper(t))
|
|
t = Btolower(t);
|
|
else if (Bislower(t))
|
|
t = Btoupper(t);
|
|
}
|
|
|
|
// translate the character to a tilenum
|
|
tile = G_GetStringTile(font, &t, f);
|
|
|
|
// reset this here because we haven't printed anything yet this loop
|
|
extent.x = 0;
|
|
|
|
// reset this here because the act of printing something on this line means that we include the margin above in the total size
|
|
offset.y = 0;
|
|
|
|
// handle each character itself in the context of screen drawing
|
|
switch (t)
|
|
{
|
|
case '\t':
|
|
case ' ':
|
|
// width
|
|
extent.x = xspace;
|
|
|
|
if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE))
|
|
{
|
|
char space = '.'; // this is subject to change as an implementation detail
|
|
if (f & TEXT_TILESPACE)
|
|
space = '\x7F'; // tile after '~'
|
|
tile = G_GetStringTile(font, &space, f);
|
|
|
|
extent.x += (tilesiz[tile].x * z);
|
|
}
|
|
|
|
// prepare the height // near-CODEDUP the other two near-CODEDUPs for this section
|
|
{
|
|
int32_t tempyextent = yline;
|
|
|
|
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
|
{
|
|
char line = 'A'; // this is subject to change as an implementation detail
|
|
if (f & TEXT_TILELINE)
|
|
line = '\x7F'; // tile after '~'
|
|
tile = G_GetStringTile(font, &line, f);
|
|
|
|
tempyextent += tilesiz[tile].y * z;
|
|
}
|
|
|
|
SetIfGreater(&extent.y, tempyextent);
|
|
}
|
|
|
|
if (t == '\t')
|
|
extent.x <<= 2; // *= 4
|
|
|
|
break;
|
|
|
|
case '\n': // near-CODEDUP "if (wrap)"
|
|
// save the position
|
|
if (!(f & TEXT_XOFFSETZERO)) // we want the entire offset to count as the character width
|
|
pos.x -= offset.x;
|
|
SetIfGreater(&size.x, pos.x);
|
|
|
|
// reset the position
|
|
pos.x = 0;
|
|
|
|
// prepare the height
|
|
{
|
|
int32_t tempyextent = yline;
|
|
|
|
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
|
{
|
|
char line = 'A'; // this is subject to change as an implementation detail
|
|
if (f & TEXT_TILELINE)
|
|
line = '\x7F'; // tile after '~'
|
|
tile = G_GetStringTile(font, &line, f);
|
|
|
|
tempyextent += tilesiz[tile].y * z;
|
|
}
|
|
|
|
SetIfGreater(&extent.y, tempyextent);
|
|
}
|
|
|
|
// move down the line height
|
|
if (!(f & TEXT_YOFFSETZERO))
|
|
pos.y += extent.y;
|
|
|
|
// reset the current height
|
|
extent.y = 0;
|
|
|
|
// line spacing
|
|
offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow
|
|
pos.y += offset.y;
|
|
|
|
break;
|
|
|
|
default:
|
|
// width
|
|
extent.x = tilesiz[tile].x * z;
|
|
|
|
// obnoxious hardcoded functionality from gametext
|
|
if (NUMHACKACTIVE)
|
|
{
|
|
char numeral = '0'; // this is subject to change as an implementation detail
|
|
extent.x = (tilesiz[G_GetStringTile(font, &numeral, f)].x-1) * z;
|
|
}
|
|
|
|
// height
|
|
SetIfGreater(&extent.y, (tilesiz[tile].y * z));
|
|
|
|
break;
|
|
}
|
|
|
|
// incrementing the coordinate counters
|
|
offset.x = 0;
|
|
|
|
// advance the x coordinate
|
|
if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
|
|
offset.x += extent.x;
|
|
|
|
// account for text spacing
|
|
if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff
|
|
&& t != '\n'
|
|
&& !(f & TEXT_XJUSTIFY)) // to prevent overflow
|
|
offset.x += xbetween;
|
|
|
|
// line wrapping
|
|
if ((f & TEXT_LINEWRAP) && !(f & TEXT_XRIGHT) && !(f & TEXT_XCENTER) && blockangle % 512 == 0)
|
|
{
|
|
int32_t wrap = 0;
|
|
const int32_t ang = blockangle % 2048;
|
|
|
|
// this is the only place in qstrdim where angle actually affects direction, but only in the wrapping measurement
|
|
switch (ang)
|
|
{
|
|
case 0:
|
|
wrap = (x + (pos.x + offset.x) > ((o & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16)));
|
|
break;
|
|
case 512:
|
|
wrap = (y + (pos.x + offset.x) > ((o & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16)));
|
|
break;
|
|
case 1024:
|
|
wrap = (x - (pos.x + offset.x) < ((o & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16)));
|
|
break;
|
|
case 1536:
|
|
wrap = (y - (pos.x + offset.x) < ((o & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16)));
|
|
break;
|
|
}
|
|
if (wrap) // near-CODEDUP "case '\n':"
|
|
{
|
|
// save the position
|
|
SetIfGreater(&size.x, pos.x);
|
|
|
|
// reset the position
|
|
pos.x = 0;
|
|
|
|
// prepare the height
|
|
{
|
|
int32_t tempyextent = yline;
|
|
|
|
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
|
{
|
|
char line = 'A'; // this is subject to change as an implementation detail
|
|
if (f & TEXT_TILELINE)
|
|
line = '\x7F'; // tile after '~'
|
|
tile = G_GetStringTile(font, &line, f);
|
|
|
|
tempyextent += tilesiz[tile].y * z;
|
|
}
|
|
|
|
SetIfGreater(&extent.y, tempyextent);
|
|
}
|
|
|
|
// move down the line height
|
|
if (!(f & TEXT_YOFFSETZERO))
|
|
pos.y += extent.y;
|
|
|
|
// reset the current height
|
|
extent.y = 0;
|
|
|
|
// line spacing
|
|
offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow
|
|
pos.y += offset.y;
|
|
}
|
|
else
|
|
pos.x += offset.x;
|
|
}
|
|
else
|
|
pos.x += offset.x;
|
|
|
|
// save some trouble with calculation in case the line breaks
|
|
if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
|
|
offset.x -= extent.x;
|
|
|
|
// iterate to the next character in the string
|
|
text += iter;
|
|
}
|
|
|
|
// calculate final size
|
|
if (!(f & TEXT_XOFFSETZERO))
|
|
pos.x -= offset.x;
|
|
|
|
if (!(f & TEXT_YOFFSETZERO))
|
|
{
|
|
pos.y -= offset.y;
|
|
pos.y += extent.y;
|
|
}
|
|
else
|
|
pos.y += ybetween;
|
|
|
|
SetIfGreater(&size.x, pos.x);
|
|
SetIfGreater(&size.y, pos.y);
|
|
|
|
// justification where only one of the two directions is set, so we have to iterate
|
|
if (f & TEXT_XJUSTIFY)
|
|
size.x = xbetween;
|
|
if (f & TEXT_YJUSTIFY)
|
|
size.y = ybetween;
|
|
|
|
// return values in the same manner we receive them
|
|
if (!(o & ROTATESPRITE_FULL16))
|
|
{
|
|
size.x >>= 16;
|
|
size.y >>= 16;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, const int32_t magnitude)
|
|
{
|
|
coords->x += scale(magnitude, unitDirection->x, 16384);
|
|
coords->y += scale(magnitude, unitDirection->y, 16384);
|
|
}
|
|
|
|
// screentext
|
|
vec2_t G_ScreenText(const int32_t font,
|
|
int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle,
|
|
const char *str, const int32_t shade, int32_t pal, int32_t o, int32_t alpha,
|
|
int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f,
|
|
const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2)
|
|
{
|
|
vec2_t size = { 0, 0, }; // eventually the return value
|
|
vec2_t origin = { 0, 0, }; // where to start, depending on the alignment
|
|
vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string
|
|
vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
|
|
const vec2_t Xdirection = { sintable[(blockangle+512)&2047], sintable[blockangle&2047], };
|
|
const vec2_t Ydirection = { sintable[(blockangle+1024)&2047], sintable[(blockangle+512)&2047], };
|
|
|
|
int32_t blendidx=0, tile;
|
|
char t;
|
|
|
|
// set the start and end points depending on direction
|
|
int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction
|
|
|
|
const char *end;
|
|
const char *text;
|
|
|
|
if (str == NULL)
|
|
return size;
|
|
|
|
NEG_ALPHA_TO_BLEND(alpha, blendidx, o);
|
|
|
|
end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str,'\0');
|
|
text = (f & TEXT_BACKWARDS) ? Bstrchr(str,'\0')-1 : str;
|
|
|
|
// for best results, we promote 320x200 coordinates to full precision before any math
|
|
if (!(o & ROTATESPRITE_FULL16))
|
|
{
|
|
x <<= 16;
|
|
y <<= 16;
|
|
xspace <<= 16;
|
|
yline <<= 16;
|
|
xbetween <<= 16;
|
|
ybetween <<= 16;
|
|
}
|
|
// coordinate values should be shifted left by 16
|
|
|
|
// eliminate conflicts, necessary here to get the correct size value
|
|
// especially given justification's special handling in G_ScreenTextSize()
|
|
if ((f & TEXT_XRIGHT) || (f & TEXT_XCENTER) || (f & TEXT_XJUSTIFY) || (f & TEXT_YJUSTIFY) || blockangle % 512 != 0)
|
|
o &= ~TEXT_LINEWRAP;
|
|
|
|
// size is the return value, and we need it for alignment
|
|
size = G_ScreenTextSize(font, x, y, z, blockangle, str, o | ROTATESPRITE_FULL16, xspace, yline, (f & TEXT_XJUSTIFY) ? 0 : xbetween, (f & TEXT_YJUSTIFY) ? 0 : ybetween, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY), x1, y1, x2, y2);
|
|
|
|
// handle zooming where applicable
|
|
xspace = scale(xspace, z, 65536);
|
|
yline = scale(yline, z, 65536);
|
|
xbetween = scale(xbetween, z, 65536);
|
|
ybetween = scale(ybetween, z, 65536);
|
|
// size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16)
|
|
|
|
// alignment
|
|
// near-CODEDUP "case '\n':"
|
|
{
|
|
int32_t lines = G_GetStringNumLines(text, end, iter);
|
|
|
|
if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER))
|
|
{
|
|
const int32_t length = G_GetStringLineLength(text, end, iter);
|
|
|
|
int32_t linewidth = size.x;
|
|
|
|
if (lines != 1)
|
|
{
|
|
char *line = G_GetSubString(text, end, iter, length);
|
|
|
|
linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace, yline, 0, 0, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x;
|
|
|
|
Bfree(line);
|
|
}
|
|
|
|
if (f & TEXT_XJUSTIFY)
|
|
{
|
|
size.x = xbetween;
|
|
|
|
xbetween = (length == 1) ? 0 : tabledivide32_noinline((xbetween - linewidth), (length - 1));
|
|
|
|
linewidth = size.x;
|
|
}
|
|
|
|
if (f & TEXT_XRIGHT)
|
|
origin.x = -linewidth;
|
|
else if (f & TEXT_XCENTER)
|
|
origin.x = -(linewidth / 2);
|
|
}
|
|
|
|
if (f & TEXT_YJUSTIFY)
|
|
{
|
|
const int32_t tempswap = ybetween;
|
|
ybetween = (lines == 1) ? 0 : tabledivide32_noinline(ybetween - size.y, lines - 1);
|
|
size.y = tempswap;
|
|
}
|
|
|
|
if (f & TEXT_YBOTTOM)
|
|
origin.y = -size.y;
|
|
else if (f & TEXT_YCENTER)
|
|
origin.y = -(size.y / 2);
|
|
}
|
|
|
|
// loop through the string
|
|
while ((t = *text) && text != end)
|
|
{
|
|
int32_t orientation = o;
|
|
int32_t angle = blockangle + charangle;
|
|
|
|
// handle escape sequences
|
|
if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE))
|
|
{
|
|
char smallbuf[4];
|
|
|
|
text += iter;
|
|
smallbuf[0] = *text;
|
|
|
|
text += iter;
|
|
if (Bisdigit(*text))
|
|
{
|
|
smallbuf[1] = *text;
|
|
smallbuf[2] = '\0';
|
|
text += iter;
|
|
}
|
|
else
|
|
smallbuf[1] = '\0';
|
|
|
|
if (!(f & TEXT_IGNOREESCAPE))
|
|
pal = Batoi(smallbuf);
|
|
|
|
continue;
|
|
}
|
|
|
|
// handle case bits
|
|
if (f & TEXT_UPPERCASE)
|
|
{
|
|
if (f & TEXT_INVERTCASE) // optimization...?
|
|
{ // v^ important that these two ifs remain separate due to the else below
|
|
if (Bisupper(t))
|
|
t = Btolower(t);
|
|
}
|
|
else if (Bislower(t))
|
|
t = Btoupper(t);
|
|
}
|
|
else if (f & TEXT_INVERTCASE)
|
|
{
|
|
if (Bisupper(t))
|
|
t = Btolower(t);
|
|
else if (Bislower(t))
|
|
t = Btoupper(t);
|
|
}
|
|
|
|
// translate the character to a tilenum
|
|
tile = G_GetStringTile(font, &t, f);
|
|
|
|
switch (t)
|
|
{
|
|
case '\t':
|
|
case ' ':
|
|
case '\n':
|
|
case '\x7F':
|
|
break;
|
|
|
|
default:
|
|
{
|
|
vec2_t location = { x, y, };
|
|
|
|
G_AddCoordsFromRotation(&location, &Xdirection, origin.x);
|
|
G_AddCoordsFromRotation(&location, &Ydirection, origin.y);
|
|
|
|
G_AddCoordsFromRotation(&location, &Xdirection, pos.x);
|
|
G_AddCoordsFromRotation(&location, &Ydirection, pos.y);
|
|
|
|
rotatesprite_(location.x, location.y, z, angle, tile, shade, pal, orientation, alpha, blendidx, x1, y1, x2, y2);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// reset this here because we haven't printed anything yet this loop
|
|
extent.x = 0;
|
|
|
|
// handle each character itself in the context of screen drawing
|
|
switch (t)
|
|
{
|
|
case '\t':
|
|
case ' ':
|
|
// width
|
|
extent.x = xspace;
|
|
|
|
if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE))
|
|
{
|
|
char space = '.'; // this is subject to change as an implementation detail
|
|
if (f & TEXT_TILESPACE)
|
|
space = '\x7F'; // tile after '~'
|
|
tile = G_GetStringTile(font, &space, f);
|
|
|
|
extent.x += (tilesiz[tile].x * z);
|
|
}
|
|
|
|
// prepare the height // near-CODEDUP the other two near-CODEDUPs for this section
|
|
{
|
|
int32_t tempyextent = yline;
|
|
|
|
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
|
{
|
|
char line = 'A'; // this is subject to change as an implementation detail
|
|
if (f & TEXT_TILELINE)
|
|
line = '\x7F'; // tile after '~'
|
|
tile = G_GetStringTile(font, &line, f);
|
|
|
|
tempyextent += tilesiz[tile].y * z;
|
|
}
|
|
|
|
SetIfGreater(&extent.y, tempyextent);
|
|
}
|
|
|
|
if (t == '\t')
|
|
extent.x <<= 2; // *= 4
|
|
|
|
break;
|
|
|
|
case '\n': // near-CODEDUP "if (wrap)"
|
|
// reset the position
|
|
pos.x = 0;
|
|
|
|
// prepare the height
|
|
{
|
|
int32_t tempyextent = yline;
|
|
|
|
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
|
{
|
|
char line = 'A'; // this is subject to change as an implementation detail
|
|
if (f & TEXT_TILELINE)
|
|
line = '\x7F'; // tile after '~'
|
|
tile = G_GetStringTile(font, &line, f);
|
|
|
|
tempyextent += tilesiz[tile].y * z;
|
|
}
|
|
|
|
SetIfGreater(&extent.y, tempyextent);
|
|
}
|
|
|
|
// move down the line height
|
|
if (!(f & TEXT_YOFFSETZERO))
|
|
pos.y += extent.y;
|
|
|
|
// reset the current height
|
|
extent.y = 0;
|
|
|
|
// line spacing
|
|
pos.y += ybetween;
|
|
|
|
// near-CODEDUP "alignments"
|
|
if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER))
|
|
{
|
|
const int32_t length = G_GetStringLineLength(text, end, iter);
|
|
|
|
char *line = G_GetSubString(text, end, iter, length);
|
|
|
|
int32_t linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace, yline, 0, 0, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x;
|
|
|
|
Bfree(line);
|
|
|
|
if (f & TEXT_XJUSTIFY)
|
|
{
|
|
xbetween = (length == 1) ? 0 : tabledivide32_noinline(xbetween - linewidth, length - 1);
|
|
|
|
linewidth = size.x;
|
|
}
|
|
|
|
if (f & TEXT_XRIGHT)
|
|
origin.x = -linewidth;
|
|
else if (f & TEXT_XCENTER)
|
|
origin.x = -(linewidth / 2);
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
// width
|
|
extent.x = tilesiz[tile].x * z;
|
|
|
|
// obnoxious hardcoded functionality from gametext
|
|
if (NUMHACKACTIVE)
|
|
{
|
|
char numeral = '0'; // this is subject to change as an implementation detail
|
|
extent.x = (tilesiz[G_GetStringTile(font, &numeral, f)].x-1) * z;
|
|
}
|
|
|
|
// height
|
|
SetIfGreater(&extent.y, (tilesiz[tile].y * z));
|
|
|
|
break;
|
|
}
|
|
|
|
// incrementing the coordinate counters
|
|
{
|
|
int32_t xoffset = 0;
|
|
|
|
// advance the x coordinate
|
|
if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
|
|
xoffset += extent.x;
|
|
|
|
// account for text spacing
|
|
if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff
|
|
&& t != '\n')
|
|
xoffset += xbetween;
|
|
|
|
// line wrapping
|
|
if (f & TEXT_LINEWRAP)
|
|
{
|
|
int32_t wrap = 0;
|
|
const int32_t ang = blockangle % 2048;
|
|
|
|
// it's safe to make some assumptions and not go through G_AddCoordsFromRotation() since we limit to four directions
|
|
switch (ang)
|
|
{
|
|
case 0:
|
|
wrap = (x + (pos.x + xoffset) > ((orientation & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16)));
|
|
break;
|
|
case 512:
|
|
wrap = (y + (pos.x + xoffset) > ((orientation & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16)));
|
|
break;
|
|
case 1024:
|
|
wrap = (x - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16)));
|
|
break;
|
|
case 1536:
|
|
wrap = (y - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16)));
|
|
break;
|
|
}
|
|
if (wrap) // near-CODEDUP "case '\n':"
|
|
{
|
|
// reset the position
|
|
pos.x = 0;
|
|
|
|
// prepare the height
|
|
{
|
|
int32_t tempyextent = yline;
|
|
|
|
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
|
{
|
|
char line = 'A'; // this is subject to change as an implementation detail
|
|
if (f & TEXT_TILELINE)
|
|
line = '\x7F'; // tile after '~'
|
|
tile = G_GetStringTile(font, &line, f);
|
|
|
|
tempyextent += tilesiz[tile].y * z;
|
|
}
|
|
|
|
SetIfGreater(&extent.y, tempyextent);
|
|
}
|
|
|
|
// move down the line height
|
|
if (!(f & TEXT_YOFFSETZERO))
|
|
pos.y += extent.y;
|
|
|
|
// reset the current height
|
|
extent.y = 0;
|
|
|
|
// line spacing
|
|
pos.y += ybetween;
|
|
}
|
|
else
|
|
pos.x += xoffset;
|
|
}
|
|
else
|
|
pos.x += xoffset;
|
|
}
|
|
|
|
// iterate to the next character in the string
|
|
text += iter;
|
|
}
|
|
|
|
// return values in the same manner we receive them
|
|
if (!(o & ROTATESPRITE_FULL16))
|
|
{
|
|
size.x >>= 16;
|
|
size.y >>= 16;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy,
|
|
const int32_t font,
|
|
int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle,
|
|
const char *str, const int32_t shade, int32_t pal, int32_t o, const int32_t alpha,
|
|
int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f,
|
|
const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2)
|
|
{
|
|
vec2_t size = { 0, 0, }; // eventually the return value
|
|
|
|
if (!(o & ROTATESPRITE_FULL16))
|
|
{
|
|
sx <<= 16;
|
|
sy <<= 16;
|
|
x <<= 16;
|
|
y <<= 16;
|
|
xspace <<= 16;
|
|
yline <<= 16;
|
|
xbetween <<= 16;
|
|
ybetween <<= 16;
|
|
}
|
|
|
|
G_ScreenText(font, x + scale(sx,z,65536), y + scale(sy,z,65536), z, blockangle, charangle, str, 127, 4, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2);
|
|
|
|
size = G_ScreenText(font, x, y, z, blockangle, charangle, str, shade, pal, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2);
|
|
|
|
// return values in the same manner we receive them
|
|
if (!(o & ROTATESPRITE_FULL16))
|
|
{
|
|
size.x >>= 16;
|
|
size.y >>= 16;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
// flags
|
|
// 4: small font, wrap strings?
|
|
int32_t G_PrintGameText(int32_t hack, int32_t tile, int32_t x, int32_t y, const char *t,
|
|
int32_t s, int32_t p, int32_t o,
|
|
int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
|
|
{
|
|
vec2_t dim;
|
|
int32_t f = TEXT_GAMETEXTNUMHACK;
|
|
int32_t xbetween = 0;
|
|
const int32_t orient = (hack & 4) || (hack & 1) ? (8|16|(o&1)|(o&32)) : (2|o);
|
|
|
|
if (t == NULL)
|
|
return -1;
|
|
|
|
if (!(o & ROTATESPRITE_FULL16))
|
|
{
|
|
x <<= 16;
|
|
y <<= 16;
|
|
}
|
|
|
|
if (hack & 4)
|
|
{
|
|
x = textsc(x);
|
|
z = textsc(z);
|
|
f |= TEXT_LINEWRAP;
|
|
}
|
|
|
|
if (hack & 8)
|
|
{
|
|
f |= TEXT_XOFFSETZERO;
|
|
xbetween = 8;
|
|
}
|
|
|
|
// order is important, this bit comes after the rest
|
|
if ((hack & 2) && !NAM) // squishtext
|
|
--xbetween;
|
|
|
|
if (x == (160<<16))
|
|
f |= TEXT_XCENTER;
|
|
|
|
dim = G_ScreenText(tile, x, y, z, 0, 0, t, s, p, orient|ROTATESPRITE_FULL16, 0, (5<<16), (8<<16), (xbetween<<16), 0, f, x1, y1, x2, y2);
|
|
|
|
x += dim.x;
|
|
|
|
if (!(o & ROTATESPRITE_FULL16))
|
|
x >>= 16;
|
|
|
|
return x;
|
|
}
|
|
|
|
int32_t G_GameTextLen(int32_t x,const char *t)
|
|
{
|
|
vec2_t dim;
|
|
|
|
if (t == NULL)
|
|
return -1;
|
|
|
|
dim = G_ScreenTextSize(STARTALPHANUM, x, 0, textsc(65536L), 0, t, 2, 5, 8, 0, 0, TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
|
|
|
|
x += dim.x;
|
|
|
|
return x;
|
|
}
|
|
|
|
// minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords,
|
|
// (sb&ROTATESPRITE_MAX) only.
|
|
static int32_t minitext_yofs = 0;
|
|
int32_t minitext_lowercase = 0;
|
|
int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb)
|
|
{
|
|
vec2_t dim;
|
|
int32_t z = 65536L;
|
|
int32_t f = 0;
|
|
|
|
if (t == NULL)
|
|
{
|
|
OSD_Printf("minitext: NULL text!\n");
|
|
return 0;
|
|
}
|
|
|
|
if (!(sb & ROTATESPRITE_FULL16))
|
|
{
|
|
x<<=16;
|
|
y<<=16;
|
|
}
|
|
|
|
if (!minitext_lowercase)
|
|
f |= TEXT_UPPERCASE;
|
|
|
|
if (sb & ROTATESPRITE_MAX)
|
|
{
|
|
x = sbarx16(x);
|
|
y = minitext_yofs+sbary16(y);
|
|
z = sbarsc(z);
|
|
}
|
|
|
|
sb &= (ROTATESPRITE_MAX-1)|RS_CENTERORIGIN;
|
|
|
|
dim = G_ScreenText(MINIFONT, x, y, z, 0, 0, t, s, p, sb|ROTATESPRITE_FULL16, 0, (4<<16), (8<<16), (1<<16), 0, f, 0, 0, xdim-1, ydim-1);
|
|
|
|
x += dim.x;
|
|
|
|
if (!(sb & ROTATESPRITE_FULL16))
|
|
x >>= 16;
|
|
|
|
return x;
|
|
}
|
|
|
|
void G_AddUserQuote(const char *daquote)
|
|
{
|
|
int32_t i;
|
|
|
|
for (i=MAXUSERQUOTES-1; i>0; i--)
|
|
{
|
|
Bstrcpy(user_quote[i],user_quote[i-1]);
|
|
user_quote_time[i] = user_quote_time[i-1];
|
|
}
|
|
Bstrcpy(user_quote[0],daquote);
|
|
OSD_Printf("%s\n",daquote);
|
|
|
|
user_quote_time[0] = ud.msgdisptime;
|
|
pub = NUMPAGES;
|
|
}
|
|
|
|
void G_HandleSpecialKeys(void)
|
|
{
|
|
// we need CONTROL_GetInput in order to pick up joystick button presses
|
|
if (CONTROL_Started && !(g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
{
|
|
ControlInfo noshareinfo;
|
|
CONTROL_GetInput(&noshareinfo);
|
|
}
|
|
|
|
// CONTROL_ProcessBinds();
|
|
|
|
if (g_networkMode != NET_DEDICATED_SERVER && ALT_IS_PRESSED && KB_KeyPressed(sc_Enter))
|
|
{
|
|
if (setgamemode(!ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP))
|
|
{
|
|
OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n");
|
|
if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP))
|
|
G_GameExit("Failed to recover from failure to set fullscreen video mode.\n");
|
|
}
|
|
else ud.config.ScreenMode = !ud.config.ScreenMode;
|
|
KB_ClearKeyDown(sc_Enter);
|
|
g_restorePalette = 1;
|
|
G_UpdateScreenArea();
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F12))
|
|
{
|
|
char titlebuf[256];
|
|
Bsprintf(titlebuf,HEAD2 " %s",s_buildRev);
|
|
|
|
KB_ClearKeyDown(sc_F12);
|
|
screencapture("duke0000.tga",0,titlebuf);
|
|
P_DoQuote(QUOTE_SCREEN_SAVED,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
// only dispatch commands here when not in a game
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
OSD_DispatchQueued();
|
|
|
|
if (g_quickExit == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && (KB_KeyPressed(sc_Delete)||KB_KeyPressed(sc_End)))
|
|
{
|
|
g_quickExit = 1;
|
|
G_GameExit("Quick Exit.");
|
|
}
|
|
}
|
|
|
|
void G_GameQuit(void)
|
|
{
|
|
if (numplayers < 2)
|
|
G_GameExit(" ");
|
|
|
|
if (g_gameQuit == 0)
|
|
{
|
|
g_gameQuit = 1;
|
|
g_quitDeadline = totalclock+120;
|
|
g_netDisconnect = 1;
|
|
}
|
|
|
|
if ((totalclock > g_quitDeadline) && (g_gameQuit == 1))
|
|
G_GameExit("Timed out.");
|
|
}
|
|
|
|
#if !defined DEBUG_ALLOCACHE_AS_MALLOC
|
|
extern int32_t cacnum;
|
|
extern cactype cac[];
|
|
#endif
|
|
|
|
static void G_ShowCacheLocks(void)
|
|
{
|
|
int16_t i,k;
|
|
|
|
if (offscreenrendering)
|
|
return;
|
|
|
|
k = 0;
|
|
#if !defined DEBUG_ALLOCACHE_AS_MALLOC
|
|
for (i=cacnum-1; i>=0; i--)
|
|
if ((*cac[i].lock) >= 200)
|
|
{
|
|
if (k >= ydim-12)
|
|
break;
|
|
|
|
Bsprintf(tempbuf,"Locked- %d: Leng:%d, Lock:%d",i,cac[i].leng,*cac[i].lock);
|
|
printext256(0L,k,31,-1,tempbuf,1);
|
|
k += 6;
|
|
}
|
|
#endif
|
|
if (k < ydim-12)
|
|
k += 6;
|
|
|
|
for (i=10; i>=0; i--)
|
|
if (rts_lumplockbyte[i] >= 200)
|
|
{
|
|
if (k >= ydim-12)
|
|
break;
|
|
|
|
Bsprintf(tempbuf,"RTS Locked %d:",i);
|
|
printext256(0,k,31,-1,tempbuf,1);
|
|
k += 6;
|
|
}
|
|
|
|
if (k >= ydim-12 && k<ydim-6)
|
|
printext256(0,k,31,-1,"(MORE . . .)",1);
|
|
|
|
// sounds
|
|
if (xdim < 640)
|
|
return;
|
|
|
|
k = 18;
|
|
for (i=0; i<=g_maxSoundPos; i++)
|
|
if (g_sounds[i].num > 0)
|
|
{
|
|
int32_t j, n=g_sounds[i].num;
|
|
|
|
for (j=0; j<n; j++)
|
|
{
|
|
if (k >= ydim-12)
|
|
break;
|
|
|
|
Bsprintf(tempbuf, "snd #%d inst %d: voice %d, ow %d", i, j,
|
|
g_sounds[i].SoundOwner[j].voice, g_sounds[i].SoundOwner[j].ow);
|
|
printext256(240,k,31,-1,tempbuf,0);
|
|
|
|
k += 9;
|
|
}
|
|
}
|
|
}
|
|
|
|
int32_t A_CheckInventorySprite(spritetype *s)
|
|
{
|
|
switch (DYNAMICTILEMAP(s->picnum))
|
|
{
|
|
case FIRSTAID__STATIC:
|
|
case STEROIDS__STATIC:
|
|
case HEATSENSOR__STATIC:
|
|
case BOOTS__STATIC:
|
|
case JETPACK__STATIC:
|
|
case HOLODUKE__STATIC:
|
|
case AIRTANK__STATIC:
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// MYOS* CON commands.
|
|
LUNATIC_EXTERN void G_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum,
|
|
int32_t shade, int32_t orientation, int32_t p)
|
|
{
|
|
int32_t a = 0;
|
|
|
|
orientation &= (ROTATESPRITE_MAX-1);
|
|
|
|
if (orientation&4)
|
|
a = 1024;
|
|
|
|
if (!(orientation&ROTATESPRITE_FULL16))
|
|
{
|
|
x<<=16;
|
|
y<<=16;
|
|
}
|
|
|
|
rotatesprite_win(x,y,zoom,a,tilenum,shade,p,2|orientation);
|
|
}
|
|
|
|
#if !defined LUNATIC
|
|
void G_DrawTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
|
|
{
|
|
DukePlayer_t *ps = g_player[screenpeek].ps;
|
|
int32_t p = ps->cursectnum >= 0 ? sector[ps->cursectnum].floorpal : 0;
|
|
|
|
G_DrawTileGeneric(x,y,65536, tilenum,shade,orientation, p);
|
|
}
|
|
|
|
void G_DrawTilePal(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
|
|
{
|
|
G_DrawTileGeneric(x,y,65536, tilenum,shade,orientation, p);
|
|
}
|
|
|
|
void G_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
|
|
{
|
|
DukePlayer_t *ps = g_player[screenpeek].ps;
|
|
int32_t p = ps->cursectnum >= 0 ? sector[ps->cursectnum].floorpal : 0;
|
|
|
|
G_DrawTileGeneric(x,y,32768, tilenum,shade,orientation, p);
|
|
}
|
|
|
|
void G_DrawTilePalSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
|
|
{
|
|
G_DrawTileGeneric(x,y,32768, tilenum,shade,orientation, p);
|
|
}
|
|
#endif
|
|
|
|
#define POLYMOSTTRANS (1)
|
|
#define POLYMOSTTRANS2 (1|32)
|
|
|
|
// Draws inventory numbers in the HUD for both the full and mini status bars.
|
|
// yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords.
|
|
static void G_DrawInvNum(int32_t x, int32_t yofs, int32_t y, char num1, char ha, int32_t sbits)
|
|
{
|
|
char dabuf[16];
|
|
int32_t i, shd = (x < 0);
|
|
|
|
const int32_t sbscale = sbarsc(65536);
|
|
const int32_t sby = yofs+sbary(y), sbyp1 = yofs+sbary(y+1);
|
|
|
|
if (shd) x = -x;
|
|
|
|
Bsprintf(dabuf, "%d", num1);
|
|
|
|
if (num1 > 99)
|
|
{
|
|
if (shd && ud.screen_size == 4 && getrendermode() >= REND_POLYMOST && althud_shadows)
|
|
{
|
|
for (i=0; i<=2; i++)
|
|
rotatesprite_fs(sbarx(x+(-4+4*i)+1),sbyp1,sbscale,0,THREEBYFIVE+dabuf[i]-'0',
|
|
127, 4, POLYMOSTTRANS|sbits);
|
|
}
|
|
|
|
for (i=0; i<=2; i++)
|
|
rotatesprite_fs(sbarx(x+(-4+4*i)),sby,sbscale,0,THREEBYFIVE+dabuf[i]-'0',ha, 0, sbits);
|
|
return;
|
|
}
|
|
|
|
if (num1 > 9)
|
|
{
|
|
if (shd && ud.screen_size == 4 && getrendermode() >= REND_POLYMOST && althud_shadows)
|
|
{
|
|
rotatesprite_fs(sbarx(x+1),sbyp1,sbscale,0,THREEBYFIVE+dabuf[0]-'0',127,4,POLYMOSTTRANS|sbits);
|
|
rotatesprite_fs(sbarx(x+4+1),sbyp1,sbscale,0,THREEBYFIVE+dabuf[1]-'0',127,4,POLYMOSTTRANS|sbits);
|
|
}
|
|
|
|
rotatesprite_fs(sbarx(x),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits);
|
|
rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits);
|
|
return;
|
|
}
|
|
|
|
rotatesprite_fs(sbarx(x+4+1),sbyp1,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,4,sbits);
|
|
rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits);
|
|
}
|
|
|
|
static void G_DrawWeapNum(int16_t ind,int32_t x,int32_t y,int32_t num1, int32_t num2,int32_t ha)
|
|
{
|
|
char dabuf[16];
|
|
|
|
const int32_t sbscale = sbarsc(65536);
|
|
const int32_t sby = sbary(y);
|
|
|
|
rotatesprite_fs(sbarx(x-7),sby,sbscale,0,THREEBYFIVE+ind+1,ha-10,7,10);
|
|
rotatesprite_fs(sbarx(x-3),sby,sbscale,0,THREEBYFIVE+10,ha,0,10);
|
|
|
|
if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0))
|
|
{
|
|
minitextshade(x+1,y-4,"ORDER",20,11,2+8+16+ROTATESPRITE_MAX);
|
|
return;
|
|
}
|
|
|
|
rotatesprite_fs(sbarx(x+9),sby,sbscale,0,THREEBYFIVE+11,ha,0,10);
|
|
|
|
if (num1 > 99) num1 = 99;
|
|
if (num2 > 99) num2 = 99;
|
|
|
|
Bsprintf(dabuf,"%d",num1);
|
|
if (num1 > 9)
|
|
{
|
|
rotatesprite_fs(sbarx(x),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
|
|
rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10);
|
|
}
|
|
else rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
|
|
|
|
Bsprintf(dabuf,"%d",num2);
|
|
if (num2 > 9)
|
|
{
|
|
rotatesprite_fs(sbarx(x+13),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
|
|
rotatesprite_fs(sbarx(x+17),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10);
|
|
return;
|
|
}
|
|
rotatesprite_fs(sbarx(x+13),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
|
|
}
|
|
|
|
static void G_DrawWeapNum2(char ind,int32_t x,int32_t y,int32_t num1, int32_t num2,char ha)
|
|
{
|
|
char dabuf[16];
|
|
|
|
const int32_t sbscale = sbarsc(65536);
|
|
const int32_t sby = sbary(y);
|
|
|
|
rotatesprite_fs(sbarx(x-7),sby,sbscale,0,THREEBYFIVE+ind+1,ha-10,7,10);
|
|
rotatesprite_fs(sbarx(x-4),sby,sbscale,0,THREEBYFIVE+10,ha,0,10);
|
|
rotatesprite_fs(sbarx(x+13),sby,sbscale,0,THREEBYFIVE+11,ha,0,10);
|
|
|
|
Bsprintf(dabuf,"%d",num1);
|
|
if (num1 > 99)
|
|
{
|
|
rotatesprite_fs(sbarx(x),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
|
|
rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10);
|
|
rotatesprite_fs(sbarx(x+8),sby,sbscale,0,THREEBYFIVE+dabuf[2]-'0',ha,0,10);
|
|
}
|
|
else if (num1 > 9)
|
|
{
|
|
rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
|
|
rotatesprite_fs(sbarx(x+8),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10);
|
|
}
|
|
else rotatesprite_fs(sbarx(x+8),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
|
|
|
|
Bsprintf(dabuf,"%d",num2);
|
|
if (num2 > 99)
|
|
{
|
|
rotatesprite_fs(sbarx(x+17),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
|
|
rotatesprite_fs(sbarx(x+21),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10);
|
|
rotatesprite_fs(sbarx(x+25),sby,sbscale,0,THREEBYFIVE+dabuf[2]-'0',ha,0,10);
|
|
}
|
|
else if (num2 > 9)
|
|
{
|
|
rotatesprite_fs(sbarx(x+17),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
|
|
rotatesprite_fs(sbarx(x+21),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10);
|
|
return;
|
|
}
|
|
else
|
|
rotatesprite_fs(sbarx(x+25),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
|
|
}
|
|
|
|
static void G_DrawWeapAmounts(const DukePlayer_t *p,int32_t x,int32_t y,int32_t u)
|
|
{
|
|
int32_t cw = p->curr_weapon;
|
|
|
|
if (u&4)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(88,178,88+37,178+6); //original code: (96,178,96+12,178+6);
|
|
G_DrawWeapNum2(PISTOL_WEAPON,x,y,
|
|
p->ammo_amount[PISTOL_WEAPON],p->max_ammo_amount[PISTOL_WEAPON],
|
|
12-20*(cw == PISTOL_WEAPON));
|
|
}
|
|
if (u&8)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(88,184,88+37,184+6); //original code: (96,184,96+12,184+6);
|
|
G_DrawWeapNum2(SHOTGUN_WEAPON,x,y+6,
|
|
p->ammo_amount[SHOTGUN_WEAPON],p->max_ammo_amount[SHOTGUN_WEAPON],
|
|
(((p->gotweapon & (1<<SHOTGUN_WEAPON)) == 0)*9)+12-18*
|
|
(cw == SHOTGUN_WEAPON));
|
|
}
|
|
if (u&16)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(88,190,88+37,190+6); //original code: (96,190,96+12,190+6);
|
|
G_DrawWeapNum2(CHAINGUN_WEAPON,x,y+12,
|
|
p->ammo_amount[CHAINGUN_WEAPON],p->max_ammo_amount[CHAINGUN_WEAPON],
|
|
(((p->gotweapon & (1<<CHAINGUN_WEAPON)) == 0)*9)+12-18*
|
|
(cw == CHAINGUN_WEAPON));
|
|
}
|
|
if (u&32)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(127,178,127+29,178+6); //original code: (135,178,135+8,178+6);
|
|
G_DrawWeapNum(RPG_WEAPON,x+39,y,
|
|
p->ammo_amount[RPG_WEAPON],p->max_ammo_amount[RPG_WEAPON],
|
|
(((p->gotweapon & (1<<RPG_WEAPON)) == 0)*9)+12-19*
|
|
(cw == RPG_WEAPON));
|
|
}
|
|
if (u&64)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(127,184,127+29,184+6); //original code: (135,184,135+8,184+6);
|
|
G_DrawWeapNum(HANDBOMB_WEAPON,x+39,y+6,
|
|
p->ammo_amount[HANDBOMB_WEAPON],p->max_ammo_amount[HANDBOMB_WEAPON],
|
|
(((!p->ammo_amount[HANDBOMB_WEAPON])|((p->gotweapon & (1<<HANDBOMB_WEAPON)) == 0))*9)+12-19*
|
|
((cw == HANDBOMB_WEAPON) || (cw == HANDREMOTE_WEAPON)));
|
|
}
|
|
if (u&128)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(127,190,127+29,190+6); //original code: (135,190,135+8,190+6);
|
|
|
|
if (p->subweapon&(1<<GROW_WEAPON))
|
|
G_DrawWeapNum(SHRINKER_WEAPON,x+39,y+12,
|
|
p->ammo_amount[GROW_WEAPON],p->max_ammo_amount[GROW_WEAPON],
|
|
(((p->gotweapon & (1<<GROW_WEAPON)) == 0)*9)+12-18*
|
|
(cw == GROW_WEAPON));
|
|
else
|
|
G_DrawWeapNum(SHRINKER_WEAPON,x+39,y+12,
|
|
p->ammo_amount[SHRINKER_WEAPON],p->max_ammo_amount[SHRINKER_WEAPON],
|
|
(((p->gotweapon & (1<<SHRINKER_WEAPON)) == 0)*9)+12-18*
|
|
(cw == SHRINKER_WEAPON));
|
|
}
|
|
if (u&256)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(158,178,162+29,178+6); //original code: (166,178,166+8,178+6);
|
|
|
|
G_DrawWeapNum(DEVISTATOR_WEAPON,x+70,y,
|
|
p->ammo_amount[DEVISTATOR_WEAPON],p->max_ammo_amount[DEVISTATOR_WEAPON],
|
|
(((p->gotweapon & (1<<DEVISTATOR_WEAPON)) == 0)*9)+12-18*
|
|
(cw == DEVISTATOR_WEAPON));
|
|
}
|
|
if (u&512)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(158,184,162+29,184+6); //original code: (166,184,166+8,184+6);
|
|
|
|
G_DrawWeapNum(TRIPBOMB_WEAPON,x+70,y+6,
|
|
p->ammo_amount[TRIPBOMB_WEAPON],p->max_ammo_amount[TRIPBOMB_WEAPON],
|
|
(((p->gotweapon & (1<<TRIPBOMB_WEAPON)) == 0)*9)+12-18*
|
|
(cw == TRIPBOMB_WEAPON));
|
|
}
|
|
|
|
if (u&65536L)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(158,190,162+29,190+6); //original code: (166,190,166+8,190+6);
|
|
|
|
G_DrawWeapNum(-1,x+70,y+12,
|
|
p->ammo_amount[FREEZE_WEAPON],p->max_ammo_amount[FREEZE_WEAPON],
|
|
(((p->gotweapon & (1<<FREEZE_WEAPON)) == 0)*9)+12-18*
|
|
(cw == FREEZE_WEAPON));
|
|
}
|
|
}
|
|
|
|
// yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords.
|
|
static void G_DrawDigiNum_(int32_t x, int32_t yofs, int32_t y, int32_t n, char s, int32_t cs)
|
|
{
|
|
if (!(cs & ROTATESPRITE_FULL16))
|
|
{
|
|
x <<= 16;
|
|
y <<= 16;
|
|
}
|
|
|
|
G_DrawTXDigiNumZ(DIGITALNUM, sbarx16(x), yofs + sbary16(y), n, s, 0, cs|ROTATESPRITE_FULL16, 0, 0, xdim-1, ydim-1, sbarsc(65536L));
|
|
}
|
|
|
|
static inline void G_DrawDigiNum(int32_t x, int32_t y, int32_t n, char s, int32_t cs)
|
|
{
|
|
G_DrawDigiNum_(x, 0, y, n, s, cs);
|
|
}
|
|
|
|
void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,
|
|
int32_t cs,int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
|
|
{
|
|
char b[12];
|
|
Bsprintf(b,"%d",n);
|
|
|
|
if (!(cs & ROTATESPRITE_FULL16))
|
|
{
|
|
x <<= 16;
|
|
y <<= 16;
|
|
}
|
|
|
|
G_ScreenText(starttile, x, y, z, 0, 0, b, s, pal, cs|2|ROTATESPRITE_FULL16, 0, (4<<16), (8<<16), (1<<16), 0, TEXT_XCENTER|TEXT_DIGITALNUMBER, x1, y1, x2, y2);
|
|
}
|
|
|
|
static void G_DrawAltDigiNum(int32_t x, int32_t y, int32_t n, char s, int32_t cs)
|
|
{
|
|
int32_t i, j = 0, k, p, c;
|
|
char b[12];
|
|
int32_t rev = (x < 0);
|
|
int32_t shd = (y < 0);
|
|
|
|
const int32_t sbscale = sbarsc(65536);
|
|
|
|
if (rev) x = -x;
|
|
if (shd) y = -y;
|
|
|
|
i = Bsprintf(b,"%d",n);
|
|
|
|
for (k=i-1; k>=0; k--)
|
|
{
|
|
p = althud_numbertile + b[k]-'0';
|
|
j += tilesiz[p].x+1;
|
|
}
|
|
c = x-(j>>1);
|
|
|
|
if (rev)
|
|
{
|
|
for (k=0; k<i; k++)
|
|
{
|
|
p = althud_numbertile + b[k]-'0';
|
|
if (shd && getrendermode() >= REND_POLYMOST && althud_shadows)
|
|
rotatesprite_fs(sbarxr(c+j-1),sbary(y+1),sbscale,0,p,127,4,cs|POLYMOSTTRANS2);
|
|
rotatesprite_fs(sbarxr(c+j),sbary(y),sbscale,0,p,s,althud_numberpal,cs);
|
|
j -= tilesiz[p].x+1;
|
|
}
|
|
return;
|
|
}
|
|
|
|
j = 0;
|
|
for (k=0; k<i; k++)
|
|
{
|
|
p = althud_numbertile + b[k]-'0';
|
|
if (shd && getrendermode() >= REND_POLYMOST && althud_shadows)
|
|
rotatesprite_fs(sbarx(c+j+1),sbary(y+1),sbscale,0,p,127,4,cs|POLYMOSTTRANS2);
|
|
rotatesprite_fs(sbarx(c+j),sbary(y),sbscale,0,p,s,althud_numberpal,cs);
|
|
j += tilesiz[p].x+1;
|
|
}
|
|
}
|
|
|
|
static int32_t invensc(int32_t maximum) // used to reposition the inventory icon selector as the HUD scales
|
|
{
|
|
return scale(maximum << 16, ud.statusbarscale - 36, 100 - 36);
|
|
}
|
|
|
|
static void G_DrawInventory(const DukePlayer_t *p)
|
|
{
|
|
int32_t n, j = 0, x = 0, y;
|
|
|
|
n = (p->inv_amount[GET_JETPACK] > 0)<<3;
|
|
if (n&8) j++;
|
|
n |= (p->inv_amount[GET_SCUBA] > 0)<<5;
|
|
if (n&32) j++;
|
|
n |= (p->inv_amount[GET_STEROIDS] > 0)<<1;
|
|
if (n&2) j++;
|
|
n |= (p->inv_amount[GET_HOLODUKE] > 0)<<2;
|
|
if (n&4) j++;
|
|
n |= (p->inv_amount[GET_FIRSTAID] > 0);
|
|
if (n&1) j++;
|
|
n |= (p->inv_amount[GET_HEATS] > 0)<<4;
|
|
if (n&16) j++;
|
|
n |= (p->inv_amount[GET_BOOTS] > 0)<<6;
|
|
if (n&64) j++;
|
|
|
|
x = (160-(j*11))<<16; // nearly center
|
|
|
|
j = 0;
|
|
|
|
if (ud.screen_size < 8) // mini-HUDs or no HUD
|
|
{
|
|
y = 172<<16;
|
|
|
|
if (ud.screen_size == 4 && ud.althud == 1) // modern mini-HUD
|
|
y -= invensc(tilesiz[BIGALPHANUM].y+10); // slide on the y-axis
|
|
}
|
|
else // full HUD
|
|
{
|
|
y = (200<<16) - (sbarsc(tilesiz[BOTTOMSTATUSBAR].y<<16) + (12<<16) + (tilesiz[BOTTOMSTATUSBAR].y<<(16-1)));
|
|
|
|
if (!ud.statusbarmode) // original non-overlay mode
|
|
y += sbarsc(tilesiz[BOTTOMSTATUSBAR].y<<16)>>1; // account for the viewport y-size as the HUD scales
|
|
}
|
|
|
|
if (ud.screen_size == 4 && !ud.althud) // classic mini-HUD
|
|
x += invensc(ud.multimode > 1 ? 56 : 65); // slide on the x-axis
|
|
|
|
while (j <= 9)
|
|
{
|
|
if (n&(1<<j))
|
|
{
|
|
switch (n&(1<<j))
|
|
{
|
|
case 1:
|
|
rotatesprite_win(x,y,65536L,0,FIRSTAID_ICON,0,0,2+16);
|
|
break;
|
|
case 2:
|
|
rotatesprite_win(x+(1<<16),y,65536L,0,STEROIDS_ICON,0,0,2+16);
|
|
break;
|
|
case 4:
|
|
rotatesprite_win(x+(2<<16),y,65536L,0,HOLODUKE_ICON,0,0,2+16);
|
|
break;
|
|
case 8:
|
|
rotatesprite_win(x,y,65536L,0,JETPACK_ICON,0,0,2+16);
|
|
break;
|
|
case 16:
|
|
rotatesprite_win(x,y,65536L,0,HEAT_ICON,0,0,2+16);
|
|
break;
|
|
case 32:
|
|
rotatesprite_win(x,y,65536L,0,AIRTANK_ICON,0,0,2+16);
|
|
break;
|
|
case 64:
|
|
rotatesprite_win(x,y-(1<<16),65536L,0,BOOT_ICON,0,0,2+16);
|
|
break;
|
|
}
|
|
|
|
x += 22<<16;
|
|
|
|
if (p->inven_icon == j+1)
|
|
rotatesprite_win(x-(2<<16),y+(19<<16),65536L,1024,ARROW,-32,0,2+16);
|
|
}
|
|
|
|
j++;
|
|
}
|
|
}
|
|
|
|
void G_DrawFrags(void)
|
|
{
|
|
int32_t i, j = 0;
|
|
const int32_t orient = 2+8+16+64;
|
|
|
|
for (TRAVERSE_CONNECT(i))
|
|
if (i > j)
|
|
j = i;
|
|
|
|
for (i=0; i<=(j>>2); i++)
|
|
rotatesprite_fs(0,(8*i)<<16,65600, 0, FRAGBAR, 0,0,orient);
|
|
|
|
for (TRAVERSE_CONNECT(i))
|
|
{
|
|
const DukePlayer_t *ps = g_player[i].ps;
|
|
minitext(21+(73*(i&3)), 2+((i&28)<<1), g_player[i].user_name, ps->palookup, 2+8+16);
|
|
Bsprintf(tempbuf, "%d", ps->frag-ps->fraggedself);
|
|
minitext(17+50+(73*(i&3)), 2+((i&28)<<1), tempbuf, ps->palookup, 2+8+16);
|
|
}
|
|
}
|
|
|
|
static int32_t G_GetInvAmount(const DukePlayer_t *p)
|
|
{
|
|
switch (p->inven_icon)
|
|
{
|
|
case ICON_FIRSTAID:
|
|
return p->inv_amount[GET_FIRSTAID];
|
|
case ICON_STEROIDS:
|
|
return ((p->inv_amount[GET_STEROIDS]+3)>>2);
|
|
case ICON_HOLODUKE:
|
|
return ((p->inv_amount[GET_HOLODUKE]+15)/24);
|
|
case ICON_JETPACK:
|
|
return ((p->inv_amount[GET_JETPACK]+15)>>4);
|
|
case ICON_HEATS:
|
|
return p->inv_amount[GET_HEATS]/12;
|
|
case ICON_SCUBA:
|
|
return ((p->inv_amount[GET_SCUBA]+63)>>6);
|
|
case ICON_BOOTS:
|
|
return (p->inv_amount[GET_BOOTS]>>1);
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
static int32_t G_GetInvOn(const DukePlayer_t *p)
|
|
{
|
|
switch (p->inven_icon)
|
|
{
|
|
case ICON_HOLODUKE:
|
|
return p->holoduke_on;
|
|
case ICON_JETPACK:
|
|
return p->jetpack_on;
|
|
case ICON_HEATS:
|
|
return p->heat_on;
|
|
}
|
|
|
|
return 0x80000000;
|
|
}
|
|
|
|
static int32_t G_GetMorale(int32_t p_i, int32_t snum)
|
|
{
|
|
#if !defined LUNATIC
|
|
return Gv_GetVarByLabel("PLR_MORALE",-1, p_i, snum);
|
|
#else
|
|
UNREFERENCED_PARAMETER(p_i);
|
|
UNREFERENCED_PARAMETER(snum);
|
|
return -1;
|
|
#endif
|
|
}
|
|
|
|
static inline void rotatesprite_althud(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,int8_t dashade, char dapalnum, int32_t dastat)
|
|
{
|
|
if (getrendermode() >= REND_POLYMOST && althud_shadows)
|
|
rotatesprite_(sbarx(sx+1), sbary(sy+1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, 0, 0, xdim - 1, ydim - 1);
|
|
rotatesprite_(sbarx(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1, ydim - 1);
|
|
}
|
|
|
|
static inline void rotatesprite_althudr(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, char dapalnum, int32_t dastat)
|
|
{
|
|
if (getrendermode() >= REND_POLYMOST && althud_shadows)
|
|
rotatesprite_(sbarxr(sx + 1), sbary(sy + 1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, 0, 0, xdim - 1, ydim - 1);
|
|
rotatesprite_(sbarxr(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1, ydim - 1);
|
|
}
|
|
|
|
static void G_DrawStatusBar(int32_t snum)
|
|
{
|
|
const DukePlayer_t *const p = g_player[snum].ps;
|
|
int32_t i, j, o, u;
|
|
int32_t permbit = 0;
|
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
const int32_t ss = g_fakeMultiMode ? 4 : ud.screen_size;
|
|
const int32_t althud = g_fakeMultiMode ? 0 : ud.althud;
|
|
#else
|
|
const int32_t ss = ud.screen_size;
|
|
const int32_t althud = ud.althud;
|
|
#endif
|
|
|
|
const int32_t SBY = (200-tilesiz[BOTTOMSTATUSBAR].y);
|
|
|
|
const int32_t sb15 = sbarsc(32768), sb15h = sbarsc(49152);
|
|
const int32_t sb16 = sbarsc(65536);
|
|
|
|
static int32_t item_icons[8];
|
|
|
|
if (ss < 4)
|
|
return;
|
|
|
|
if (item_icons[0] == 0)
|
|
{
|
|
int32_t iicons[8] = { -1, FIRSTAID_ICON, STEROIDS_ICON, HOLODUKE_ICON,
|
|
JETPACK_ICON, HEAT_ICON, AIRTANK_ICON, BOOT_ICON };
|
|
Bmemcpy(item_icons, iicons, sizeof(item_icons));
|
|
}
|
|
|
|
if (getrendermode() >= REND_POLYMOST) pus = NUMPAGES; // JBF 20040101: always redraw in GL
|
|
|
|
if ((g_netServer || ud.multimode > 1) && ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) || g_fakeMultiMode))
|
|
{
|
|
if (pus)
|
|
G_DrawFrags();
|
|
else
|
|
{
|
|
for (TRAVERSE_CONNECT(i))
|
|
if (g_player[i].ps->frag != sbar.frag[i])
|
|
{
|
|
G_DrawFrags();
|
|
break;
|
|
}
|
|
|
|
}
|
|
for (TRAVERSE_CONNECT(i))
|
|
if (i != myconnectindex)
|
|
sbar.frag[i] = g_player[i].ps->frag;
|
|
}
|
|
|
|
if (ss == 4) //DRAW MINI STATUS BAR:
|
|
{
|
|
if (althud)
|
|
{
|
|
// ALTERNATIVE STATUS BAR
|
|
|
|
int32_t hudoffset = althud == 2 ? 32 : 200;
|
|
static int32_t ammo_sprites[MAX_WEAPONS];
|
|
|
|
if (ammo_sprites[0] == 0)
|
|
{
|
|
/* this looks stupid but it lets us initialize static memory to dynamic values
|
|
these values can be changed from the CONs with dynamic tile remapping
|
|
but we don't want to have to recreate the values in memory every time
|
|
the HUD is drawn */
|
|
|
|
int32_t asprites[MAX_WEAPONS] = { BOOTS, AMMO, SHOTGUNAMMO, BATTERYAMMO,
|
|
RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO,
|
|
TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO
|
|
};
|
|
Bmemcpy(ammo_sprites, asprites, sizeof(ammo_sprites));
|
|
}
|
|
|
|
// rotatesprite_fs(sbarx(5+1),sbary(200-25+1),sb15h,0,SIXPAK,0,4,10+16+1+32);
|
|
// rotatesprite_fs(sbarx(5),sbary(200-25),sb15h,0,SIXPAK,0,0,10+16);
|
|
rotatesprite_althud(2,hudoffset-21,sb15h,0,COLA,0,0,10+16+256);
|
|
|
|
if (sprite[p->i].pal == 1 && p->last_extra < 2)
|
|
G_DrawAltDigiNum(40,-(hudoffset-22),1,-16,10+16+256);
|
|
else if (!althud_flashing || p->last_extra > (p->max_player_health>>2) || totalclock&32)
|
|
{
|
|
int32_t s = -8;
|
|
if (althud_flashing && p->last_extra > p->max_player_health)
|
|
s += (sintable[(totalclock<<5)&2047]>>10);
|
|
G_DrawAltDigiNum(40,-(hudoffset-22),p->last_extra,s,10+16+256);
|
|
}
|
|
|
|
rotatesprite_althud(62,hudoffset-25,sb15h,0,SHIELD,0,0,10+16+256);
|
|
|
|
{
|
|
int32_t lAmount = G_GetMorale(p->i, snum);
|
|
if (lAmount == -1)
|
|
lAmount = p->inv_amount[GET_SHIELD];
|
|
G_DrawAltDigiNum(105,-(hudoffset-22),lAmount,-16,10+16+256);
|
|
}
|
|
|
|
i = (tilesiz[ammo_sprites[p->curr_weapon]].y > 50) ? 16384 : 32768;
|
|
|
|
rotatesprite_althudr(57,hudoffset-15,sbarsc(i),0,ammo_sprites[p->curr_weapon],0,0,10+512);
|
|
|
|
if (PWEAPON(snum, p->curr_weapon, WorksLike) == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
|
|
else i = p->curr_weapon;
|
|
|
|
if (PWEAPON(snum, p->curr_weapon, WorksLike) != KNEE_WEAPON &&
|
|
(!althud_flashing || totalclock&32 || p->ammo_amount[i] > (p->max_ammo_amount[i]/10)))
|
|
G_DrawAltDigiNum(-20,-(hudoffset-22),p->ammo_amount[i],-16,10+16+512);
|
|
|
|
o = 102;
|
|
permbit = 0;
|
|
|
|
if (p->inven_icon)
|
|
{
|
|
const int32_t orient = 10+16+permbit+256;
|
|
|
|
i = ((unsigned)p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1;
|
|
|
|
if (i >= 0)
|
|
rotatesprite_althud(231-o,hudoffset-21-2,sb16,0,i,0,0,orient);
|
|
|
|
if (getrendermode() >= REND_POLYMOST && althud_shadows)
|
|
minitextshade(292-30-o+1,hudoffset-10-3+1,"%",127,4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
|
|
minitext(292-30-o,hudoffset-10-3,"%",6, orient+ROTATESPRITE_MAX);
|
|
|
|
i = G_GetInvAmount(p);
|
|
j = G_GetInvOn(p);
|
|
|
|
G_DrawInvNum(-(284-30-o),0,hudoffset-6-3,(uint8_t)i,0,10+permbit+256);
|
|
|
|
if (j > 0)
|
|
{
|
|
if (getrendermode() >= REND_POLYMOST && althud_shadows)
|
|
minitextshade(288-30-o+1,hudoffset-20-3+1,"On",127,4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
|
|
minitext(288-30-o,hudoffset-20-3,"On",0, orient+ROTATESPRITE_MAX);
|
|
}
|
|
else if ((uint32_t)j != 0x80000000)
|
|
{
|
|
if (getrendermode() >= REND_POLYMOST && althud_shadows)
|
|
minitextshade(284-30-o+1,hudoffset-20-3+1,"Off",127,4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
|
|
minitext(284-30-o,hudoffset-20-3,"Off",2, orient+ROTATESPRITE_MAX);
|
|
}
|
|
|
|
if (p->inven_icon >= ICON_SCUBA)
|
|
{
|
|
if (getrendermode() >= REND_POLYMOST && althud_shadows)
|
|
minitextshade(284-35-o+1,hudoffset-20-3+1,"Auto",127,4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
|
|
minitext(284-35-o,hudoffset-20-3,"Auto",2, orient+ROTATESPRITE_MAX);
|
|
}
|
|
}
|
|
|
|
if (ud.althud == 2)
|
|
hudoffset += 40;
|
|
|
|
if (p->got_access&1) rotatesprite_althudr(39, hudoffset-43, sb15, 0, ACCESSCARD, 0, 0, 10+16+512);
|
|
if (p->got_access&4) rotatesprite_althudr(34, hudoffset-41, sb15, 0, ACCESSCARD, 0, 23, 10+16+512);
|
|
if (p->got_access&2) rotatesprite_althudr(29, hudoffset-39, sb15, 0, ACCESSCARD, 0, 21, 10+16+512);
|
|
}
|
|
else
|
|
{
|
|
// ORIGINAL MINI STATUS BAR
|
|
int32_t orient = 2+8+16+256, yofssh=0;
|
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
int32_t yofs=0;
|
|
|
|
if (g_fakeMultiMode)
|
|
{
|
|
const int32_t sidebyside = (ud.screen_size!=0);
|
|
|
|
if (sidebyside && snum==1)
|
|
{
|
|
orient |= RS_CENTERORIGIN;
|
|
}
|
|
else if (!sidebyside && snum==0)
|
|
{
|
|
yofs = -100;
|
|
yofssh = yofs<<16;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
rotatesprite_fs(sbarx(5), yofssh+sbary(200-28), sb16, 0, HEALTHBOX, 0, 21, orient);
|
|
if (p->inven_icon)
|
|
rotatesprite_fs(sbarx(69), yofssh+sbary(200-30), sb16, 0, INVENTORYBOX, 0, 21, orient);
|
|
|
|
// health
|
|
{
|
|
int32_t health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
|
|
G_DrawDigiNum_(20, yofssh, 200-17, health, -16, orient);
|
|
}
|
|
|
|
rotatesprite_fs(sbarx(37), yofssh+sbary(200-28), sb16, 0, AMMOBOX, 0, 21, orient);
|
|
|
|
if (PWEAPON(snum, p->curr_weapon, WorksLike) == HANDREMOTE_WEAPON)
|
|
i = HANDBOMB_WEAPON;
|
|
else
|
|
i = p->curr_weapon;
|
|
G_DrawDigiNum_(53, yofssh, 200-17, p->ammo_amount[i], -16, orient);
|
|
|
|
o = 158;
|
|
permbit = 0;
|
|
if (p->inven_icon)
|
|
{
|
|
// orient |= permbit;
|
|
|
|
i = ((unsigned)p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1;
|
|
if (i >= 0)
|
|
rotatesprite_fs(sbarx(231-o), yofssh+sbary(200-21), sb16, 0, i, 0, 0, orient);
|
|
|
|
// scale by status bar size
|
|
orient |= ROTATESPRITE_MAX;
|
|
|
|
minitext_yofs = yofssh;
|
|
minitext(292-30-o, 190, "%", 6, orient);
|
|
|
|
i = G_GetInvAmount(p);
|
|
j = G_GetInvOn(p);
|
|
|
|
G_DrawInvNum(284-30-o, yofssh, 200-6, (uint8_t)i, 0, orient&~16);
|
|
|
|
if (j > 0)
|
|
minitext(288-30-o, 180, "On", 0, orient);
|
|
else if ((uint32_t)j != 0x80000000)
|
|
minitext(284-30-o, 180, "Off", 2, orient);
|
|
|
|
if (p->inven_icon >= ICON_SCUBA)
|
|
minitext(284-35-o, 180, "Auto", 2, orient);
|
|
|
|
minitext_yofs = 0;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
//DRAW/UPDATE FULL STATUS BAR:
|
|
|
|
if (pus)
|
|
{
|
|
pus = 0;
|
|
u = -1;
|
|
}
|
|
else u = 0;
|
|
|
|
if (sbar.frag[myconnectindex] != p->frag)
|
|
{
|
|
sbar.frag[myconnectindex] = p->frag;
|
|
u |= 32768;
|
|
}
|
|
if (sbar.got_access != p->got_access)
|
|
{
|
|
sbar.got_access = p->got_access;
|
|
u |= 16384;
|
|
}
|
|
|
|
if (sbar.last_extra != p->last_extra)
|
|
{
|
|
sbar.last_extra = p->last_extra;
|
|
u |= 1;
|
|
}
|
|
|
|
{
|
|
int32_t lAmount = G_GetMorale(p->i, snum);
|
|
if (lAmount == -1)
|
|
lAmount = p->inv_amount[GET_SHIELD];
|
|
if (sbar.inv_amount[GET_SHIELD] != lAmount)
|
|
{
|
|
sbar.inv_amount[GET_SHIELD] = lAmount;
|
|
u |= 2;
|
|
}
|
|
}
|
|
|
|
if (sbar.curr_weapon != p->curr_weapon)
|
|
{
|
|
sbar.curr_weapon = p->curr_weapon;
|
|
u |= (4+8+16+32+64+128+256+512+1024+65536L);
|
|
}
|
|
|
|
for (i=1; i<MAX_WEAPONS; i++)
|
|
{
|
|
if (sbar.ammo_amount[i] != p->ammo_amount[i])
|
|
{
|
|
sbar.ammo_amount[i] = p->ammo_amount[i];
|
|
if (i < 9)
|
|
u |= ((2<<i)+1024);
|
|
else u |= 65536L+1024;
|
|
}
|
|
|
|
if ((sbar.gotweapon & (1<<i)) != (p->gotweapon & (1<<i)))
|
|
{
|
|
if (p->gotweapon & (1<<i))
|
|
sbar.gotweapon |= 1<<i;
|
|
else sbar.gotweapon &= ~(1<<i);
|
|
|
|
if (i < 9)
|
|
u |= ((2<<i)+1024);
|
|
else u |= 65536L+1024;
|
|
}
|
|
}
|
|
|
|
if (sbar.inven_icon != p->inven_icon)
|
|
{
|
|
sbar.inven_icon = p->inven_icon;
|
|
u |= (2048+4096+8192);
|
|
}
|
|
if (sbar.holoduke_on != p->holoduke_on)
|
|
{
|
|
sbar.holoduke_on = p->holoduke_on;
|
|
u |= (4096+8192);
|
|
}
|
|
if (sbar.jetpack_on != p->jetpack_on)
|
|
{
|
|
sbar.jetpack_on = p->jetpack_on;
|
|
u |= (4096+8192);
|
|
}
|
|
if (sbar.heat_on != p->heat_on)
|
|
{
|
|
sbar.heat_on = p->heat_on;
|
|
u |= (4096+8192);
|
|
}
|
|
|
|
{
|
|
static const int32_t check_items[] = {
|
|
GET_FIRSTAID, GET_STEROIDS, GET_HOLODUKE, GET_JETPACK,
|
|
GET_HEATS, GET_SCUBA, GET_BOOTS
|
|
};
|
|
|
|
for (i=0; i<(int32_t)sizeof(check_items)/(int32_t)sizeof(check_items[0]); i++)
|
|
{
|
|
int32_t item = check_items[i];
|
|
|
|
if (sbar.inv_amount[item] != p->inv_amount[item])
|
|
{
|
|
sbar.inv_amount[item] = p->inv_amount[item];
|
|
u |= 8192;
|
|
}
|
|
}
|
|
}
|
|
#if 0
|
|
if (u == 0)
|
|
return;
|
|
#else
|
|
// FIXME: full status bar draws rectangles in the wrong places when it's
|
|
// updated partially.
|
|
u = -1;
|
|
#endif
|
|
|
|
//0 - update health
|
|
//1 - update armor
|
|
//2 - update PISTOL_WEAPON ammo
|
|
//3 - update SHOTGUN_WEAPON ammo
|
|
//4 - update CHAINGUN_WEAPON ammo
|
|
//5 - update RPG_WEAPON ammo
|
|
//6 - update HANDBOMB_WEAPON ammo
|
|
//7 - update SHRINKER_WEAPON ammo
|
|
//8 - update DEVISTATOR_WEAPON ammo
|
|
//9 - update TRIPBOMB_WEAPON ammo
|
|
//10 - update ammo display
|
|
//11 - update inventory icon
|
|
//12 - update inventory on/off
|
|
//13 - update inventory %
|
|
//14 - update keys
|
|
//15 - update kills
|
|
//16 - update FREEZE_WEAPON ammo
|
|
|
|
if (u == -1)
|
|
{
|
|
G_PatchStatusBar(0,0,320,200);
|
|
if ((g_netServer || ud.multimode > 1) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
|
rotatesprite_fs(sbarx(277+1),sbary(SBY+7-1),sb16,0,KILLSICON,0,0,10+16);
|
|
}
|
|
|
|
if ((g_netServer || ud.multimode > 1) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
|
{
|
|
if (u&32768)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(276,SBY+17,299,SBY+17+10);
|
|
G_DrawDigiNum(287,SBY+17,max(p->frag-p->fraggedself,0),-16,10+16);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (u&16384)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(275,SBY+18,299,SBY+18+12);
|
|
if (p->got_access&4) rotatesprite_fs(sbarx(275),sbary(SBY+16),sb16,0,ACCESS_ICON,0,23,10+16);
|
|
if (p->got_access&2) rotatesprite_fs(sbarx(288),sbary(SBY+16),sb16,0,ACCESS_ICON,0,21,10+16);
|
|
if (p->got_access&1) rotatesprite_fs(sbarx(281),sbary(SBY+23),sb16,0,ACCESS_ICON,0,0,10+16);
|
|
}
|
|
}
|
|
|
|
if (u&(4+8+16+32+64+128+256+512+65536L))
|
|
G_DrawWeapAmounts(p,96,SBY+16,u);
|
|
|
|
if (u&1)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(20,SBY+17,43,SBY+17+11);
|
|
if (sprite[p->i].pal == 1 && p->last_extra < 2)
|
|
G_DrawDigiNum(32,SBY+17,1,-16,10+16);
|
|
else G_DrawDigiNum(32,SBY+17,p->last_extra,-16,10+16);
|
|
}
|
|
if (u&2)
|
|
{
|
|
int32_t lAmount = G_GetMorale(p->i, snum);
|
|
|
|
if (u != -1)
|
|
G_PatchStatusBar(52,SBY+17,75,SBY+17+11);
|
|
|
|
if (lAmount == -1)
|
|
G_DrawDigiNum(64,SBY+17,p->inv_amount[GET_SHIELD],-16,10+16);
|
|
else
|
|
G_DrawDigiNum(64,SBY+17,lAmount,-16,10+16);
|
|
}
|
|
|
|
if (u&1024)
|
|
{
|
|
if (u != -1) G_PatchStatusBar(196,SBY+17,219,SBY+17+11);
|
|
if (PWEAPON(snum, p->curr_weapon, WorksLike) != KNEE_WEAPON)
|
|
{
|
|
if (PWEAPON(snum, p->curr_weapon, WorksLike) == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
|
|
else i = p->curr_weapon;
|
|
G_DrawDigiNum(230-22,SBY+17,p->ammo_amount[i],-16,10+16);
|
|
}
|
|
}
|
|
|
|
if (u&(2048+4096+8192))
|
|
{
|
|
if (u != -1)
|
|
{
|
|
if (u&(2048+4096))
|
|
G_PatchStatusBar(231,SBY+13,265,SBY+13+18);
|
|
else
|
|
G_PatchStatusBar(250,SBY+24,261,SBY+24+6);
|
|
}
|
|
|
|
if (p->inven_icon)
|
|
{
|
|
o = 0;
|
|
// permbit = 128;
|
|
|
|
if (u&(2048+4096))
|
|
{
|
|
i = ((unsigned)p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1;
|
|
// XXX: i < 0?
|
|
rotatesprite_fs(sbarx(231-o),sbary(SBY+13),sb16,0,i,0,0,10+16+permbit);
|
|
minitext(292-30-o,SBY+24,"%",6,10+16+permbit + ROTATESPRITE_MAX);
|
|
if (p->inven_icon >= ICON_SCUBA) minitext(284-35-o,SBY+14,"Auto",2,10+16+permbit + ROTATESPRITE_MAX);
|
|
}
|
|
|
|
if (u&(2048+4096))
|
|
{
|
|
j = G_GetInvOn(p);
|
|
|
|
if (j > 0) minitext(288-30-o,SBY+14,"On",0,10+16+permbit + ROTATESPRITE_MAX);
|
|
else if ((uint32_t)j != 0x80000000) minitext(284-30-o,SBY+14,"Off",2,10+16+permbit + ROTATESPRITE_MAX);
|
|
}
|
|
|
|
if (u&8192)
|
|
{
|
|
i = G_GetInvAmount(p);
|
|
G_DrawInvNum(284-30-o,0,SBY+28,(uint8_t)i,0,10+permbit);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#define COLOR_RED 248
|
|
#define COLOR_WHITE 31
|
|
#define LOW_FPS 30
|
|
|
|
#if defined GEKKO
|
|
# define FPS_YOFFSET 16
|
|
#else
|
|
# define FPS_YOFFSET 0
|
|
#endif
|
|
|
|
static void G_PrintFPS(void)
|
|
{
|
|
// adapted from ZDoom because I like it better than what we had
|
|
// applicable ZDoom code available under GPL from csDoom
|
|
static int32_t FrameCount = 0, LastCount = 0, LastSec = 0, LastMS = 0;
|
|
static int32_t MinFrames = INT32_MAX, MaxFrames = 0;
|
|
|
|
int32_t ms = getticks();
|
|
int32_t howlong = ms - LastMS;
|
|
|
|
if (g_player[0].ps->player_par < 2)
|
|
{
|
|
MinFrames = INT32_MAX;
|
|
MaxFrames = 0;
|
|
}
|
|
|
|
if (howlong >= 0)
|
|
{
|
|
int32_t thisSec = ms/1000;
|
|
int32_t x = (xdim <= 640);
|
|
|
|
if (ud.tickrate)
|
|
{
|
|
int32_t chars = Bsprintf(tempbuf, "%d ms (%3u fps)", howlong, LastCount);
|
|
|
|
printext256(windowx2-(chars<<(3-x))+1,windowy1+2+FPS_YOFFSET,0,-1,tempbuf,x);
|
|
printext256(windowx2-(chars<<(3-x)),windowy1+1+FPS_YOFFSET,
|
|
(LastCount < LOW_FPS) ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
|
|
|
|
if (ud.tickrate > 1)
|
|
{
|
|
chars = Bsprintf(tempbuf, "max fps: %3u", MaxFrames);
|
|
|
|
printext256(windowx2-(chars<<(3-x))+1, windowy1+10+2+FPS_YOFFSET, 0, -1, tempbuf, x);
|
|
printext256(windowx2-(chars<<(3-x)), windowy1+10+FPS_YOFFSET,
|
|
(MaxFrames < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x);
|
|
|
|
chars = Bsprintf(tempbuf, "min fps: %3u", MinFrames);
|
|
|
|
printext256(windowx2-(chars<<(3-x))+1, windowy1+20+2+FPS_YOFFSET, 0, -1, tempbuf, x);
|
|
printext256(windowx2-(chars<<(3-x)), windowy1+20+FPS_YOFFSET,
|
|
(MinFrames < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x);
|
|
}
|
|
|
|
// lag meter
|
|
if (g_netClientPeer)
|
|
{
|
|
chars = Bsprintf(tempbuf, "%d +- %d ms", (g_netClientPeer->lastRoundTripTime + g_netClientPeer->roundTripTime)/2,
|
|
(g_netClientPeer->lastRoundTripTimeVariance + g_netClientPeer->roundTripTimeVariance)/2);
|
|
|
|
printext256(windowx2-(chars<<(3-x))+1,windowy1+30+2+FPS_YOFFSET,0,-1,tempbuf,x);
|
|
printext256(windowx2-(chars<<(3-x)),windowy1+30+1+FPS_YOFFSET,g_netClientPeer->lastRoundTripTime > 200 ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
|
|
}
|
|
}
|
|
|
|
if (thisSec - LastSec)
|
|
{
|
|
g_currentFrameRate = LastCount = tabledivide32_noinline(FrameCount, thisSec - LastSec);
|
|
LastSec = thisSec;
|
|
FrameCount = 0;
|
|
|
|
if (!osdshown)
|
|
{
|
|
if (LastCount > MaxFrames) MaxFrames = LastCount;
|
|
if (LastCount < MinFrames) MinFrames = LastCount;
|
|
}
|
|
}
|
|
FrameCount++;
|
|
}
|
|
LastMS = ms;
|
|
}
|
|
|
|
// yxaspect and viewingrange just before the 'main' drawrooms call
|
|
static int32_t dr_yxaspect, dr_viewingrange;
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
static struct {
|
|
uint32_t lastgtic;
|
|
uint32_t lastnumins, numins;
|
|
int32_t numonscreen;
|
|
} g_spriteStat;
|
|
#endif
|
|
|
|
#define printcoordsline(fmt, ...) do { \
|
|
Bsprintf(tempbuf, fmt, ## __VA_ARGS__); \
|
|
printext256(20, y+=9, 31, -1, tempbuf, 0); \
|
|
} while (0)
|
|
|
|
static void G_PrintCoords(int32_t snum)
|
|
{
|
|
const int32_t x = 250;
|
|
int32_t y = 16;
|
|
|
|
const DukePlayer_t *ps = g_player[snum].ps;
|
|
const int32_t sectnum = ps->cursectnum;
|
|
|
|
if ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
|
{
|
|
if (ud.multimode > 4)
|
|
y = 32;
|
|
else if (g_netServer || ud.multimode > 1)
|
|
y = 24;
|
|
}
|
|
Bsprintf(tempbuf,"XYZ= (%d,%d,%d)",ps->pos.x,ps->pos.y,ps->pos.z);
|
|
printext256(x,y,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"A/H/HO= %d,%d,%d",ps->ang,ps->horiz,ps->horizoff);
|
|
printext256(x,y+9,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"ZV= %d",ps->vel.z);
|
|
printext256(x,y+18,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"OG= %d SBRIDGE=%d SBS=%d",ps->on_ground, ps->spritebridge, ps->sbs);
|
|
printext256(x,y+27,31,-1,tempbuf,0);
|
|
if (sectnum >= 0)
|
|
Bsprintf(tempbuf,"SECT= %d (LO=%d EX=%d)",sectnum,TrackerCast(sector[sectnum].lotag),TrackerCast(sector[sectnum].extra));
|
|
else
|
|
Bsprintf(tempbuf,"SECT= %d", sectnum);
|
|
printext256(x,y+36,31,-1,tempbuf,0);
|
|
// Bsprintf(tempbuf,"SEED= %d",randomseed);
|
|
// printext256(x,y+45,31,-1,tempbuf,0);
|
|
y -= 9;
|
|
|
|
y += 7;
|
|
Bsprintf(tempbuf,"THOLD= %d", ps->transporter_hold);
|
|
printext256(x,y+54,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"GAMETIC= %d",g_moveThingsCount);
|
|
printext256(x,y+63,31,-1,tempbuf,0);
|
|
#ifdef DEBUGGINGAIDS
|
|
Bsprintf(tempbuf,"NUMSPRITES= %d", Numsprites);
|
|
printext256(x,y+72,31,-1,tempbuf,0);
|
|
if (g_moveThingsCount > g_spriteStat.lastgtic + REALGAMETICSPERSEC)
|
|
{
|
|
g_spriteStat.lastgtic = g_moveThingsCount;
|
|
g_spriteStat.lastnumins = g_spriteStat.numins;
|
|
g_spriteStat.numins = 0;
|
|
}
|
|
Bsprintf(tempbuf,"INSERTIONS/s= %u", g_spriteStat.lastnumins);
|
|
printext256(x,y+81,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"ONSCREEN= %d", g_spriteStat.numonscreen);
|
|
printext256(x,y+90,31,-1,tempbuf,0);
|
|
y += 3*9;
|
|
#endif
|
|
y += 7;
|
|
Bsprintf(tempbuf,"VR=%.03f YX=%.03f",(double)dr_viewingrange/65536.0,(double)dr_yxaspect/65536.0);
|
|
printext256(x,y+72,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf, "MOVEACTORS [ms]= %.3e", g_moveActorsTime);
|
|
printext256(x,y+81,31,-1,tempbuf,0);
|
|
|
|
#ifdef USE_OPENGL
|
|
if (ud.coords == 2)
|
|
{
|
|
y=16;
|
|
|
|
printcoordsline("rendmode = %d", getrendermode());
|
|
printcoordsline("r_ambientlight = %.03f", r_ambientlight);
|
|
|
|
if (rendmode >= 3)
|
|
{
|
|
if (rendmode==3)
|
|
printcoordsline("r_usenewshading = %d", r_usenewshading);
|
|
# ifdef POLYMER
|
|
else
|
|
printcoordsline("r_pr_artmapping = %d", pr_artmapping);
|
|
#endif
|
|
printcoordsline("r_usetileshades = %d", r_usetileshades);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
// orientation flags depending on time that a quote has still to be displayed
|
|
static inline int32_t texto(int32_t t)
|
|
{
|
|
if (t > 4) return 2+8+16;
|
|
if (t > 2) return 2+8+16+1;
|
|
return 2+8+16+1+32;
|
|
}
|
|
|
|
static int32_t calc_ybase(int32_t begy)
|
|
{
|
|
int32_t k = begy;
|
|
|
|
if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
&& !g_fakeMultiMode
|
|
#endif
|
|
&& (g_netServer || ud.multimode > 1))
|
|
{
|
|
int32_t i, j = 0;
|
|
|
|
k += 8;
|
|
for (TRAVERSE_CONNECT(i))
|
|
if (i > j)
|
|
j = i;
|
|
|
|
if (j >= 4 && j <= 8) k += 8;
|
|
else if (j > 8 && j <= 12) k += 16;
|
|
else if (j > 12) k += 24;
|
|
}
|
|
|
|
return k;
|
|
}
|
|
|
|
// this handles both multiplayer and item pickup message type text
|
|
// both are passed on to gametext
|
|
void G_PrintGameQuotes(int32_t snum)
|
|
{
|
|
int32_t i, j, k;
|
|
|
|
const DukePlayer_t *const ps = g_player[snum].ps;
|
|
const int32_t reserved_quote = (ps->ftq >= QUOTE_RESERVED && ps->ftq <= QUOTE_RESERVED3);
|
|
// NOTE: QUOTE_RESERVED4 is not included.
|
|
|
|
k = calc_ybase(1);
|
|
|
|
if (ps->fta > 1 && !reserved_quote)
|
|
{
|
|
k += min(7, ps->fta);
|
|
}
|
|
|
|
j = scale(k, ydim, 200);
|
|
|
|
for (i=MAXUSERQUOTES-1; i>=0; i--)
|
|
{
|
|
int32_t sh, l;
|
|
|
|
if (user_quote_time[i] <= 0)
|
|
continue;
|
|
|
|
k = user_quote_time[i];
|
|
|
|
sh = hud_glowingquotes ? (sintable[((totalclock+(i<<2))<<5)&2047]>>11) : 0;
|
|
|
|
mpgametext(j, user_quote[i], sh, texto(k));
|
|
j += textsc(k > 4 ? 8 : (k<<1));
|
|
|
|
l = G_GameTextLen(USERQUOTE_LEFTOFFSET, OSD_StripColors(tempbuf,user_quote[i]));
|
|
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
|
{
|
|
l -= (ud.config.ScreenWidth-USERQUOTE_RIGHTOFFSET);
|
|
j += textsc(k > 4 ? 8 : (k<<1));
|
|
}
|
|
}
|
|
|
|
if (klabs(quotebotgoal-quotebot) <= 16 && ud.screen_size <= 8)
|
|
quotebot += ksgn(quotebotgoal-quotebot);
|
|
else
|
|
quotebot = quotebotgoal;
|
|
|
|
if (ps->fta <= 1)
|
|
return;
|
|
|
|
if (EDUKE32_PREDICT_FALSE(ScriptQuotes[ps->ftq] == NULL))
|
|
{
|
|
OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,ps->ftq);
|
|
return;
|
|
}
|
|
|
|
k = calc_ybase(0);
|
|
|
|
if (k == 0)
|
|
{
|
|
if (reserved_quote)
|
|
{
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
if (!g_fakeMultiMode)
|
|
#endif
|
|
k = 140;//quotebot-8-4;
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
else
|
|
k = 50;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#ifdef GEKKO
|
|
k = 16;
|
|
#elif defined(__ANDROID__)
|
|
k = ud.althud == 2 ? 32 : 24;
|
|
#else
|
|
k = ud.althud == 2 ? 32 : 0;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
{
|
|
int32_t pal = 0;
|
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
if (g_fakeMultiMode)
|
|
{
|
|
pal = g_player[snum].pcolor;
|
|
|
|
if (snum==1)
|
|
{
|
|
const int32_t sidebyside = (ud.screen_size != 0);
|
|
|
|
// NOTE: setting gametext's x -= 80 doesn't do the expected thing.
|
|
// Needs looking into.
|
|
if (sidebyside)
|
|
k += 9;
|
|
else
|
|
k += 101;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
gametextpalbits(160, k, ScriptQuotes[ps->ftq],
|
|
hud_glowingquotes ? quotepulseshade : 0,
|
|
pal, texto(ps->fta));
|
|
}
|
|
}
|
|
|
|
void P_DoQuote(int32_t q, DukePlayer_t *p)
|
|
{
|
|
int32_t cq = 0;
|
|
|
|
if (ud.fta_on == 0 || q < 0)
|
|
return;
|
|
|
|
if (q & MAXQUOTES)
|
|
{
|
|
cq = 1;
|
|
q &= ~MAXQUOTES;
|
|
}
|
|
|
|
if (EDUKE32_PREDICT_FALSE(ScriptQuotes[q] == NULL))
|
|
{
|
|
OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,q);
|
|
return;
|
|
}
|
|
|
|
if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2)
|
|
if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
|
|
|
|
p->fta = 100;
|
|
|
|
if (p->ftq != q)
|
|
{
|
|
if (p == g_player[screenpeek].ps
|
|
&& Bstrcmp(ScriptQuotes[q],"")) // avoid printing blank quotes
|
|
{
|
|
if (cq) OSD_Printf(OSDTEXT_BLUE "%s\n",ScriptQuotes[q]);
|
|
else OSD_Printf("%s\n",ScriptQuotes[q]);
|
|
}
|
|
|
|
p->ftq = q;
|
|
}
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
}
|
|
|
|
|
|
////////// OFTEN-USED FEW-LINERS //////////
|
|
static void G_HandleEventsWhileNoInput(void)
|
|
{
|
|
I_ClearAllInput();
|
|
|
|
while (!I_CheckAllInput())
|
|
G_HandleAsync();
|
|
|
|
I_ClearAllInput();
|
|
}
|
|
|
|
static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
|
|
{
|
|
S_PlaySound(soundnum);
|
|
I_ClearAllInput();
|
|
while (S_CheckSoundPlaying(-1, soundnum))
|
|
{
|
|
G_HandleAsync();
|
|
if (I_CheckAllInput())
|
|
{
|
|
I_ClearAllInput();
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
//////////
|
|
|
|
void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e)
|
|
{
|
|
setpalettefade(r,g,b,e&63);
|
|
|
|
if ((e&128) == 0)
|
|
{
|
|
int32_t tc;
|
|
|
|
nextpage();
|
|
tc = totalclock;
|
|
while (totalclock < tc + 4)
|
|
G_HandleAsync();
|
|
}
|
|
}
|
|
|
|
// START and END limits are always inclusive!
|
|
// STEP must evenly divide END-START, i.e. abs(end-start)%step == 0
|
|
void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
|
|
{
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
{
|
|
G_FadePalette(r, g, b, end);
|
|
return;
|
|
}
|
|
|
|
// (end-start)/step + 1 iterations
|
|
do
|
|
{
|
|
if (KB_KeyPressed(sc_Space))
|
|
{
|
|
KB_ClearKeyDown(sc_Space);
|
|
setpalettefade(r,g,b,end); // have to set to end fade value if we break!
|
|
return;
|
|
}
|
|
|
|
G_FadePalette(r,g,b,start);
|
|
|
|
start += step;
|
|
}
|
|
while (start != end+step);
|
|
}
|
|
|
|
// START and END limits are always inclusive!
|
|
static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t tile)
|
|
{
|
|
// STEP must evenly divide END-START
|
|
Bassert(klabs(end-start)%step == 0);
|
|
|
|
clearallviews(0);
|
|
|
|
// (end-start)/step + 1 iterations
|
|
do
|
|
{
|
|
#ifdef __ANDROID__ //Needed for N7 2013 to stop corruption while fading video
|
|
clearallviews(0);
|
|
#endif
|
|
if (KB_KeyPressed(sc_Space))
|
|
{
|
|
KB_ClearKeyDown(sc_Space);
|
|
setpalettefade(r,g,b,end); // have to set to end fade value if we break!
|
|
return;
|
|
}
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,tile,0,0,2+8+(ud.bgstretch?1024:0));
|
|
G_FadePalette(r,g,b,start);
|
|
|
|
start += step;
|
|
}
|
|
while (start != end+step);
|
|
}
|
|
|
|
#ifdef LUNATIC
|
|
int32_t g_logoFlags = 255;
|
|
#endif
|
|
|
|
static void G_DisplayExtraScreens(void)
|
|
{
|
|
int32_t flags = G_GetLogoFlags();
|
|
|
|
S_StopMusic();
|
|
FX_StopAllSounds();
|
|
|
|
if (!DUKEBETA && (!VOLUMEALL || flags & LOGO_SHAREWARESCREENS))
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
flushperms();
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
|
fadepal(0,0,0, 0,63,7);
|
|
I_ClearAllInput();
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,3291,0,0,2+8+64+(ud.bgstretch?1024:0));
|
|
fadepaltile(0,0,0, 63,0,-7, 3291);
|
|
while (!I_CheckAllInput())
|
|
G_HandleAsync();
|
|
|
|
fadepaltile(0,0,0, 0,63,7, 3291);
|
|
I_ClearAllInput();
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,3290,0,0,2+8+64+(ud.bgstretch?1024:0));
|
|
fadepaltile(0,0,0, 63,0,-7,3290);
|
|
while (!I_CheckAllInput())
|
|
G_HandleAsync();
|
|
}
|
|
|
|
if (flags & LOGO_TENSCREEN)
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
flushperms();
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
|
fadepal(0,0,0, 0,63,7);
|
|
I_ClearAllInput();
|
|
totalclock = 0;
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,TENSCREEN,0,0,2+8+64+(ud.bgstretch?1024:0));
|
|
fadepaltile(0,0,0, 63,0,-7,TENSCREEN);
|
|
while (!I_CheckAllInput() && totalclock < 2400)
|
|
G_HandleAsync();
|
|
|
|
fadepaltile(0,0,0, 0,63,7, TENSCREEN);
|
|
I_ClearAllInput();
|
|
}
|
|
}
|
|
|
|
|
|
extern int32_t g_doQuickSave;
|
|
|
|
void G_GameExit(const char *msg)
|
|
{
|
|
#ifdef LUNATIC
|
|
El_PrintTimes();
|
|
El_DestroyState(&g_ElState);
|
|
#endif
|
|
if (*msg != 0) g_player[myconnectindex].ps->palette = BASEPAL;
|
|
|
|
if (ud.recstat == 1)
|
|
G_CloseDemoWrite();
|
|
else if (ud.recstat == 2)
|
|
MAYBE_FCLOSE_AND_NULL(g_demo_filePtr);
|
|
// JBF: fixes crash on demo playback
|
|
// PK: modified from original
|
|
|
|
if (!g_quickExit)
|
|
{
|
|
if (playerswhenstarted > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ')
|
|
{
|
|
G_BonusScreen(1);
|
|
setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP);
|
|
}
|
|
|
|
if (*msg != 0 && *(msg+1) != 'V' && *(msg+1) != 'Y')
|
|
G_DisplayExtraScreens();
|
|
}
|
|
|
|
if (*msg != 0) initprintf("%s\n",msg);
|
|
|
|
if (in3dmode())
|
|
G_Shutdown();
|
|
|
|
if (*msg != 0)
|
|
{
|
|
if (!(msg[0] == ' ' && msg[1] == 0))
|
|
{
|
|
char titlebuf[256];
|
|
Bsprintf(titlebuf,HEAD2 " %s",s_buildRev);
|
|
wm_msgbox(titlebuf, "%s", msg);
|
|
}
|
|
}
|
|
|
|
uninitgroupfile();
|
|
|
|
Bfflush(NULL);
|
|
|
|
exit(0);
|
|
}
|
|
|
|
|
|
static inline void G_MoveClouds(void)
|
|
{
|
|
int32_t i;
|
|
|
|
if (totalclock <= cloudtotalclock && totalclock >= (cloudtotalclock-7))
|
|
return;
|
|
|
|
cloudtotalclock = totalclock+6;
|
|
|
|
for (i=g_numClouds-1; i>=0; i--)
|
|
{
|
|
cloudx[i] += (sintable[(g_player[screenpeek].ps->ang+512)&2047]>>9);
|
|
cloudy[i] += (sintable[g_player[screenpeek].ps->ang&2047]>>9);
|
|
|
|
sector[clouds[i]].ceilingxpanning = cloudx[i]>>6;
|
|
sector[clouds[i]].ceilingypanning = cloudy[i]>>6;
|
|
}
|
|
}
|
|
|
|
static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
|
|
{
|
|
int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
|
|
int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
|
|
int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
|
|
int32_t xvect, yvect, xvect2, yvect2;
|
|
int16_t p;
|
|
char col;
|
|
walltype *wal, *wal2;
|
|
spritetype *spr;
|
|
|
|
int32_t tmpydim = (xdim*5)/8;
|
|
|
|
setaspect(65536, divscale16(tmpydim*320, xdim*200));
|
|
|
|
xvect = sintable[(-cang)&2047] * czoom;
|
|
yvect = sintable[(1536-cang)&2047] * czoom;
|
|
xvect2 = mulscale16(xvect,yxaspect);
|
|
yvect2 = mulscale16(yvect,yxaspect);
|
|
|
|
push_nofog();
|
|
|
|
//Draw red lines
|
|
for (i=numsectors-1; i>=0; i--)
|
|
{
|
|
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
|
|
|
|
startwall = sector[i].wallptr;
|
|
endwall = sector[i].wallptr + sector[i].wallnum;
|
|
|
|
z1 = sector[i].ceilingz;
|
|
z2 = sector[i].floorz;
|
|
|
|
for (j=startwall,wal=&wall[startwall]; j<endwall; j++,wal++)
|
|
{
|
|
k = wal->nextwall;
|
|
if (k < 0) continue;
|
|
|
|
if (sector[wal->nextsector].ceilingz == z1)
|
|
if (sector[wal->nextsector].floorz == z2)
|
|
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
|
|
|
|
col = 139; //red
|
|
if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta
|
|
|
|
if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7))))
|
|
col = 24;
|
|
else continue;
|
|
|
|
ox = wal->x-cposx;
|
|
oy = wal->y-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
|
|
wal2 = &wall[wal->point2];
|
|
ox = wal2->x-cposx;
|
|
oy = wal2->y-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
|
|
drawline256(x1,y1,x2,y2,col);
|
|
}
|
|
}
|
|
|
|
pop_nofog();
|
|
|
|
//Draw sprites
|
|
k = g_player[screenpeek].ps->i;
|
|
for (i=numsectors-1; i>=0; i--)
|
|
{
|
|
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
|
|
for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
|
|
{
|
|
spr = &sprite[j];
|
|
|
|
if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
|
|
|
|
col = 71; //cyan
|
|
if (spr->cstat&1) col = 234; //magenta
|
|
|
|
sprx = spr->x;
|
|
spry = spr->y;
|
|
|
|
if ((spr->cstat&257) != 0) switch (spr->cstat&48)
|
|
{
|
|
case 0:
|
|
// break;
|
|
|
|
ox = sprx-cposx;
|
|
oy = spry-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = (sintable[(spr->ang+512)&2047]>>7);
|
|
oy = (sintable[(spr->ang)&2047]>>7);
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y2 = dmulscale16(oy,xvect,ox,yvect);
|
|
|
|
x3 = mulscale16(x2,yxaspect);
|
|
y3 = mulscale16(y2,yxaspect);
|
|
|
|
drawline256(x1-x2+(xdim<<11),y1-y3+(ydim<<11),
|
|
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
|
drawline256(x1-y2+(xdim<<11),y1+x3+(ydim<<11),
|
|
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
|
drawline256(x1+y2+(xdim<<11),y1-x3+(ydim<<11),
|
|
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
|
break;
|
|
|
|
case 16:
|
|
if (spr->picnum == LASERLINE)
|
|
{
|
|
x1 = sprx;
|
|
y1 = spry;
|
|
tilenum = spr->picnum;
|
|
xoff = picanm[tilenum].xofs + spr->xoffset;
|
|
if ((spr->cstat&4) > 0) xoff = -xoff;
|
|
k = spr->ang;
|
|
l = spr->xrepeat;
|
|
dax = sintable[k&2047]*l;
|
|
day = sintable[(k+1536)&2047]*l;
|
|
l = tilesiz[tilenum].x;
|
|
k = (l>>1)+xoff;
|
|
x1 -= mulscale16(dax,k);
|
|
x2 = x1+mulscale16(dax,l);
|
|
y1 -= mulscale16(day,k);
|
|
y2 = y1+mulscale16(day,l);
|
|
|
|
ox = x1-cposx;
|
|
oy = y1-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x2-cposx;
|
|
oy = y2-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
drawline256(x1+(xdim<<11),y1+(ydim<<11),
|
|
x2+(xdim<<11),y2+(ydim<<11),col);
|
|
}
|
|
|
|
break;
|
|
|
|
case 32:
|
|
tilenum = spr->picnum;
|
|
xoff = picanm[tilenum].xofs + spr->xoffset;
|
|
yoff = picanm[tilenum].yofs + spr->yoffset;
|
|
if ((spr->cstat&4) > 0) xoff = -xoff;
|
|
if ((spr->cstat&8) > 0) yoff = -yoff;
|
|
|
|
k = spr->ang;
|
|
cosang = sintable[(k+512)&2047];
|
|
sinang = sintable[k&2047];
|
|
xspan = tilesiz[tilenum].x;
|
|
xrepeat = spr->xrepeat;
|
|
yspan = tilesiz[tilenum].y;
|
|
yrepeat = spr->yrepeat;
|
|
|
|
dax = ((xspan>>1)+xoff)*xrepeat;
|
|
day = ((yspan>>1)+yoff)*yrepeat;
|
|
x1 = sprx + dmulscale16(sinang,dax,cosang,day);
|
|
y1 = spry + dmulscale16(sinang,day,-cosang,dax);
|
|
l = xspan*xrepeat;
|
|
x2 = x1 - mulscale16(sinang,l);
|
|
y2 = y1 + mulscale16(cosang,l);
|
|
l = yspan*yrepeat;
|
|
k = -mulscale16(cosang,l);
|
|
x3 = x2+k;
|
|
x4 = x1+k;
|
|
k = -mulscale16(sinang,l);
|
|
y3 = y2+k;
|
|
y4 = y1+k;
|
|
|
|
ox = x1-cposx;
|
|
oy = y1-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x2-cposx;
|
|
oy = y2-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x3-cposx;
|
|
oy = y3-cposy;
|
|
x3 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y3 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x4-cposx;
|
|
oy = y4-cposy;
|
|
x4 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y4 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
drawline256(x1+(xdim<<11),y1+(ydim<<11),
|
|
x2+(xdim<<11),y2+(ydim<<11),col);
|
|
|
|
drawline256(x2+(xdim<<11),y2+(ydim<<11),
|
|
x3+(xdim<<11),y3+(ydim<<11),col);
|
|
|
|
drawline256(x3+(xdim<<11),y3+(ydim<<11),
|
|
x4+(xdim<<11),y4+(ydim<<11),col);
|
|
|
|
drawline256(x4+(xdim<<11),y4+(ydim<<11),
|
|
x1+(xdim<<11),y1+(ydim<<11),col);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
push_nofog();
|
|
|
|
//Draw white lines
|
|
for (i=numsectors-1; i>=0; i--)
|
|
{
|
|
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
|
|
|
|
startwall = sector[i].wallptr;
|
|
endwall = sector[i].wallptr + sector[i].wallnum;
|
|
|
|
k = -1;
|
|
for (j=startwall,wal=&wall[startwall]; j<endwall; j++,wal++)
|
|
{
|
|
if (wal->nextwall >= 0) continue;
|
|
|
|
if (tilesiz[wal->picnum].x == 0) continue;
|
|
if (tilesiz[wal->picnum].y == 0) continue;
|
|
|
|
if (j == k)
|
|
{
|
|
x1 = x2;
|
|
y1 = y2;
|
|
}
|
|
else
|
|
{
|
|
ox = wal->x-cposx;
|
|
oy = wal->y-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
}
|
|
|
|
k = wal->point2;
|
|
wal2 = &wall[k];
|
|
ox = wal2->x-cposx;
|
|
oy = wal2->y-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
|
|
drawline256(x1,y1,x2,y2,24);
|
|
}
|
|
}
|
|
|
|
pop_nofog();
|
|
|
|
setaspect_new();
|
|
|
|
for (TRAVERSE_CONNECT(p))
|
|
{
|
|
if (ud.scrollmode && p == screenpeek) continue;
|
|
|
|
ox = sprite[g_player[p].ps->i].x-cposx;
|
|
oy = sprite[g_player[p].ps->i].y-cposy;
|
|
daang = (sprite[g_player[p].ps->i].ang-cang)&2047;
|
|
if (p == screenpeek)
|
|
{
|
|
ox = 0;
|
|
oy = 0;
|
|
daang = 0;
|
|
}
|
|
x1 = mulscale(ox,xvect,16) - mulscale(oy,yvect,16);
|
|
y1 = mulscale(oy,xvect2,16) + mulscale(ox,yvect2,16);
|
|
|
|
if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
|
|
{
|
|
if (sprite[g_player[p].ps->i].xvel > 16 && g_player[p].ps->on_ground)
|
|
i = APLAYERTOP+((totalclock>>4)&3);
|
|
else
|
|
i = APLAYERTOP;
|
|
|
|
j = klabs(g_player[p].ps->truefz-g_player[p].ps->pos.z)>>8;
|
|
j = mulscale(czoom*(sprite[g_player[p].ps->i].yrepeat+j),yxaspect,16);
|
|
|
|
if (j < 22000) j = 22000;
|
|
else if (j > (65536<<1)) j = (65536<<1);
|
|
|
|
rotatesprite_win((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j,daang,i,sprite[g_player[p].ps->i].shade,
|
|
(g_player[p].ps->cursectnum > -1)?sector[g_player[p].ps->cursectnum].floorpal:0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
palette_t CrosshairColors = { 255, 255, 255, 0 };
|
|
palette_t DefaultCrosshairColors = { 0, 0, 0, 0 };
|
|
int32_t g_crosshairSum = 0;
|
|
|
|
void G_GetCrosshairColor(void)
|
|
{
|
|
// use the brightest color in the original 8-bit tile
|
|
int32_t bri = 0, j = 0, i;
|
|
int32_t ii;
|
|
char *ptr = (char *)waloff[CROSSHAIR];
|
|
|
|
if (DefaultCrosshairColors.f)
|
|
return;
|
|
|
|
if (waloff[CROSSHAIR] == 0)
|
|
{
|
|
loadtile(CROSSHAIR);
|
|
ptr = (char *)waloff[CROSSHAIR];
|
|
}
|
|
|
|
ii = tilesiz[CROSSHAIR].x * tilesiz[CROSSHAIR].y;
|
|
|
|
if (ii <= 0) return;
|
|
|
|
do
|
|
{
|
|
if (*ptr != 255)
|
|
{
|
|
i = curpalette[(int32_t)*ptr].r+curpalette[(int32_t)*ptr].g+curpalette[(int32_t)*ptr].b;
|
|
if (i > j) { j = i; bri = *ptr; }
|
|
}
|
|
ptr++;
|
|
}
|
|
while (--ii);
|
|
|
|
Bmemcpy(&CrosshairColors, &curpalette[bri], sizeof(palette_t));
|
|
Bmemcpy(&DefaultCrosshairColors, &curpalette[bri], sizeof(palette_t));
|
|
DefaultCrosshairColors.f = 1; // this flag signifies that the color has been detected
|
|
}
|
|
|
|
void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
|
|
{
|
|
char *ptr = (char *)waloff[CROSSHAIR];
|
|
int32_t i, ii;
|
|
|
|
if (DefaultCrosshairColors.f == 0 || g_crosshairSum == r+(g<<1)+(b<<2)) return;
|
|
|
|
g_crosshairSum = r+(g<<1)+(b<<2);
|
|
CrosshairColors.r = r;
|
|
CrosshairColors.g = g;
|
|
CrosshairColors.b = b;
|
|
|
|
if (waloff[CROSSHAIR] == 0)
|
|
{
|
|
loadtile(CROSSHAIR);
|
|
ptr = (char *)waloff[CROSSHAIR];
|
|
}
|
|
|
|
ii = tilesiz[CROSSHAIR].x * tilesiz[CROSSHAIR].y;
|
|
if (ii <= 0) return;
|
|
|
|
if (getrendermode() == REND_CLASSIC)
|
|
i = getclosestcol(CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2);
|
|
else i = getclosestcol(63, 63, 63); // use white in GL so we can tint it to the right color
|
|
|
|
do
|
|
{
|
|
if (*ptr != 255)
|
|
*ptr = i;
|
|
ptr++;
|
|
}
|
|
while (--ii);
|
|
|
|
makepalookup(CROSSHAIR_PAL, NULL, CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2,1);
|
|
|
|
#ifdef USE_OPENGL
|
|
// XXX: this makes us also load all hightile textures tinted with the crosshair color!
|
|
Bmemcpy(&hictinting[CROSSHAIR_PAL], &CrosshairColors, sizeof(palette_t));
|
|
hictinting[CROSSHAIR_PAL].f = HICTINT_USEONART | HICTINT_GRAYSCALE;
|
|
#endif
|
|
invalidatetile(CROSSHAIR, -1, -1);
|
|
}
|
|
|
|
#define SCORESHEETOFFSET -20
|
|
static void G_ShowScores(void)
|
|
{
|
|
int32_t t, i;
|
|
|
|
if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
|
|
{
|
|
gametext(160,SCORESHEETOFFSET+58+2,"Multiplayer Totals",0,2+8+16);
|
|
gametext(160,SCORESHEETOFFSET+58+10,MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16);
|
|
|
|
t = 0;
|
|
minitext(70,SCORESHEETOFFSET+80,"Name",8,2+8+16+ROTATESPRITE_MAX);
|
|
minitext(170,SCORESHEETOFFSET+80,"Frags",8,2+8+16+ROTATESPRITE_MAX);
|
|
minitext(200,SCORESHEETOFFSET+80,"Deaths",8,2+8+16+ROTATESPRITE_MAX);
|
|
minitext(235,SCORESHEETOFFSET+80,"Ping",8,2+8+16+ROTATESPRITE_MAX);
|
|
|
|
for (i=playerswhenstarted-1; i>=0; i--)
|
|
{
|
|
if (!g_player[i].playerquitflag)
|
|
continue;
|
|
|
|
minitext(70,SCORESHEETOFFSET+90+t,g_player[i].user_name,g_player[i].ps->palookup,2+8+16+ROTATESPRITE_MAX);
|
|
|
|
Bsprintf(tempbuf,"%-4d",g_player[i].ps->frag);
|
|
minitext(170,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX);
|
|
|
|
Bsprintf(tempbuf,"%-4d", g_player[i].frags[i] + g_player[i].ps->fraggedself);
|
|
minitext(200,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX);
|
|
|
|
Bsprintf(tempbuf,"%-4d",g_player[i].ping);
|
|
minitext(235,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX);
|
|
|
|
t += 7;
|
|
}
|
|
}
|
|
}
|
|
#undef SCORESHEETOFFSET
|
|
|
|
#ifdef YAX_DEBUG
|
|
// ugh...
|
|
char m32_debugstr[64][128];
|
|
int32_t m32_numdebuglines=0;
|
|
|
|
static void M32_drawdebug(void)
|
|
{
|
|
int i, col=getclosestcol(63,63,63);
|
|
int x=4, y=8;
|
|
|
|
if (m32_numdebuglines>0)
|
|
{
|
|
begindrawing();
|
|
for (i=0; i<m32_numdebuglines && y<ydim-8; i++, y+=8)
|
|
printext256(x,y,col,0,m32_debugstr[i],xdim>640?0:1);
|
|
enddrawing();
|
|
}
|
|
m32_numdebuglines=0;
|
|
}
|
|
#endif
|
|
|
|
|
|
////////// TINT ACCUMULATOR //////////
|
|
|
|
typedef struct {
|
|
int32_t r,g,b;
|
|
// f: 0-63 scale
|
|
int32_t maxf, sumf;
|
|
} palaccum_t;
|
|
|
|
#define PALACCUM_INITIALIZER { 0, 0, 0, 0, 0 }
|
|
|
|
/* For a picture frame F and n tints C_1, C_2, ... C_n weighted a_1, a_2,
|
|
* ... a_n (on a 0-1 scale), the faded frame is calculated as
|
|
*
|
|
* F_new := (1-max_i(a_i))*F + d*sum_i(a_i), where
|
|
*
|
|
* d := max_i(a_i)/sum_i(a_i).
|
|
*
|
|
* This means that
|
|
* 1) tint application is independent of their order.
|
|
* 2) going from n+1 to n tints is continuous when the leaving one has faded.
|
|
*
|
|
* But note that for more than one tint, the composite tint will in general
|
|
* change its hue as the ratio of the weights of the individual ones changes.
|
|
*/
|
|
static void palaccum_add(palaccum_t *pa, const palette_t *pal, int32_t f)
|
|
{
|
|
f = clamp(f, 0, 63);
|
|
if (f == 0)
|
|
return;
|
|
|
|
pa->maxf = max(pa->maxf, f);
|
|
pa->sumf += f;
|
|
|
|
pa->r += f*clamp(pal->r, 0, 63);
|
|
pa->g += f*clamp(pal->g, 0, 63);
|
|
pa->b += f*clamp(pal->b, 0, 63);
|
|
}
|
|
|
|
static void G_FadePalaccum(const palaccum_t *pa)
|
|
{
|
|
setpalettefade(tabledivide32_noinline(pa->r, pa->sumf),
|
|
tabledivide32_noinline(pa->g, pa->sumf),
|
|
tabledivide32_noinline(pa->b, pa->sumf), pa->maxf);
|
|
}
|
|
|
|
|
|
////////// DISPLAYREST //////////
|
|
|
|
void G_DisplayRest(int32_t smoothratio)
|
|
{
|
|
int32_t i, j;
|
|
palaccum_t tint = PALACCUM_INITIALIZER;
|
|
|
|
DukePlayer_t *const pp = g_player[screenpeek].ps;
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
DukePlayer_t *const pp2 = g_fakeMultiMode==2 ? g_player[1].ps : NULL;
|
|
#endif
|
|
int32_t cposx, cposy, cang;
|
|
|
|
#ifdef USE_OPENGL
|
|
// this takes care of fullscreen tint for OpenGL
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
{
|
|
if (pp->palette == WATERPAL)
|
|
{
|
|
static const palette_t wp = { 224, 192, 255, 0 };
|
|
Bmemcpy(&hictinting[MAXPALOOKUPS-1], &wp, sizeof(palette_t));
|
|
}
|
|
else if (pp->palette == SLIMEPAL)
|
|
{
|
|
static const palette_t sp = { 208, 255, 192, 0 };
|
|
Bmemcpy(&hictinting[MAXPALOOKUPS-1], &sp, sizeof(palette_t));
|
|
}
|
|
else
|
|
{
|
|
hictinting[MAXPALOOKUPS-1].r = 255;
|
|
hictinting[MAXPALOOKUPS-1].g = 255;
|
|
hictinting[MAXPALOOKUPS-1].b = 255;
|
|
}
|
|
}
|
|
#endif // USE_OPENGL
|
|
|
|
palaccum_add(&tint, &pp->pals, pp->pals.f);
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
if (pp2)
|
|
palaccum_add(&tint, &pp2->pals, pp2->pals.f);
|
|
#endif
|
|
{
|
|
static const palette_t loogiepal = { 0, 63, 0, 0 };
|
|
|
|
palaccum_add(&tint, &loogiepal, pp->loogcnt>>1);
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
if (pp2)
|
|
palaccum_add(&tint, &loogiepal, pp2->loogcnt>>1);
|
|
#endif
|
|
}
|
|
|
|
if (g_restorePalette)
|
|
{
|
|
// reset a normal palette
|
|
static uint32_t omovethingscnt;
|
|
|
|
if (g_restorePalette < 2 || omovethingscnt+1 == g_moveThingsCount)
|
|
{
|
|
int32_t pal = pp->palette;
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
const int32_t opal = pal;
|
|
|
|
if (pp2) // splitscreen HACK: BASEPAL trumps all, then it's arbitrary.
|
|
pal = min(pal, pp2->palette);
|
|
#endif
|
|
|
|
// g_restorePalette < 0: reset tinting, too (e.g. when loading new game)
|
|
P_SetGamePalette(pp, pal, 2 + (g_restorePalette>0)*16);
|
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
if (pp2) // keep first player's pal as its member!
|
|
pp->palette = opal;
|
|
#endif
|
|
|
|
g_restorePalette = 0;
|
|
}
|
|
else
|
|
{
|
|
// delay setting the palette by one game tic
|
|
omovethingscnt = g_moveThingsCount;
|
|
}
|
|
}
|
|
|
|
if (ud.show_help)
|
|
{
|
|
switch (ud.show_help)
|
|
{
|
|
case 1:
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,TEXTSTORY,0,0,10+64);
|
|
break;
|
|
case 2:
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,F1HELP,0,0,10+64);
|
|
break;
|
|
}
|
|
|
|
if (I_ReturnTrigger())
|
|
{
|
|
I_ReturnTriggerClear();
|
|
ud.show_help = 0;
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 1;
|
|
totalclock = ototalclock;
|
|
}
|
|
G_UpdateScreenArea();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
i = pp->cursectnum;
|
|
if (i > -1)
|
|
{
|
|
const walltype *wal = &wall[sector[i].wallptr];
|
|
|
|
show2dsector[i>>3] |= (1<<(i&7));
|
|
for (j=sector[i].wallnum; j>0; j--,wal++)
|
|
{
|
|
i = wal->nextsector;
|
|
if (i < 0) continue;
|
|
if (wal->cstat&0x0071) continue;
|
|
if (wall[wal->nextwall].cstat&0x0071) continue;
|
|
if (sector[i].lotag == 32767) continue;
|
|
if (sector[i].ceilingz >= sector[i].floorz) continue;
|
|
show2dsector[i>>3] |= (1<<(i&7));
|
|
}
|
|
}
|
|
|
|
if (ud.camerasprite == -1)
|
|
{
|
|
if (ud.overhead_on != 2)
|
|
{
|
|
if (pp->newowner >= 0)
|
|
G_DrawCameraText(pp->newowner);
|
|
else
|
|
{
|
|
P_DisplayWeapon(screenpeek);
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
if (pp2) // HACK
|
|
P_DisplayWeapon(1);
|
|
#endif
|
|
|
|
if (pp->over_shoulder_on == 0)
|
|
P_DisplayScuba(screenpeek);
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
if (pp2 && pp2->over_shoulder_on == 0) // HACK
|
|
P_DisplayScuba(1);
|
|
#endif
|
|
}
|
|
G_MoveClouds();
|
|
}
|
|
|
|
if (ud.overhead_on > 0)
|
|
{
|
|
// smoothratio = min(max(smoothratio,0),65536);
|
|
smoothratio = calc_smoothratio(totalclock, ototalclock);
|
|
G_DoInterpolations(smoothratio);
|
|
|
|
if (ud.scrollmode == 0)
|
|
{
|
|
if (pp->newowner == -1 && !ud.pause_on)
|
|
{
|
|
cposx = pp->opos.x + mulscale16(pp->pos.x-pp->opos.x, smoothratio);
|
|
cposy = pp->opos.y + mulscale16(pp->pos.y-pp->opos.y, smoothratio);
|
|
cang = pp->oang + mulscale16(((pp->ang+1024-pp->oang)&2047)-1024, smoothratio);
|
|
}
|
|
else
|
|
{
|
|
cposx = pp->opos.x;
|
|
cposy = pp->opos.y;
|
|
cang = pp->oang;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!ud.pause_on)
|
|
{
|
|
ud.fola += ud.folavel>>3;
|
|
ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14;
|
|
ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14;
|
|
}
|
|
cposx = ud.folx;
|
|
cposy = ud.foly;
|
|
cang = ud.fola;
|
|
}
|
|
|
|
if (ud.overhead_on == 2)
|
|
{
|
|
clearview(0L);
|
|
drawmapview(cposx,cposy,pp->zoom,cang);
|
|
}
|
|
G_DrawOverheadMap(cposx,cposy,pp->zoom,cang);
|
|
|
|
G_RestoreInterpolations();
|
|
|
|
if (ud.overhead_on == 2)
|
|
{
|
|
const int32_t a = (ud.screen_size > 0) ? 147 : 179;
|
|
minitext(5,a+6,EpisodeNames[ud.volume_number],0,2+8+16+256);
|
|
minitext(5,a+6+6,MapInfo[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16+256);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pp->invdisptime > 0) G_DrawInventory(pp);
|
|
|
|
if (VM_OnEvent(EVENT_DISPLAYSBAR, g_player[screenpeek].ps->i, screenpeek) == 0)
|
|
G_DrawStatusBar(screenpeek);
|
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
// HACK
|
|
if (g_fakeMultiMode==2)
|
|
{
|
|
G_DrawStatusBar(1);
|
|
G_PrintGameQuotes(1);
|
|
}
|
|
#endif
|
|
|
|
G_PrintGameQuotes(screenpeek);
|
|
|
|
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
|
|
{
|
|
int32_t bits = 10+16;
|
|
|
|
if (g_levelTextTime < 3)
|
|
bits |= 1+32;
|
|
else if (g_levelTextTime < 5)
|
|
bits |= 1;
|
|
|
|
if (MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
|
|
{
|
|
if (currentboardfilename[0] != 0 && ud.volume_number == 0 && ud.level_number == 7)
|
|
menutext_(160,90+16+8,-g_levelTextTime+22/*quotepulseshade*/,0,currentboardfilename,bits);
|
|
else menutext_(160,90+16+8,-g_levelTextTime+22/*quotepulseshade*/,0,MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name,bits);
|
|
}
|
|
}
|
|
|
|
if (I_EscapeTrigger() && ud.overhead_on == 0
|
|
&& ud.show_help == 0
|
|
&& g_player[myconnectindex].ps->newowner == -1)
|
|
{
|
|
if ((g_player[myconnectindex].ps->gm&MODE_MENU) == MODE_MENU && g_currentMenu <= MENU_MAIN_INGAME)
|
|
{
|
|
I_EscapeTriggerClear();
|
|
S_PlaySound(EXITMENUSOUND);
|
|
M_ChangeMenu(MENU_CLOSE);
|
|
}
|
|
else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU &&
|
|
g_player[myconnectindex].ps->newowner == -1 &&
|
|
(g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
|
|
{
|
|
I_EscapeTriggerClear();
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
S_MenuSound();
|
|
|
|
M_OpenMenu(myconnectindex);
|
|
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 0;
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_GAME) M_ChangeMenu(MENU_MAIN_INGAME);
|
|
else M_ChangeMenu(MENU_MAIN);
|
|
screenpeek = myconnectindex;
|
|
}
|
|
}
|
|
|
|
if (VM_HaveEvent(EVENT_DISPLAYREST))
|
|
{
|
|
int32_t vr=viewingrange, asp=yxaspect;
|
|
VM_OnEvent_(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek);
|
|
setaspect(vr, asp);
|
|
}
|
|
|
|
if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1)
|
|
{
|
|
int32_t a = VM_OnEvent(EVENT_DISPLAYCROSSHAIR, g_player[screenpeek].ps->i, screenpeek);
|
|
|
|
if (a == 0 || a > 1)
|
|
{
|
|
int32_t x = 160<<16, y = 100<<16;
|
|
|
|
if (a == 0)
|
|
a = CROSSHAIR;
|
|
|
|
rotatesprite_win(x-(g_player[myconnectindex].ps->look_ang<<15),y,scale(65536,ud.crosshairscale,100),
|
|
0,a,0,CROSSHAIR_PAL,2+1);
|
|
|
|
#ifdef GEKKO
|
|
if (readmouseabsxy(&x, &y))
|
|
rotatesprite_win(x,y,scale(65536,ud.crosshairscale,100),0,a,0,CROSSHAIR_PAL,2+1);
|
|
#endif
|
|
}
|
|
}
|
|
#if 0
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
|
|
{
|
|
for (i=0; i<ud.multimode; i++)
|
|
{
|
|
if (g_player[i].ps->team == g_player[myconnectindex].ps->team)
|
|
{
|
|
j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->pos.x-g_player[myconnectindex].ps->pos.x,
|
|
g_player[i].ps->pos.y-g_player[myconnectindex].ps->pos.y),g_player[myconnectindex].ps->ang))>>1,-160),160);
|
|
rotatesprite_win((160-j)<<16,100L<<16,65536L,0,DUKEICON,0,0,2+1);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
|
menutext(160,100,0,0,"Game Paused");
|
|
|
|
if (ud.coords)
|
|
G_PrintCoords(screenpeek);
|
|
|
|
#ifdef YAX_DEBUG
|
|
M32_drawdebug();
|
|
#endif
|
|
|
|
#ifdef USE_OPENGL
|
|
{
|
|
extern int32_t mdpause;
|
|
|
|
mdpause = 0;
|
|
if (ud.pause_on || (ud.recstat==2 && (g_demo_paused && g_demo_goalCnt==0)) || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2))
|
|
mdpause = 1;
|
|
}
|
|
#endif
|
|
|
|
G_PrintFPS();
|
|
|
|
// JBF 20040124: display level stats in screen corner
|
|
if ((ud.overhead_on != 2 && ud.levelstats) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
|
{
|
|
const DukePlayer_t *myps = g_player[myconnectindex].ps;
|
|
|
|
if (ud.screen_size == 4)
|
|
{
|
|
if (ud.althud == 2)
|
|
i = 2;
|
|
else i = sbarsc(ud.althud ? tilesiz[BIGALPHANUM].y+10 : tilesiz[INVENTORYBOX].y+2);
|
|
}
|
|
else if (ud.screen_size > 2)
|
|
i = sbarsc(tilesiz[BOTTOMSTATUSBAR].y+1);
|
|
else
|
|
i = 2;
|
|
|
|
j = scale(2,ud.config.ScreenWidth,320);
|
|
|
|
|
|
Bsprintf(tempbuf,"T:^15%d:%02d.%02d",
|
|
(myps->player_par/(REALGAMETICSPERSEC*60)),
|
|
(myps->player_par/REALGAMETICSPERSEC)%60,
|
|
((myps->player_par%REALGAMETICSPERSEC)*33)/10
|
|
);
|
|
G_PrintGameText(8+4+1,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),
|
|
tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
|
|
|
if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
|
|
Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))?
|
|
myps->frag-myps->fraggedself:myps->actors_killed);
|
|
else
|
|
{
|
|
if (myps->actors_killed >= myps->max_actors_killed)
|
|
Bsprintf(tempbuf,"K:%d/%d",myps->actors_killed,
|
|
myps->max_actors_killed>myps->actors_killed?
|
|
myps->max_actors_killed:myps->actors_killed);
|
|
else
|
|
Bsprintf(tempbuf,"K:^15%d/%d",myps->actors_killed,
|
|
myps->max_actors_killed>myps->actors_killed?
|
|
myps->max_actors_killed:myps->actors_killed);
|
|
}
|
|
|
|
G_PrintGameText(8+4+1,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14),
|
|
tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
|
|
|
if (myps->secret_rooms == myps->max_secret_rooms)
|
|
Bsprintf(tempbuf,"S:%d/%d", myps->secret_rooms, myps->max_secret_rooms);
|
|
else Bsprintf(tempbuf,"S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms);
|
|
|
|
G_PrintGameText(8+4+1,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7),
|
|
tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
|
}
|
|
|
|
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
|
|
{
|
|
Bsprintf(tempbuf,"%s^00 has called a vote for map",g_player[voting].user_name);
|
|
gametext(160,40,tempbuf,0,2+8+16);
|
|
Bsprintf(tempbuf,"%s (E%dL%d)",MapInfo[vote_episode*MAXLEVELS + vote_map].name,vote_episode+1,vote_map+1);
|
|
gametext(160,48,tempbuf,0,2+8+16);
|
|
gametext(160,70,"Press F1 to Accept, F2 to Decline",0,2+8+16);
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Show_DukeMatch_Scores))
|
|
G_ShowScores();
|
|
|
|
if (g_Debug)
|
|
G_ShowCacheLocks();
|
|
|
|
#ifdef LUNATIC
|
|
El_DisplayErrors();
|
|
#endif
|
|
|
|
#ifndef __ANDROID__
|
|
if (VOLUMEONE)
|
|
{
|
|
if (ud.show_help == 0 && g_showShareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
|
rotatesprite_fs((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128);
|
|
}
|
|
#endif
|
|
|
|
if (!Demo_IsProfiling())
|
|
{
|
|
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
|
|
Net_SendMessage();
|
|
else
|
|
M_DisplayMenus();
|
|
}
|
|
|
|
{
|
|
static int32_t applied = 0;
|
|
|
|
if (tint.maxf)
|
|
{
|
|
G_FadePalaccum(&tint);
|
|
applied = 1;
|
|
}
|
|
else if (applied)
|
|
{
|
|
// be sure to always un-apply a tint.
|
|
setpalettefade(0,0,0, 0);
|
|
applied = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int32_t ang, int32_t horiz)
|
|
{
|
|
spritetype *sp = &sprite[pp->i];
|
|
int32_t i, hx, hy;
|
|
int32_t daang;
|
|
int32_t bakcstat = sp->cstat;
|
|
hitdata_t hit;
|
|
vec3_t n = {
|
|
sintable[(ang+1536)&2047]>>4,
|
|
sintable[(ang+1024)&2047]>>4,
|
|
(horiz-100)*128
|
|
};
|
|
|
|
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
|
|
|
|
sp->cstat &= ~0x101;
|
|
hitscan(vect, *vsectnum, n.x,n.y,n.z, &hit, CLIPMASK1);
|
|
sp->cstat = bakcstat;
|
|
|
|
if (*vsectnum < 0)
|
|
return -1;
|
|
|
|
hx = hit.pos.x-(vect->x);
|
|
hy = hit.pos.y-(vect->y);
|
|
|
|
if (klabs(n.x)+klabs(n.y) > klabs(hx)+klabs(hy))
|
|
{
|
|
*vsectnum = hit.sect;
|
|
|
|
if (hit.wall >= 0)
|
|
{
|
|
daang = getangle(wall[wall[hit.wall].point2].x-wall[hit.wall].x,
|
|
wall[wall[hit.wall].point2].y-wall[hit.wall].y);
|
|
|
|
i = n.x*sintable[daang] + n.y*sintable[(daang+1536)&2047];
|
|
|
|
if (klabs(n.x) > klabs(n.y))
|
|
hx -= mulscale28(n.x,i);
|
|
else hy -= mulscale28(n.y,i);
|
|
}
|
|
else if (hit.sprite < 0)
|
|
{
|
|
if (klabs(n.x) > klabs(n.y))
|
|
hx -= (n.x>>5);
|
|
else hy -= (n.y>>5);
|
|
}
|
|
|
|
if (klabs(n.x) > klabs(n.y))
|
|
i = divscale16(hx,n.x);
|
|
else i = divscale16(hy,n.y);
|
|
|
|
if (i < CAMERADIST)
|
|
CAMERADIST = i;
|
|
}
|
|
|
|
vect->x += mulscale16(n.x,CAMERADIST);
|
|
vect->y += mulscale16(n.y,CAMERADIST);
|
|
vect->z += mulscale16(n.z,CAMERADIST);
|
|
|
|
CAMERADIST = min(CAMERADIST+((totalclock-CAMERACLOCK)<<10),65536);
|
|
CAMERACLOCK = totalclock;
|
|
|
|
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
|
|
|
|
return 0;
|
|
}
|
|
|
|
//REPLACE FULLY
|
|
void G_DrawBackground(void)
|
|
{
|
|
const int32_t dapicnum = BIGHOLE;
|
|
int32_t x,y,x1,x2;
|
|
|
|
flushperms();
|
|
|
|
// XXX: if dapicnum is not available, this might leave the menu background
|
|
// not drawn, leading to "HOM".
|
|
if (tilesiz[dapicnum].x == 0 || tilesiz[dapicnum].y == 0)
|
|
{
|
|
pus = pub = NUMPAGES;
|
|
return;
|
|
}
|
|
|
|
int32_t y1=0, y2=ydim;
|
|
|
|
if ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat == 2)
|
|
{
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)
|
|
{
|
|
if ((g_netServer || ud.multimode > 1)) y1 += scale(ydim,8,200);
|
|
if (ud.multimode > 4) y1 += scale(ydim,8,200);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const int32_t MENUTILE = MENUSCREEN;//(getrendermode() == REND_CLASSIC ? MENUSCREEN : LOADSCREEN);
|
|
const int32_t fstilep = tilesiz[MENUTILE].x>=320 && tilesiz[MENUTILE].y==200;
|
|
int32_t bgtile = (fstilep ? MENUTILE : BIGHOLE);
|
|
|
|
clearallviews(0);
|
|
|
|
// when not rendering a game, fullscreen wipe
|
|
// Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);
|
|
bgtile = VM_OnEventWithReturn(EVENT_GETMENUTILE, -1, myconnectindex, bgtile);
|
|
// MENU_TILE: is the menu tile tileable?
|
|
#if !defined LUNATIC
|
|
if (Gv_GetVarByLabel("MENU_TILE", !fstilep, -1, -1))
|
|
#else
|
|
if (!fstilep)
|
|
#endif
|
|
{
|
|
if ((unsigned)bgtile < MAXTILES)
|
|
for (y=y1; y<y2; y+=tilesiz[bgtile].y)
|
|
for (x=0; x<xdim; x+=tilesiz[bgtile].x)
|
|
rotatesprite_fs(x<<16,y<<16,65536L,0,bgtile,16,0,8+16+64);
|
|
}
|
|
else rotatesprite_fs(160<<16,100<<16,65536L,0,bgtile,16,0,2+8+64+(ud.bgstretch?1024:0));
|
|
|
|
return;
|
|
}
|
|
|
|
y2 = scale(ydim,200-sbarsc(tilesiz[BOTTOMSTATUSBAR].y),200);
|
|
|
|
if (ud.screen_size > 8)
|
|
{
|
|
// across top
|
|
for (y=0; y<windowy1; y+=tilesiz[dapicnum].y)
|
|
for (x=0; x<xdim; x+=tilesiz[dapicnum].x)
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y1,xdim-1,windowy1-1);
|
|
|
|
// sides
|
|
const int32_t rx = windowx2-windowx2%tilesiz[dapicnum].x;
|
|
for (y=windowy1-windowy1%tilesiz[dapicnum].y; y<windowy2; y+=tilesiz[dapicnum].y)
|
|
for (x=0; x<windowx1 || x+rx<xdim; x+=tilesiz[dapicnum].x)
|
|
{
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,windowy1,windowx1-1,windowy2-1);
|
|
rotatesprite((x+rx)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,windowx2,windowy1,xdim-1,windowy2-1);
|
|
}
|
|
|
|
// along bottom
|
|
for (y=windowy2-(windowy2%tilesiz[dapicnum].y); y<y2; y+=tilesiz[dapicnum].y)
|
|
for (x=0; x<xdim; x+=tilesiz[dapicnum].x)
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,windowy2,xdim-1,y2-1);
|
|
}
|
|
|
|
// draw in the bits to the left and right of the non-fullsize status bar
|
|
if (ud.screen_size >= 8 && ud.statusbarmode == 0)
|
|
{
|
|
// when not rendering a game, fullscreen wipe
|
|
x2 = (xdim - sbarsc((int32_t)(ydim*1.333333333333333333f))) >> 1;
|
|
for (y=y2-y2%tilesiz[dapicnum].y; y<ydim; y+=tilesiz[dapicnum].y)
|
|
for (x=0; x<xdim>>1; x+=tilesiz[dapicnum].x)
|
|
{
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y2,x2,ydim-1);
|
|
rotatesprite((xdim-x)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,xdim-x2-1,y2,xdim-1,ydim-1);
|
|
}
|
|
|
|
}
|
|
|
|
if (ud.screen_size > 8)
|
|
{
|
|
y = 0;
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)
|
|
{
|
|
if ((g_netServer || ud.multimode > 1)) y += 8;
|
|
if (ud.multimode > 4) y += 8;
|
|
}
|
|
|
|
x1 = max(windowx1-4,0);
|
|
y1 = max(windowy1-4,y);
|
|
x2 = min(windowx2+4,xdim-1);
|
|
y2 = min(windowy2+4,scale(ydim,200-sbarsc(tilesiz[BOTTOMSTATUSBAR].y),200)-1);
|
|
|
|
for (y=y1+4; y<y2-4; y+=64)
|
|
{
|
|
rotatesprite(x1<<16,y<<16,65536L,0,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
|
|
rotatesprite((x2+1)<<16,(y+64)<<16,65536L,1024,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
|
|
}
|
|
|
|
for (x=x1+4; x<x2-4; x+=64)
|
|
{
|
|
rotatesprite((x+64)<<16,y1<<16,65536L,512,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
|
|
rotatesprite(x<<16,(y2+1)<<16,65536L,1536,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
|
|
}
|
|
|
|
rotatesprite(x1<<16,y1<<16,65536L,0,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
|
|
rotatesprite((x2+1)<<16,y1<<16,65536L,512,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
|
|
rotatesprite((x2+1)<<16,(y2+1)<<16,65536L,1024,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
|
|
rotatesprite(x1<<16,(y2+1)<<16,65536L,1536,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
|
|
}
|
|
|
|
pus = pub = NUMPAGES;
|
|
}
|
|
|
|
#ifdef LEGACY_ROR
|
|
char ror_protectedsectors[MAXSECTORS];
|
|
static int32_t drawing_ror = 0;
|
|
static int32_t ror_sprite = -1;
|
|
|
|
static void G_OROR_DupeSprites(const spritetype *sp)
|
|
{
|
|
// dupe the sprites touching the portal to the other sector
|
|
int32_t k;
|
|
const spritetype *refsp;
|
|
|
|
if ((unsigned)sp->yvel >= (unsigned)playerswhenstarted)
|
|
return;
|
|
|
|
refsp = &sprite[sp->yvel];
|
|
|
|
for (SPRITES_OF_SECT(sp->sectnum, k))
|
|
{
|
|
if (spritesortcnt >= MAXSPRITESONSCREEN)
|
|
break;
|
|
|
|
if (sprite[k].picnum != SECTOREFFECTOR && sprite[k].z >= sp->z)
|
|
{
|
|
Bmemcpy(&tsprite[spritesortcnt], &sprite[k], sizeof(spritetype));
|
|
|
|
tsprite[spritesortcnt].x += (refsp->x - sp->x);
|
|
tsprite[spritesortcnt].y += (refsp->y - sp->y);
|
|
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
|
|
tsprite[spritesortcnt].sectnum = refsp->sectnum;
|
|
tsprite[spritesortcnt].owner = k;
|
|
|
|
// OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
|
|
spritesortcnt++;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void G_SE40(int32_t smoothratio)
|
|
{
|
|
if ((unsigned)ror_sprite < MAXSPRITES)
|
|
{
|
|
int32_t x, y, z;
|
|
int16_t sect;
|
|
int32_t level = 0;
|
|
const spritetype *const sp = &sprite[ror_sprite];
|
|
const int32_t sprite2 = sp->yvel;
|
|
|
|
if ((unsigned)sprite2 >= MAXSPRITES)
|
|
return;
|
|
|
|
if (klabs(sector[sp->sectnum].floorz - sp->z) < klabs(sector[sprite[sprite2].sectnum].floorz - sprite[sprite2].z))
|
|
level = 1;
|
|
|
|
x = CAMERA(pos.x) - sp->x;
|
|
y = CAMERA(pos.y) - sp->y;
|
|
z = CAMERA(pos.z) - (level ? sector[sp->sectnum].floorz : sector[sp->sectnum].ceilingz);
|
|
|
|
sect = sprite[sprite2].sectnum;
|
|
updatesector(sprite[sprite2].x + x, sprite[sprite2].y + y, §);
|
|
|
|
if (sect != -1)
|
|
{
|
|
int32_t renderz, picnum;
|
|
// XXX: PK: too large stack allocation for my taste
|
|
int16_t backupstat[MAXSECTORS];
|
|
int32_t backupz[MAXSECTORS];
|
|
int32_t i;
|
|
int32_t pix_diff, newz;
|
|
// initprintf("drawing ror\n");
|
|
|
|
if (level)
|
|
{
|
|
// renderz = sector[sprite[sprite2].sectnum].ceilingz;
|
|
renderz = sprite[sprite2].z - (sprite[sprite2].yrepeat * tilesiz[sprite[sprite2].picnum].y<<1);
|
|
picnum = sector[sprite[sprite2].sectnum].ceilingpicnum;
|
|
sector[sprite[sprite2].sectnum].ceilingpicnum = 562;
|
|
tilesiz[562].x = tilesiz[562].y = 0;
|
|
|
|
pix_diff = klabs(z) >> 8;
|
|
newz = - ((pix_diff / 128) + 1) * (128<<8);
|
|
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
backupstat[i] = sector[i].ceilingstat;
|
|
backupz[i] = sector[i].ceilingz;
|
|
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
|
|
{
|
|
sector[i].ceilingstat = 1;
|
|
sector[i].ceilingz += newz;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// renderz = sector[sprite[sprite2].sectnum].floorz;
|
|
renderz = sprite[sprite2].z;
|
|
picnum = sector[sprite[sprite2].sectnum].floorpicnum;
|
|
sector[sprite[sprite2].sectnum].floorpicnum = 562;
|
|
tilesiz[562].x = tilesiz[562].y = 0;
|
|
|
|
pix_diff = klabs(z) >> 8;
|
|
newz = ((pix_diff / 128) + 1) * (128<<8);
|
|
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
backupstat[i] = sector[i].floorstat;
|
|
backupz[i] = sector[i].floorz;
|
|
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
|
|
{
|
|
sector[i].floorstat = 1;
|
|
sector[i].floorz = +newz;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef POLYMER
|
|
if (getrendermode() == REND_POLYMER)
|
|
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x), CAMERA(pos.y), CAMERA(ang), smoothratio);
|
|
#endif
|
|
drawrooms(sprite[sprite2].x + x, sprite[sprite2].y + y,
|
|
z + renderz, CAMERA(ang), CAMERA(horiz), sect);
|
|
drawing_ror = 1 + level;
|
|
|
|
if (drawing_ror == 2) // viewing from top
|
|
G_OROR_DupeSprites(sp);
|
|
|
|
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio);
|
|
drawmasks();
|
|
|
|
if (level)
|
|
{
|
|
sector[sprite[sprite2].sectnum].ceilingpicnum = picnum;
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
sector[i].ceilingstat = backupstat[i];
|
|
sector[i].ceilingz = backupz[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sector[sprite[sprite2].sectnum].floorpicnum = picnum;
|
|
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
sector[i].floorstat = backupstat[i];
|
|
sector[i].floorz = backupz[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t smoothratio)
|
|
{
|
|
if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7)))
|
|
#ifdef POLYMER
|
|
&& (getrendermode() != REND_POLYMER)
|
|
#endif
|
|
)
|
|
{
|
|
int32_t j, i = 0, k, dst = INT32_MAX;
|
|
|
|
if (g_mirrorCount==0)
|
|
{
|
|
// NOTE: We can have g_mirrorCount==0 but gotpic'd MIRROR,
|
|
// for example in LNGA2.
|
|
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
|
|
#ifdef DEBUGGINGAIDS
|
|
initprintf("Called G_HandleMirror() with g_mirrorCount==0!\n");
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
for (k=g_mirrorCount-1; k>=0; k--)
|
|
{
|
|
j = klabs(wall[g_mirrorWall[k]].x - x);
|
|
j += klabs(wall[g_mirrorWall[k]].y - y);
|
|
if (j < dst) dst = j, i = k;
|
|
}
|
|
|
|
if (wall[g_mirrorWall[i]].overpicnum != MIRROR)
|
|
{
|
|
// try to find a new mirror wall
|
|
|
|
int32_t startwall = sector[g_mirrorSector[i]].wallptr;
|
|
int32_t endwall = startwall + sector[g_mirrorSector[i]].wallnum;
|
|
|
|
for (k=startwall; k<endwall; k++)
|
|
{
|
|
j = wall[k].nextwall;
|
|
if (j >= 0 && (wall[j].cstat&32) && wall[j].overpicnum==MIRROR) // cmp. premap.c
|
|
{
|
|
g_mirrorWall[i] = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (wall[g_mirrorWall[i]].overpicnum == MIRROR)
|
|
{
|
|
int32_t tposx, tposy;
|
|
int16_t tang;
|
|
|
|
preparemirror(x, y, a, g_mirrorWall[i], &tposx, &tposy, &tang);
|
|
|
|
j = g_visibility;
|
|
g_visibility = (j>>1) + (j>>2);
|
|
|
|
if (getrendermode() == REND_CLASSIC)
|
|
{
|
|
int32_t didmirror;
|
|
|
|
yax_preparedrawrooms();
|
|
didmirror = drawrooms(tposx,tposy,z,tang,horiz,g_mirrorSector[i]+MAXSECTORS);
|
|
yax_drawrooms(G_DoSpriteAnimations, g_mirrorSector[i], didmirror, smoothratio);
|
|
}
|
|
#ifdef USE_OPENGL
|
|
else
|
|
drawrooms(tposx,tposy,z,tang,horiz,g_mirrorSector[i]+MAXSECTORS);
|
|
// XXX: Sprites don't get drawn with TROR/Polymost
|
|
#endif
|
|
display_mirror = 1;
|
|
G_DoSpriteAnimations(tposx,tposy,tang,smoothratio);
|
|
display_mirror = 0;
|
|
|
|
drawmasks();
|
|
completemirror(); //Reverse screen x-wise in this function
|
|
g_visibility = j;
|
|
}
|
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
if (!g_fakeMultiMode)
|
|
#endif
|
|
{
|
|
// HACK for splitscreen mod: this is so that mirrors will be drawn
|
|
// from showview commands. Ugly, because we'll attempt do draw mirrors
|
|
// each frame then. But it's better than not drawing them, I guess.
|
|
// XXX: fix the sequence of setting/clearing this bit. Right now,
|
|
// we always draw one frame without drawing the mirror, after which
|
|
// the bit gets set and drawn subsequently.
|
|
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
static void G_ReadGLFrame(void)
|
|
{
|
|
// Save OpenGL screenshot with Duke3D palette
|
|
// NOTE: maybe need to move this to the engine...
|
|
palette_t *const frame = (palette_t *const)Xcalloc(xdim * ydim, sizeof(palette_t));
|
|
char *const pic = (char *) waloff[TILE_SAVESHOT];
|
|
|
|
int32_t x, y;
|
|
const int32_t xf = divscale16(xdim, 320); // (xdim<<16)/320
|
|
const int32_t yf = divscale16(ydim, 200); // (ydim<<16)/200
|
|
|
|
tilesiz[TILE_SAVESHOT].x = 200;
|
|
tilesiz[TILE_SAVESHOT].y = 320;
|
|
|
|
if (!frame)
|
|
{
|
|
Bmemset(pic, 0, 320 * 200);
|
|
return;
|
|
}
|
|
|
|
begindrawing();
|
|
bglReadPixels(0, 0, xdim, ydim, GL_RGBA, GL_UNSIGNED_BYTE, frame);
|
|
enddrawing();
|
|
|
|
for (y = 0; y < 200; y++)
|
|
{
|
|
const int32_t base = mulscale16(200 - y - 1, yf)*xdim;
|
|
|
|
for (x = 0; x < 320; x++)
|
|
{
|
|
const palette_t *pix = &frame[base + mulscale16(x, xf)];
|
|
pic[320 * y + x] = getclosestcol(pix->r >> 2, pix->g >> 2, pix->b >> 2);
|
|
}
|
|
}
|
|
|
|
Bfree(frame);
|
|
}
|
|
#endif
|
|
|
|
void G_DrawRooms(int32_t snum, int32_t smoothratio)
|
|
{
|
|
int32_t i, dont_draw;
|
|
DukePlayer_t *const p = g_player[snum].ps;
|
|
|
|
int32_t tmpyx=yxaspect, tmpvr=viewingrange;
|
|
|
|
if (g_networkMode == NET_DEDICATED_SERVER) return;
|
|
|
|
if (pub > 0 || getrendermode() >= REND_POLYMOST) // JBF 20040101: redraw background always
|
|
{
|
|
#ifndef __ANDROID__
|
|
if (ud.screen_size >= 8)
|
|
#endif
|
|
G_DrawBackground();
|
|
pub = 0;
|
|
}
|
|
|
|
if (ud.overhead_on == 2 || ud.show_help || (p->cursectnum == -1 && getrendermode() != REND_CLASSIC))
|
|
return;
|
|
|
|
if (r_usenewaspect)
|
|
{
|
|
newaspect_enable = 1;
|
|
setaspect_new();
|
|
}
|
|
|
|
if (ud.pause_on || g_player[snum].ps->on_crane > -1)
|
|
smoothratio = 65536;
|
|
else
|
|
smoothratio = calc_smoothratio(totalclock, ototalclock);
|
|
|
|
{
|
|
int32_t vis = p->visibility;
|
|
g_visibility = (vis <= 0) ? 0 : (int32_t)(vis * (numplayers > 1 ? 1.f : r_ambientlightrecip));
|
|
}
|
|
|
|
CAMERA(sect) = p->cursectnum;
|
|
|
|
G_DoInterpolations(smoothratio);
|
|
G_AnimateCamSprite();
|
|
|
|
if (ud.camerasprite >= 0)
|
|
{
|
|
spritetype *const s = &sprite[ud.camerasprite];
|
|
|
|
// XXX: what?
|
|
if (s->yvel < 0) s->yvel = -100;
|
|
else if (s->yvel > 199) s->yvel = 300;
|
|
|
|
CAMERA(ang) = actor[ud.camerasprite].tempang +
|
|
mulscale16(((s->ang+1024-actor[ud.camerasprite].tempang)&2047)-1024, smoothratio);
|
|
#ifdef LEGACY_ROR
|
|
G_SE40(smoothratio);
|
|
#endif
|
|
#ifdef POLYMER
|
|
if (getrendermode() == REND_POLYMER)
|
|
polymer_setanimatesprites(G_DoSpriteAnimations, s->x, s->y, CAMERA(ang), smoothratio);
|
|
#endif
|
|
yax_preparedrawrooms();
|
|
drawrooms(s->x,s->y,s->z-(4<<8),CAMERA(ang),s->yvel,s->sectnum);
|
|
yax_drawrooms(G_DoSpriteAnimations, s->sectnum, 0, smoothratio);
|
|
G_DoSpriteAnimations(s->x,s->y,CAMERA(ang),smoothratio);
|
|
drawmasks();
|
|
}
|
|
else
|
|
{
|
|
int32_t j,fz,cz;
|
|
int32_t tiltcx, tiltcy, tiltcs=0; // JBF 20030807
|
|
|
|
const int32_t vr = divscale22(1,sprite[p->i].yrepeat+28);
|
|
int32_t software_screen_tilting =
|
|
(getrendermode() == REND_CLASSIC && ((ud.screen_tilting && p->rotscrnang
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
&& !g_fakeMultiMode
|
|
#endif
|
|
)));
|
|
int32_t pixelDoubling = 0;
|
|
|
|
if (!r_usenewaspect)
|
|
{
|
|
setaspect(vr, yxaspect);
|
|
}
|
|
else
|
|
{
|
|
tmpvr = vr;
|
|
tmpyx = tabledivide32_noinline(65536*ydim*8, xdim*5);
|
|
|
|
setaspect(mulscale16(tmpvr,viewingrange), yxaspect);
|
|
}
|
|
|
|
if (g_screenCapture)
|
|
{
|
|
walock[TILE_SAVESHOT] = 199;
|
|
if (waloff[TILE_SAVESHOT] == 0)
|
|
allocache(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
|
|
|
|
if (getrendermode() == REND_CLASSIC)
|
|
setviewtotile(TILE_SAVESHOT, 200, 320);
|
|
}
|
|
else if (software_screen_tilting)
|
|
{
|
|
int32_t oviewingrange = viewingrange; // save it from setaspect()
|
|
const int16_t tang = (ud.screen_tilting) ? p->rotscrnang : 0;
|
|
|
|
if (tang == 1024)
|
|
{
|
|
software_screen_tilting = 2;
|
|
}
|
|
else
|
|
{
|
|
// To render a tilted screen in high quality, we need at least
|
|
// 640 pixels of *Y* dimension.
|
|
#if MAXYDIM >= 640
|
|
if (xres > 320 || yres > 240)
|
|
{
|
|
tiltcs = 2;
|
|
tiltcx = 640;
|
|
tiltcy = 400;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
// JBF 20030807: Increased tilted-screen quality
|
|
tiltcs = 1;
|
|
tiltcx = 320;
|
|
tiltcy = 200;
|
|
}
|
|
|
|
{
|
|
// If the view is rotated (not 0 or 180 degrees modulo 360 degrees),
|
|
// we render onto a square tile and display a portion of that
|
|
// rotated on-screen later on.
|
|
const int32_t viewtilexsiz = (tang&1023) ? tiltcx : tiltcy;
|
|
const int32_t viewtileysiz = tiltcx;
|
|
|
|
walock[TILE_TILT] = 255;
|
|
if (waloff[TILE_TILT] == 0)
|
|
allocache(&waloff[TILE_TILT], viewtilexsiz*viewtileysiz, &walock[TILE_TILT]);
|
|
|
|
setviewtotile(TILE_TILT, viewtilexsiz, viewtileysiz);
|
|
}
|
|
|
|
if ((tang&1023) == 512)
|
|
{
|
|
//Block off unscreen section of 90ø tilted screen
|
|
j = tiltcx-(60*tiltcs);
|
|
for (i=(60*tiltcs)-1; i>=0; i--)
|
|
{
|
|
startumost[i] = 1;
|
|
startumost[i+j] = 1;
|
|
startdmost[i] = 0;
|
|
startdmost[i+j] = 0;
|
|
}
|
|
}
|
|
|
|
i = (tang&511);
|
|
if (i > 256)
|
|
i = 512-i;
|
|
i = sintable[i+512]*8 + sintable[i]*5;
|
|
|
|
// setaspect(i>>1, yxaspect);
|
|
setaspect(mulscale16(oviewingrange,i>>1), yxaspect);
|
|
|
|
tmpvr = i>>1;
|
|
tmpyx = tabledivide32_noinline(65536*ydim*8, xdim*5);
|
|
}
|
|
}
|
|
else if (getrendermode() >= REND_POLYMOST && (ud.screen_tilting
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
&& !g_fakeMultiMode
|
|
#endif
|
|
))
|
|
{
|
|
#ifdef USE_OPENGL
|
|
setrollangle(p->orotscrnang + mulscale16(((p->rotscrnang - p->orotscrnang + 1024)&2047)-1024, smoothratio));
|
|
#endif
|
|
p->orotscrnang = p->rotscrnang; // JBF: save it for next time
|
|
}
|
|
else if (!ud.detail && getrendermode()==REND_CLASSIC)
|
|
{
|
|
pixelDoubling = 1;
|
|
g_halveScreenArea = 1;
|
|
G_UpdateScreenArea();
|
|
}
|
|
|
|
if (p->newowner < 0)
|
|
{
|
|
vec3_t cam = { p->opos.x+mulscale16(p->pos.x-p->opos.x, smoothratio),
|
|
p->opos.y+mulscale16(p->pos.y-p->opos.y, smoothratio),
|
|
p->opos.z+mulscale16(p->pos.z-p->opos.z, smoothratio)
|
|
};
|
|
|
|
Bmemcpy(&CAMERA(pos), &cam, sizeof(vec3_t));
|
|
CAMERA(ang) = p->oang + mulscale16(((p->ang+1024-p->oang)&2047)-1024, smoothratio);
|
|
CAMERA(ang) += p->look_ang;
|
|
CAMERA(horiz) = p->ohoriz+p->ohorizoff
|
|
+ mulscale16((p->horiz+p->horizoff-p->ohoriz-p->ohorizoff), smoothratio);
|
|
|
|
if (ud.viewbob)
|
|
{
|
|
int32_t addz = (p->opyoff + mulscale16(p->pyoff-p->opyoff, smoothratio));
|
|
if (p->over_shoulder_on)
|
|
addz >>= 3;
|
|
|
|
CAMERA(pos.z) += addz;
|
|
}
|
|
|
|
if (p->over_shoulder_on)
|
|
{
|
|
CAMERA(pos.z) -= 3072;
|
|
if (G_DoThirdPerson(p, &CAMERA(pos), &CAMERA(sect), CAMERA(ang), CAMERA(horiz)) < 0)
|
|
{
|
|
CAMERA(pos.z) += 3072;
|
|
G_DoThirdPerson(p, &CAMERA(pos), &CAMERA(sect), CAMERA(ang), CAMERA(horiz));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// looking through viewscreen
|
|
Bmemcpy(&CAMERA(pos), &p->pos, sizeof(vec3_t));
|
|
CAMERA(ang) = p->ang + p->look_ang;
|
|
CAMERA(horiz) = 100+sprite[p->newowner].shade;
|
|
CAMERA(sect) = sprite[p->newowner].sectnum;
|
|
smoothratio = 65536;
|
|
}
|
|
|
|
cz = actor[p->i].ceilingz;
|
|
fz = actor[p->i].floorz;
|
|
|
|
if (g_earthquakeTime > 0 && p->on_ground == 1)
|
|
{
|
|
CAMERA(pos.z) += 256-(((g_earthquakeTime)&1)<<9);
|
|
CAMERA(ang) += (2-((g_earthquakeTime)&2))<<2;
|
|
}
|
|
|
|
if (sprite[p->i].pal == 1)
|
|
CAMERA(pos.z) -= (18<<8);
|
|
|
|
if (p->newowner < 0 && p->spritebridge == 0)
|
|
{
|
|
// NOTE: when shrunk, p->pos.z can be below the floor. This puts the
|
|
// camera into the sector again then.
|
|
|
|
if (CAMERA(pos.z) < (p->truecz + (4<<8)))
|
|
CAMERA(pos.z) = cz + (4<<8);
|
|
else if (CAMERA(pos.z) > (p->truefz - (4<<8)))
|
|
CAMERA(pos.z) = fz - (4<<8);
|
|
}
|
|
|
|
while (CAMERA(sect) >= 0) // if, really
|
|
{
|
|
getzsofslope(CAMERA(sect),CAMERA(pos.x),CAMERA(pos.y),&cz,&fz);
|
|
#ifdef YAX_ENABLE
|
|
if (yax_getbunch(CAMERA(sect), YAX_CEILING) >= 0)
|
|
{
|
|
if (CAMERA(pos.z) < cz)
|
|
{
|
|
updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect));
|
|
break; // since CAMERA(sect) might have been updated to -1
|
|
// NOTE: fist discovered in WGR2 SVN r134, til' death level 1
|
|
// (Lochwood Hollow). A problem REMAINS with Polymost, maybe classic!
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
if (CAMERA(pos.z) < cz+(4<<8))
|
|
CAMERA(pos.z) = cz+(4<<8);
|
|
|
|
#ifdef YAX_ENABLE
|
|
if (yax_getbunch(CAMERA(sect), YAX_FLOOR) >= 0)
|
|
{
|
|
if (CAMERA(pos.z) > fz)
|
|
updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect));
|
|
}
|
|
else
|
|
#endif
|
|
if (CAMERA(pos.z) > fz-(4<<8))
|
|
CAMERA(pos.z) = fz-(4<<8);
|
|
|
|
break;
|
|
}
|
|
|
|
dont_draw = 0;
|
|
// NOTE: might be rendering off-screen here, so CON commands that draw stuff
|
|
// like showview must cope with that situation or bail out!
|
|
dont_draw = VM_OnEvent(EVENT_DISPLAYROOMS, g_player[screenpeek].ps->i, screenpeek);
|
|
|
|
CAMERA(horiz) = clamp(CAMERA(horiz), HORIZ_MIN, HORIZ_MAX);
|
|
|
|
if (dont_draw != 1) // event return values other than 0 and 1 are reserved
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE(dont_draw != 0))
|
|
OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMS return value must be 0 or 1, "
|
|
"other values are reserved.\n");
|
|
|
|
G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(ang), CAMERA(horiz), smoothratio);
|
|
#ifdef LEGACY_ROR
|
|
G_SE40(smoothratio);
|
|
#endif
|
|
#ifdef POLYMER
|
|
if (getrendermode() == REND_POLYMER)
|
|
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio);
|
|
#endif
|
|
// for G_PrintCoords
|
|
dr_viewingrange = viewingrange;
|
|
dr_yxaspect = yxaspect;
|
|
#ifdef DEBUG_MIRRORS_ONLY
|
|
gotpic[MIRROR>>3] |= (1<<(MIRROR&7));
|
|
#else
|
|
yax_preparedrawrooms();
|
|
drawrooms(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(ang),CAMERA(horiz),CAMERA(sect));
|
|
yax_drawrooms(G_DoSpriteAnimations, CAMERA(sect), 0, smoothratio);
|
|
#ifdef LEGACY_ROR
|
|
if ((unsigned)ror_sprite < MAXSPRITES && drawing_ror == 1) // viewing from bottom
|
|
G_OROR_DupeSprites(&sprite[ror_sprite]);
|
|
#endif
|
|
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio);
|
|
#ifdef LEGACY_ROR
|
|
drawing_ror = 0;
|
|
#endif
|
|
drawmasks();
|
|
#endif
|
|
}
|
|
|
|
if (g_screenCapture)
|
|
{
|
|
g_screenCapture = 0;
|
|
|
|
if (getrendermode() == REND_CLASSIC)
|
|
{
|
|
setviewback();
|
|
// walock[TILE_SAVESHOT] = 1;
|
|
}
|
|
#ifdef USE_OPENGL
|
|
else
|
|
G_ReadGLFrame();
|
|
#endif
|
|
}
|
|
else if (software_screen_tilting)
|
|
{
|
|
const int16_t tang = (ud.screen_tilting) ? p->rotscrnang : 0;
|
|
|
|
if (software_screen_tilting == 2) // tang == 1024
|
|
{
|
|
begindrawing();
|
|
{
|
|
const int32_t height = windowy2-windowy1+1;
|
|
const int32_t width = windowx2-windowx1+1;
|
|
|
|
uint8_t *f = (uint8_t *)(frameplace + ylookup[windowy1]);
|
|
int32_t x, y;
|
|
|
|
for (y=0; y < (height>>1); y++)
|
|
swapbufreverse(f + y*bytesperline + windowx2,
|
|
f + (height-1-y)*bytesperline + windowx1,
|
|
width);
|
|
|
|
f += (height>>1)*bytesperline + windowx1;
|
|
|
|
if (height&1)
|
|
for (x=0; x<(width>>1); x++)
|
|
swapchar(&f[x], &f[width-1-x]);
|
|
}
|
|
enddrawing();
|
|
}
|
|
else
|
|
{
|
|
setviewback();
|
|
picanm[TILE_TILT].xofs = picanm[TILE_TILT].yofs = 0;
|
|
|
|
i = (tang&511);
|
|
if (i > 256)
|
|
i = 512-i;
|
|
i = sintable[i+512]*8 + sintable[i]*5;
|
|
i >>= tiltcs; // JBF 20030807
|
|
|
|
rotatesprite_win(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64+1024);
|
|
walock[TILE_TILT] = 199;
|
|
}
|
|
}
|
|
else if (pixelDoubling)
|
|
{
|
|
Bassert(g_halfScreen.xdimen!=0);
|
|
g_halveScreenArea = 0;
|
|
G_UpdateScreenArea();
|
|
|
|
begindrawing();
|
|
{
|
|
uint8_t *const f = (uint8_t *)frameplace;
|
|
const int32_t x1=g_halfScreen.x1, y1=g_halfScreen.y1;
|
|
const int32_t xd=g_halfScreen.xdimen, yd=g_halfScreen.ydimen;
|
|
int32_t dx, dy;
|
|
|
|
// Commented out: naive, per-byte access version.
|
|
// Live: optimized version: may access memory unaligned, relies
|
|
// on little-endian byte ordering.
|
|
|
|
for (dy=2*yd-1; dy>=0; dy--)
|
|
// for (dx=2*xd-1; dx>=0; dx--)
|
|
for (dx=2*xd-4; dx>=0; dx-=4)
|
|
{
|
|
const int32_t ylsrc = ylookup[y1+(dy>>1)];
|
|
const int32_t yldst = ylookup[y1+dy];
|
|
|
|
// f[yldst+x1+dx] = f[ylsrc+x1+(dx>>1)];
|
|
uint8_t pixr = f[ylsrc+x1+((dx+3)>>1)];
|
|
uint8_t pixl = f[ylsrc+x1+((dx+1)>>1)];
|
|
|
|
*(uint32_t *)&f[yldst+x1+dx] = pixl|(pixl<<8)|(pixr<<16)|(pixr<<24);
|
|
}
|
|
}
|
|
enddrawing();
|
|
}
|
|
}
|
|
|
|
G_RestoreInterpolations();
|
|
|
|
{
|
|
// Totalclock count of last step of p->visibility converging towards
|
|
// ud.const_visibility.
|
|
static int32_t lastvist;
|
|
const int32_t visdif = ud.const_visibility-p->visibility;
|
|
|
|
// Check if totalclock was cleared (e.g. restarted game).
|
|
if (totalclock < lastvist)
|
|
lastvist = 0;
|
|
|
|
// Every 2nd totalclock increment (each 1/60th second), ...
|
|
while (totalclock >= lastvist+2)
|
|
{
|
|
// ... approximately three-quarter the difference between
|
|
// p->visibility and ud.const_visibility.
|
|
const int32_t visinc = visdif>>2;
|
|
|
|
if (klabs(visinc) == 0)
|
|
{
|
|
p->visibility = ud.const_visibility;
|
|
break;
|
|
}
|
|
|
|
p->visibility += visinc;
|
|
lastvist = totalclock;
|
|
}
|
|
}
|
|
|
|
if (r_usenewaspect)
|
|
{
|
|
newaspect_enable = 0;
|
|
setaspect(tmpvr, tmpyx);
|
|
}
|
|
}
|
|
|
|
static void G_DumpDebugInfo(void)
|
|
{
|
|
#if !defined LUNATIC
|
|
int32_t i,j,x;
|
|
// FILE * fp=fopen("condebug.log","w");
|
|
|
|
VM_ScriptInfo();
|
|
OSD_Printf("\n");
|
|
|
|
OSD_Printf("Current gamevar values:\n");
|
|
|
|
for (i=0; i<MAX_WEAPONS; i++)
|
|
{
|
|
for (j=0; j<numplayers; j++)
|
|
{
|
|
OSD_Printf("Player %d\n\n",j);
|
|
OSD_Printf("WEAPON%d_CLIP %" PRIdPTR "\n", i, PWEAPON(j, i, Clip));
|
|
OSD_Printf("WEAPON%d_RELOAD %" PRIdPTR "\n", i, PWEAPON(j, i, Reload));
|
|
OSD_Printf("WEAPON%d_FIREDELAY %" PRIdPTR "\n", i, PWEAPON(j, i, FireDelay));
|
|
OSD_Printf("WEAPON%d_TOTALTIME %" PRIdPTR "\n", i, PWEAPON(j, i, TotalTime));
|
|
OSD_Printf("WEAPON%d_HOLDDELAY %" PRIdPTR "\n", i, PWEAPON(j, i, HoldDelay));
|
|
OSD_Printf("WEAPON%d_FLAGS %" PRIdPTR "\n", i, PWEAPON(j, i, Flags));
|
|
OSD_Printf("WEAPON%d_SHOOTS %" PRIdPTR "\n", i, PWEAPON(j, i, Shoots));
|
|
OSD_Printf("WEAPON%d_SPAWNTIME %" PRIdPTR "\n", i, PWEAPON(j, i, SpawnTime));
|
|
OSD_Printf("WEAPON%d_SPAWN %" PRIdPTR "\n", i, PWEAPON(j, i, Spawn));
|
|
OSD_Printf("WEAPON%d_SHOTSPERBURST %" PRIdPTR "\n", i, PWEAPON(j, i, ShotsPerBurst));
|
|
OSD_Printf("WEAPON%d_WORKSLIKE %" PRIdPTR "\n", i, PWEAPON(j, i, WorksLike));
|
|
OSD_Printf("WEAPON%d_INITIALSOUND %" PRIdPTR "\n", i, PWEAPON(j, i, InitialSound));
|
|
OSD_Printf("WEAPON%d_FIRESOUND %" PRIdPTR "\n", i, PWEAPON(j, i, FireSound));
|
|
OSD_Printf("WEAPON%d_SOUND2TIME %" PRIdPTR "\n", i, PWEAPON(j, i, Sound2Time));
|
|
OSD_Printf("WEAPON%d_SOUND2SOUND %" PRIdPTR "\n", i, PWEAPON(j, i, Sound2Sound));
|
|
OSD_Printf("WEAPON%d_RELOADSOUND1 %" PRIdPTR "\n", i, PWEAPON(j, i, ReloadSound1));
|
|
OSD_Printf("WEAPON%d_RELOADSOUND2 %" PRIdPTR "\n", i, PWEAPON(j, i, ReloadSound2));
|
|
OSD_Printf("WEAPON%d_SELECTSOUND %" PRIdPTR "\n", i, PWEAPON(j, i, SelectSound));
|
|
OSD_Printf("WEAPON%d_FLASHCOLOR %" PRIdPTR "\n", i, PWEAPON(j, i, FlashColor));
|
|
}
|
|
OSD_Printf("\n");
|
|
}
|
|
|
|
for (x=0; x<MAXSTATUS; x++)
|
|
{
|
|
j = headspritestat[x];
|
|
while (j >= 0)
|
|
{
|
|
OSD_Printf("Sprite %d (%d,%d,%d) (picnum: %d)\n",j,
|
|
TrackerCast(sprite[j].x),TrackerCast(sprite[j].y),TrackerCast(sprite[j].z),TrackerCast(sprite[j].picnum));
|
|
for (i=0; i<g_gameVarCount; i++)
|
|
{
|
|
if (aGameVars[i].dwFlags & (GAMEVAR_PERACTOR))
|
|
{
|
|
if (aGameVars[i].val.plValues[j] != aGameVars[i].lDefault)
|
|
{
|
|
OSD_Printf("gamevar %s ",aGameVars[i].szLabel);
|
|
OSD_Printf("%" PRIdPTR "",aGameVars[i].val.plValues[j]);
|
|
OSD_Printf(" GAMEVAR_PERACTOR");
|
|
if (aGameVars[i].dwFlags != GAMEVAR_PERACTOR)
|
|
{
|
|
OSD_Printf(" // ");
|
|
if (aGameVars[i].dwFlags & (GAMEVAR_SYSTEM))
|
|
{
|
|
OSD_Printf(" (system)");
|
|
}
|
|
}
|
|
OSD_Printf("\n");
|
|
}
|
|
}
|
|
}
|
|
OSD_Printf("\n");
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
Gv_DumpValues();
|
|
// fclose(fp);
|
|
#endif
|
|
saveboard("debug.map", &g_player[myconnectindex].ps->pos, g_player[myconnectindex].ps->ang,
|
|
g_player[myconnectindex].ps->cursectnum);
|
|
}
|
|
|
|
// if <set_movflag_uncond> is true, set the moveflag unconditionally,
|
|
// else only if it equals 0.
|
|
static int32_t G_InitActor(int32_t i, int32_t tilenum, int32_t set_movflag_uncond)
|
|
{
|
|
#if !defined LUNATIC
|
|
if (g_tile[tilenum].execPtr)
|
|
{
|
|
SH = *(g_tile[tilenum].execPtr);
|
|
AC_ACTION_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+1);
|
|
AC_MOVE_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+2);
|
|
|
|
if (set_movflag_uncond || SHT == 0) // AC_MOVFLAGS
|
|
SHT = *(g_tile[tilenum].execPtr+3);
|
|
|
|
return 1;
|
|
}
|
|
#else
|
|
if (El_HaveActor(tilenum))
|
|
{
|
|
// ^^^ C-CON takes precedence for now.
|
|
const el_actor_t *a = &g_elActors[tilenum];
|
|
uint16_t *movflagsptr = &AC_MOVFLAGS(&sprite[i], &actor[i]);
|
|
|
|
SH = a->strength;
|
|
AC_ACTION_ID(actor[i].t_data) = a->act.id;
|
|
AC_MOVE_ID(actor[i].t_data) = a->mov.id;
|
|
Bmemcpy(&actor[i].ac, &a->act.ac, sizeof(struct action));
|
|
Bmemcpy(&actor[i].mv, &a->mov.mv, sizeof(struct move));
|
|
|
|
if (set_movflag_uncond || *movflagsptr == 0)
|
|
*movflagsptr = a->movflags;
|
|
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,
|
|
int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss)
|
|
{
|
|
int32_t p;
|
|
int32_t i;
|
|
spritetype *s;
|
|
spritetype spr_temp;
|
|
|
|
// NetAlloc
|
|
if (Net_IsRelevantStat(s_ss))
|
|
{
|
|
i = Net_InsertSprite(whatsect,s_ss);
|
|
}
|
|
else
|
|
{
|
|
i = insertsprite(whatsect,s_ss);
|
|
}
|
|
|
|
memset(&spr_temp, 0, sizeof(spritetype));
|
|
spr_temp.x = s_x;
|
|
spr_temp.y = s_y;
|
|
spr_temp.z = s_z;
|
|
spr_temp.picnum = s_pn;
|
|
spr_temp.shade = s_s;
|
|
spr_temp.xrepeat = s_xr;
|
|
spr_temp.yrepeat = s_yr;
|
|
spr_temp.sectnum = whatsect;
|
|
spr_temp.statnum = s_ss;
|
|
spr_temp.ang = s_a;
|
|
spr_temp.owner = s_ow;
|
|
spr_temp.xvel = s_ve;
|
|
spr_temp.zvel = s_zv;
|
|
|
|
if (i < 0)
|
|
{
|
|
G_DumpDebugInfo();
|
|
OSD_Printf("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n",
|
|
s_pn,s_ow < 0 ? -1 : TrackerCast(sprite[s_ow].picnum),s_ow,s_x,s_y,s_z,whatsect);
|
|
G_GameExit("Too many sprites spawned.");
|
|
}
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
g_spriteStat.numins++;
|
|
#endif
|
|
|
|
s = &sprite[i];
|
|
|
|
Bmemcpy(s, &spr_temp, sizeof(spritetype));
|
|
Bmemset(&actor[i], 0, sizeof(actor_t));
|
|
Bmemcpy(&actor[i].bpos, s, sizeof(vec3_t)); // update bposx/y/z
|
|
|
|
if ((unsigned)s_ow < MAXSPRITES)
|
|
{
|
|
actor[i].picnum = sprite[s_ow].picnum;
|
|
actor[i].floorz = actor[s_ow].floorz;
|
|
actor[i].ceilingz = actor[s_ow].ceilingz;
|
|
}
|
|
|
|
actor[i].actorstayput = actor[i].extra = actor[i].lightId = -1;
|
|
actor[i].owner = s_ow;
|
|
|
|
// sprpos[i].ang = sprpos[i].oldang = sprite[i].ang;
|
|
|
|
G_InitActor(i, s_pn, 1);
|
|
|
|
Bmemset(&spriteext[i], 0, sizeof(spriteext_t));
|
|
Bmemset(&spritesmooth[i], 0, sizeof(spritesmooth_t));
|
|
|
|
#if defined LUNATIC
|
|
if (!g_noResetVars)
|
|
#endif
|
|
A_ResetVars(i);
|
|
#if defined LUNATIC
|
|
g_noResetVars = 0;
|
|
#endif
|
|
|
|
if (VM_HaveEvent(EVENT_EGS))
|
|
{
|
|
int32_t pl=A_FindPlayer(s, &p);
|
|
|
|
block_deletesprite++;
|
|
VM_OnEventWithDist_(EVENT_EGS, i, pl, p);
|
|
block_deletesprite--;
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
#ifdef YAX_ENABLE
|
|
void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz)
|
|
{
|
|
int32_t i, bunchnum = yax_getbunch(sectnum, cf);
|
|
|
|
if (bunchnum < 0 || bunchnum >= numyaxbunches)
|
|
return;
|
|
|
|
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
|
|
SECTORFLD(i,z, YAX_CEILING) = daz;
|
|
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
|
|
SECTORFLD(i,z, YAX_FLOOR) = daz;
|
|
}
|
|
|
|
static void Yax_SetBunchInterpolation(int32_t sectnum, int32_t cf)
|
|
{
|
|
int32_t i, bunchnum = yax_getbunch(sectnum, cf);
|
|
|
|
if (bunchnum < 0 || bunchnum >= numyaxbunches)
|
|
return;
|
|
|
|
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
|
|
G_SetInterpolation(§or[i].ceilingz);
|
|
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
|
|
G_SetInterpolation(§or[i].floorz);
|
|
}
|
|
#else
|
|
# define Yax_SetBunchInterpolation(sectnum, cf)
|
|
#endif
|
|
|
|
// A_Spawn has two forms with arguments having different meaning:
|
|
//
|
|
// 1. j>=0: Spawn from parent sprite <j> with picnum <pn>
|
|
// 2. j<0: Spawn from already *existing* sprite <pn>
|
|
int32_t A_Spawn(int32_t j, int32_t pn)
|
|
{
|
|
int32_t i, s, startwall, endwall, sect;
|
|
spritetype *sp;
|
|
|
|
if (j >= 0)
|
|
{
|
|
// spawn from parent sprite <j>
|
|
i = A_InsertSprite(sprite[j].sectnum,sprite[j].x,sprite[j].y,sprite[j].z,
|
|
pn,0,0,0,0,0,0,j,0);
|
|
actor[i].picnum = sprite[j].picnum;
|
|
}
|
|
else
|
|
{
|
|
// spawn from already existing sprite <pn>
|
|
i = pn;
|
|
|
|
Bmemset(&actor[i], 0, sizeof(actor_t));
|
|
Bmemcpy(&actor[i].bpos, &sprite[i], sizeof(vec3_t));
|
|
|
|
actor[i].picnum = PN;
|
|
|
|
if (PN == SECTOREFFECTOR && SLT == 50)
|
|
actor[i].picnum = OW;
|
|
|
|
OW = actor[i].owner = i;
|
|
|
|
actor[i].floorz = sector[SECT].floorz;
|
|
actor[i].ceilingz = sector[SECT].ceilingz;
|
|
|
|
actor[i].actorstayput = actor[i].lightId = actor[i].extra = -1;
|
|
|
|
if ((CS&48) && PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2)
|
|
if (!(PN >= CRACK1 && PN <= CRACK4))
|
|
{
|
|
if (SS == 127)
|
|
goto SPAWN_END;
|
|
|
|
if (A_CheckSwitchTile(i) && (CS&16))
|
|
{
|
|
if (sprite[i].pal && PN != ACCESSSWITCH && PN != ACCESSSWITCH2)
|
|
{
|
|
if (((!g_netServer && ud.multimode < 2)) || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_DMSWITCHES)))
|
|
{
|
|
sprite[i].xrepeat = sprite[i].yrepeat = 0;
|
|
SLT = SHT = 0;
|
|
sprite[i].cstat = 32768;
|
|
goto SPAWN_END;
|
|
}
|
|
}
|
|
|
|
CS |= 257;
|
|
|
|
if (sprite[i].pal && PN != ACCESSSWITCH && PN != ACCESSSWITCH2)
|
|
sprite[i].pal = 0;
|
|
goto SPAWN_END;
|
|
}
|
|
|
|
if (SHT)
|
|
{
|
|
changespritestat(i, STAT_FALLER);
|
|
CS |= 257;
|
|
SH = g_impactDamage;
|
|
goto SPAWN_END;
|
|
}
|
|
}
|
|
|
|
if (CS&1)
|
|
CS |= 256;
|
|
|
|
if (!G_InitActor(i, sprite[i].picnum, 0))
|
|
T2 = T5 = 0; // AC_MOVE_ID, AC_ACTION_ID
|
|
}
|
|
|
|
sp = &sprite[i];
|
|
sect = sp->sectnum;
|
|
|
|
//some special cases that can't be handled through the dynamictostatic system.
|
|
if ((sp->picnum >= BOLT1 && sp->picnum <= BOLT1+3) ||
|
|
(sp->picnum >= SIDEBOLT1 && sp->picnum <= SIDEBOLT1+3))
|
|
{
|
|
T1 = sp->xrepeat;
|
|
T2 = sp->yrepeat;
|
|
sp->yvel = 0;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
}
|
|
else if ((sp->picnum >= CAMERA1 && sp->picnum <= CAMERA1+4) ||
|
|
sp->picnum==CAMERAPOLE || sp->picnum==GENERICPOLE)
|
|
{
|
|
if (sp->picnum != GENERICPOLE)
|
|
{
|
|
sp->extra = 1;
|
|
|
|
sp->cstat &= 32768;
|
|
if (g_damageCameras) sp->cstat |= 257;
|
|
}
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
}
|
|
else
|
|
{
|
|
sp->pal = 0;
|
|
if (!(sp->picnum == CAMERAPOLE || sp->picnum == GENERICPOLE))
|
|
{
|
|
sp->picnum = CAMERA1;
|
|
changespritestat(i, STAT_ACTOR);
|
|
}
|
|
}
|
|
}
|
|
else switch (DYNAMICTILEMAP(sp->picnum))
|
|
{
|
|
default:
|
|
if (G_HaveActor(sp->picnum))
|
|
{
|
|
if (j == -1 && sp->lotag > ud.player_skill)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
|
|
// Init the size
|
|
if (sp->xrepeat == 0 || sp->yrepeat == 0)
|
|
sp->xrepeat = sp->yrepeat = 1;
|
|
|
|
if (A_CheckSpriteTileFlags(sp->picnum, SFLAG_BADGUY))
|
|
{
|
|
if (ud.monsters_off == 1)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
|
|
A_Fall(i);
|
|
|
|
if (A_CheckSpriteTileFlags(sp->picnum, SFLAG_BADGUYSTAYPUT))
|
|
actor[i].actorstayput = sp->sectnum;
|
|
|
|
g_player[myconnectindex].ps->max_actors_killed++;
|
|
sp->clipdist = 80;
|
|
if (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == RESPAWN)
|
|
actor[i].tempang = sprite[i].pal = sprite[j].pal;
|
|
changespritestat(i, STAT_ACTOR);
|
|
}
|
|
else changespritestat(i, STAT_ZOMBIEACTOR);
|
|
}
|
|
else
|
|
{
|
|
sp->clipdist = 40;
|
|
sp->owner = i;
|
|
changespritestat(i, STAT_ACTOR);
|
|
}
|
|
|
|
actor[i].timetosleep = 0;
|
|
|
|
if (j >= 0)
|
|
sp->ang = sprite[j].ang;
|
|
}
|
|
break;
|
|
case FOF__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
case WATERSPLASH2__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
setsprite(i,(vec3_t *)&sprite[j]);
|
|
sp->xrepeat = sp->yrepeat = 8+(krand()&7);
|
|
}
|
|
else sp->xrepeat = sp->yrepeat = 16+(krand()&15);
|
|
|
|
sp->shade = -16;
|
|
sp->cstat |= 128;
|
|
if (j >= 0)
|
|
{
|
|
if (sector[sprite[j].sectnum].lotag == ST_2_UNDERWATER)
|
|
{
|
|
sp->z = getceilzofslope(SECT,SX,SY)+(16<<8);
|
|
sp->cstat |= 8;
|
|
}
|
|
else if (sector[sprite[j].sectnum].lotag == ST_1_ABOVE_WATER)
|
|
sp->z = getflorzofslope(SECT,SX,SY);
|
|
}
|
|
|
|
if (sector[sect].floorpicnum == FLOORSLIME ||
|
|
sector[sect].ceilingpicnum == FLOORSLIME)
|
|
sp->pal = 7;
|
|
case DOMELITE__STATIC:
|
|
if (sp->picnum == DOMELITE)
|
|
sp->cstat |= 257;
|
|
case NEON1__STATIC:
|
|
case NEON2__STATIC:
|
|
case NEON3__STATIC:
|
|
case NEON4__STATIC:
|
|
case NEON5__STATIC:
|
|
case NEON6__STATIC:
|
|
if (sp->picnum != WATERSPLASH2)
|
|
sp->cstat |= 257;
|
|
case NUKEBUTTON__STATIC:
|
|
case JIBS1__STATIC:
|
|
case JIBS2__STATIC:
|
|
case JIBS3__STATIC:
|
|
case JIBS4__STATIC:
|
|
case JIBS5__STATIC:
|
|
case JIBS6__STATIC:
|
|
case HEADJIB1__STATIC:
|
|
case ARMJIB1__STATIC:
|
|
case LEGJIB1__STATIC:
|
|
case LIZMANHEAD1__STATIC:
|
|
case LIZMANARM1__STATIC:
|
|
case LIZMANLEG1__STATIC:
|
|
case DUKETORSO__STATIC:
|
|
case DUKEGUN__STATIC:
|
|
case DUKELEG__STATIC:
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
case TONGUE__STATIC:
|
|
if (j >= 0)
|
|
sp->ang = sprite[j].ang;
|
|
sp->z -= 38<<8;
|
|
sp->zvel = 256-(krand()&511);
|
|
sp->xvel = 64-(krand()&127);
|
|
changespritestat(i, STAT_PROJECTILE);
|
|
break;
|
|
case NATURALLIGHTNING__STATIC:
|
|
sp->cstat &= ~257;
|
|
sp->cstat |= 32768;
|
|
break;
|
|
case TRANSPORTERSTAR__STATIC:
|
|
case TRANSPORTERBEAM__STATIC:
|
|
if (j == -1) break;
|
|
if (sp->picnum == TRANSPORTERBEAM)
|
|
{
|
|
sp->xrepeat = 31;
|
|
sp->yrepeat = 1;
|
|
sp->z = sector[sprite[j].sectnum].floorz-PHEIGHT;
|
|
}
|
|
else
|
|
{
|
|
if (sprite[j].statnum == STAT_PROJECTILE)
|
|
sp->xrepeat = sp->yrepeat = 8;
|
|
else
|
|
{
|
|
sp->xrepeat = 48;
|
|
sp->yrepeat = 64;
|
|
if (sprite[j].statnum == STAT_PLAYER || A_CheckEnemySprite(&sprite[j]))
|
|
sp->z -= (32<<8);
|
|
}
|
|
}
|
|
|
|
sp->shade = -127;
|
|
sp->cstat = 128|2;
|
|
sp->ang = sprite[j].ang;
|
|
|
|
sp->xvel = 128;
|
|
changespritestat(i, STAT_MISC);
|
|
A_SetSprite(i,CLIPMASK0);
|
|
setsprite(i,(vec3_t *)sp);
|
|
break;
|
|
|
|
case FRAMEEFFECT1_13__STATIC:
|
|
if (PLUTOPAK) break;
|
|
case FRAMEEFFECT1__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
sp->xrepeat = sprite[j].xrepeat;
|
|
sp->yrepeat = sprite[j].yrepeat;
|
|
T2 = sprite[j].picnum;
|
|
}
|
|
else sp->xrepeat = sp->yrepeat = 0;
|
|
|
|
changespritestat(i, STAT_MISC);
|
|
|
|
break;
|
|
|
|
case LASERLINE__STATIC:
|
|
sp->yrepeat = 6;
|
|
sp->xrepeat = 32;
|
|
|
|
if (g_tripbombLaserMode == 1)
|
|
sp->cstat = 16 + 2;
|
|
else if (g_tripbombLaserMode == 0 || g_tripbombLaserMode == 2)
|
|
sp->cstat = 16;
|
|
else
|
|
{
|
|
sp->xrepeat = 0;
|
|
sp->yrepeat = 0;
|
|
}
|
|
|
|
if (j >= 0) sp->ang = actor[j].t_data[5]+512;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
|
|
case FORCESPHERE__STATIC:
|
|
if (j == -1)
|
|
{
|
|
sp->cstat = 32768;
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 1;
|
|
changespritestat(i, STAT_MISC);
|
|
}
|
|
break;
|
|
|
|
case BLOOD__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 16;
|
|
sp->z -= (26<<8);
|
|
if (j >= 0 && sprite[j].pal == 6)
|
|
sp->pal = 6;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
case BLOODPOOL__STATIC:
|
|
case PUKE__STATIC:
|
|
{
|
|
int16_t s1;
|
|
s1 = sp->sectnum;
|
|
|
|
updatesector(sp->x+108,sp->y+108,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-108,sp->y-108,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x+108,sp->y-108,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-108,sp->y+108,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
if (sector[SECT].lotag == ST_1_ABOVE_WATER)
|
|
{
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
|
|
if (j >= 0 && sp->picnum != PUKE)
|
|
{
|
|
if (sprite[j].pal == 1)
|
|
sp->pal = 1;
|
|
else if (sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE)
|
|
{
|
|
if (sprite[j].picnum == FECES)
|
|
sp->pal = 7; // Brown
|
|
else sp->pal = 2; // Red
|
|
}
|
|
else sp->pal = 0; // green
|
|
|
|
if (sprite[j].picnum == TIRE)
|
|
sp->shade = 127;
|
|
}
|
|
sp->cstat |= 32;
|
|
case FECES__STATIC:
|
|
if (j >= 0)
|
|
sp->xrepeat = sp->yrepeat = 1;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
|
|
case BLOODSPLAT1__STATIC:
|
|
case BLOODSPLAT2__STATIC:
|
|
case BLOODSPLAT3__STATIC:
|
|
case BLOODSPLAT4__STATIC:
|
|
sp->cstat |= 16;
|
|
sp->xrepeat = 7+(krand()&7);
|
|
sp->yrepeat = 7+(krand()&7);
|
|
sp->z -= (16<<8);
|
|
if (j >= 0 && sprite[j].pal == 6)
|
|
sp->pal = 6;
|
|
A_AddToDeleteQueue(i);
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
|
|
case TRIPBOMB__STATIC:
|
|
if (sp->lotag > ud.player_skill)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
|
|
sp->xrepeat=4;
|
|
sp->yrepeat=5;
|
|
|
|
sp->owner = sp->hitag = i;
|
|
|
|
sp->xvel = 16;
|
|
A_SetSprite(i,CLIPMASK0);
|
|
actor[i].t_data[0] = 17;
|
|
actor[i].t_data[2] = 0;
|
|
actor[i].t_data[5] = sp->ang;
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case SPACEMARINE__STATIC:
|
|
sp->extra = 20;
|
|
sp->cstat |= 257;
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case HYDRENT__STATIC:
|
|
case PANNEL1__STATIC:
|
|
case PANNEL2__STATIC:
|
|
case SATELITE__STATIC:
|
|
case FUELPOD__STATIC:
|
|
case SOLARPANNEL__STATIC:
|
|
case ANTENNA__STATIC:
|
|
case GRATE1__STATIC:
|
|
case CHAIR1__STATIC:
|
|
case CHAIR2__STATIC:
|
|
case CHAIR3__STATIC:
|
|
case BOTTLE1__STATIC:
|
|
case BOTTLE2__STATIC:
|
|
case BOTTLE3__STATIC:
|
|
case BOTTLE4__STATIC:
|
|
case BOTTLE5__STATIC:
|
|
case BOTTLE6__STATIC:
|
|
case BOTTLE7__STATIC:
|
|
case BOTTLE8__STATIC:
|
|
case BOTTLE10__STATIC:
|
|
case BOTTLE11__STATIC:
|
|
case BOTTLE12__STATIC:
|
|
case BOTTLE13__STATIC:
|
|
case BOTTLE14__STATIC:
|
|
case BOTTLE15__STATIC:
|
|
case BOTTLE16__STATIC:
|
|
case BOTTLE17__STATIC:
|
|
case BOTTLE18__STATIC:
|
|
case BOTTLE19__STATIC:
|
|
case OCEANSPRITE1__STATIC:
|
|
case OCEANSPRITE2__STATIC:
|
|
case OCEANSPRITE3__STATIC:
|
|
case OCEANSPRITE5__STATIC:
|
|
case MONK__STATIC:
|
|
case INDY__STATIC:
|
|
case LUKE__STATIC:
|
|
case JURYGUY__STATIC:
|
|
case SCALE__STATIC:
|
|
case VACUUM__STATIC:
|
|
case FANSPRITE__STATIC:
|
|
case CACTUS__STATIC:
|
|
case CACTUSBROKE__STATIC:
|
|
case HANGLIGHT__STATIC:
|
|
case FETUS__STATIC:
|
|
case FETUSBROKE__STATIC:
|
|
case CAMERALIGHT__STATIC:
|
|
case MOVIECAMERA__STATIC:
|
|
case IVUNIT__STATIC:
|
|
case POT1__STATIC:
|
|
case POT2__STATIC:
|
|
case POT3__STATIC:
|
|
case TRIPODCAMERA__STATIC:
|
|
case SUSHIPLATE1__STATIC:
|
|
case SUSHIPLATE2__STATIC:
|
|
case SUSHIPLATE3__STATIC:
|
|
case SUSHIPLATE4__STATIC:
|
|
case SUSHIPLATE5__STATIC:
|
|
case WAITTOBESEATED__STATIC:
|
|
case VASE__STATIC:
|
|
case PIPE1__STATIC:
|
|
case PIPE2__STATIC:
|
|
case PIPE3__STATIC:
|
|
case PIPE4__STATIC:
|
|
case PIPE5__STATIC:
|
|
case PIPE6__STATIC:
|
|
sp->clipdist = 32;
|
|
sp->cstat |= 257;
|
|
case OCEANSPRITE4__STATIC:
|
|
changespritestat(i, STAT_DEFAULT);
|
|
break;
|
|
case FEMMAG1__STATIC:
|
|
case FEMMAG2__STATIC:
|
|
sp->cstat &= ~257;
|
|
changespritestat(i, STAT_DEFAULT);
|
|
break;
|
|
case DUKETAG__STATIC:
|
|
case SIGN1__STATIC:
|
|
case SIGN2__STATIC:
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
}
|
|
else sp->pal = 0;
|
|
break;
|
|
case MASKWALL1__STATIC:
|
|
case MASKWALL2__STATIC:
|
|
case MASKWALL3__STATIC:
|
|
case MASKWALL4__STATIC:
|
|
case MASKWALL5__STATIC:
|
|
case MASKWALL6__STATIC:
|
|
case MASKWALL7__STATIC:
|
|
case MASKWALL8__STATIC:
|
|
case MASKWALL9__STATIC:
|
|
case MASKWALL10__STATIC:
|
|
case MASKWALL11__STATIC:
|
|
case MASKWALL12__STATIC:
|
|
case MASKWALL13__STATIC:
|
|
case MASKWALL14__STATIC:
|
|
case MASKWALL15__STATIC:
|
|
j = sp->cstat & SPAWN_PROTECT_CSTAT_MASK;
|
|
sp->cstat = j|CSTAT_SPRITE_BLOCK;
|
|
changespritestat(i, STAT_DEFAULT);
|
|
break;
|
|
case FOOTPRINTS__STATIC:
|
|
case FOOTPRINTS2__STATIC:
|
|
case FOOTPRINTS3__STATIC:
|
|
case FOOTPRINTS4__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
int16_t s1 = sp->sectnum;
|
|
|
|
updatesector(sp->x+84,sp->y+84,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-84,sp->y-84,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x+84,sp->y-84,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-84,sp->y+84,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
break;
|
|
}
|
|
|
|
sp->cstat = 32+((g_player[P_Get(j)].ps->footprintcount&1)<<2);
|
|
sp->ang = sprite[j].ang;
|
|
}
|
|
|
|
sp->z = sector[sect].floorz;
|
|
if (sector[sect].lotag != ST_1_ABOVE_WATER && sector[sect].lotag != ST_2_UNDERWATER)
|
|
sp->xrepeat = sp->yrepeat = 32;
|
|
|
|
A_AddToDeleteQueue(i);
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
|
|
case PODFEM1__STATIC:
|
|
sp->extra <<= 1;
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case FEM10__STATIC:
|
|
case NAKED1__STATIC:
|
|
case STATUE__STATIC:
|
|
case TOUGHGAL__STATIC:
|
|
sp->yvel = sp->hitag;
|
|
sp->hitag = -1;
|
|
case BLOODYPOLE__STATIC:
|
|
sp->cstat |= 257;
|
|
sp->clipdist = 32;
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case QUEBALL__STATIC:
|
|
case STRIPEBALL__STATIC:
|
|
sp->cstat = 256;
|
|
sp->clipdist = 8;
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case DUKELYINGDEAD__STATIC:
|
|
if (j >= 0 && sprite[j].picnum == APLAYER)
|
|
{
|
|
sp->xrepeat = sprite[j].xrepeat;
|
|
sp->yrepeat = sprite[j].yrepeat;
|
|
sp->shade = sprite[j].shade;
|
|
sp->pal = g_player[P_Get(j)].ps->palookup;
|
|
}
|
|
case DUKECAR__STATIC:
|
|
case HELECOPT__STATIC:
|
|
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
|
|
sp->cstat = 0;
|
|
sp->extra = 1;
|
|
sp->xvel = 292;
|
|
sp->zvel = 360;
|
|
case BLIMP__STATIC:
|
|
sp->cstat |= 257;
|
|
sp->clipdist = 128;
|
|
changespritestat(i, STAT_ACTOR);
|
|
break;
|
|
|
|
case RESPAWNMARKERRED__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
if (j >= 0) sp->z = actor[j].floorz; // -(1<<4);
|
|
changespritestat(i, STAT_ACTOR);
|
|
break;
|
|
|
|
case MIKE__STATIC:
|
|
sp->yvel = sp->hitag;
|
|
sp->hitag = 0;
|
|
changespritestat(i, STAT_ACTOR);
|
|
break;
|
|
case WEATHERWARN__STATIC:
|
|
changespritestat(i, STAT_ACTOR);
|
|
break;
|
|
|
|
case SPOTLITE__STATIC:
|
|
T1 = sp->x;
|
|
T2 = sp->y;
|
|
break;
|
|
case BULLETHOLE__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 3;
|
|
sp->cstat = 16+(krand()&12);
|
|
A_AddToDeleteQueue(i);
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
|
|
case MONEY__STATIC:
|
|
case MAIL__STATIC:
|
|
case PAPER__STATIC:
|
|
actor[i].t_data[0] = krand()&2047;
|
|
sp->cstat = krand()&12;
|
|
sp->xrepeat = sp->yrepeat = 8;
|
|
sp->ang = krand()&2047;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
|
|
case VIEWSCREEN__STATIC:
|
|
case VIEWSCREEN2__STATIC:
|
|
sp->owner = i;
|
|
sp->lotag = sp->extra = 1;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
|
|
case SHELL__STATIC: //From the player
|
|
case SHOTGUNSHELL__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
int32_t a;
|
|
|
|
if (sprite[j].picnum == APLAYER)
|
|
{
|
|
int32_t snum = P_Get(j);
|
|
const DukePlayer_t *const ps = g_player[snum].ps;
|
|
|
|
a = ps->ang-(krand()&63)+8; //Fine tune
|
|
|
|
T1 = krand()&1;
|
|
sp->z = (3<<8) + ps->pyoff + ps->pos.z - ((ps->horizoff + ps->horiz-100)<<4);
|
|
if (sp->picnum == SHOTGUNSHELL)
|
|
sp->z += (3<<8);
|
|
sp->zvel = -(krand()&255);
|
|
}
|
|
else
|
|
{
|
|
a = sp->ang;
|
|
sp->z = sprite[j].z-PHEIGHT+(3<<8);
|
|
}
|
|
|
|
sp->x = sprite[j].x+(sintable[(a+512)&2047]>>7);
|
|
sp->y = sprite[j].y+(sintable[a&2047]>>7);
|
|
|
|
sp->shade = -8;
|
|
|
|
if (sp->yvel == 1 || NAM)
|
|
{
|
|
sp->ang = a+512;
|
|
sp->xvel = 30;
|
|
}
|
|
else
|
|
{
|
|
sp->ang = a-512;
|
|
sp->xvel = 20;
|
|
}
|
|
sp->xrepeat=sp->yrepeat=4;
|
|
|
|
changespritestat(i, STAT_MISC);
|
|
}
|
|
break;
|
|
|
|
case RESPAWN__STATIC:
|
|
sp->extra = 66-13;
|
|
case MUSICANDSFX__STATIC:
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal == 1)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
sp->cstat = 32768;
|
|
changespritestat(i, STAT_FX);
|
|
break;
|
|
|
|
case EXPLOSION2__STATIC:
|
|
if (sp->yrepeat > 32)
|
|
{
|
|
G_AddGameLight(0, i, ((sp->yrepeat*tilesiz[sp->picnum].y)<<1), 32768, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
|
|
actor[i].lightcount = 2;
|
|
}
|
|
case EXPLOSION2BOT__STATIC:
|
|
case BURNING__STATIC:
|
|
case BURNING2__STATIC:
|
|
case SMALLSMOKE__STATIC:
|
|
case SHRINKEREXPLOSION__STATIC:
|
|
case COOLEXPLOSION1__STATIC:
|
|
|
|
if (j >= 0)
|
|
{
|
|
sp->ang = sprite[j].ang;
|
|
sp->shade = -64;
|
|
sp->cstat = 128|(krand()&4);
|
|
}
|
|
|
|
if (sp->picnum == EXPLOSION2 || sp->picnum == EXPLOSION2BOT)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 48;
|
|
sp->shade = -127;
|
|
sp->cstat |= 128;
|
|
}
|
|
else if (sp->picnum == SHRINKEREXPLOSION)
|
|
sp->xrepeat = sp->yrepeat = 32;
|
|
else if (sp->picnum == SMALLSMOKE)
|
|
{
|
|
// 64 "money"
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
}
|
|
else if (sp->picnum == BURNING || sp->picnum == BURNING2)
|
|
sp->xrepeat = sp->yrepeat = 4;
|
|
|
|
sp->cstat |= 8192;
|
|
|
|
if (j >= 0)
|
|
{
|
|
int32_t z = getflorzofslope(sp->sectnum,sp->x,sp->y);
|
|
if (sp->z > z-(12<<8))
|
|
sp->z = z-(12<<8);
|
|
}
|
|
|
|
changespritestat(i, STAT_MISC);
|
|
|
|
break;
|
|
|
|
case PLAYERONWATER__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
sp->xrepeat = sprite[j].xrepeat;
|
|
sp->yrepeat = sprite[j].yrepeat;
|
|
sp->zvel = 128;
|
|
if (sector[sp->sectnum].lotag != ST_2_UNDERWATER)
|
|
sp->cstat |= 32768;
|
|
}
|
|
changespritestat(i, STAT_DUMMYPLAYER);
|
|
break;
|
|
|
|
case APLAYER__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
sp->cstat = 32768;
|
|
if ((!g_netServer && ud.multimode < 2) ||
|
|
((GametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN)/GAMETYPE_COOPSPAWN) != sp->lotag)
|
|
changespritestat(i,STAT_MISC);
|
|
else
|
|
changespritestat(i,STAT_PLAYER);
|
|
break;
|
|
case WATERBUBBLE__STATIC:
|
|
if (j >= 0 && sprite[j].picnum == APLAYER)
|
|
sp->z -= (16<<8);
|
|
if (sp->picnum == WATERBUBBLE)
|
|
{
|
|
if (j >= 0)
|
|
sp->ang = sprite[j].ang;
|
|
sp->xrepeat = sp->yrepeat = 4;
|
|
}
|
|
else sp->xrepeat = sp->yrepeat = 32;
|
|
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
|
|
case CRANE__STATIC:
|
|
|
|
sp->cstat |= 64|257;
|
|
|
|
sp->picnum += 2;
|
|
sp->z = sector[sect].ceilingz+(48<<8);
|
|
T5 = tempwallptr;
|
|
|
|
msx[tempwallptr] = sp->x;
|
|
msy[tempwallptr] = sp->y;
|
|
msx[tempwallptr+2] = sp->z;
|
|
|
|
s = headspritestat[STAT_DEFAULT];
|
|
while (s >= 0)
|
|
{
|
|
if (sprite[s].picnum == CRANEPOLE && SHT == (sprite[s].hitag))
|
|
{
|
|
msy[tempwallptr+2] = s;
|
|
|
|
T2 = sprite[s].sectnum;
|
|
|
|
sprite[s].xrepeat = 48;
|
|
sprite[s].yrepeat = 128;
|
|
|
|
msx[tempwallptr+1] = sprite[s].x;
|
|
msy[tempwallptr+1] = sprite[s].y;
|
|
|
|
sprite[s].x = sp->x;
|
|
sprite[s].y = sp->y;
|
|
sprite[s].z = sp->z;
|
|
sprite[s].shade = sp->shade;
|
|
|
|
setsprite(s,(vec3_t *)&sprite[s]);
|
|
break;
|
|
}
|
|
s = nextspritestat[s];
|
|
}
|
|
|
|
tempwallptr += 3;
|
|
sp->owner = -1;
|
|
sp->extra = 8;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
|
|
case TRASH__STATIC:
|
|
sp->ang = krand()&2047;
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
|
|
case WATERDRIP__STATIC:
|
|
if (j >= 0 && (sprite[j].statnum == STAT_PLAYER || sprite[j].statnum == STAT_ACTOR))
|
|
{
|
|
sp->shade = 32;
|
|
if (sprite[j].pal != 1)
|
|
{
|
|
sp->pal = 2;
|
|
sp->z -= (18<<8);
|
|
}
|
|
else sp->z -= (13<<8);
|
|
sp->ang = getangle(g_player[0].ps->pos.x-sp->x,g_player[0].ps->pos.y-sp->y);
|
|
sp->xvel = 48-(krand()&31);
|
|
A_SetSprite(i,CLIPMASK0);
|
|
}
|
|
else if (j == -1)
|
|
{
|
|
sp->z += (4<<8);
|
|
T1 = sp->z;
|
|
T2 = krand()&127;
|
|
}
|
|
case WATERDRIPSPLASH__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
|
|
case PLUG__STATIC:
|
|
sp->lotag = 9999;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
case TOUCHPLATE__STATIC:
|
|
T3 = sector[sect].floorz;
|
|
if (sector[sect].lotag != ST_1_ABOVE_WATER && sector[sect].lotag != ST_2_UNDERWATER)
|
|
sector[sect].floorz = sp->z;
|
|
if (sp->pal && (g_netServer || ud.multimode > 1))
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
case WATERBUBBLEMAKER__STATIC:
|
|
if (EDUKE32_PREDICT_FALSE(sp->hitag && sp->picnum == WATERBUBBLEMAKER))
|
|
{
|
|
// JBF 20030913: Pisses off X_Move(), eg. in bobsp2
|
|
OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
|
|
i,TrackerCast(sp->x),TrackerCast(sp->y));
|
|
sp->hitag = 0;
|
|
}
|
|
sp->cstat |= 32768;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
case MASTERSWITCH__STATIC:
|
|
if (sp->picnum == MASTERSWITCH)
|
|
sp->cstat |= 32768;
|
|
sp->yvel = 0;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
case TARGET__STATIC:
|
|
case DUCK__STATIC:
|
|
case LETTER__STATIC:
|
|
sp->extra = 1;
|
|
sp->cstat |= 257;
|
|
changespritestat(i, STAT_ACTOR);
|
|
break;
|
|
case OCTABRAINSTAYPUT__STATIC:
|
|
case LIZTROOPSTAYPUT__STATIC:
|
|
case PIGCOPSTAYPUT__STATIC:
|
|
case LIZMANSTAYPUT__STATIC:
|
|
case BOSS1STAYPUT__STATIC:
|
|
case PIGCOPDIVE__STATIC:
|
|
case COMMANDERSTAYPUT__STATIC:
|
|
case BOSS4STAYPUT__STATIC:
|
|
actor[i].actorstayput = sp->sectnum;
|
|
case BOSS1__STATIC:
|
|
case BOSS2__STATIC:
|
|
case BOSS3__STATIC:
|
|
case BOSS4__STATIC:
|
|
case ROTATEGUN__STATIC:
|
|
case GREENSLIME__STATIC:
|
|
if (sp->picnum == GREENSLIME)
|
|
sp->extra = 1;
|
|
case DRONE__STATIC:
|
|
case LIZTROOPONTOILET__STATIC:
|
|
case LIZTROOPJUSTSIT__STATIC:
|
|
case LIZTROOPSHOOT__STATIC:
|
|
case LIZTROOPJETPACK__STATIC:
|
|
case LIZTROOPDUCKING__STATIC:
|
|
case LIZTROOPRUNNING__STATIC:
|
|
case LIZTROOP__STATIC:
|
|
case OCTABRAIN__STATIC:
|
|
case COMMANDER__STATIC:
|
|
case PIGCOP__STATIC:
|
|
case LIZMAN__STATIC:
|
|
case LIZMANSPITTING__STATIC:
|
|
case LIZMANFEEDING__STATIC:
|
|
case LIZMANJUMP__STATIC:
|
|
case ORGANTIC__STATIC:
|
|
case RAT__STATIC:
|
|
case SHARK__STATIC:
|
|
|
|
if (sp->pal == 0)
|
|
{
|
|
switch (DYNAMICTILEMAP(sp->picnum))
|
|
{
|
|
case LIZTROOPONTOILET__STATIC:
|
|
case LIZTROOPSHOOT__STATIC:
|
|
case LIZTROOPJETPACK__STATIC:
|
|
case LIZTROOPDUCKING__STATIC:
|
|
case LIZTROOPRUNNING__STATIC:
|
|
case LIZTROOPSTAYPUT__STATIC:
|
|
case LIZTROOPJUSTSIT__STATIC:
|
|
case LIZTROOP__STATIC:
|
|
sp->pal = 22;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!PLUTOPAK)
|
|
sp->extra <<= 1;
|
|
}
|
|
|
|
if (sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 ||
|
|
sp->picnum == BOSS1STAYPUT || sp->picnum == BOSS3 || sp->picnum == BOSS4)
|
|
{
|
|
if (j >= 0 && sprite[j].picnum == RESPAWN)
|
|
sp->pal = sprite[j].pal;
|
|
if (sp->pal)
|
|
{
|
|
sp->clipdist = 80;
|
|
sp->xrepeat = sp->yrepeat = 40;
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 80;
|
|
sp->clipdist = 164;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (sp->picnum != SHARK)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 40;
|
|
sp->clipdist = 80;
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 60;
|
|
sp->clipdist = 40;
|
|
}
|
|
}
|
|
|
|
// If spawned from parent sprite (as opposed to 'from premap'),
|
|
// ignore skill.
|
|
if (j >= 0) sp->lotag = 0;
|
|
|
|
if ((sp->lotag > ud.player_skill) || ud.monsters_off == 1)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
A_Fall(i);
|
|
|
|
if (sp->picnum == RAT)
|
|
{
|
|
sp->ang = krand()&2047;
|
|
sp->xrepeat = sp->yrepeat = 48;
|
|
sp->cstat = 0;
|
|
}
|
|
else
|
|
{
|
|
sp->cstat |= 257;
|
|
|
|
if (sp->picnum != SHARK)
|
|
g_player[myconnectindex].ps->max_actors_killed++;
|
|
}
|
|
|
|
if (sp->picnum == ORGANTIC) sp->cstat |= 128;
|
|
|
|
if (j >= 0)
|
|
{
|
|
actor[i].timetosleep = 0;
|
|
A_PlayAlertSound(i);
|
|
changespritestat(i, STAT_ACTOR);
|
|
}
|
|
else changespritestat(i, STAT_ZOMBIEACTOR);
|
|
}
|
|
|
|
if (sp->picnum == ROTATEGUN)
|
|
sp->zvel = 0;
|
|
|
|
break;
|
|
|
|
case LOCATORS__STATIC:
|
|
sp->cstat |= 32768;
|
|
changespritestat(i, STAT_LOCATOR);
|
|
break;
|
|
|
|
case ACTIVATORLOCKED__STATIC:
|
|
case ACTIVATOR__STATIC:
|
|
sp->cstat = 32768;
|
|
if (sp->picnum == ACTIVATORLOCKED)
|
|
sector[sp->sectnum].lotag |= 16384;
|
|
changespritestat(i, STAT_ACTIVATOR);
|
|
break;
|
|
|
|
case DOORSHOCK__STATIC:
|
|
sp->cstat |= 1+256;
|
|
sp->shade = -12;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
|
|
case OOZ__STATIC:
|
|
case OOZ2__STATIC:
|
|
sp->shade = -12;
|
|
|
|
if (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == NUKEBARREL)
|
|
sp->pal = 8;
|
|
A_AddToDeleteQueue(i);
|
|
}
|
|
|
|
changespritestat(i, STAT_ACTOR);
|
|
|
|
A_GetZLimits(i);
|
|
|
|
j = (actor[i].floorz-actor[i].ceilingz)>>9;
|
|
|
|
sp->yrepeat = j;
|
|
sp->xrepeat = 25-(j>>1);
|
|
sp->cstat |= (krand()&4);
|
|
|
|
break;
|
|
|
|
case REACTOR2__STATIC:
|
|
case REACTOR__STATIC:
|
|
sp->extra = g_impactDamage;
|
|
CS |= 257;
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
sp->pal = 0;
|
|
SS = -17;
|
|
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case HEAVYHBOMB__STATIC:
|
|
if (j >= 0)
|
|
sp->owner = j;
|
|
else sp->owner = i;
|
|
|
|
sp->xrepeat = sp->yrepeat = 9;
|
|
sp->yvel = 4;
|
|
CS |= 257;
|
|
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
sp->pal = 0;
|
|
SS = -17;
|
|
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case RECON__STATIC:
|
|
if (sp->lotag > ud.player_skill)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
goto SPAWN_END;
|
|
}
|
|
g_player[myconnectindex].ps->max_actors_killed++;
|
|
actor[i].t_data[5] = 0;
|
|
if (ud.monsters_off == 1)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
sp->extra = 130;
|
|
CS |= 256; // Make it hitable
|
|
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
sp->pal = 0;
|
|
SS = -17;
|
|
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case ATOMICHEALTH__STATIC:
|
|
case STEROIDS__STATIC:
|
|
case HEATSENSOR__STATIC:
|
|
case SHIELD__STATIC:
|
|
case AIRTANK__STATIC:
|
|
case TRIPBOMBSPRITE__STATIC:
|
|
case JETPACK__STATIC:
|
|
case HOLODUKE__STATIC:
|
|
|
|
case FIRSTGUNSPRITE__STATIC:
|
|
case CHAINGUNSPRITE__STATIC:
|
|
case SHOTGUNSPRITE__STATIC:
|
|
case RPGSPRITE__STATIC:
|
|
case SHRINKERSPRITE__STATIC:
|
|
case FREEZESPRITE__STATIC:
|
|
case DEVISTATORSPRITE__STATIC:
|
|
|
|
case SHOTGUNAMMO__STATIC:
|
|
case FREEZEAMMO__STATIC:
|
|
case HBOMBAMMO__STATIC:
|
|
case CRYSTALAMMO__STATIC:
|
|
case GROWAMMO__STATIC:
|
|
case BATTERYAMMO__STATIC:
|
|
case DEVISTATORAMMO__STATIC:
|
|
case RPGAMMO__STATIC:
|
|
case BOOTS__STATIC:
|
|
case AMMO__STATIC:
|
|
case AMMOLOTS__STATIC:
|
|
case COLA__STATIC:
|
|
case FIRSTAID__STATIC:
|
|
case SIXPAK__STATIC:
|
|
|
|
if (j >= 0)
|
|
{
|
|
sp->lotag = 0;
|
|
sp->z -= (32<<8);
|
|
sp->zvel = -1024;
|
|
A_SetSprite(i,CLIPMASK0);
|
|
sp->cstat = krand()&4;
|
|
}
|
|
else
|
|
{
|
|
sp->owner = i;
|
|
sp->cstat = 0;
|
|
}
|
|
|
|
if (((!g_netServer && ud.multimode < 2) && sp->pal != 0) || (sp->lotag > ud.player_skill))
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
|
|
sp->pal = 0;
|
|
|
|
case ACCESSCARD__STATIC:
|
|
|
|
if (sp->picnum == ATOMICHEALTH)
|
|
sp->cstat |= 128;
|
|
|
|
if ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (sp->picnum == AMMO)
|
|
sp->xrepeat = sp->yrepeat = 16;
|
|
else sp->xrepeat = sp->yrepeat = 32;
|
|
}
|
|
|
|
sp->shade = -17;
|
|
|
|
if (j >= 0) changespritestat(i, STAT_ACTOR);
|
|
else
|
|
{
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
A_Fall(i);
|
|
}
|
|
break;
|
|
|
|
case WATERFOUNTAIN__STATIC:
|
|
SLT = 1;
|
|
|
|
case TREE1__STATIC:
|
|
case TREE2__STATIC:
|
|
case TIRE__STATIC:
|
|
case CONE__STATIC:
|
|
case BOX__STATIC:
|
|
CS = 257; // Make it hitable
|
|
sprite[i].extra = 1;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
|
|
case FLOORFLAME__STATIC:
|
|
sp->shade = -127;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
|
|
case BOUNCEMINE__STATIC:
|
|
sp->owner = i;
|
|
sp->cstat |= 1+256; //Make it hitable
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
sp->shade = -127;
|
|
sp->extra = g_impactDamage<<2;
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
break;
|
|
|
|
case STEAM__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
sp->ang = sprite[j].ang;
|
|
sp->cstat = 16+128+2;
|
|
sp->xrepeat=sp->yrepeat=1;
|
|
sp->xvel = -8;
|
|
A_SetSprite(i,CLIPMASK0);
|
|
}
|
|
case CEILINGSTEAM__STATIC:
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
|
|
case SECTOREFFECTOR__STATIC:
|
|
sp->cstat |= 32768;
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
|
|
switch (sp->lotag)
|
|
{
|
|
#ifdef LEGACY_ROR
|
|
case 40:
|
|
case 41:
|
|
sp->cstat = 32;
|
|
sp->xrepeat = sp->yrepeat = 64;
|
|
changespritestat(i, STAT_EFFECTOR);
|
|
for (j=0; j < MAXSPRITES; j++)
|
|
if (sprite[j].picnum == SECTOREFFECTOR && (sprite[j].lotag == 40 || sprite[j].lotag == 41) &&
|
|
sprite[j].hitag == sp->hitag && i != j)
|
|
{
|
|
// initprintf("found ror match\n");
|
|
sp->yvel = j;
|
|
break;
|
|
}
|
|
goto SPAWN_END;
|
|
break;
|
|
case 46:
|
|
ror_protectedsectors[sp->sectnum] = 1;
|
|
/* XXX: fall-through intended? */
|
|
#endif
|
|
case SE_49_POINT_LIGHT:
|
|
case SE_50_SPOT_LIGHT:
|
|
{
|
|
int32_t j, nextj;
|
|
|
|
for (TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], j, nextj))
|
|
if (sprite[j].picnum == ACTIVATOR || sprite[j].picnum == ACTIVATORLOCKED)
|
|
actor[i].flags |= SFLAG_USEACTIVATOR;
|
|
}
|
|
changespritestat(i, sp->lotag==46 ? STAT_EFFECTOR : STAT_LIGHT);
|
|
goto SPAWN_END;
|
|
break;
|
|
}
|
|
|
|
sp->yvel = sector[sect].extra;
|
|
|
|
switch (sp->lotag)
|
|
{
|
|
case SE_28_LIGHTNING:
|
|
T6 = 65;// Delay for lightning
|
|
break;
|
|
case SE_7_TELEPORT: // Transporters!!!!
|
|
case SE_23_ONE_WAY_TELEPORT:// XPTR END
|
|
if (sp->lotag != SE_23_ONE_WAY_TELEPORT)
|
|
{
|
|
for (j=0; j<MAXSPRITES; j++)
|
|
if (sprite[j].statnum < MAXSTATUS && sprite[j].picnum == SECTOREFFECTOR &&
|
|
(sprite[j].lotag == SE_7_TELEPORT || sprite[j].lotag == SE_23_ONE_WAY_TELEPORT) && i != j && sprite[j].hitag == SHT)
|
|
{
|
|
OW = j;
|
|
break;
|
|
}
|
|
}
|
|
else OW = i;
|
|
|
|
T5 = (sector[sect].floorz == SZ); // ONFLOORZ
|
|
sp->cstat = 0;
|
|
changespritestat(i, STAT_TRANSPORT);
|
|
goto SPAWN_END;
|
|
case SE_1_PIVOT:
|
|
sp->owner = -1;
|
|
T1 = 1;
|
|
break;
|
|
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
|
|
|
|
if (sp->ang == 512)
|
|
{
|
|
T2 = sector[sect].ceilingz;
|
|
if (sp->pal)
|
|
sector[sect].ceilingz = sp->z;
|
|
}
|
|
else
|
|
{
|
|
T2 = sector[sect].floorz;
|
|
if (sp->pal)
|
|
sector[sect].floorz = sp->z;
|
|
}
|
|
|
|
sp->hitag <<= 2;
|
|
break;
|
|
|
|
case SE_19_EXPLOSION_LOWERS_CEILING:
|
|
sp->owner = -1;
|
|
break;
|
|
case SE_25_PISTON: // Pistons
|
|
T4 = sector[sect].ceilingz;
|
|
T5 = 1;
|
|
sector[sect].ceilingz = sp->z;
|
|
G_SetInterpolation(§or[sect].ceilingz);
|
|
break;
|
|
case SE_35:
|
|
sector[sect].ceilingz = sp->z;
|
|
break;
|
|
case SE_27_DEMO_CAM:
|
|
if (ud.recstat == 1)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=64;
|
|
sp->cstat &= 32768;
|
|
}
|
|
break;
|
|
case SE_12_LIGHT_SWITCH:
|
|
|
|
T2 = sector[sect].floorshade;
|
|
T3 = sector[sect].ceilingshade;
|
|
break;
|
|
|
|
case SE_13_EXPLOSIVE:
|
|
|
|
T1 = sector[sect].ceilingz;
|
|
T2 = sector[sect].floorz;
|
|
|
|
if (klabs(T1-sp->z) < klabs(T2-sp->z))
|
|
sp->owner = 1;
|
|
else sp->owner = 0;
|
|
|
|
if (sp->ang == 512)
|
|
{
|
|
if (sp->owner)
|
|
sector[sect].ceilingz = sp->z;
|
|
else
|
|
sector[sect].floorz = sp->z;
|
|
#ifdef YAX_ENABLE
|
|
{
|
|
int16_t cf=!sp->owner, bn=yax_getbunch(sect, cf);
|
|
int32_t jj, daz=SECTORFLD(sect,z, cf);
|
|
|
|
if (bn >= 0)
|
|
{
|
|
for (SECTORS_OF_BUNCH(bn, cf, jj))
|
|
{
|
|
SECTORFLD(jj,z, cf) = daz;
|
|
SECTORFLD(jj,stat, cf) &= ~256;
|
|
SECTORFLD(jj,stat, cf) |= 128 + 512+2048;
|
|
}
|
|
for (SECTORS_OF_BUNCH(bn, !cf, jj))
|
|
{
|
|
SECTORFLD(jj,z, !cf) = daz;
|
|
SECTORFLD(jj,stat, !cf) &= ~256;
|
|
SECTORFLD(jj,stat, !cf) |= 128 + 512+2048;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
sector[sect].ceilingz = sector[sect].floorz = sp->z;
|
|
|
|
if (sector[sect].ceilingstat&1)
|
|
{
|
|
sector[sect].ceilingstat ^= 1;
|
|
T4 = 1;
|
|
|
|
if (!sp->owner && sp->ang==512)
|
|
{
|
|
sector[sect].ceilingstat ^= 1;
|
|
T4 = 0;
|
|
}
|
|
|
|
sector[sect].ceilingshade =
|
|
sector[sect].floorshade;
|
|
|
|
if (sp->ang==512)
|
|
{
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
for (j=startwall; j<endwall; j++)
|
|
{
|
|
int32_t x = wall[j].nextsector;
|
|
if (x >= 0)
|
|
if (!(sector[x].ceilingstat&1))
|
|
{
|
|
sector[sect].ceilingpicnum =
|
|
sector[x].ceilingpicnum;
|
|
sector[sect].ceilingshade =
|
|
sector[x].ceilingshade;
|
|
break; //Leave earily
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case SE_17_WARP_ELEVATOR:
|
|
|
|
T3 = sector[sect].floorz; //Stopping loc
|
|
|
|
j = nextsectorneighborz(sect,sector[sect].floorz,-1,-1);
|
|
|
|
if (EDUKE32_PREDICT_TRUE(j >= 0))
|
|
T4 = sector[j].ceilingz;
|
|
else
|
|
{
|
|
// use elevator sector's ceiling as heuristic
|
|
T4 = sector[sect].ceilingz;
|
|
|
|
OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector's ceilingz to "
|
|
"determine when to warp. Sector %d adjacent to a door?\n", i, sect);
|
|
}
|
|
|
|
j = nextsectorneighborz(sect,sector[sect].ceilingz,1,1);
|
|
|
|
if (EDUKE32_PREDICT_TRUE(j >= 0))
|
|
T5 = sector[j].floorz;
|
|
else
|
|
{
|
|
// XXX: we should return to the menu for this and similar failures
|
|
Bsprintf(tempbuf, "SE 17 (warp elevator) setup failed: sprite %d at (%d, %d)",
|
|
i, TrackerCast(sprite[i].x), TrackerCast(sprite[i].y));
|
|
G_GameExit(tempbuf);
|
|
}
|
|
|
|
if (numplayers < 2 && !g_netServer)
|
|
{
|
|
G_SetInterpolation(§or[sect].floorz);
|
|
G_SetInterpolation(§or[sect].ceilingz);
|
|
}
|
|
|
|
break;
|
|
|
|
case SE_24_CONVEYOR:
|
|
sp->yvel <<= 1;
|
|
case SE_36_PROJ_SHOOTER:
|
|
break;
|
|
|
|
case SE_20_STRETCH_BRIDGE:
|
|
{
|
|
int32_t x, y, d, q = INT32_MAX;
|
|
int32_t clostest=0;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
//find the two most clostest wall x's and y's
|
|
for (s=startwall; s<endwall; s++)
|
|
{
|
|
x = wall[s].x;
|
|
y = wall[s].y;
|
|
|
|
d = FindDistance2D(sp->x-x,sp->y-y);
|
|
if (d < q)
|
|
{
|
|
q = d;
|
|
clostest = s;
|
|
}
|
|
}
|
|
|
|
T2 = clostest;
|
|
|
|
q = INT32_MAX;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
{
|
|
x = wall[s].x;
|
|
y = wall[s].y;
|
|
|
|
d = FindDistance2D(sp->x-x,sp->y-y);
|
|
if (d < q && s != T2)
|
|
{
|
|
q = d;
|
|
clostest = s;
|
|
}
|
|
}
|
|
|
|
T3 = clostest;
|
|
}
|
|
|
|
break;
|
|
|
|
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT:
|
|
|
|
T4=sector[sect].floorshade;
|
|
|
|
sector[sect].floorshade = sp->shade;
|
|
sector[sect].ceilingshade = sp->shade;
|
|
|
|
sp->owner = sector[sect].ceilingpal<<8;
|
|
sp->owner |= sector[sect].floorpal;
|
|
|
|
//fix all the walls;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
{
|
|
if (!(wall[s].hitag&1))
|
|
wall[s].shade=sp->shade;
|
|
if ((wall[s].cstat&2) && wall[s].nextwall >= 0)
|
|
wall[wall[s].nextwall].shade = sp->shade;
|
|
}
|
|
break;
|
|
|
|
case SE_31_FLOOR_RISE_FALL:
|
|
{
|
|
T2 = sector[sect].floorz;
|
|
// T3 = sp->hitag;
|
|
if (sp->ang != 1536)
|
|
{
|
|
sector[sect].floorz = sp->z;
|
|
Yax_SetBunchZs(sect, YAX_FLOOR, sp->z);
|
|
}
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
if (wall[s].hitag == 0) wall[s].hitag = 9999;
|
|
|
|
G_SetInterpolation(§or[sect].floorz);
|
|
Yax_SetBunchInterpolation(sect, YAX_FLOOR);
|
|
}
|
|
break;
|
|
|
|
case SE_32_CEILING_RISE_FALL:
|
|
{
|
|
T2 = sector[sect].ceilingz;
|
|
T3 = sp->hitag;
|
|
if (sp->ang != 1536)
|
|
{
|
|
sector[sect].ceilingz = sp->z;
|
|
Yax_SetBunchZs(sect, YAX_CEILING, sp->z);
|
|
}
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
if (wall[s].hitag == 0) wall[s].hitag = 9999;
|
|
|
|
G_SetInterpolation(§or[sect].ceilingz);
|
|
Yax_SetBunchInterpolation(sect, YAX_CEILING);
|
|
}
|
|
break;
|
|
|
|
case SE_4_RANDOM_LIGHTS: //Flashing lights
|
|
|
|
T3 = sector[sect].floorshade;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
sp->owner = sector[sect].ceilingpal<<8;
|
|
sp->owner |= sector[sect].floorpal;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
if (wall[s].shade > T4)
|
|
T4 = wall[s].shade;
|
|
|
|
break;
|
|
|
|
case SE_9_DOWN_OPEN_DOOR_LIGHTS:
|
|
if (sector[sect].lotag &&
|
|
labs(sector[sect].ceilingz-sp->z) > 1024)
|
|
sector[sect].lotag |= 32768; //If its open
|
|
case SE_8_UP_OPEN_DOOR_LIGHTS:
|
|
//First, get the ceiling-floor shade
|
|
|
|
T1 = sector[sect].floorshade;
|
|
T2 = sector[sect].ceilingshade;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
if (wall[s].shade > T3)
|
|
T3 = wall[s].shade;
|
|
|
|
T4 = 1; //Take Out;
|
|
|
|
break;
|
|
|
|
case SE_11_SWINGING_DOOR://Pivitor rotater
|
|
T4 = (sp->ang > 1024) ? 2 : -2;
|
|
/* fall-through */
|
|
case SE_0_ROTATING_SECTOR:
|
|
case SE_2_EARTHQUAKE://Earthquakemakers
|
|
case SE_5://Boss Creature
|
|
case SE_6_SUBWAY://Subway
|
|
case SE_14_SUBWAY_CAR://Caboos
|
|
case SE_15_SLIDING_DOOR://Subwaytype sliding door
|
|
case SE_16_REACTOR://That rotating blocker reactor thing
|
|
case SE_26://ESCELATOR
|
|
case SE_30_TWO_WAY_TRAIN://No rotational subways
|
|
if (sp->lotag == SE_0_ROTATING_SECTOR)
|
|
{
|
|
if (sector[sect].lotag == ST_30_ROTATE_RISE_BRIDGE)
|
|
{
|
|
sprite[i].clipdist = (sp->pal) ? 1 : 0;
|
|
T4 = sector[sect].floorz;
|
|
sector[sect].hitag = i;
|
|
}
|
|
|
|
for (j = MAXSPRITES-1; j>=0; j--)
|
|
{
|
|
if (sprite[j].statnum < MAXSTATUS)
|
|
if (sprite[j].picnum == SECTOREFFECTOR &&
|
|
sprite[j].lotag == SE_1_PIVOT &&
|
|
sprite[j].hitag == sp->hitag)
|
|
{
|
|
if (sp->ang == 512)
|
|
{
|
|
sp->x = sprite[j].x;
|
|
sp->y = sprite[j].y;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (EDUKE32_PREDICT_FALSE(j == -1))
|
|
{
|
|
OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n",
|
|
TrackerCast(sp->x),TrackerCast(sp->y));
|
|
changespritestat(i, STAT_ACTOR);
|
|
goto SPAWN_END;
|
|
}
|
|
sp->owner = j;
|
|
}
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
T2 = tempwallptr;
|
|
for (s=startwall; s<endwall; s++)
|
|
{
|
|
msx[tempwallptr] = wall[s].x-sp->x;
|
|
msy[tempwallptr] = wall[s].y-sp->y;
|
|
tempwallptr++;
|
|
if (EDUKE32_PREDICT_FALSE(tempwallptr > 2047))
|
|
{
|
|
Bsprintf(tempbuf, "Too many moving sectors at (%d,%d).\n",
|
|
TrackerCast(wall[s].x),TrackerCast(wall[s].y));
|
|
G_GameExit(tempbuf);
|
|
}
|
|
}
|
|
|
|
if (sp->lotag == SE_5 || sp->lotag == SE_30_TWO_WAY_TRAIN ||
|
|
sp->lotag == SE_6_SUBWAY || sp->lotag == SE_14_SUBWAY_CAR)
|
|
{
|
|
#ifdef YAX_ENABLE
|
|
int32_t outerwall=-1;
|
|
#endif
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
sp->extra = (sector[sect].hitag != UINT16_MAX);
|
|
|
|
// TRAIN_SECTOR_TO_SE_INDEX
|
|
sector[sect].hitag = i;
|
|
|
|
j = 0;
|
|
|
|
for (s=startwall; s<endwall; s++)
|
|
{
|
|
if (wall[ s ].nextsector >= 0 &&
|
|
sector[ wall[ s ].nextsector].hitag == 0 &&
|
|
sector[ wall[ s ].nextsector].lotag < 3)
|
|
{
|
|
#ifdef YAX_ENABLE
|
|
outerwall = wall[s].nextwall;
|
|
#endif
|
|
s = wall[s].nextsector;
|
|
j = 1;
|
|
break;
|
|
}
|
|
}
|
|
#ifdef YAX_ENABLE
|
|
actor[i].t_data[9] = -1;
|
|
|
|
if (outerwall >= 0)
|
|
{
|
|
int32_t uppersect = yax_vnextsec(outerwall, YAX_CEILING);
|
|
|
|
if (uppersect >= 0)
|
|
{
|
|
int32_t jj;
|
|
for (jj=headspritesect[uppersect]; jj>=0; jj=nextspritesect[jj])
|
|
if (sprite[jj].picnum==SECTOREFFECTOR && sprite[jj].lotag==sp->lotag)
|
|
break;
|
|
if (jj < 0)
|
|
{
|
|
Sect_SetInterpolation(uppersect);
|
|
actor[i].t_data[9] = uppersect;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
if (j == 0)
|
|
{
|
|
Bsprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%d,%d).\n",
|
|
TrackerCast(sp->x),TrackerCast(sp->y));
|
|
G_GameExit(tempbuf);
|
|
}
|
|
|
|
sp->owner = -1;
|
|
T1 = s;
|
|
|
|
if (sp->lotag != SE_30_TWO_WAY_TRAIN)
|
|
T4 = sp->hitag;
|
|
}
|
|
|
|
else if (sp->lotag == SE_16_REACTOR)
|
|
T4 = sector[sect].ceilingz;
|
|
|
|
else if (sp->lotag == SE_26)
|
|
{
|
|
T4 = sp->x;
|
|
T5 = sp->y;
|
|
if (sp->shade==sector[sect].floorshade) //UP
|
|
sp->zvel = -256;
|
|
else
|
|
sp->zvel = 256;
|
|
|
|
sp->shade = 0;
|
|
}
|
|
else if (sp->lotag == SE_2_EARTHQUAKE)
|
|
{
|
|
T6 = sector[sp->sectnum].floorheinum;
|
|
sector[sp->sectnum].floorheinum = 0;
|
|
}
|
|
}
|
|
|
|
switch (sp->lotag)
|
|
{
|
|
case SE_6_SUBWAY:
|
|
case SE_14_SUBWAY_CAR:
|
|
S_FindMusicSFX(sect, &j);
|
|
if (j == -1) j = SUBWAY;
|
|
actor[i].lastvx = j;
|
|
case SE_30_TWO_WAY_TRAIN:
|
|
if (g_netServer || numplayers > 1) break;
|
|
case SE_0_ROTATING_SECTOR:
|
|
case SE_1_PIVOT:
|
|
case SE_5:
|
|
case SE_11_SWINGING_DOOR:
|
|
case SE_15_SLIDING_DOOR:
|
|
case SE_16_REACTOR:
|
|
case SE_26:
|
|
Sect_SetInterpolation(sprite[i].sectnum);
|
|
break;
|
|
}
|
|
|
|
changespritestat(i, STAT_EFFECTOR);
|
|
break;
|
|
|
|
case SEENINE__STATIC:
|
|
case OOZFILTER__STATIC:
|
|
sp->shade = -16;
|
|
if (sp->xrepeat <= 8)
|
|
{
|
|
sp->cstat = 32768;
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
}
|
|
else sp->cstat = 1+256;
|
|
sp->extra = g_impactDamage<<2;
|
|
sp->owner = i;
|
|
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
|
|
case CRACK1__STATIC:
|
|
case CRACK2__STATIC:
|
|
case CRACK3__STATIC:
|
|
case CRACK4__STATIC:
|
|
case FIREEXT__STATIC:
|
|
if (sp->picnum == FIREEXT)
|
|
{
|
|
sp->cstat = 257;
|
|
sp->extra = g_impactDamage<<2;
|
|
}
|
|
else
|
|
{
|
|
sp->cstat |= (sp->cstat & 48) ? 1 : 17;
|
|
sp->extra = 1;
|
|
}
|
|
|
|
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
break;
|
|
}
|
|
|
|
sp->pal = 0;
|
|
sp->owner = i;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
sp->xvel = 8;
|
|
A_SetSprite(i,CLIPMASK0);
|
|
break;
|
|
|
|
case TOILET__STATIC:
|
|
case STALL__STATIC:
|
|
sp->lotag = 1;
|
|
sp->cstat |= 257;
|
|
sp->clipdist = 8;
|
|
sp->owner = i;
|
|
break;
|
|
|
|
case CANWITHSOMETHING__STATIC:
|
|
case CANWITHSOMETHING2__STATIC:
|
|
case CANWITHSOMETHING3__STATIC:
|
|
case CANWITHSOMETHING4__STATIC:
|
|
case RUBBERCAN__STATIC:
|
|
sp->extra = 0;
|
|
case EXPLODINGBARREL__STATIC:
|
|
case HORSEONSIDE__STATIC:
|
|
case FIREBARREL__STATIC:
|
|
case NUKEBARREL__STATIC:
|
|
case FIREVASE__STATIC:
|
|
case NUKEBARRELDENTED__STATIC:
|
|
case NUKEBARRELLEAKED__STATIC:
|
|
case WOODENHORSE__STATIC:
|
|
if (j >= 0)
|
|
sp->xrepeat = sp->yrepeat = 32;
|
|
sp->clipdist = 72;
|
|
A_Fall(i);
|
|
if (j >= 0)
|
|
sp->owner = j;
|
|
else sp->owner = i;
|
|
case EGG__STATIC:
|
|
if (ud.monsters_off == 1 && sp->picnum == EGG)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i, STAT_MISC);
|
|
}
|
|
else
|
|
{
|
|
if (sp->picnum == EGG)
|
|
sp->clipdist = 24;
|
|
sp->cstat = 257|(krand()&4);
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
}
|
|
break;
|
|
|
|
case TOILETWATER__STATIC:
|
|
sp->shade = -16;
|
|
changespritestat(i, STAT_STANDABLE);
|
|
break;
|
|
}
|
|
|
|
SPAWN_END:
|
|
if (VM_HaveEvent(EVENT_SPAWN))
|
|
{
|
|
int32_t p;
|
|
int32_t pl=A_FindPlayer(&sprite[i],&p);
|
|
VM_OnEventWithDist_(EVENT_SPAWN,i, pl, p);
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
static int32_t G_MaybeTakeOnFloorPal(spritetype *datspr, int32_t sect)
|
|
{
|
|
int32_t dapal = sector[sect].floorpal;
|
|
|
|
if (dapal && !g_noFloorPal[dapal]
|
|
&& !A_CheckSpriteFlags(datspr->owner,SFLAG_NOPAL))
|
|
{
|
|
datspr->pal = dapal;
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int32_t getofs_viewtype5(const spritetype *s, spritetype *t, int32_t a, uint8_t invertp)
|
|
{
|
|
int32_t angdif = invertp ? a-s->ang : s->ang-a;
|
|
int32_t k = (((angdif+3072+128)&2047)>>8)&7;
|
|
|
|
if (k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
|
|
return k;
|
|
}
|
|
|
|
static int32_t getofs_viewtype7(const spritetype *s, spritetype *t, int32_t a, uint8_t invertp)
|
|
{
|
|
int32_t angdif = invertp ? a-s->ang : s->ang-a;
|
|
int32_t k = ((angdif+3072+128)&2047)/170;
|
|
|
|
if (k>6)
|
|
{
|
|
k = 12-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
|
|
return k;
|
|
}
|
|
|
|
static int32_t G_CheckAdultTile(int32_t pic)
|
|
{
|
|
switch (pic)
|
|
{
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case FEM10__STATIC:
|
|
case MAN__STATIC:
|
|
case MAN2__STATIC:
|
|
case WOMAN__STATIC:
|
|
case NAKED1__STATIC:
|
|
case PODFEM1__STATIC:
|
|
case FEMMAG1__STATIC:
|
|
case FEMMAG2__STATIC:
|
|
case FEMPIC1__STATIC:
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
case FEMPIC4__STATIC:
|
|
case FEMPIC5__STATIC:
|
|
case FEMPIC6__STATIC:
|
|
case FEMPIC7__STATIC:
|
|
case BLOODYPOLE__STATIC:
|
|
case FEM6PAD__STATIC:
|
|
case STATUE__STATIC:
|
|
case STATUEFLASH__STATIC:
|
|
case OOZ__STATIC:
|
|
case OOZ2__STATIC:
|
|
case WALLBLOOD1__STATIC:
|
|
case WALLBLOOD2__STATIC:
|
|
case WALLBLOOD3__STATIC:
|
|
case WALLBLOOD4__STATIC:
|
|
case WALLBLOOD5__STATIC:
|
|
case WALLBLOOD7__STATIC:
|
|
case WALLBLOOD8__STATIC:
|
|
case SUSHIPLATE1__STATIC:
|
|
case SUSHIPLATE2__STATIC:
|
|
case SUSHIPLATE3__STATIC:
|
|
case SUSHIPLATE4__STATIC:
|
|
case FETUS__STATIC:
|
|
case FETUSJIB__STATIC:
|
|
case FETUSBROKE__STATIC:
|
|
case HOTMEAT__STATIC:
|
|
case FOODOBJECT16__STATIC:
|
|
case DOLPHIN1__STATIC:
|
|
case DOLPHIN2__STATIC:
|
|
case TOUGHGAL__STATIC:
|
|
case TAMPON__STATIC:
|
|
case XXXSTACY__STATIC:
|
|
case 4946:
|
|
case 4947:
|
|
case 693:
|
|
case 2254:
|
|
case 4560:
|
|
case 4561:
|
|
case 4562:
|
|
case 4498:
|
|
case 4957:
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline void G_DoEventAnimSprites(int32_t j)
|
|
{
|
|
const int32_t ow = tsprite[j].owner;
|
|
|
|
if ((((unsigned)ow >= MAXSPRITES || (spriteext[ow].flags & SPREXT_TSPRACCESS) != SPREXT_TSPRACCESS)) &&
|
|
tsprite[j].statnum != TSPR_TEMP)
|
|
return;
|
|
|
|
spriteext[ow].tspr = &tsprite[j];
|
|
// XXX: wouldn't screenpeek be more meaningful as current player?
|
|
VM_OnEvent_(EVENT_ANIMATESPRITES, ow, myconnectindex);
|
|
spriteext[ow].tspr = NULL;
|
|
}
|
|
|
|
void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothratio)
|
|
{
|
|
int32_t j, k, p, sect;
|
|
intptr_t l;
|
|
|
|
if (spritesortcnt == 0)
|
|
{
|
|
#ifdef DEBUGGINGAIDS
|
|
g_spriteStat.numonscreen = 0;
|
|
#endif
|
|
return;
|
|
}
|
|
#ifdef LEGACY_ROR
|
|
ror_sprite = -1;
|
|
#endif
|
|
for (j=spritesortcnt-1; j>=0; j--)
|
|
{
|
|
spritetype *const t = &tsprite[j];
|
|
const int32_t i = t->owner;
|
|
const spritetype *const s = &sprite[i];
|
|
|
|
switch (DYNAMICTILEMAP(s->picnum))
|
|
{
|
|
case SECTOREFFECTOR__STATIC:
|
|
if (s->lotag == 40 || s->lotag == 41)
|
|
{
|
|
t->cstat = 32768;
|
|
#ifdef LEGACY_ROR
|
|
if (ror_sprite == -1)
|
|
ror_sprite = i;
|
|
#endif
|
|
}
|
|
|
|
if (t->lotag == SE_27_DEMO_CAM && ud.recstat == 1)
|
|
{
|
|
t->picnum = 11+((totalclock>>3)&1);
|
|
t->cstat |= 128;
|
|
}
|
|
else
|
|
t->xrepeat = t->yrepeat = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (j=spritesortcnt-1; j>=0; j--)
|
|
{
|
|
spritetype *const t = &tsprite[j];
|
|
const int32_t i = t->owner;
|
|
const spritetype *const s = &sprite[i];
|
|
|
|
if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
|
|
switch (DYNAMICTILEMAP(t->picnum))
|
|
{
|
|
case BLOODPOOL__STATIC:
|
|
case PUKE__STATIC:
|
|
case FOOTPRINTS__STATIC:
|
|
case FOOTPRINTS2__STATIC:
|
|
case FOOTPRINTS3__STATIC:
|
|
case FOOTPRINTS4__STATIC:
|
|
if (t->shade == 127) continue;
|
|
break;
|
|
case RESPAWNMARKERRED__STATIC:
|
|
case RESPAWNMARKERYELLOW__STATIC:
|
|
case RESPAWNMARKERGREEN__STATIC:
|
|
if (ud.marker == 0)
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
case CHAIR3__STATIC:
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
#endif
|
|
k = getofs_viewtype5(t, t, oura, 0);
|
|
t->picnum = s->picnum+k;
|
|
break;
|
|
case BLOODSPLAT1__STATIC:
|
|
case BLOODSPLAT2__STATIC:
|
|
case BLOODSPLAT3__STATIC:
|
|
case BLOODSPLAT4__STATIC:
|
|
if (ud.lockout) t->xrepeat = t->yrepeat = 0;
|
|
else if (t->pal == 6)
|
|
{
|
|
t->shade = -127;
|
|
continue;
|
|
}
|
|
case BULLETHOLE__STATIC:
|
|
case CRACK1__STATIC:
|
|
case CRACK2__STATIC:
|
|
case CRACK3__STATIC:
|
|
case CRACK4__STATIC:
|
|
t->shade = 16;
|
|
continue;
|
|
case NEON1__STATIC:
|
|
case NEON2__STATIC:
|
|
case NEON3__STATIC:
|
|
case NEON4__STATIC:
|
|
case NEON5__STATIC:
|
|
case NEON6__STATIC:
|
|
continue;
|
|
default:
|
|
// NOTE: wall-aligned sprites will never take on ceiling/floor shade...
|
|
if ((t->cstat&16) || (A_CheckEnemySprite(t) && t->extra > 0) || t->statnum == STAT_PLAYER)
|
|
continue;
|
|
}
|
|
|
|
// ... since this is not reached:
|
|
if (A_CheckSpriteFlags(t->owner, SFLAG_NOSHADE) || (t->cstat&CSTAT_SPRITE_NOSHADE))
|
|
l = sprite[t->owner].shade;
|
|
else
|
|
{
|
|
if (sector[t->sectnum].ceilingstat&1)
|
|
l = sector[t->sectnum].ceilingshade;
|
|
else
|
|
l = sector[t->sectnum].floorshade;
|
|
|
|
if (l < -127)
|
|
l = -127;
|
|
}
|
|
|
|
t->shade = l;
|
|
}
|
|
|
|
for (j=spritesortcnt-1; j>=0; j--) //Between drawrooms() and drawmasks()
|
|
{
|
|
int32_t switchpic;
|
|
int32_t curframe;
|
|
#if !defined LUNATIC
|
|
int32_t scrofs_action;
|
|
#else
|
|
int32_t startframe, viewtype;
|
|
#endif
|
|
//is the perfect time to animate sprites
|
|
spritetype *const t = &tsprite[j];
|
|
const int32_t i = t->owner;
|
|
// XXX: what's up with the (i < 0) check?
|
|
// NOTE: not const spritetype because set at SET_SPRITE_NOT_TSPRITE (see below).
|
|
spritetype *const s = (i < 0) ? &tsprite[j] : &sprite[i];
|
|
|
|
if (ud.lockout && G_CheckAdultTile(DYNAMICTILEMAP(s->picnum)))
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
|
|
if (s->picnum == NATURALLIGHTNING)
|
|
{
|
|
t->shade = -127;
|
|
t->cstat |= 8192;
|
|
}
|
|
|
|
if (t->statnum == TSPR_TEMP)
|
|
continue;
|
|
|
|
{
|
|
int32_t snum = P_GetP(s);
|
|
const DukePlayer_t *const ps = g_player[snum].ps;
|
|
|
|
if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps->newowner == -1 && s->owner >= 0)
|
|
{
|
|
t->x -= mulscale16(65536-smoothratio,ps->pos.x-ps->opos.x);
|
|
t->y -= mulscale16(65536-smoothratio,ps->pos.y-ps->opos.y);
|
|
// dirty hack
|
|
if (ps->dead_flag) t->z = ps->opos.z;
|
|
t->z += mulscale16(smoothratio,ps->pos.z-ps->opos.z) -
|
|
(ps->dead_flag ? 0 : PHEIGHT) + PHEIGHT;
|
|
}
|
|
else if ((s->statnum == STAT_DEFAULT && s->picnum != CRANEPOLE) || s->statnum == STAT_PLAYER ||
|
|
s->statnum == STAT_STANDABLE || s->statnum == STAT_PROJECTILE || s->statnum == STAT_MISC || s->statnum == STAT_ACTOR)
|
|
{
|
|
t->x -= mulscale16(65536-smoothratio,s->x-actor[i].bpos.x);
|
|
t->y -= mulscale16(65536-smoothratio,s->y-actor[i].bpos.y);
|
|
t->z -= mulscale16(65536-smoothratio,s->z-actor[i].bpos.z);
|
|
}
|
|
}
|
|
|
|
sect = s->sectnum;
|
|
|
|
Bassert(i >= 0);
|
|
curframe = AC_CURFRAME(actor[i].t_data);
|
|
#if !defined LUNATIC
|
|
scrofs_action = AC_ACTION_ID(actor[i].t_data);
|
|
#else
|
|
startframe = actor[i].ac.startframe;
|
|
viewtype = actor[i].ac.viewtype;
|
|
#endif
|
|
switchpic = s->picnum;
|
|
// Some special cases because dynamictostatic system can't handle
|
|
// addition to constants.
|
|
if ((s->picnum >= SCRAP6) && (s->picnum<=SCRAP6+7))
|
|
switchpic = SCRAP5;
|
|
else if ((s->picnum==MONEY+1) || (s->picnum==MAIL+1) || (s->picnum==PAPER+1))
|
|
switchpic--;
|
|
|
|
switch (DYNAMICTILEMAP(switchpic))
|
|
{
|
|
case DUKELYINGDEAD__STATIC:
|
|
t->z += (24<<8);
|
|
break;
|
|
case BLOODPOOL__STATIC:
|
|
case FOOTPRINTS__STATIC:
|
|
case FOOTPRINTS2__STATIC:
|
|
case FOOTPRINTS3__STATIC:
|
|
case FOOTPRINTS4__STATIC:
|
|
if (t->pal == 6)
|
|
t->shade = -127;
|
|
case PUKE__STATIC:
|
|
case MONEY__STATIC:
|
|
//case MONEY+1__STATIC:
|
|
case MAIL__STATIC:
|
|
//case MAIL+1__STATIC:
|
|
case PAPER__STATIC:
|
|
//case PAPER+1__STATIC:
|
|
if (ud.lockout && s->pal == 2)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
break;
|
|
case TRIPBOMB__STATIC:
|
|
continue;
|
|
case FORCESPHERE__STATIC:
|
|
if (t->statnum == STAT_MISC)
|
|
{
|
|
int16_t sqa,sqb;
|
|
|
|
sqa =
|
|
getangle(
|
|
sprite[s->owner].x-g_player[screenpeek].ps->pos.x,
|
|
sprite[s->owner].y-g_player[screenpeek].ps->pos.y);
|
|
sqb =
|
|
getangle(
|
|
sprite[s->owner].x-t->x,
|
|
sprite[s->owner].y-t->y);
|
|
|
|
if (klabs(G_GetAngleDelta(sqa,sqb)) > 512)
|
|
if (ldist(&sprite[s->owner],t) < ldist(&sprite[g_player[screenpeek].ps->i],&sprite[s->owner]))
|
|
t->xrepeat = t->yrepeat = 0;
|
|
}
|
|
continue;
|
|
case BURNING__STATIC:
|
|
case BURNING2__STATIC:
|
|
if (sprite[s->owner].statnum == STAT_PLAYER)
|
|
{
|
|
const int32_t snum = P_Get(s->owner);
|
|
|
|
if (display_mirror == 0 && snum == screenpeek && g_player[snum].ps->over_shoulder_on == 0)
|
|
t->xrepeat = 0;
|
|
else
|
|
{
|
|
t->ang = getangle(ourx-t->x, oury-t->y);
|
|
t->x = sprite[s->owner].x + (sintable[(t->ang+512)&2047]>>10);
|
|
t->y = sprite[s->owner].y + (sintable[t->ang&2047]>>10);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ATOMICHEALTH__STATIC:
|
|
t->z -= (4<<8);
|
|
break;
|
|
case CRYSTALAMMO__STATIC:
|
|
t->shade = (sintable[(totalclock<<4)&2047]>>10);
|
|
continue;
|
|
case VIEWSCREEN__STATIC:
|
|
case VIEWSCREEN2__STATIC:
|
|
if (g_curViewscreen >= 0 && actor[OW].t_data[0] == 1)
|
|
{
|
|
t->picnum = STATIC;
|
|
t->cstat |= (rand()&12);
|
|
t->xrepeat += 8;
|
|
t->yrepeat += 8;
|
|
}
|
|
else if (g_curViewscreen >= 0 && OW != i && display_mirror != 3 && waloff[TILE_VIEWSCR] && walock[TILE_VIEWSCR] > 200 )
|
|
{
|
|
// this exposes a sprite sorting issue which needs to be debugged further...
|
|
#if 0
|
|
if (spritesortcnt < MAXSPRITESONSCREEN)
|
|
{
|
|
spritetype *const newt = &tsprite[spritesortcnt++];
|
|
|
|
Bmemcpy(newt, t, sizeof(spritetype));
|
|
|
|
newt->cstat |= 2|512;
|
|
newt->x += (sintable[(newt->ang+512)&2047]>>12);
|
|
newt->y += (sintable[newt->ang&2047]>>12);
|
|
updatesector(newt->x, newt->y, &newt->sectnum);
|
|
}
|
|
#endif
|
|
|
|
t->picnum = TILE_VIEWSCR;
|
|
t->xrepeat = t->xrepeat & 1 ? (t->xrepeat>>2) + 1 : t->xrepeat>>2;
|
|
t->yrepeat = t->yrepeat & 1 ? (t->yrepeat>>2) + 1 : t->yrepeat>>2;
|
|
}
|
|
|
|
#if 0 // moved to polymost
|
|
t->x += (sintable[(t->ang+512)&2047]>>13);
|
|
t->y += (sintable[t->ang&2047]>>13);
|
|
updatesector(t->x, t->y, &t->sectnum);
|
|
#endif
|
|
break;
|
|
|
|
case SHRINKSPARK__STATIC:
|
|
t->picnum = SHRINKSPARK+((totalclock>>4)&3);
|
|
break;
|
|
case GROWSPARK__STATIC:
|
|
t->picnum = GROWSPARK+((totalclock>>4)&3);
|
|
break;
|
|
case RPG__STATIC:
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 &&
|
|
!(spriteext[i].flags & SPREXT_NOTMD))
|
|
{
|
|
int32_t v = getangle(t->xvel, t->zvel>>4);
|
|
|
|
spriteext[i].pitch = (v > 1023 ? v-2048 : v);
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
#endif
|
|
k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury), 0);
|
|
t->picnum = RPG+k;
|
|
break;
|
|
|
|
case RECON__STATIC:
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
#endif
|
|
k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury), 0);
|
|
|
|
// RECON_T4
|
|
if (klabs(curframe) > 64)
|
|
k += 7; // tilted recon car
|
|
|
|
t->picnum = RECON+k;
|
|
|
|
break;
|
|
|
|
case APLAYER__STATIC:
|
|
p = P_GetP(s);
|
|
|
|
if (t->pal == 1) t->z -= (18<<8);
|
|
|
|
if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0)
|
|
{
|
|
t->ang = g_player[p].ps->ang +
|
|
mulscale16((((g_player[p].ps->ang+1024 - g_player[p].ps->oang)&2047)-1024),
|
|
smoothratio);
|
|
#ifdef USE_OPENGL
|
|
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0)
|
|
{
|
|
static int32_t targetang = 0;
|
|
|
|
if (g_player[p].sync->extbits&(1<<1))
|
|
{
|
|
if (g_player[p].sync->extbits&(1<<2))targetang += 16;
|
|
else if (g_player[p].sync->extbits&(1<<3)) targetang -= 16;
|
|
else if (targetang > 0) targetang -= targetang>>2;
|
|
else if (targetang < 0) targetang += (-targetang)>>2;
|
|
}
|
|
else
|
|
{
|
|
if (g_player[p].sync->extbits&(1<<2))targetang -= 16;
|
|
else if (g_player[p].sync->extbits&(1<<3)) targetang += 16;
|
|
else if (targetang > 0) targetang -= targetang>>2;
|
|
else if (targetang < 0) targetang += (-targetang)>>2;
|
|
}
|
|
|
|
targetang = clamp(targetang, -128, 128);
|
|
t->ang += targetang;
|
|
}
|
|
else
|
|
#endif
|
|
t->cstat |= 2;
|
|
}
|
|
|
|
if ((g_netServer || ud.multimode > 1) && (display_mirror || screenpeek != p || s->owner == -1))
|
|
{
|
|
if (ud.showweapons && sprite[g_player[p].ps->i].extra > 0 && g_player[p].ps->curr_weapon > 0
|
|
&& spritesortcnt < MAXSPRITESONSCREEN)
|
|
{
|
|
spritetype *const newt = &tsprite[spritesortcnt];
|
|
int32_t curweap = g_player[p].ps->curr_weapon;
|
|
|
|
Bmemcpy(newt, t, sizeof(spritetype));
|
|
|
|
newt->statnum = TSPR_TEMP;
|
|
/*
|
|
newt->yrepeat = (t->yrepeat>>3);
|
|
if (t->yrepeat < 4) t->yrepeat = 4;
|
|
*/
|
|
|
|
newt->cstat = newt->pal = 0;
|
|
|
|
newt->picnum = (curweap==GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[curweap]);
|
|
|
|
if (s->owner >= 0)
|
|
newt->z = g_player[p].ps->pos.z-(12<<8);
|
|
else
|
|
newt->z = s->z-(51<<8);
|
|
|
|
if (newt->picnum == HEAVYHBOMB)
|
|
newt->xrepeat = newt->yrepeat = 10;
|
|
else
|
|
newt->xrepeat = newt->yrepeat = 16;
|
|
|
|
spritesortcnt++;
|
|
}
|
|
|
|
if (g_player[p].sync->extbits & (1<<7) && !ud.pause_on && spritesortcnt<MAXSPRITESONSCREEN)
|
|
{
|
|
spritetype *const newt = &tsprite[spritesortcnt];
|
|
|
|
Bmemcpy(newt, t, sizeof(spritetype));
|
|
|
|
newt->statnum = TSPR_TEMP;
|
|
|
|
newt->yrepeat = (t->yrepeat>>3);
|
|
if (newt->yrepeat < 4) newt->yrepeat = 4;
|
|
|
|
newt->cstat = 0;
|
|
newt->picnum = RESPAWNMARKERGREEN;
|
|
|
|
if (s->owner >= 0)
|
|
newt->z = g_player[p].ps->pos.z-(20<<8);
|
|
else
|
|
newt->z = s->z-(96<<8);
|
|
|
|
newt->xrepeat = newt->yrepeat = 32;
|
|
newt->pal = 20;
|
|
|
|
spritesortcnt++;
|
|
}
|
|
}
|
|
|
|
if (s->owner == -1)
|
|
{
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
}
|
|
else
|
|
#endif
|
|
k = getofs_viewtype5(s, t, oura, 0);
|
|
|
|
if (sector[s->sectnum].lotag == ST_2_UNDERWATER) k += 1795-1405;
|
|
else if ((actor[i].floorz-s->z) > (64<<8)) k += 60;
|
|
|
|
t->picnum += k;
|
|
t->pal = g_player[p].ps->palookup;
|
|
|
|
goto PALONLY;
|
|
}
|
|
|
|
if (g_player[p].ps->on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1) // ST_1_ABOVE_WATER ?
|
|
{
|
|
l = s->z-actor[g_player[p].ps->i].floorz+(3<<8);
|
|
// SET_SPRITE_NOT_TSPRITE
|
|
if (l > 1024 && s->yrepeat > 32 && s->extra > 0)
|
|
s->yoffset = (int8_t)tabledivide32_noinline(l, s->yrepeat<<2);
|
|
else s->yoffset=0;
|
|
}
|
|
|
|
if (g_player[p].ps->newowner > -1)
|
|
{
|
|
// Display APLAYER sprites with action PSTAND when viewed through
|
|
// a camera. Not implemented for Lunatic.
|
|
#if !defined LUNATIC
|
|
const intptr_t *aplayer_scr = g_tile[APLAYER].execPtr;
|
|
// [0]=strength, [1]=actionofs, [2]=moveofs
|
|
|
|
scrofs_action = aplayer_scr[1];
|
|
#endif
|
|
curframe = 0;
|
|
}
|
|
|
|
if (ud.camerasprite == -1 && g_player[p].ps->newowner == -1)
|
|
if (s->owner >= 0 && display_mirror == 0 && g_player[p].ps->over_shoulder_on == 0)
|
|
if ((!g_netServer && ud.multimode < 2) || ((g_netServer || ud.multimode > 1) && p == screenpeek))
|
|
{
|
|
if (getrendermode() == REND_POLYMER)
|
|
t->cstat |= 16384;
|
|
else
|
|
{
|
|
t->owner = -1;
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
}
|
|
else
|
|
#endif
|
|
k = getofs_viewtype5(s, t, oura, 0);
|
|
|
|
if (sector[t->sectnum].lotag == ST_2_UNDERWATER) k += 1795-1405;
|
|
else if ((actor[i].floorz-s->z) > (64<<8)) k += 60;
|
|
|
|
t->picnum += k;
|
|
t->pal = g_player[p].ps->palookup;
|
|
}
|
|
PALONLY:
|
|
G_MaybeTakeOnFloorPal(t, sect);
|
|
|
|
if (s->owner == -1) continue;
|
|
|
|
if (t->z > actor[i].floorz && t->xrepeat < 32)
|
|
t->z = actor[i].floorz;
|
|
|
|
break;
|
|
|
|
case JIBS1__STATIC:
|
|
case JIBS2__STATIC:
|
|
case JIBS3__STATIC:
|
|
case JIBS4__STATIC:
|
|
case JIBS5__STATIC:
|
|
case JIBS6__STATIC:
|
|
case HEADJIB1__STATIC:
|
|
case LEGJIB1__STATIC:
|
|
case ARMJIB1__STATIC:
|
|
case LIZMANHEAD1__STATIC:
|
|
case LIZMANARM1__STATIC:
|
|
case LIZMANLEG1__STATIC:
|
|
case DUKELEG__STATIC:
|
|
case DUKEGUN__STATIC:
|
|
case DUKETORSO__STATIC:
|
|
if (ud.lockout)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
if (t->pal == 6)
|
|
t->shade = -120;
|
|
/* fall-through */
|
|
case SCRAP1__STATIC:
|
|
case SCRAP2__STATIC:
|
|
case SCRAP3__STATIC:
|
|
case SCRAP4__STATIC:
|
|
case SCRAP5__STATIC:
|
|
if (actor[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
|
|
t->picnum = s->yvel < MAXUSERTILES ? s->yvel : 0;
|
|
else t->picnum += T1;
|
|
t->shade -= 6;
|
|
|
|
G_MaybeTakeOnFloorPal(t, sect);
|
|
break;
|
|
|
|
case WATERBUBBLE__STATIC:
|
|
if (sector[t->sectnum].floorpicnum == FLOORSLIME)
|
|
{
|
|
t->pal = 7;
|
|
break;
|
|
}
|
|
default:
|
|
G_MaybeTakeOnFloorPal(t, sect);
|
|
break;
|
|
}
|
|
|
|
if (G_HaveActor(s->picnum))
|
|
{
|
|
#if !defined LUNATIC
|
|
if ((unsigned)scrofs_action + 2 >= (unsigned)g_scriptSize)
|
|
goto skip;
|
|
|
|
l = script[scrofs_action + 2];
|
|
#else
|
|
l = viewtype;
|
|
#endif
|
|
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
}
|
|
else
|
|
#endif
|
|
switch (l)
|
|
{
|
|
case 2:
|
|
k = (((s->ang+3072+128-oura)&2047)>>8)&1;
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
k = (((s->ang+3072+128-oura)&2047)>>7)&7;
|
|
if (k > 3)
|
|
{
|
|
t->cstat |= 4;
|
|
k = 7-k;
|
|
}
|
|
else t->cstat &= ~4;
|
|
break;
|
|
|
|
case 5:
|
|
case -5:
|
|
k = getofs_viewtype5(s, t, getangle(s->x-ourx, s->y-oury), l<0);
|
|
break;
|
|
case 7:
|
|
case -7:
|
|
k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury), l<0);
|
|
break;
|
|
case 8:
|
|
k = (((s->ang+3072+128-oura)&2047)>>8)&7;
|
|
t->cstat &= ~4;
|
|
break;
|
|
default:
|
|
k = 0;
|
|
break;
|
|
}
|
|
|
|
l = klabs(l);
|
|
|
|
#if !defined LUNATIC
|
|
t->picnum += k + script[scrofs_action] + l*curframe;
|
|
#else
|
|
t->picnum += k + startframe + l*curframe;
|
|
#endif
|
|
// XXX: t->picnum can be out-of-bounds by bad user code.
|
|
|
|
if (l > 0)
|
|
while (tilesiz[t->picnum].x == 0 && t->picnum > 0)
|
|
t->picnum -= l; //Hack, for actors
|
|
|
|
if (actor[i].dispicnum >= 0)
|
|
actor[i].dispicnum = t->picnum;
|
|
}
|
|
// else if (display_mirror == 1)
|
|
// t->cstat |= 4;
|
|
/* completemirror() already reverses the drawn frame, so the above isn't necessary.
|
|
* Even Polymost's and Polymer's mirror seems to function correctly this way. */
|
|
|
|
#if !defined LUNATIC
|
|
skip:
|
|
#endif
|
|
// Night vision goggles tsprite tinting.
|
|
// XXX: Currently, for the splitscreen mod, sprites will be pal6-colored iff the first
|
|
// player has nightvision on. We should pass stuff like "from which player is this view
|
|
// supposed to be" as parameters ("drawing context") instead of relying on globals.
|
|
if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
|
|
(A_CheckEnemySprite(s) || A_CheckSpriteFlags(t->owner,SFLAG_NVG) || s->picnum == APLAYER || s->statnum == STAT_DUMMYPLAYER))
|
|
{
|
|
t->pal = 6;
|
|
t->shade = 0;
|
|
}
|
|
|
|
// Fake floor shadow, implemented by inserting a new tsprite.
|
|
if (s->statnum == STAT_DUMMYPLAYER || A_CheckEnemySprite(s) || A_CheckSpriteFlags(t->owner,SFLAG_SHADOW) || (s->picnum == APLAYER && s->owner >= 0))
|
|
if (t->statnum != TSPR_TEMP && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE && s->picnum != HOTMEAT)
|
|
{
|
|
if (actor[i].dispicnum < 0)
|
|
{
|
|
#ifdef DEBUGGINGAIDS
|
|
// A negative actor[i].dispicnum used to mean 'no floor shadow please', but
|
|
// that was a bad hack since the value could propagate to sprite[].picnum.
|
|
OSD_Printf(OSD_ERROR "actor[%d].dispicnum = %d\n", i, actor[i].dispicnum);
|
|
#endif
|
|
actor[i].dispicnum=0;
|
|
continue;
|
|
}
|
|
|
|
if (actor[i].flags & SFLAG_NOFLOORSHADOW)
|
|
continue;
|
|
|
|
if (ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2) && getrendermode() != REND_POLYMER)
|
|
{
|
|
int32_t daz;
|
|
|
|
if ((sector[sect].lotag&0xff) > 2 || s->statnum == STAT_PROJECTILE || s->statnum == STAT_MISC
|
|
|| s->picnum == DRONE || s->picnum == COMMANDER)
|
|
daz = sector[sect].floorz;
|
|
else
|
|
daz = actor[i].floorz;
|
|
|
|
if ((s->z-daz) < (8<<8) && g_player[screenpeek].ps->pos.z < daz)
|
|
{
|
|
spritetype *const newt = &tsprite[spritesortcnt];
|
|
|
|
Bmemcpy(newt, t, sizeof(spritetype));
|
|
|
|
newt->statnum = TSPR_TEMP;
|
|
|
|
newt->yrepeat = (t->yrepeat>>3);
|
|
if (t->yrepeat < 4) t->yrepeat = 4;
|
|
|
|
newt->shade = 127;
|
|
newt->cstat |= 2;
|
|
|
|
newt->z = daz;
|
|
newt->pal = 4;
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
{
|
|
if (usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0)
|
|
{
|
|
newt->yrepeat = 0;
|
|
// 512:trans reverse
|
|
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
|
|
newt->cstat |= (512+CSTAT_SPRITE_MDHACK);
|
|
}
|
|
else
|
|
{
|
|
int32_t ii;
|
|
|
|
ii = getangle(newt->x-g_player[screenpeek].ps->pos.x,
|
|
newt->y-g_player[screenpeek].ps->pos.y);
|
|
|
|
newt->x += sintable[(ii+2560)&2047]>>9;
|
|
newt->y += sintable[(ii+2048)&2047]>>9;
|
|
}
|
|
}
|
|
#endif
|
|
spritesortcnt++;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (DYNAMICTILEMAP(s->picnum))
|
|
{
|
|
case LASERLINE__STATIC:
|
|
if (sector[t->sectnum].lotag == ST_2_UNDERWATER) t->pal = 8;
|
|
t->z = sprite[s->owner].z-(3<<8);
|
|
if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0)
|
|
t->yrepeat = 0;
|
|
case EXPLOSION2__STATIC:
|
|
case EXPLOSION2BOT__STATIC:
|
|
case FREEZEBLAST__STATIC:
|
|
case ATOMICHEALTH__STATIC:
|
|
case FIRELASER__STATIC:
|
|
case SHRINKSPARK__STATIC:
|
|
case GROWSPARK__STATIC:
|
|
case CHAINGUN__STATIC:
|
|
case SHRINKEREXPLOSION__STATIC:
|
|
case RPG__STATIC:
|
|
case FLOORFLAME__STATIC:
|
|
if (t->picnum == EXPLOSION2)
|
|
{
|
|
g_player[screenpeek].ps->visibility = -127;
|
|
//g_restorePalette = 1; // JBF 20040101: why?
|
|
}
|
|
t->shade = -127;
|
|
t->cstat |= 8192;
|
|
break;
|
|
case FIRE__STATIC:
|
|
case FIRE2__STATIC:
|
|
t->cstat |= 128;
|
|
case BURNING__STATIC:
|
|
case BURNING2__STATIC:
|
|
if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2)
|
|
t->z = actor[t->owner].floorz;
|
|
t->shade = -127;
|
|
case SMALLSMOKE__STATIC:
|
|
t->cstat |= 8192;
|
|
break;
|
|
case COOLEXPLOSION1__STATIC:
|
|
t->shade = -127;
|
|
t->cstat |= 8192;
|
|
t->picnum += (s->shade>>1);
|
|
break;
|
|
case PLAYERONWATER__STATIC:
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
}
|
|
else
|
|
#endif
|
|
k = getofs_viewtype5(t, t, oura, 0);
|
|
|
|
t->picnum = s->picnum+k+((T1<4)*5);
|
|
t->shade = sprite[s->owner].shade;
|
|
|
|
break;
|
|
|
|
case WATERSPLASH2__STATIC:
|
|
// WATERSPLASH_T2
|
|
t->picnum = WATERSPLASH2+T2;
|
|
break;
|
|
case SHELL__STATIC:
|
|
t->picnum = s->picnum+(T1&1);
|
|
case SHOTGUNSHELL__STATIC:
|
|
t->cstat |= 12;
|
|
if (T1 > 2) t->cstat &= ~16;
|
|
else if (T1 > 1) t->cstat &= ~4;
|
|
break;
|
|
case FRAMEEFFECT1_13__STATIC:
|
|
if (PLUTOPAK) break;
|
|
case FRAMEEFFECT1__STATIC:
|
|
if (s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
|
|
{
|
|
if (sprite[s->owner].picnum == APLAYER)
|
|
if (ud.camerasprite == -1)
|
|
if (screenpeek == P_Get(s->owner) && display_mirror == 0)
|
|
{
|
|
t->owner = -1;
|
|
break;
|
|
}
|
|
if ((sprite[s->owner].cstat&32768) == 0)
|
|
{
|
|
if (!actor[s->owner].dispicnum)
|
|
t->picnum = actor[i].t_data[1];
|
|
else t->picnum = actor[s->owner].dispicnum;
|
|
|
|
if (!G_MaybeTakeOnFloorPal(t, sect))
|
|
t->pal = sprite[s->owner].pal;
|
|
|
|
t->shade = sprite[s->owner].shade;
|
|
t->ang = sprite[s->owner].ang;
|
|
t->cstat = 2|sprite[s->owner].cstat;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CAMERA1__STATIC:
|
|
case RAT__STATIC:
|
|
#ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
#endif
|
|
k = getofs_viewtype5(t, t, oura, 0);
|
|
t->picnum = s->picnum+k;
|
|
break;
|
|
}
|
|
|
|
actor[i].dispicnum = t->picnum;
|
|
// why?
|
|
/*
|
|
if (sector[t->sectnum].floorpicnum == MIRROR)
|
|
t->xrepeat = t->yrepeat = 0;
|
|
*/
|
|
}
|
|
|
|
if (VM_HaveEvent(EVENT_ANIMATESPRITES))
|
|
{
|
|
for (j = spritesortcnt-1; j>=0; j--)
|
|
G_DoEventAnimSprites(j);
|
|
}
|
|
|
|
#ifdef LUNATIC
|
|
VM_OnEvent(EVENT_ANIMATEALLSPRITES, -1, -1);
|
|
#endif
|
|
#ifdef DEBUGGINGAIDS
|
|
g_spriteStat.numonscreen = spritesortcnt;
|
|
#endif
|
|
}
|
|
|
|
|
|
// KEEPINSYNC game.h: enum cheatindex_t
|
|
char CheatStrings[][MAXCHEATLEN] =
|
|
{
|
|
"cornholio", // 0
|
|
"stuff", // 1
|
|
"scotty###", // 2
|
|
"coords", // 3
|
|
"view", // 4
|
|
"time", // 5
|
|
"unlock", // 6
|
|
"cashman", // 7
|
|
"items", // 8
|
|
"rate", // 9
|
|
"skill#", // 10
|
|
"beta", // 11
|
|
"hyper", // 12
|
|
"monsters", // 13
|
|
"<RESERVED>", // 14
|
|
"<RESERVED>", // 15
|
|
"todd", // 16
|
|
"showmap", // 17
|
|
"kroz", // 18
|
|
"allen", // 19
|
|
"clip", // 20
|
|
"weapons", // 21
|
|
"inventory", // 22
|
|
"keys", // 23
|
|
"debug", // 24
|
|
"<RESERVED>", // 25
|
|
"cgs", // 26
|
|
};
|
|
|
|
static void doinvcheat(int32_t invidx, int32_t defaultnum, int32_t event)
|
|
{
|
|
defaultnum = VM_OnEventWithReturn(event, g_player[myconnectindex].ps->i, myconnectindex, defaultnum);
|
|
if (defaultnum >= 0)
|
|
g_player[myconnectindex].ps->inv_amount[invidx] = defaultnum;
|
|
}
|
|
|
|
static void G_CheatGetInv(void)
|
|
{
|
|
doinvcheat(GET_STEROIDS, 400, EVENT_CHEATGETSTEROIDS);
|
|
doinvcheat(GET_HEATS, 1200, EVENT_CHEATGETHEAT);
|
|
doinvcheat(GET_BOOTS, 200, EVENT_CHEATGETBOOT);
|
|
doinvcheat(GET_SHIELD, 100, EVENT_CHEATGETSHIELD);
|
|
doinvcheat(GET_SCUBA, 6400, EVENT_CHEATGETSCUBA);
|
|
doinvcheat(GET_HOLODUKE, 2400, EVENT_CHEATGETHOLODUKE);
|
|
doinvcheat(GET_JETPACK, 1600, EVENT_CHEATGETJETPACK);
|
|
doinvcheat(GET_FIRSTAID, g_player[myconnectindex].ps->max_player_health, EVENT_CHEATGETFIRSTAID);
|
|
}
|
|
|
|
static void end_cheat(void)
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyboardQueue();
|
|
}
|
|
|
|
static int32_t cheatbuflen;
|
|
static int8_t cheatbuf[MAXCHEATLEN];
|
|
|
|
GAME_STATIC void G_DoCheats(void)
|
|
{
|
|
int32_t ch, i, j, k=0, weapon;
|
|
static int32_t vol1inited=0;
|
|
char consolecheat = 0; // JBF 20030914
|
|
|
|
if (osdcmd_cheatsinfo_stat.cheatnum != -1)
|
|
{
|
|
// JBF 20030914
|
|
k = osdcmd_cheatsinfo_stat.cheatnum;
|
|
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
|
consolecheat = 1;
|
|
}
|
|
|
|
if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU))
|
|
return;
|
|
|
|
if (VOLUMEONE && !vol1inited)
|
|
{
|
|
Bstrcpy(CheatStrings[2],"scotty##");
|
|
Bstrcpy(CheatStrings[6],"<RESERVED>");
|
|
vol1inited = 1;
|
|
}
|
|
|
|
if (consolecheat && numplayers < 2 && ud.recstat == 0)
|
|
goto FOUNDCHEAT;
|
|
|
|
if (g_player[myconnectindex].ps->cheat_phase == 1)
|
|
{
|
|
while (KB_KeyWaiting())
|
|
{
|
|
ch = Btolower(KB_GetCh());
|
|
|
|
if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
// P_DoQuote(QUOTE_46,g_player[myconnectindex].ps);
|
|
return;
|
|
}
|
|
|
|
cheatbuf[cheatbuflen++] = (int8_t)ch;
|
|
// This assertion is not obvious, but it should hold because of the
|
|
// cheat string matching logic below.
|
|
Bassert(cheatbuflen < (signed)sizeof(cheatbuf));
|
|
cheatbuf[cheatbuflen] = 0;
|
|
// KB_ClearKeysDown();
|
|
|
|
for (k=0; k < NUMCHEATCODES; k++)
|
|
{
|
|
for (j = 0; j<cheatbuflen; j++)
|
|
{
|
|
if (cheatbuf[j] == CheatStrings[k][j] || (CheatStrings[k][j] == '#' && ch >= '0' && ch <= '9'))
|
|
{
|
|
if (CheatStrings[k][j+1] == 0) goto FOUNDCHEAT;
|
|
if (j == cheatbuflen-1) return;
|
|
}
|
|
else break;
|
|
}
|
|
}
|
|
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
|
|
FOUNDCHEAT:
|
|
|
|
i = VM_OnEventWithReturn(EVENT_ACTIVATECHEAT, g_player[myconnectindex].ps->i, myconnectindex, k);
|
|
if (k != CHEAT_COMEGETSOME) // Users are not allowed to interfere with TX's debugging cheat.
|
|
k = i;
|
|
|
|
{
|
|
switch (k)
|
|
{
|
|
case CHEAT_WEAPONS:
|
|
j = 0;
|
|
|
|
if (VOLUMEONE)
|
|
j = 6;
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
|
{
|
|
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
|
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
|
}
|
|
|
|
P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, g_player[myconnectindex].ps);
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_INVENTORY:
|
|
G_CheatGetInv();
|
|
P_DoQuote(QUOTE_CHEAT_ALL_INV, g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_KEYS:
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
KB_FlushKeyboardQueue();
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_DEBUG:
|
|
g_Debug = 1-g_Debug;
|
|
|
|
G_DumpDebugInfo();
|
|
Bsprintf(tempbuf,"Gamevars dumped to log");
|
|
G_AddUserQuote(tempbuf);
|
|
Bsprintf(tempbuf,"Map dumped to debug.map");
|
|
G_AddUserQuote(tempbuf);
|
|
end_cheat();
|
|
break;
|
|
|
|
case CHEAT_CLIP:
|
|
ud.noclip = !ud.noclip;
|
|
P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_RESERVED2:
|
|
g_player[myconnectindex].ps->player_par = 0;
|
|
g_player[myconnectindex].ps->gm = MODE_EOL;
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_ALLEN:
|
|
P_DoQuote(QUOTE_CHEAT_ALLEN,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_ClearKeyDown(sc_N);
|
|
return;
|
|
|
|
case CHEAT_CORNHOLIO:
|
|
case CHEAT_KROZ:
|
|
case CHEAT_COMEGETSOME:
|
|
{
|
|
const int32_t pi = g_player[myconnectindex].ps->i;
|
|
|
|
ud.god = 1-ud.god;
|
|
|
|
if (ud.god)
|
|
{
|
|
pus = 1;
|
|
pub = 1;
|
|
sprite[pi].cstat = 257;
|
|
|
|
actor[pi].t_data[0] = 0;
|
|
actor[pi].t_data[1] = 0;
|
|
actor[pi].t_data[2] = 0;
|
|
actor[pi].t_data[3] = 0;
|
|
actor[pi].t_data[4] = 0;
|
|
actor[pi].t_data[5] = 0;
|
|
|
|
sprite[pi].hitag = 0;
|
|
sprite[pi].lotag = 0;
|
|
sprite[pi].pal = g_player[myconnectindex].ps->palookup;
|
|
|
|
if (k != CHEAT_COMEGETSOME)
|
|
{
|
|
P_DoQuote(QUOTE_CHEAT_GODMODE_ON, g_player[myconnectindex].ps);
|
|
}
|
|
else
|
|
{
|
|
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4],"Come Get Some!");
|
|
|
|
S_PlaySound(DUKE_GETWEAPON2);
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
G_CheatGetInv();
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
|
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
|
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
|
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
|
|
actor[pi].extra = -1;
|
|
g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
|
|
P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, g_player[myconnectindex].ps);
|
|
}
|
|
|
|
sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
|
|
actor[pi].extra = 0;
|
|
|
|
if (k != CHEAT_COMEGETSOME)
|
|
g_player[myconnectindex].ps->dead_flag = 0;
|
|
|
|
end_cheat();
|
|
return;
|
|
}
|
|
|
|
case CHEAT_STUFF:
|
|
j = 0;
|
|
|
|
if (VOLUMEONE)
|
|
j = 6;
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
|
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
|
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
|
|
|
G_CheatGetInv();
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
|
|
|
|
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->inven_icon = ICON_FIRSTAID;
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_SCOTTY:
|
|
case CHEAT_SKILL:
|
|
if (k == CHEAT_SCOTTY)
|
|
{
|
|
i = Bstrlen(CheatStrings[k])-3+VOLUMEONE;
|
|
if (!consolecheat)
|
|
{
|
|
// JBF 20030914
|
|
int16_t volnume,levnume;
|
|
if (VOLUMEALL)
|
|
{
|
|
volnume = cheatbuf[i] - '0';
|
|
levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
|
|
}
|
|
else
|
|
{
|
|
volnume = cheatbuf[i] - '0';
|
|
levnume = cheatbuf[i+1] - '0';
|
|
}
|
|
|
|
volnume--;
|
|
levnume--;
|
|
|
|
if ((VOLUMEONE && volnume > 0) || volnume > g_numVolumes-1 ||
|
|
levnume >= MAXLEVELS || MapInfo[volnume *MAXLEVELS+levnume].filename == NULL)
|
|
{
|
|
end_cheat();
|
|
return;
|
|
}
|
|
|
|
ud.m_volume_number = ud.volume_number = volnume;
|
|
ud.m_level_number = ud.level_number = levnume;
|
|
}
|
|
else
|
|
{
|
|
// JBF 20030914
|
|
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
|
|
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = Bstrlen(CheatStrings[k])-1;
|
|
ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1';
|
|
}
|
|
/*if (numplayers > 1 && g_netServer)
|
|
Net_NewGame(ud.m_volume_number,ud.m_level_number);
|
|
else*/ g_player[myconnectindex].ps->gm |= MODE_RESTART;
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_COORDS:
|
|
#ifdef USE_OPENGL
|
|
if (++ud.coords >= 3) ud.coords = 0;
|
|
#else
|
|
if (++ud.coords >= 2) ud.coords = 0;
|
|
#endif
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_VIEW:
|
|
if (g_player[myconnectindex].ps->over_shoulder_on)
|
|
g_player[myconnectindex].ps->over_shoulder_on = 0;
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
CAMERADIST = 0;
|
|
CAMERACLOCK = totalclock;
|
|
}
|
|
// P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_TIME:
|
|
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_UNLOCK:
|
|
if (VOLUMEONE) return;
|
|
|
|
for (i=numsectors-1; i>=0; i--) //Unlock
|
|
{
|
|
j = sector[i].lotag;
|
|
if (j == -1 || j == 32767) continue;
|
|
if ((j & 0x7fff) > 2)
|
|
{
|
|
if (j&(0xffff-16384))
|
|
sector[i].lotag &= (0xffff-16384);
|
|
G_OperateSectors(i,g_player[myconnectindex].ps->i);
|
|
}
|
|
}
|
|
G_OperateForceFields(g_player[myconnectindex].ps->i,-1);
|
|
|
|
P_DoQuote(QUOTE_CHEAT_UNLOCK,g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_CASHMAN:
|
|
ud.cashman = 1-ud.cashman;
|
|
KB_ClearKeyDown(sc_N);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
|
|
case CHEAT_ITEMS:
|
|
G_CheatGetInv();
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
P_DoQuote(QUOTE_CHEAT_EVERYTHING,g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
|
|
ud.showallmap = !ud.showallmap;
|
|
|
|
for (i=0; i<(MAXSECTORS>>3); i++)
|
|
show2dsector[i] = ud.showallmap*255;
|
|
|
|
P_DoQuote(ud.showallmap ? QUOTE_SHOW_MAP_ON : QUOTE_SHOW_MAP_OFF,
|
|
g_player[myconnectindex].ps);
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_TODD:
|
|
P_DoQuote(QUOTE_CHEAT_TODD,g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_RATE:
|
|
if (ud.tickrate++ > 2)
|
|
ud.tickrate = 0;
|
|
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_BETA:
|
|
P_DoQuote(QUOTE_CHEAT_BETA,g_player[myconnectindex].ps);
|
|
KB_ClearKeyDown(sc_H);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_HYPER:
|
|
g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] = 399;
|
|
g_player[myconnectindex].ps->inv_amount[GET_HEATS] = 1200;
|
|
P_DoQuote(QUOTE_CHEAT_STEROIDS,g_player[myconnectindex].ps);
|
|
end_cheat();
|
|
return;
|
|
|
|
case CHEAT_MONSTERS:
|
|
{
|
|
const char *s[] = { "On", "Off", "On (2)" };
|
|
|
|
if (++g_noEnemies == 3)
|
|
g_noEnemies = 0;
|
|
|
|
Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies]);
|
|
P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);
|
|
|
|
end_cheat();
|
|
return;
|
|
}
|
|
|
|
case CHEAT_RESERVED:
|
|
case CHEAT_RESERVED3:
|
|
ud.eog = 1;
|
|
g_player[myconnectindex].ps->player_par = 0;
|
|
g_player[myconnectindex].ps->gm |= MODE_EOL;
|
|
KB_FlushKeyboardQueue();
|
|
return;
|
|
|
|
default:
|
|
end_cheat();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (KB_KeyPressed((uint8_t)CheatKeys[0]))
|
|
{
|
|
if (g_player[myconnectindex].ps->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
|
|
{
|
|
if (CheatKeys[0] == CheatKeys[1])
|
|
KB_ClearKeyDown((uint8_t)CheatKeys[0]);
|
|
g_player[myconnectindex].ps->cheat_phase = -1;
|
|
}
|
|
}
|
|
|
|
if (KB_KeyPressed((uint8_t)CheatKeys[1]))
|
|
{
|
|
if (g_player[myconnectindex].ps->cheat_phase == -1)
|
|
{
|
|
if (ud.player_skill == 4)
|
|
{
|
|
P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
}
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 1;
|
|
// P_DoQuote(QUOTE_25,g_player[myconnectindex].ps);
|
|
cheatbuflen = 0;
|
|
}
|
|
KB_FlushKeyboardQueue();
|
|
}
|
|
else if (g_player[myconnectindex].ps->cheat_phase != 0)
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_ClearKeyDown((uint8_t)CheatKeys[0]);
|
|
KB_ClearKeyDown((uint8_t)CheatKeys[1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void G_SetViewportShrink(int32_t dir)
|
|
{
|
|
if (ud.screen_size == 8 && dir!=0 && (dir>0)==(int32_t)ud.statusbarmode)
|
|
ud.statusbarmode = !ud.statusbarmode;
|
|
else
|
|
ud.screen_size += dir;
|
|
G_UpdateScreenArea();
|
|
}
|
|
|
|
void G_InitTimer(int32_t ticspersec)
|
|
{
|
|
if (g_timerTicsPerSecond != ticspersec)
|
|
{
|
|
uninittimer();
|
|
inittimer(ticspersec);
|
|
g_timerTicsPerSecond = ticspersec;
|
|
}
|
|
}
|
|
|
|
|
|
static int32_t g_RTSPlaying;
|
|
|
|
// Returns: started playing?
|
|
int32_t G_StartRTS(int32_t i, int localp)
|
|
{
|
|
if (!ud.lockout && ud.config.FXDevice >= 0 && ud.config.SoundToggle &&
|
|
RTS_IsInitialized() && g_RTSPlaying == 0 && (ud.config.VoiceToggle & (localp ? 1 : 4)))
|
|
{
|
|
char *sndptr = (char *)RTS_GetSound(i-1);
|
|
|
|
if (sndptr != NULL)
|
|
{
|
|
FX_PlayAuto3D(sndptr, RTS_SoundLength(i-1), FX_ONESHOT, 0, 0, FX_VOLUME(1), 255, -i);
|
|
g_RTSPlaying = 7;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void G_StartMusic(void)
|
|
{
|
|
const int32_t i = g_musicIndex;
|
|
Bassert(MapInfo[i].musicfn != NULL);
|
|
|
|
{
|
|
int32_t res = S_PlayMusic(MapInfo[i].musicfn, i);
|
|
|
|
Bsnprintf(ScriptQuotes[QUOTE_MUSIC], MAXQUOTELEN, "Playing %s",
|
|
res ? MapInfo[i].ext_musicfn : MapInfo[i].musicfn);
|
|
P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps);
|
|
}
|
|
}
|
|
|
|
void G_HandleLocalKeys(void)
|
|
{
|
|
int32_t i;
|
|
int32_t j;
|
|
|
|
// CONTROL_ProcessBinds();
|
|
|
|
if (ud.recstat == 2)
|
|
{
|
|
ControlInfo noshareinfo;
|
|
CONTROL_GetInput(&noshareinfo);
|
|
}
|
|
|
|
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
|
|
{
|
|
if (KB_UnBoundKeyPressed(sc_F1) || KB_UnBoundKeyPressed(sc_F2) || ud.autovote)
|
|
{
|
|
G_AddUserQuote("Vote Cast");
|
|
Net_SendMapVote(KB_UnBoundKeyPressed(sc_F1) || ud.autovote ? ud.autovote-1 : 0);
|
|
KB_ClearKeyDown(sc_F1);
|
|
KB_ClearKeyDown(sc_F2);
|
|
}
|
|
}
|
|
|
|
if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (g_player[myconnectindex].ps->gm & MODE_TYPE) == 0)
|
|
{
|
|
if (BUTTON(gamefunc_Enlarge_Screen))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Enlarge_Screen);
|
|
|
|
if (!SHIFTS_IS_PRESSED)
|
|
{
|
|
if (ud.screen_size > 0)
|
|
{
|
|
S_PlaySound(THUD);
|
|
G_SetViewportShrink(-4);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
G_SetStatusBarScale(ud.statusbarscale+4);
|
|
}
|
|
|
|
G_UpdateScreenArea();
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Shrink_Screen))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Shrink_Screen);
|
|
|
|
if (!SHIFTS_IS_PRESSED)
|
|
{
|
|
if (ud.screen_size < 8 || (ud.screen_size == 8 && ud.statusbarmode))
|
|
{
|
|
S_PlaySound(THUD);
|
|
G_SetViewportShrink(+4);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
G_SetStatusBarScale(ud.statusbarscale-4);
|
|
}
|
|
|
|
G_UpdateScreenArea();
|
|
}
|
|
}
|
|
|
|
if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE)))
|
|
return;
|
|
|
|
if (BUTTON(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_See_Coop_View);
|
|
screenpeek = connectpoint2[screenpeek];
|
|
if (screenpeek == -1) screenpeek = 0;
|
|
g_restorePalette = -1;
|
|
}
|
|
|
|
if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_Show_Opponents_Weapon))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon);
|
|
ud.config.ShowOpponentWeapons = ud.showweapons = 1-ud.showweapons;
|
|
P_DoQuote(QUOTE_WEAPON_MODE_OFF-ud.showweapons,g_player[screenpeek].ps);
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Toggle_Crosshair))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
|
|
ud.crosshair = !ud.crosshair;
|
|
P_DoQuote(QUOTE_CROSSHAIR_OFF-ud.crosshair,g_player[screenpeek].ps);
|
|
}
|
|
|
|
if (ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Map_Follow_Mode);
|
|
ud.scrollmode = 1-ud.scrollmode;
|
|
if (ud.scrollmode)
|
|
{
|
|
ud.folx = g_player[screenpeek].ps->opos.x;
|
|
ud.foly = g_player[screenpeek].ps->opos.y;
|
|
ud.fola = g_player[screenpeek].ps->oang;
|
|
}
|
|
P_DoQuote(QUOTE_MAP_FOLLOW_OFF+ud.scrollmode,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_ScrollLock))
|
|
{
|
|
KB_ClearKeyDown(sc_ScrollLock);
|
|
|
|
switch (ud.recstat)
|
|
{
|
|
case 0:
|
|
if (SHIFTS_IS_PRESSED)
|
|
G_OpenDemoWrite();
|
|
break;
|
|
case 1:
|
|
G_CloseDemoWrite();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ud.recstat == 2)
|
|
{
|
|
if (KB_KeyPressed(sc_Space))
|
|
{
|
|
KB_ClearKeyDown(sc_Space);
|
|
|
|
g_demo_paused = !g_demo_paused;
|
|
g_demo_rewind = 0;
|
|
|
|
if (g_demo_paused)
|
|
{
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
}
|
|
}
|
|
|
|
if (KB_KeyPressed(sc_Tab))
|
|
{
|
|
KB_ClearKeyDown(sc_Tab);
|
|
g_demo_showStats = !g_demo_showStats;
|
|
}
|
|
|
|
#if 0
|
|
if (KB_KeyPressed(sc_kpad_Plus))
|
|
{
|
|
G_InitTimer(240);
|
|
}
|
|
else if (KB_KeyPressed(sc_kpad_Minus))
|
|
{
|
|
G_InitTimer(60);
|
|
}
|
|
else if (g_timerTicsPerSecond != 120)
|
|
{
|
|
G_InitTimer(120);
|
|
}
|
|
#endif
|
|
|
|
if (KB_KeyPressed(sc_kpad_6))
|
|
{
|
|
KB_ClearKeyDown(sc_kpad_6);
|
|
j = (15<<(int)ALT_IS_PRESSED)<<(2*(int)SHIFTS_IS_PRESSED);
|
|
g_demo_goalCnt = g_demo_paused ? g_demo_cnt+1 : g_demo_cnt+REALGAMETICSPERSEC*j;
|
|
g_demo_rewind = 0;
|
|
|
|
if (g_demo_goalCnt > g_demo_totalCnt)
|
|
g_demo_goalCnt = 0;
|
|
else
|
|
Demo_PrepareWarp();
|
|
}
|
|
else if (KB_KeyPressed(sc_kpad_4))
|
|
{
|
|
KB_ClearKeyDown(sc_kpad_4);
|
|
j = (15<<(int)ALT_IS_PRESSED)<<(2*(int)SHIFTS_IS_PRESSED);
|
|
g_demo_goalCnt = g_demo_paused ? g_demo_cnt-1 : g_demo_cnt-REALGAMETICSPERSEC*j;
|
|
g_demo_rewind = 1;
|
|
|
|
if (g_demo_goalCnt <= 0)
|
|
g_demo_goalCnt = 1;
|
|
|
|
Demo_PrepareWarp();
|
|
}
|
|
|
|
#if 0
|
|
// Enter a game from within a demo.
|
|
if (KB_KeyPressed(sc_Return) && ud.multimode==1)
|
|
{
|
|
KB_ClearKeyDown(sc_Return);
|
|
g_demo_cnt = g_demo_goalCnt = ud.reccnt = ud.pause_on = ud.recstat = ud.m_recstat = 0;
|
|
// XXX: probably redundant; this stuff needs an API anyway:
|
|
kclose(g_demo_recFilePtr); g_demo_recFilePtr = -1;
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
ready2send=1; // TODO: research this weird variable
|
|
screenpeek=myconnectindex;
|
|
// g_demo_paused=0;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (SHIFTS_IS_PRESSED || ALT_IS_PRESSED || WIN_IS_PRESSED)
|
|
{
|
|
i = 0;
|
|
|
|
// NOTE: sc_F1 .. sc_F10 are contiguous. sc_F11 is not sc_F10+1.
|
|
for (j=sc_F1; j<=sc_F10; j++)
|
|
if (KB_UnBoundKeyPressed(j))
|
|
{
|
|
KB_ClearKeyDown(j);
|
|
i = j - sc_F1 + 1;
|
|
break;
|
|
}
|
|
|
|
if (i)
|
|
{
|
|
if (SHIFTS_IS_PRESSED)
|
|
{
|
|
if (i == 5 && g_player[myconnectindex].ps->fta > 0 && g_player[myconnectindex].ps->ftq == QUOTE_MUSIC)
|
|
{
|
|
const int32_t maxi = VOLUMEALL ? MUS_FIRST_SPECIAL : 6;
|
|
|
|
do
|
|
{
|
|
g_musicIndex++;
|
|
if (g_musicIndex >= maxi)
|
|
g_musicIndex = 0;
|
|
}
|
|
while (MapInfo[g_musicIndex].musicfn == NULL);
|
|
|
|
G_StartMusic();
|
|
|
|
return;
|
|
}
|
|
|
|
G_AddUserQuote(ud.ridecule[i-1]);
|
|
|
|
#ifndef NETCODE_DISABLE
|
|
tempbuf[0] = PACKET_MESSAGE;
|
|
tempbuf[1] = 255;
|
|
tempbuf[2] = 0;
|
|
Bstrcat(tempbuf+2,ud.ridecule[i-1]);
|
|
|
|
i = 2+strlen(ud.ridecule[i-1]);
|
|
|
|
tempbuf[i++] = myconnectindex;
|
|
|
|
if (g_netClient)
|
|
enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, i, 0));
|
|
else if (g_netServer)
|
|
enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, i, 0));
|
|
#endif
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
|
|
return;
|
|
}
|
|
|
|
// Not SHIFT -- that is, either some ALT or WIN.
|
|
if (G_StartRTS(i, 1))
|
|
{
|
|
#ifndef NETCODE_DISABLE
|
|
if ((g_netServer || ud.multimode > 1))
|
|
{
|
|
tempbuf[0] = PACKET_RTS;
|
|
tempbuf[1] = i;
|
|
tempbuf[2] = myconnectindex;
|
|
|
|
if (g_netClient)
|
|
enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0));
|
|
else if (g_netServer)
|
|
enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0));
|
|
}
|
|
#endif
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED && !WIN_IS_PRESSED)
|
|
{
|
|
if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_SendMessage))
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
CONTROL_ClearButton(gamefunc_SendMessage);
|
|
g_player[myconnectindex].ps->gm |= MODE_TYPE;
|
|
typebuf[0] = 0;
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F1)/* || (ud.show_help && I_AdvanceTrigger())*/)
|
|
{
|
|
KB_ClearKeyDown(sc_F1);
|
|
M_ChangeMenu(MENU_STORY);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
M_OpenMenu(myconnectindex);
|
|
|
|
if ((!g_netServer && ud.multimode < 2))
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
screenpeek = myconnectindex;
|
|
}
|
|
|
|
/*
|
|
I_AdvanceTriggerClear();
|
|
ud.show_help ++;
|
|
|
|
if (ud.show_help > 2)
|
|
{
|
|
ud.show_help = 0;
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 1;
|
|
G_UpdateScreenArea();
|
|
}
|
|
else
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
// if((!net_server && ud.multimode < 2))
|
|
{
|
|
if (ud.recstat != 2 && KB_UnBoundKeyPressed(sc_F2))
|
|
{
|
|
KB_ClearKeyDown(sc_F2);
|
|
|
|
FAKE_F2:
|
|
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
|
|
{
|
|
P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
|
|
return;
|
|
}
|
|
M_ChangeMenu(MENU_SAVE);
|
|
|
|
g_screenCapture = 1;
|
|
G_DrawRooms(myconnectindex,65536);
|
|
g_screenCapture = 0;
|
|
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
// setview(0,0,xdim-1,ydim-1);
|
|
M_OpenMenu(myconnectindex);
|
|
|
|
if ((!g_netServer && ud.multimode < 2))
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
screenpeek = myconnectindex;
|
|
}
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F3))
|
|
{
|
|
KB_ClearKeyDown(sc_F3);
|
|
|
|
FAKE_F3:
|
|
M_ChangeMenu(MENU_LOAD);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
// setview(0,0,xdim-1,ydim-1);
|
|
M_OpenMenu(myconnectindex);
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
screenpeek = myconnectindex;
|
|
}
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F4) && ud.config.FXDevice >= 0)
|
|
{
|
|
KB_ClearKeyDown(sc_F4);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
M_OpenMenu(myconnectindex);
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
M_ChangeMenu(MENU_SOUND_INGAME);
|
|
|
|
}
|
|
|
|
if ((KB_UnBoundKeyPressed(sc_F6) || g_doQuickSave == 1) && (g_player[myconnectindex].ps->gm&MODE_GAME))
|
|
{
|
|
KB_ClearKeyDown(sc_F6);
|
|
g_doQuickSave = 0;
|
|
|
|
if (g_lastSaveSlot == -1) goto FAKE_F2;
|
|
|
|
KB_FlushKeyboardQueue();
|
|
|
|
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
|
|
{
|
|
P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
|
|
return;
|
|
}
|
|
g_screenCapture = 1;
|
|
G_DrawRooms(myconnectindex,65536);
|
|
g_screenCapture = 0;
|
|
|
|
if (g_lastSaveSlot >= 0)
|
|
{
|
|
// dirty hack... char 127 in last position indicates an auto-filled name
|
|
if (ud.savegame[g_lastSaveSlot][MAXSAVEGAMENAME-2] == 127)
|
|
{
|
|
Bstrncpy(&ud.savegame[g_lastSaveSlot][0], MapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, 19);
|
|
ud.savegame[g_lastSaveSlot][MAXSAVEGAMENAME-2] = 127;
|
|
}
|
|
|
|
G_SavePlayerMaybeMulti(g_lastSaveSlot);
|
|
}
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F7))
|
|
{
|
|
KB_ClearKeyDown(sc_F7);
|
|
if (g_player[myconnectindex].ps->over_shoulder_on)
|
|
g_player[myconnectindex].ps->over_shoulder_on = 0;
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
CAMERADIST = 0;
|
|
CAMERACLOCK = totalclock;
|
|
}
|
|
P_DoQuote(QUOTE_VIEW_MODE_OFF+g_player[myconnectindex].ps->over_shoulder_on,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F5) && ud.config.MusicDevice >= 0)
|
|
{
|
|
map_t *map = &MapInfo[g_musicIndex];
|
|
char *const qmusic = ScriptQuotes[QUOTE_MUSIC];
|
|
|
|
KB_ClearKeyDown(sc_F5);
|
|
|
|
if (map->ext_musicfn != NULL)
|
|
Bstrncpyz(qmusic, map->ext_musicfn, MAXQUOTELEN);
|
|
else if (map->musicfn != NULL)
|
|
Bsnprintf(qmusic, MAXQUOTELEN, "%s. Use SHIFT-F5 to change.",
|
|
map->musicfn);
|
|
else
|
|
qmusic[0] = '\0';
|
|
|
|
P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps);
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F8))
|
|
{
|
|
KB_ClearKeyDown(sc_F8);
|
|
ud.fta_on = !ud.fta_on;
|
|
if (ud.fta_on) P_DoQuote(QUOTE_MESSAGES_ON,g_player[myconnectindex].ps);
|
|
else
|
|
{
|
|
ud.fta_on = 1;
|
|
P_DoQuote(QUOTE_MESSAGES_OFF,g_player[myconnectindex].ps);
|
|
ud.fta_on = 0;
|
|
}
|
|
}
|
|
|
|
if ((KB_UnBoundKeyPressed(sc_F9) || g_doQuickSave == 2) && (g_player[myconnectindex].ps->gm&MODE_GAME))
|
|
{
|
|
KB_ClearKeyDown(sc_F9);
|
|
g_doQuickSave = 0;
|
|
|
|
if (g_lastSaveSlot == -1) goto FAKE_F3;
|
|
|
|
if (g_lastSaveSlot >= 0)
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown();
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
G_LoadPlayerMaybeMulti(g_lastSaveSlot);
|
|
}
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F10))
|
|
{
|
|
KB_ClearKeyDown(sc_F10);
|
|
M_ChangeMenu(MENU_QUIT_INGAME);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
M_OpenMenu(myconnectindex);
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
}
|
|
|
|
if (ud.overhead_on != 0)
|
|
{
|
|
|
|
j = totalclock-nonsharedtimer;
|
|
nonsharedtimer += j;
|
|
if (BUTTON(gamefunc_Enlarge_Screen))
|
|
g_player[myconnectindex].ps->zoom += mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
|
|
if (BUTTON(gamefunc_Shrink_Screen))
|
|
g_player[myconnectindex].ps->zoom -= mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
|
|
|
|
if (g_player[myconnectindex].ps->zoom > 2048)
|
|
g_player[myconnectindex].ps->zoom = 2048;
|
|
if (g_player[myconnectindex].ps->zoom < 48)
|
|
g_player[myconnectindex].ps->zoom = 48;
|
|
|
|
}
|
|
}
|
|
|
|
if (I_EscapeTrigger() && ud.overhead_on && g_player[myconnectindex].ps->newowner == -1)
|
|
{
|
|
I_EscapeTriggerClear();
|
|
ud.last_overhead = ud.overhead_on;
|
|
ud.overhead_on = 0;
|
|
ud.scrollmode = 0;
|
|
G_UpdateScreenArea();
|
|
}
|
|
|
|
if (BUTTON(gamefunc_AutoRun))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_AutoRun);
|
|
ud.auto_run = 1-ud.auto_run;
|
|
P_DoQuote(QUOTE_RUN_MODE_OFF+ud.auto_run,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Map))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Map);
|
|
if (ud.last_overhead != ud.overhead_on && ud.last_overhead)
|
|
{
|
|
ud.overhead_on = ud.last_overhead;
|
|
ud.last_overhead = 0;
|
|
}
|
|
else
|
|
{
|
|
ud.overhead_on++;
|
|
if (ud.overhead_on == 3) ud.overhead_on = 0;
|
|
ud.last_overhead = ud.overhead_on;
|
|
}
|
|
g_restorePalette = 1;
|
|
G_UpdateScreenArea();
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F11))
|
|
{
|
|
KB_ClearKeyDown(sc_F11);
|
|
M_ChangeMenu(MENU_COLCORR_INGAME);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
M_OpenMenu(myconnectindex);
|
|
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void G_ShowParameterHelp(void)
|
|
{
|
|
const char *s = "Usage: eduke32 [files] [options]\n"
|
|
"Example: eduke32 -q4 -a -m -tx -map nukeland.map\n\n"
|
|
"Files can be *.grp/zip/con/def/rts\n"
|
|
"\n"
|
|
"-cfg [file.cfg]\tUse an alternate configuration file\n"
|
|
#ifdef HAVE_CLIPSHAPE_FEATURE
|
|
"-clipmap [file.map]\tLoad an additional clipping map for use with clipshape\n"
|
|
#endif
|
|
"-connect [host]\tConnect to a multiplayer game\n"
|
|
"-c#\t\tUse MP mode #, 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn)\n"
|
|
"-d [file.edm or demonum]\tPlay a demo\n"
|
|
"-g [file.grp]\tLoad additional game data\n"
|
|
"-h [file.def]\tLoad an alternate definitions file\n"
|
|
"-j [dir]\t\tAdds a directory to EDuke32's search list\n"
|
|
"-l#\t\tWarp to level #, see -v\n"
|
|
"-map [file.map]\tLoads a map\n"
|
|
"-mh [file.def]\tInclude an additional definitions module\n"
|
|
"-mx [file.con]\tInclude an additional CON script module\n"
|
|
"-m\t\tDisable monsters\n"
|
|
"-nam\t\tRun in NAM compatibility mode\n"
|
|
"-napalm\t\tRun in NAPALM compatibility mode\n"
|
|
"-rts [file.rts]\tLoad a custom Remote Ridicule sound bank\n"
|
|
"-r\t\tRecord demo\n"
|
|
"-s#\t\tSet skill level (1-4)\n"
|
|
"-server\t\tStart a multiplayer game for other players to join\n"
|
|
#ifdef STARTUP_SETUP_WINDOW
|
|
"-setup/nosetup\tEnables/disables startup window\n"
|
|
#endif
|
|
"-t#\t\tSet respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n"
|
|
"-usecwd\t\tRead game data and configuration file from working directory\n"
|
|
"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
|
|
"-v#\t\tWarp to volume #, see -l\n"
|
|
"-ww2gi\t\tRun in WWII GI compatibility mode\n"
|
|
"-x [game.con]\tLoad custom CON script\n"
|
|
"-#\t\tLoad and run a game from slot # (0-9)\n"
|
|
// "\n-?/--help\tDisplay this help message and exit\n"
|
|
"\nSee eduke32 -debughelp for debug parameters"
|
|
;
|
|
#ifdef WM_MSGBOX_WINDOW
|
|
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
|
|
wm_msgbox(tempbuf,"%s",s);
|
|
#else
|
|
initprintf("%s\n",s);
|
|
#endif
|
|
}
|
|
|
|
static void G_ShowDebugHelp(void)
|
|
{
|
|
const char *s = "Usage: eduke32 [files] [options]\n"
|
|
"\n"
|
|
"-a\t\tUse fake player AI (fake multiplayer only)\n"
|
|
"-cachesize #\tSets cache size, in Kb\n"
|
|
"-game_dir [dir]\tDuke3d_w32 compatibility option, see -j\n"
|
|
"-gamegrp \tSelects which file to use as main grp\n"
|
|
"-name [name]\tPlayer name in multiplay\n"
|
|
"-noautoload\tDisable loading content from autoload dir\n"
|
|
#ifdef _WIN32
|
|
"-nodinput\t\tDisable DirectInput (joystick) support\n"
|
|
#endif
|
|
"-nologo\t\tSkip the logo anim\n"
|
|
"-ns/-nm\t\tDisable sound or music\n"
|
|
"-rotatesprite-no-widescreen\tpass bit 1024 to all CON rotatesprite calls\n"
|
|
"-q#\t\tFake multiplayer with # (2-8) players\n"
|
|
"-z#/-condebug\tEnable line-by-line CON compile debugging at level #\n"
|
|
"-conversion YYYYMMDD\tSelects CON script version for compatibility with older mods\n"
|
|
#ifdef LUNATIC
|
|
"-Lopts=<opt1>,<opt2>,...\n"
|
|
" Pass options to Lunatic, valid ones are:\n"
|
|
" diag, nojit, traces, dump, strict\n"
|
|
#endif
|
|
;
|
|
#ifdef WM_MSGBOX_WINDOW
|
|
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
|
|
wm_msgbox(tempbuf,"%s",s);
|
|
#else
|
|
initprintf("%s\n",s);
|
|
#endif
|
|
}
|
|
|
|
static char *S_OggifyFilename(char *outputname, const char *newname, const char *origname)
|
|
{
|
|
if (!origname)
|
|
return outputname;
|
|
|
|
outputname = (char *)Xrealloc(outputname, Bstrlen(newname) + Bstrlen(origname) + 1);
|
|
|
|
Bstrcpy(outputname, *newname ? newname : origname);
|
|
|
|
// a special case for specifying a prefix directory
|
|
if (*newname && newname[Bstrlen(newname)-1] == '/')
|
|
{
|
|
while (*origname == '/')
|
|
origname++;
|
|
Bstrcat(outputname, origname);
|
|
}
|
|
|
|
if (Bstrchr(outputname, '.') == NULL)
|
|
Bstrcat(outputname, ".ogg");
|
|
|
|
return outputname;
|
|
}
|
|
|
|
static int32_t S_DefineSound(int32_t ID, const char *name)
|
|
{
|
|
if ((unsigned)ID >= MAXSOUNDS)
|
|
return 1;
|
|
|
|
g_sounds[ID].filename1 = S_OggifyFilename(g_sounds[ID].filename1, name, g_sounds[ID].filename);
|
|
// initprintf("(%s)(%s)(%s)\n",g_sounds[ID].filename1,name,g_sounds[ID].filename);
|
|
// S_LoadSound(ID);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Returns:
|
|
// 0: all OK
|
|
// -1: ID declaration was invalid:
|
|
// -2: map has no .musicfn (and hence will not be considered even if it has an .alt_musicfn)
|
|
static int32_t S_DefineMusic(const char *ID, const char *name)
|
|
{
|
|
int32_t sel = MUS_FIRST_SPECIAL;
|
|
|
|
Bassert(ID != NULL);
|
|
|
|
if (!Bstrcmp(ID,"intro"))
|
|
{
|
|
// nothing
|
|
}
|
|
else if (!Bstrcmp(ID,"briefing"))
|
|
{
|
|
sel++;
|
|
}
|
|
else if (!Bstrcmp(ID,"loading"))
|
|
{
|
|
sel += 2;
|
|
}
|
|
else
|
|
{
|
|
sel = G_GetMusicIdx(ID);
|
|
if (sel < 0)
|
|
return -1;
|
|
}
|
|
|
|
ID = MapInfo[sel].musicfn;
|
|
|
|
{
|
|
map_t *map = &MapInfo[sel];
|
|
const int special = (sel >= MUS_FIRST_SPECIAL);
|
|
|
|
map->ext_musicfn = S_OggifyFilename(map->ext_musicfn, name, ID);
|
|
|
|
// If we are given a music file name for a proper level that has no
|
|
// primary music defined, set it up as both.
|
|
if (map->ext_musicfn == NULL && !special && ID == 0 && name)
|
|
{
|
|
map->musicfn = dup_filename(name);
|
|
map->ext_musicfn = dup_filename(name);
|
|
}
|
|
|
|
|
|
// initprintf("%-15s | ",ID);
|
|
// initprintf("%3d %2d %2d | %s\n",sel,ep,lev,MapInfo[sel].alt_musicfn);
|
|
// S_PlayMusic(ID,sel);
|
|
|
|
return map->musicfn || special ? 0 : -2;
|
|
}
|
|
}
|
|
|
|
static int32_t parsedefinitions_game(scriptfile *script, int32_t preload);
|
|
|
|
static void parsedefinitions_game_include(const char *fn, scriptfile *script, const char *cmdtokptr, const int32_t preload)
|
|
{
|
|
scriptfile *included = scriptfile_fromfile(fn);
|
|
|
|
if (!included)
|
|
{
|
|
if (!Bstrcasecmp(cmdtokptr,"null") || script == NULL) // this is a bit overboard to prevent unused parameter warnings
|
|
{
|
|
// initprintf("Warning: Failed including %s as module\n", fn);
|
|
}
|
|
/*
|
|
else
|
|
{
|
|
initprintf("Warning: Failed including %s on line %s:%d\n",
|
|
fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
|
|
}
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
parsedefinitions_game(included, preload);
|
|
scriptfile_close(included);
|
|
}
|
|
}
|
|
|
|
static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
|
|
{
|
|
int32_t tokn;
|
|
char *cmdtokptr;
|
|
|
|
static const tokenlist tokens[] =
|
|
{
|
|
{ "include", T_INCLUDE },
|
|
{ "#include", T_INCLUDE },
|
|
{ "includedefault", T_INCLUDEDEFAULT },
|
|
{ "#includedefault", T_INCLUDEDEFAULT },
|
|
{ "loadgrp", T_LOADGRP },
|
|
{ "cachesize", T_CACHESIZE },
|
|
{ "noautoload", T_NOAUTOLOAD },
|
|
{ "music", T_MUSIC },
|
|
{ "sound", T_SOUND },
|
|
#ifdef USE_LIBVPX
|
|
{ "animsounds", T_ANIMSOUNDS },
|
|
#endif
|
|
};
|
|
|
|
static const tokenlist sound_musictokens[] =
|
|
{
|
|
{ "id", T_ID },
|
|
{ "file", T_FILE },
|
|
};
|
|
|
|
while (1)
|
|
{
|
|
tokn = getatoken(script,tokens,ARRAY_SIZE(tokens));
|
|
cmdtokptr = script->ltextptr;
|
|
switch (tokn)
|
|
{
|
|
case T_LOADGRP:
|
|
{
|
|
char *fn;
|
|
|
|
pathsearchmode = 1;
|
|
if (!scriptfile_getstring(script,&fn) && preload)
|
|
{
|
|
int32_t j = initgroupfile(fn);
|
|
|
|
if (j == -1)
|
|
initprintf("Could not find file \"%s\".\n",fn);
|
|
else
|
|
{
|
|
initprintf("Using file \"%s\" as game data.\n",fn);
|
|
if (!g_noAutoLoad && !ud.config.NoAutoLoad)
|
|
G_DoAutoload(fn);
|
|
}
|
|
|
|
}
|
|
pathsearchmode = 0;
|
|
}
|
|
break;
|
|
case T_CACHESIZE:
|
|
{
|
|
int32_t j;
|
|
if (scriptfile_getnumber(script,&j) || !preload) break;
|
|
|
|
if (j > 0) MAXCACHE1DSIZE = j<<10;
|
|
}
|
|
break;
|
|
case T_INCLUDE:
|
|
{
|
|
char *fn;
|
|
if (!scriptfile_getstring(script,&fn))
|
|
parsedefinitions_game_include(fn, script, cmdtokptr, preload);
|
|
break;
|
|
}
|
|
case T_INCLUDEDEFAULT:
|
|
{
|
|
parsedefinitions_game_include(G_DefaultDefFile(), script, cmdtokptr, preload);
|
|
break;
|
|
}
|
|
case T_NOAUTOLOAD:
|
|
if (preload)
|
|
g_noAutoLoad = 1;
|
|
break;
|
|
case T_MUSIC:
|
|
{
|
|
char *tinttokptr = script->ltextptr;
|
|
char *ID=NULL, *fn="";
|
|
char *musicend;
|
|
|
|
if (scriptfile_getbraces(script,&musicend)) break;
|
|
while (script->textptr < musicend)
|
|
{
|
|
switch (getatoken(script,sound_musictokens,ARRAY_SIZE(sound_musictokens)))
|
|
{
|
|
case T_ID:
|
|
scriptfile_getstring(script,&ID);
|
|
break;
|
|
case T_FILE:
|
|
scriptfile_getstring(script,&fn);
|
|
break;
|
|
}
|
|
}
|
|
if (!preload)
|
|
{
|
|
int32_t res;
|
|
|
|
if (ID==NULL)
|
|
{
|
|
initprintf("Error: missing ID for music definition near line %s:%d\n",
|
|
script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
break;
|
|
}
|
|
|
|
if (check_file_exist(fn))
|
|
break;
|
|
|
|
res = S_DefineMusic(ID, fn);
|
|
|
|
if (res == -1)
|
|
initprintf("Error: invalid music ID on line %s:%d\n",
|
|
script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
else if (res == -2)
|
|
initprintf("Error: %s has no primary (CON) music on line %s:%d\n",
|
|
ID, script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
}
|
|
}
|
|
break;
|
|
|
|
#ifdef USE_LIBVPX
|
|
case T_ANIMSOUNDS:
|
|
{
|
|
char *otokptr = script->ltextptr;
|
|
char *animsoundsend = NULL;
|
|
int32_t animnum, numpairs=0, allocsz=4, bad=1, lastframenum=INT32_MIN;
|
|
|
|
static const tokenlist hardcoded_anim_tokens[] =
|
|
{
|
|
{ "cineov2", 0 },
|
|
{ "cineov3", 1 },
|
|
{ "RADLOGO", 2 },
|
|
{ "DUKETEAM", 3 },
|
|
{ "logo", 4 },
|
|
{ "vol41a", 5 },
|
|
{ "vol42a", 6 },
|
|
{ "vol4e1", 7 },
|
|
{ "vol43a", 8 },
|
|
{ "vol4e2", 9 },
|
|
{ "vol4e3", 10 },
|
|
{ "3dr", 11 },
|
|
// NUM_HARDCODED_ANIMS
|
|
};
|
|
|
|
EDUKE32_STATIC_ASSERT(ARRAY_SIZE(hardcoded_anim_tokens) == NUM_HARDCODED_ANIMS);
|
|
|
|
animnum = getatoken(script, hardcoded_anim_tokens, NUM_HARDCODED_ANIMS);
|
|
if ((unsigned)animnum >= NUM_HARDCODED_ANIMS)
|
|
initprintf("Error: expected a hardcoded anim file name (sans extension) on line %s:%d\n",
|
|
script->filename, scriptfile_getlinum(script, otokptr));
|
|
|
|
if (scriptfile_getbraces(script, &animsoundsend)) break;
|
|
|
|
if (anim_hi_sounds[animnum])
|
|
{
|
|
initprintf("Warning: overwriting already defined hi-anim %s's sounds on line %s:%d\n",
|
|
hardcoded_anim_tokens[animnum].text, script->filename,
|
|
scriptfile_getlinum(script, otokptr));
|
|
Bfree(anim_hi_sounds[animnum]);
|
|
anim_hi_numsounds[animnum] = 0;
|
|
}
|
|
|
|
if (!preload)
|
|
anim_hi_sounds[animnum] = (uint16_t *)Xcalloc(allocsz, 2*sizeof(anim_hi_sounds[0]));
|
|
while (script->textptr < animsoundsend)
|
|
{
|
|
int32_t framenum, soundnum;
|
|
|
|
if (preload)
|
|
{
|
|
// dummy
|
|
getatoken(script, hardcoded_anim_tokens, NUM_HARDCODED_ANIMS);
|
|
continue;
|
|
}
|
|
|
|
// HACK: we've reached the end of the list
|
|
// (hack because it relies on knowledge of
|
|
// how scriptfile_* preprocesses the text)
|
|
if (animsoundsend - script->textptr == 1)
|
|
break;
|
|
|
|
// would produce error when it encounters the closing '}'
|
|
// without the above hack
|
|
if (scriptfile_getnumber(script, &framenum)) break;
|
|
|
|
bad=1;
|
|
|
|
// TODO: look carefully at whether this can be removed.
|
|
if (anim_hi_sounds[animnum]==NULL) // Bcalloc check
|
|
break;
|
|
|
|
if (scriptfile_getsymbol(script, &soundnum)) break;
|
|
|
|
// frame numbers start at 1 for us
|
|
if (framenum <= 0)
|
|
{
|
|
initprintf("Error: frame number must be greater zero on line %s:%d\n",
|
|
script->filename, scriptfile_getlinum(script, script->ltextptr));
|
|
break;
|
|
}
|
|
|
|
if (framenum < lastframenum)
|
|
{
|
|
initprintf("Error: frame numbers must be in (not necessarily strictly)"
|
|
" ascending order (line %s:%d)\n",
|
|
script->filename, scriptfile_getlinum(script, script->ltextptr));
|
|
break;
|
|
}
|
|
lastframenum = framenum;
|
|
|
|
if ((unsigned)soundnum >= MAXSOUNDS)
|
|
{
|
|
initprintf("Error: sound number #%d invalid on line %s:%d\n", soundnum,
|
|
script->filename, scriptfile_getlinum(script, script->ltextptr));
|
|
break;
|
|
}
|
|
|
|
if (numpairs >= allocsz)
|
|
{
|
|
void *newptr;
|
|
|
|
allocsz *= 2;
|
|
newptr = Xrealloc(anim_hi_sounds[animnum], allocsz*2*sizeof(anim_hi_sounds[0]));
|
|
|
|
anim_hi_sounds[animnum] = (uint16_t *)newptr;
|
|
}
|
|
|
|
bad=0;
|
|
|
|
anim_hi_sounds[animnum][2*numpairs] = framenum;
|
|
anim_hi_sounds[animnum][2*numpairs+1] = soundnum;
|
|
numpairs++;
|
|
}
|
|
|
|
if (!preload)
|
|
{
|
|
if (!bad)
|
|
{
|
|
anim_hi_numsounds[animnum] = numpairs;
|
|
// initprintf("Defined sound sequence for hi-anim \"%s\" with %d frame/sound pairs\n",
|
|
// hardcoded_anim_tokens[animnum].text, numpairs);
|
|
}
|
|
else
|
|
{
|
|
Bfree(anim_hi_sounds[animnum]);
|
|
anim_hi_sounds[animnum] = NULL;
|
|
initprintf("Failed defining sound sequence for hi-anim \"%s\".\n",
|
|
hardcoded_anim_tokens[animnum].text);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
#endif // defined USE_LIBVPX
|
|
case T_SOUND:
|
|
{
|
|
char *tinttokptr = script->ltextptr;
|
|
char *fn="";
|
|
int32_t num=-1;
|
|
char *musicend;
|
|
|
|
if (scriptfile_getbraces(script,&musicend)) break;
|
|
while (script->textptr < musicend)
|
|
{
|
|
switch (getatoken(script,sound_musictokens,ARRAY_SIZE(sound_musictokens)))
|
|
{
|
|
case T_ID:
|
|
scriptfile_getsymbol(script,&num);
|
|
break;
|
|
case T_FILE:
|
|
scriptfile_getstring(script,&fn);
|
|
break;
|
|
}
|
|
}
|
|
if (!preload)
|
|
{
|
|
if (num==-1)
|
|
{
|
|
initprintf("Error: missing ID for sound definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
break;
|
|
}
|
|
|
|
if (check_file_exist(fn))
|
|
break;
|
|
|
|
if (S_DefineSound(num,fn))
|
|
initprintf("Error: invalid sound ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
}
|
|
}
|
|
break;
|
|
case T_EOF:
|
|
return(0);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32_t loaddefinitions_game(const char *fn, int32_t preload)
|
|
{
|
|
scriptfile *script;
|
|
int32_t i;
|
|
|
|
script = scriptfile_fromfile(fn);
|
|
if (!script) return -1;
|
|
|
|
parsedefinitions_game(script, preload);
|
|
|
|
for (i=0; i < g_defModulesNum; ++i)
|
|
parsedefinitions_game_include(g_defModules[i], NULL, "null", preload);
|
|
|
|
scriptfile_close(script);
|
|
scriptfile_clearsymbols();
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifdef LUNATIC
|
|
const char **g_argv;
|
|
const char **g_elModules;
|
|
#endif
|
|
|
|
static void G_AddDemo(const char* param)
|
|
{
|
|
char * colon = (char *)Bstrchr(param, ':');
|
|
int32_t framespertic=-1, numrepeats=1;
|
|
|
|
if (colon && colon != param)
|
|
{
|
|
// -d<filename>:<num>[,<num>]
|
|
// profiling options
|
|
*(colon++) = 0;
|
|
Bsscanf(colon, "%u,%u", &framespertic, &numrepeats);
|
|
}
|
|
|
|
Demo_SetFirst(param);
|
|
|
|
if (framespertic < 0)
|
|
{
|
|
initprintf("Play demo %s.\n", g_firstDemoFile);
|
|
}
|
|
else
|
|
{
|
|
framespertic = clamp(framespertic, 0, 8)+1;
|
|
// TODO: repeat count and gathering statistics.
|
|
initprintf("Profile demo %s, %d frames/gametic, repeated 1x.\n", g_firstDemoFile,
|
|
framespertic-1);
|
|
Demo_PlayFirst(framespertic, 1);
|
|
g_noLogo = 1;
|
|
}
|
|
}
|
|
|
|
static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|
{
|
|
int16_t i = 1, j;
|
|
const char *c, *k;
|
|
|
|
#ifdef LUNATIC
|
|
g_argv = argv;
|
|
g_elModules = (const char **)Xcalloc(argc+1, sizeof(char *));
|
|
#endif
|
|
ud.fta_on = 1;
|
|
ud.god = 0;
|
|
ud.m_respawn_items = 0;
|
|
ud.m_respawn_monsters = 0;
|
|
ud.m_respawn_inventory = 0;
|
|
ud.warp_on = 0;
|
|
ud.cashman = 0;
|
|
ud.m_player_skill = ud.player_skill = 2;
|
|
g_player[0].wchoice[0] = 3;
|
|
g_player[0].wchoice[1] = 4;
|
|
g_player[0].wchoice[2] = 5;
|
|
g_player[0].wchoice[3] = 7;
|
|
g_player[0].wchoice[4] = 8;
|
|
g_player[0].wchoice[5] = 6;
|
|
g_player[0].wchoice[6] = 0;
|
|
g_player[0].wchoice[7] = 2;
|
|
g_player[0].wchoice[8] = 9;
|
|
g_player[0].wchoice[9] = 1;
|
|
|
|
#ifdef HAVE_CLIPSHAPE_FEATURE
|
|
// pre-form the default 10 clipmaps
|
|
for (j = '0'; j<='9'; ++j)
|
|
{
|
|
char clipshape[16] = "_clipshape0.map";
|
|
|
|
clipshape[10] = j;
|
|
g_clipMapFiles = (char **)Xrealloc(g_clipMapFiles, (g_clipMapFilesNum+1) * sizeof(char *));
|
|
g_clipMapFiles[g_clipMapFilesNum] = Xstrdup(clipshape);
|
|
++g_clipMapFilesNum;
|
|
}
|
|
#endif
|
|
|
|
if (argc > 1)
|
|
{
|
|
#ifdef LUNATIC
|
|
int32_t numlmods = 0;
|
|
#endif
|
|
initprintf("Application parameters: ");
|
|
while (i < argc)
|
|
initprintf("%s ",argv[i++]);
|
|
initprintf("\n");
|
|
|
|
i = 1;
|
|
do
|
|
{
|
|
const char *const oc = argv[i];
|
|
int32_t shortopt = 0, ignored_short_opt = 0;
|
|
|
|
c = oc;
|
|
|
|
if ((*c == '-')
|
|
#ifdef _WIN32
|
|
|| (*c == '/')
|
|
#endif
|
|
)
|
|
{
|
|
shortopt = 0;
|
|
|
|
if (!Bstrcasecmp(c+1,"?") || !Bstrcasecmp(c+1,"help") || !Bstrcasecmp(c+1,"-help"))
|
|
{
|
|
G_ShowParameterHelp();
|
|
Bexit(0);
|
|
}
|
|
if (!Bstrcasecmp(c+1,"addon"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
g_usingAddon = Batoi(argv[i+1]);
|
|
|
|
if (g_usingAddon > ADDON_NONE && g_usingAddon < NUMADDONS)
|
|
g_noSetup = 1;
|
|
else g_usingAddon = ADDON_NONE;
|
|
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"debughelp") || !Bstrcasecmp(c+1,"-debughelp"))
|
|
{
|
|
G_ShowDebugHelp();
|
|
Bexit(0);
|
|
}
|
|
if (!Bstrcasecmp(c+1,"grp") || !Bstrcasecmp(c+1,"g"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
G_AddGroup(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"game_dir"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
Bstrncpyz(g_modDir, argv[i+1], sizeof(g_modDir));
|
|
G_AddPath(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"cfg"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
Bstrcpy(setupfilename,argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"gamegrp"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
clearGrpNamePtr();
|
|
g_grpNamePtr = dup_filename(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"nam"))
|
|
{
|
|
g_gameType = GAMEFLAG_NAM;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"napalm"))
|
|
{
|
|
g_gameType = GAMEFLAG_NAM|GAMEFLAG_NAPALM;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"ww2gi"))
|
|
{
|
|
g_gameType = GAMEFLAG_WW2GI;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"setup"))
|
|
{
|
|
g_commandSetup = TRUE;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"nosetup"))
|
|
{
|
|
g_noSetup = 1;
|
|
g_commandSetup = 0;
|
|
i++;
|
|
continue;
|
|
}
|
|
#if defined RENDERTYPEWIN
|
|
if (!Bstrcasecmp(c+1,"nodinput"))
|
|
{
|
|
initprintf("DirectInput (joystick) support disabled\n");
|
|
di_disabled = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
#endif
|
|
if (!Bstrcasecmp(c+1,"noautoload"))
|
|
{
|
|
initprintf("Autoload disabled\n");
|
|
g_noAutoLoad = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"net"))
|
|
{
|
|
G_GameExit("EDuke32 no longer supports legacy networking.\n\n"
|
|
"If using YANG or other launchers that only support legacy netplay, download an older build of EDuke32. "
|
|
"Otherwise, run the following:\n\n"
|
|
"eduke32 -server\n\n"
|
|
"Other clients can then connect by typing \"connect [host]\" in the console.\n\n"
|
|
"EDuke32 will now close.");
|
|
}
|
|
if (!Bstrcasecmp(c+1,"port"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
g_netPort = Batoi(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"server"))
|
|
{
|
|
g_networkMode = NET_SERVER;
|
|
g_noSetup = g_noLogo = TRUE;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"dedicated"))
|
|
{
|
|
g_networkMode = NET_DEDICATED_SERVER;
|
|
g_noSetup = g_noLogo = TRUE;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"connect"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
Net_Connect(argv[i+1]);
|
|
g_noSetup = g_noLogo = TRUE;
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"password"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
Bstrncpyz(g_netPassword, argv[i+1], sizeof(g_netPassword));
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"name"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
CommandName = argv[i+1];
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"map"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
CommandMap = argv[i+1];
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"rts"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
g_rtsNamePtr = argv[i+1];
|
|
Bstrncpyz(ud.rtsname, g_rtsNamePtr, sizeof(ud.rtsname));
|
|
initprintf("Using RTS file \"%s\".\n", ud.rtsname);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"x"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
G_AddCon(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"mx"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
G_AddConModule(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"h"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
G_AddDef(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"mh"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
G_AddDefModule(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"j"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
G_AddPath(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"d"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
G_AddDemo(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
#ifdef HAVE_CLIPSHAPE_FEATURE
|
|
if (!Bstrcasecmp(c+1,"clipmap"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
G_AddClipMap(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
#endif
|
|
if (!Bstrcasecmp(c+1,"condebug"))
|
|
{
|
|
g_scriptDebug = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1, "conversion"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
uint32_t j = Batol(argv[i+1]);
|
|
if (j>=10000000 && j<=99999999)
|
|
{
|
|
g_scriptDateVersion = j;
|
|
initprintf("CON script date version: %d\n",j);
|
|
}
|
|
else
|
|
initprintf("CON script date version must be specified as YYYYMMDD, ignoring.\n");
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"nologo"))
|
|
{
|
|
g_noLogo = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"rotatesprite-no-widescreen"))
|
|
{
|
|
g_rotatespriteNoWidescreen = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"usecwd"))
|
|
{
|
|
usecwd = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"cachesize"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
uint32_t j = Batol(argv[i+1]);
|
|
MAXCACHE1DSIZE = j<<10;
|
|
initprintf("Cache size: %dkB\n",j);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"noinstancechecking"))
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
|
|
if (!Bstrcasecmp(c+1,"forcegl"))
|
|
{
|
|
forcegl = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
#endif
|
|
// the following two dummy entries allow us to serve as a drop-in replacement for NAM on Steam
|
|
if (!Bstrcasecmp(c+1,"noconsole"))
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"conf"))
|
|
{
|
|
if (argc > i+1)
|
|
i++;
|
|
i++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ((*c == '-')
|
|
#ifdef _WIN32
|
|
|| (*c == '/')
|
|
#endif
|
|
)
|
|
{
|
|
shortopt = 1;
|
|
|
|
c++;
|
|
switch (Btolower(*c))
|
|
{
|
|
case 'a':
|
|
ud.playerai = 1;
|
|
initprintf("Other player AI.\n");
|
|
break;
|
|
case 'c':
|
|
c++;
|
|
ud.m_coop = 0;
|
|
while ((*c >= '0')&&(*c <= '9'))
|
|
{
|
|
ud.m_coop *= 10;
|
|
ud.m_coop += *c - '0';
|
|
c++;
|
|
}
|
|
ud.m_coop--;
|
|
break;
|
|
case 'd':
|
|
{
|
|
c++;
|
|
if (*c)
|
|
G_AddDemo(c);
|
|
break;
|
|
}
|
|
#ifdef LUNATIC
|
|
case 'f':
|
|
break;
|
|
#endif
|
|
case 'g':
|
|
c++;
|
|
if (*c)
|
|
G_AddGroup(c);
|
|
break;
|
|
case 'h':
|
|
c++;
|
|
if (*c)
|
|
G_AddDef(c);
|
|
break;
|
|
case 'j':
|
|
c++;
|
|
if (*c)
|
|
G_AddPath(c);
|
|
break;
|
|
case 'l':
|
|
// NOTE: Overlaid with -Lopts=... options for Lunatic, hence the check.
|
|
if (Bisdigit(c[1]))
|
|
{
|
|
ud.warp_on = 1;
|
|
c++;
|
|
ud.m_level_number = ud.level_number = ((unsigned)(Batoi(c)-1))%MAXLEVELS;
|
|
}
|
|
break;
|
|
case 'm':
|
|
if (*(c+1) != 'a' && *(c+1) != 'A')
|
|
{
|
|
ud.m_monsters_off = 1;
|
|
ud.m_player_skill = ud.player_skill = 0;
|
|
initprintf("Monsters off.\n");
|
|
}
|
|
break;
|
|
case 'n':
|
|
c++;
|
|
if (*c == 's' || *c == 'S')
|
|
{
|
|
g_noSound = 2;
|
|
initprintf("Sound off.\n");
|
|
}
|
|
else if (*c == 'm' || *c == 'M')
|
|
{
|
|
g_noMusic = 1;
|
|
initprintf("Music off.\n");
|
|
}
|
|
else
|
|
{
|
|
G_ShowParameterHelp();
|
|
exit(-1);
|
|
}
|
|
break;
|
|
case 'q':
|
|
if (*(++c) == 0)
|
|
{
|
|
ud.multimode = 1;
|
|
initprintf("Fake multiplayer mode: expected number after -q, falling back to 1 player.\n");
|
|
}
|
|
else
|
|
{
|
|
int32_t numpl = Batoi(c);
|
|
|
|
if (numpl < 2 || numpl > MAXPLAYERS)
|
|
{
|
|
initprintf("Fake multiplayer mode: expected 2-%d players, falling back to 1.\n",
|
|
MAXPLAYERS);
|
|
}
|
|
else
|
|
{
|
|
ud.multimode = numpl;
|
|
initprintf("Fake multiplayer mode: %d players.\n", ud.multimode);
|
|
|
|
g_fakeMultiMode = numpl;
|
|
}
|
|
}
|
|
|
|
ud.m_coop = ud.coop = 0;
|
|
ud.m_marker = ud.marker = 1;
|
|
ud.m_respawn_monsters = ud.respawn_monsters = 1;
|
|
ud.m_respawn_items = ud.respawn_items = 1;
|
|
ud.m_respawn_inventory = ud.respawn_inventory = 1;
|
|
break;
|
|
case 'r':
|
|
ud.m_recstat = 1;
|
|
initprintf("Demo record mode on.\n");
|
|
break;
|
|
case 's':
|
|
c++;
|
|
ud.m_player_skill = ud.player_skill = (Batoi(c)%5);
|
|
if (ud.m_player_skill == 4)
|
|
ud.m_respawn_monsters = ud.respawn_monsters = 1;
|
|
break;
|
|
case 't':
|
|
c++;
|
|
if (*c == '1') ud.m_respawn_monsters = 1;
|
|
else if (*c == '2') ud.m_respawn_items = 1;
|
|
else if (*c == '3') ud.m_respawn_inventory = 1;
|
|
else
|
|
{
|
|
ud.m_respawn_monsters = 1;
|
|
ud.m_respawn_items = 1;
|
|
ud.m_respawn_inventory = 1;
|
|
}
|
|
initprintf("Respawn on.\n");
|
|
break;
|
|
case 'u':
|
|
g_forceWeaponChoice = 1;
|
|
c++;
|
|
j = 0;
|
|
if (*c)
|
|
{
|
|
initprintf("Using favorite weapon order(s).\n");
|
|
while (*c)
|
|
{
|
|
g_player[0].wchoice[j] = *c-'0';
|
|
c++;
|
|
j++;
|
|
}
|
|
while (j < 10)
|
|
{
|
|
if (j == 9)
|
|
g_player[0].wchoice[9] = 1;
|
|
else
|
|
g_player[0].wchoice[j] = 2;
|
|
|
|
j++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
initprintf("Using default weapon orders.\n");
|
|
g_player[0].wchoice[0] = 3;
|
|
g_player[0].wchoice[1] = 4;
|
|
g_player[0].wchoice[2] = 5;
|
|
g_player[0].wchoice[3] = 7;
|
|
g_player[0].wchoice[4] = 8;
|
|
g_player[0].wchoice[5] = 6;
|
|
g_player[0].wchoice[6] = 0;
|
|
g_player[0].wchoice[7] = 2;
|
|
g_player[0].wchoice[8] = 9;
|
|
g_player[0].wchoice[9] = 1;
|
|
}
|
|
break;
|
|
case 'v':
|
|
c++;
|
|
ud.warp_on = 1;
|
|
ud.m_volume_number = ud.volume_number = ((unsigned)(Batoi(c)-1))%MAXVOLUMES;
|
|
break;
|
|
case 'w':
|
|
ud.coords = 1;
|
|
break;
|
|
#ifdef LUNATIC
|
|
case 'W':
|
|
break;
|
|
#endif
|
|
case 'x':
|
|
c++;
|
|
if (*c)
|
|
G_AddCon(c);
|
|
break;
|
|
case '0':
|
|
case '1':
|
|
case '2':
|
|
case '3':
|
|
case '4':
|
|
case '5':
|
|
case '6':
|
|
case '7':
|
|
case '8':
|
|
case '9':
|
|
ud.warp_on = 2 + (*c) - '0';
|
|
break;
|
|
case 'z':
|
|
c++;
|
|
g_scriptDebug = Batoi(c);
|
|
if (!g_scriptDebug)
|
|
g_scriptDebug = 1;
|
|
break;
|
|
default:
|
|
ignored_short_opt = 1;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
shortopt = 0;
|
|
|
|
k = Bstrrchr(c,'.');
|
|
if (k)
|
|
{
|
|
if (!Bstrcasecmp(k,".map"))
|
|
{
|
|
CommandMap = argv[i++];
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(k,".grp") || !Bstrcasecmp(k,".zip") || !Bstrcasecmp(k,".pk3") || !Bstrcasecmp(k,".pk4"))
|
|
{
|
|
G_AddGroup(argv[i++]);
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(k,".con"))
|
|
{
|
|
clearScriptNamePtr();
|
|
g_scriptNamePtr = dup_filename(argv[i++]);
|
|
initprintf("Using CON file \"%s\".\n",g_scriptNamePtr);
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(k,".def"))
|
|
{
|
|
clearDefNamePtr();
|
|
g_defNamePtr = dup_filename(argv[i++]);
|
|
initprintf("Using DEF file \"%s\".\n",g_defNamePtr);
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(k,".rts"))
|
|
{
|
|
g_rtsNamePtr = argv[i++];
|
|
Bstrncpyz(ud.rtsname, g_rtsNamePtr, sizeof(ud.rtsname));
|
|
initprintf("Using RTS file \"%s\".\n", ud.rtsname);
|
|
continue;
|
|
}
|
|
#ifdef LUNATIC
|
|
if (!Bstrcmp(k,".lua")) // NOTE: case sensitive!
|
|
{
|
|
g_elModules[numlmods++] = argv[i++];
|
|
continue;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (!shortopt || ignored_short_opt)
|
|
initprintf("Warning: ignored application parameter \"%s\".\n", oc);
|
|
|
|
i++;
|
|
}
|
|
while (i < argc);
|
|
}
|
|
}
|
|
|
|
void G_UpdateAppTitle(void)
|
|
{
|
|
if (g_gameNamePtr)
|
|
{
|
|
Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
|
|
wm_setapptitle(tempbuf);
|
|
}
|
|
else
|
|
{
|
|
wm_setapptitle(APPNAME);
|
|
}
|
|
}
|
|
|
|
static void G_DisplayLogo(void)
|
|
{
|
|
int32_t soundanm = 0;
|
|
int32_t logoflags = G_GetLogoFlags();
|
|
|
|
ready2send = 0;
|
|
|
|
I_ClearAllInput();
|
|
|
|
setview(0,0,xdim-1,ydim-1);
|
|
clearallviews(0L);
|
|
G_FadePalette(0,0,0,63);
|
|
|
|
flushperms();
|
|
nextpage();
|
|
|
|
G_UpdateAppTitle();
|
|
|
|
S_StopMusic();
|
|
FX_StopAllSounds(); // JBF 20031228
|
|
S_ClearSoundLocks(); // JBF 20031228
|
|
if ((!g_netServer && ud.multimode < 2) && (logoflags & LOGO_ENABLED) && !g_noLogo)
|
|
{
|
|
if (
|
|
#ifndef __ANDROID__
|
|
VOLUMEALL &&
|
|
#endif
|
|
(logoflags & LOGO_PLAYANIM))
|
|
{
|
|
if (!I_CheckAllInput() && g_noLogoAnim == 0)
|
|
{
|
|
Net_GetPackets();
|
|
G_PlayAnim("logo.anm",5);
|
|
G_FadePalette(0,0,0,63);
|
|
I_ClearAllInput();
|
|
}
|
|
|
|
clearallviews(0L);
|
|
nextpage();
|
|
|
|
if (logoflags & LOGO_STOPANIMSOUNDS)
|
|
{
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
}
|
|
}
|
|
|
|
if (logoflags & LOGO_PLAYMUSIC)
|
|
{
|
|
g_musicIndex = MUS_INTRO;
|
|
S_PlayMusic(MapInfo[g_musicIndex].musicfn, g_musicIndex);
|
|
}
|
|
|
|
if (!NAM)
|
|
{
|
|
//g_player[myconnectindex].ps->palette = drealms;
|
|
//G_FadePalette(0,0,0,63);
|
|
|
|
if (logoflags & LOGO_3DRSCREEN)
|
|
{
|
|
|
|
if (!I_CheckAllInput() && g_noLogoAnim == 0)
|
|
{
|
|
int32_t i;
|
|
Net_GetPackets();
|
|
|
|
i = kopen4loadfrommod("3dr.ivf", 0);
|
|
|
|
if (i == -1)
|
|
i = kopen4loadfrommod("3dr.anm", 0);
|
|
|
|
if (i != -1)
|
|
{
|
|
kclose(i);
|
|
G_PlayAnim("3dr.anm", 12);
|
|
G_FadePalette(0, 0, 0, 63);
|
|
I_ClearAllInput();
|
|
}
|
|
else
|
|
{
|
|
clearallviews(0);
|
|
|
|
P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8 + 2 + 1); // JBF 20040308
|
|
fadepal(0, 0, 0, 0, 63, 7);
|
|
flushperms();
|
|
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + (ud.bgstretch ? 1024 : 0));
|
|
nextpage();
|
|
fadepaltile(0, 0, 0, 63, 0, -7, DREALMS);
|
|
totalclock = 0;
|
|
while (totalclock < (120 * 7) && !I_CheckAllInput())
|
|
{
|
|
clearallviews(0);
|
|
|
|
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + (ud.bgstretch ? 1024 : 0));
|
|
|
|
G_HandleAsync();
|
|
|
|
if (g_restorePalette)
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0);
|
|
g_restorePalette = 0;
|
|
}
|
|
nextpage();
|
|
}
|
|
fadepaltile(0, 0, 0, 0, 63, 7, DREALMS);
|
|
}
|
|
}
|
|
|
|
clearallviews(0L);
|
|
nextpage();
|
|
}
|
|
|
|
I_ClearAllInput();
|
|
}
|
|
|
|
clearallviews(0L);
|
|
nextpage();
|
|
|
|
if (logoflags & LOGO_TITLESCREEN)
|
|
{
|
|
clearallviews(0);
|
|
|
|
//g_player[myconnectindex].ps->palette = titlepal;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1); // JBF 20040308
|
|
flushperms();
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,BETASCREEN,0,0,2+8+64+(ud.bgstretch?1024:0));
|
|
KB_FlushKeyboardQueue();
|
|
fadepaltile(0,0,0, 63,0,-7,BETASCREEN);
|
|
totalclock = 0;
|
|
|
|
while (
|
|
#ifndef DROIDMENU
|
|
totalclock < (860+120) &&
|
|
#endif
|
|
!I_CheckAllInput())
|
|
{
|
|
clearallviews(0);
|
|
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,BETASCREEN,0,0,2+8+64+(ud.bgstretch?1024:0));
|
|
if (logoflags & LOGO_DUKENUKEM)
|
|
{
|
|
if (totalclock > 120 && totalclock < (120+60))
|
|
{
|
|
if (soundanm == 0)
|
|
{
|
|
soundanm++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
}
|
|
rotatesprite_fs(160<<16,104<<16,(totalclock-120)<<10,0,DUKENUKEM,0,0,2+8);
|
|
}
|
|
else if (totalclock >= (120+60))
|
|
rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
|
|
}
|
|
else soundanm++;
|
|
|
|
if (logoflags & LOGO_THREEDEE)
|
|
{
|
|
if (totalclock > 220 && totalclock < (220+30))
|
|
{
|
|
if (soundanm == 1)
|
|
{
|
|
soundanm++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
}
|
|
|
|
rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
|
|
rotatesprite_fs(160<<16,(129)<<16,(totalclock - 220)<<11,0,THREEDEE,0,0,2+8);
|
|
}
|
|
else if (totalclock >= (220+30))
|
|
rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8);
|
|
}
|
|
else soundanm++;
|
|
|
|
if (PLUTOPAK && (logoflags & LOGO_PLUTOPAKSPRITE))
|
|
{
|
|
// JBF 20030804
|
|
if (totalclock >= 280 && totalclock < 395)
|
|
{
|
|
rotatesprite_fs(160<<16,(151)<<16,(410-totalclock)<<12,0,PLUTOPAKSPRITE+1,0,0,2+8);
|
|
if (soundanm == 2)
|
|
{
|
|
soundanm++;
|
|
S_PlaySound(FLY_BY);
|
|
}
|
|
}
|
|
else if (totalclock >= 395)
|
|
{
|
|
if (soundanm == 3)
|
|
{
|
|
soundanm++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
}
|
|
rotatesprite_fs(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8);
|
|
}
|
|
}
|
|
|
|
#ifdef LUNATIC
|
|
g_elEventError = 0;
|
|
#endif
|
|
VM_OnEvent(EVENT_LOGO, -1, screenpeek);
|
|
G_HandleAsync();
|
|
|
|
if (g_restorePalette)
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0);
|
|
g_restorePalette = 0;
|
|
}
|
|
#ifdef LUNATIC
|
|
if (g_elEventError)
|
|
break;
|
|
#endif
|
|
nextpage();
|
|
}
|
|
}
|
|
I_ClearAllInput();
|
|
}
|
|
|
|
flushperms();
|
|
clearallviews(0L);
|
|
nextpage();
|
|
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
|
S_PlaySound(NITEVISION_ONOFF);
|
|
|
|
//G_FadePalette(0,0,0,0);
|
|
clearallviews(0L);
|
|
}
|
|
|
|
static void G_Cleanup(void)
|
|
{
|
|
int32_t i;
|
|
|
|
for (i=(MAXLEVELS*(MAXVOLUMES+1))-1; i>=0; i--) // +1 volume for "intro", "briefing" music
|
|
{
|
|
if (MapInfo[i].name != NULL) Bfree(MapInfo[i].name);
|
|
if (MapInfo[i].filename != NULL) Bfree(MapInfo[i].filename);
|
|
if (MapInfo[i].musicfn != NULL) Bfree(MapInfo[i].musicfn);
|
|
if (MapInfo[i].ext_musicfn != NULL) Bfree(MapInfo[i].ext_musicfn);
|
|
|
|
G_FreeMapState(i);
|
|
}
|
|
|
|
for (i=MAXQUOTES-1; i>=0; i--)
|
|
{
|
|
if (ScriptQuotes[i] != NULL) Bfree(ScriptQuotes[i]);
|
|
if (ScriptQuoteRedefinitions[i] != NULL) Bfree(ScriptQuoteRedefinitions[i]);
|
|
}
|
|
|
|
for (i=MAXPLAYERS-1; i>=0; i--)
|
|
{
|
|
if (g_player[i].ps != NULL) Bfree(g_player[i].ps);
|
|
if (g_player[i].sync != NULL) Bfree(g_player[i].sync);
|
|
}
|
|
|
|
for (i=MAXSOUNDS-1; i>=0; i--)
|
|
{
|
|
if (g_sounds[i].filename != NULL) Bfree(g_sounds[i].filename);
|
|
if (g_sounds[i].filename1 != NULL) Bfree(g_sounds[i].filename1);
|
|
}
|
|
#if !defined LUNATIC
|
|
if (label != NULL && label != (char *)&sprite[0]) Bfree(label);
|
|
if (labelcode != NULL && labelcode != (int32_t *)§or[0]) Bfree(labelcode);
|
|
if (script != NULL) Bfree(script);
|
|
if (bitptr != NULL) Bfree(bitptr);
|
|
|
|
// if (MusicPtr != NULL) Bfree(MusicPtr);
|
|
|
|
hash_free(&h_gamevars);
|
|
hash_free(&h_arrays);
|
|
hash_free(&h_labels);
|
|
hash_free(&h_gamefuncs);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= ShutDown
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void G_Shutdown(void)
|
|
{
|
|
CONFIG_WriteSetup(0);
|
|
S_SoundShutdown();
|
|
S_MusicShutdown();
|
|
CONTROL_Shutdown();
|
|
KB_Shutdown();
|
|
uninitengine();
|
|
G_Cleanup();
|
|
FreeGroups();
|
|
OSD_Cleanup();
|
|
Bfflush(NULL);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= G_Startup
|
|
=
|
|
===================
|
|
*/
|
|
|
|
static void G_CompileScripts(void)
|
|
{
|
|
#if !defined LUNATIC
|
|
int32_t psm = pathsearchmode;
|
|
|
|
label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
|
|
labelcode = (int32_t *)§or[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
|
|
labeltype = (int32_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
|
|
#endif
|
|
|
|
if (g_scriptNamePtr != NULL)
|
|
Bcorrectfilename(g_scriptNamePtr,0);
|
|
|
|
#if defined LUNATIC
|
|
Gv_Init();
|
|
C_InitProjectiles();
|
|
#else
|
|
// if we compile for a V7 engine wall[] should be used for label names since it's bigger
|
|
pathsearchmode = 1;
|
|
|
|
C_Compile(G_ConFile());
|
|
|
|
if (g_loadFromGroupOnly) // g_loadFromGroupOnly is true only when compiling fails and internal defaults are utilized
|
|
C_Compile(G_ConFile());
|
|
|
|
if ((uint32_t)g_numLabels > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
|
|
G_GameExit("Error: too many labels defined!");
|
|
|
|
{
|
|
char *newlabel;
|
|
int32_t *newlabelcode;
|
|
|
|
newlabel = (char *)Xmalloc(g_numLabels<<6);
|
|
newlabelcode = (int32_t *)Xmalloc(g_numLabels*sizeof(int32_t));
|
|
|
|
Bmemcpy(newlabel, label, g_numLabels*64);
|
|
Bmemcpy(newlabelcode, labelcode, g_numLabels*sizeof(int32_t));
|
|
|
|
label = newlabel;
|
|
labelcode = newlabelcode;
|
|
}
|
|
|
|
Bmemset(sprite, 0, MAXSPRITES*sizeof(spritetype));
|
|
Bmemset(sector, 0, MAXSECTORS*sizeof(sectortype));
|
|
Bmemset(wall, 0, MAXWALLS*sizeof(walltype));
|
|
|
|
VM_OnEvent(EVENT_INIT, -1, -1);
|
|
pathsearchmode = psm;
|
|
#endif
|
|
}
|
|
|
|
static inline void G_CheckGametype(void)
|
|
{
|
|
ud.m_coop = clamp(ud.m_coop, 0, g_numGametypes-1);
|
|
initprintf("%s\n",GametypeNames[ud.m_coop]);
|
|
if (GametypeFlags[ud.m_coop] & GAMETYPE_ITEMRESPAWN)
|
|
ud.m_respawn_items = ud.m_respawn_inventory = 1;
|
|
}
|
|
|
|
static void G_LoadExtraPalettes(void)
|
|
{
|
|
G_LoadLookups();
|
|
|
|
// Make color index 255 of default/water/slime palette black.
|
|
Bmemset(&basepaltable[BASEPAL][255*3], 0, 3);
|
|
Bmemset(&basepaltable[WATERPAL][255*3], 0, 3);
|
|
Bmemset(&basepaltable[SLIMEPAL][255*3], 0, 3);
|
|
}
|
|
|
|
#define SETFLAG(Tilenum, Flag) g_tile[Tilenum].flags |= Flag
|
|
|
|
// Has to be after setting the dynamic names (e.g. SHARK).
|
|
static void A_InitEnemyFlags(void)
|
|
{
|
|
int32_t DukeEnemies[] = { SHARK, RECON, DRONE, LIZTROOPONTOILET, LIZTROOPJUSTSIT, LIZTROOPSTAYPUT, LIZTROOPSHOOT, LIZTROOPJETPACK, LIZTROOPSHOOT, LIZTROOPDUCKING,
|
|
LIZTROOPRUNNING, LIZTROOP, OCTABRAIN, COMMANDER, COMMANDERSTAYPUT, PIGCOP, PIGCOPSTAYPUT, PIGCOPDIVE, EGG, LIZMAN, LIZMANSPITTING, LIZMANJUMP, ORGANTIC,
|
|
BOSS1, BOSS2, BOSS3, BOSS4, RAT, ROTATEGUN };
|
|
int32_t i, SolidEnemies[] = { TANK, BOSS1, BOSS2, BOSS3, BOSS4, RECON, ROTATEGUN };
|
|
|
|
for (i=GREENSLIME; i<=GREENSLIME+7; i++)
|
|
SETFLAG(i, SFLAG_HARDCODED_BADGUY);
|
|
|
|
for (i=ARRAY_SIZE(DukeEnemies)-1; i>=0; i--)
|
|
SETFLAG(DukeEnemies[i], SFLAG_HARDCODED_BADGUY);
|
|
|
|
for (i=ARRAY_SIZE(SolidEnemies)-1; i>=0; i--)
|
|
SETFLAG(SolidEnemies[i], SFLAG_NODAMAGEPUSH);
|
|
}
|
|
#undef SETFLAG
|
|
|
|
static void G_SetupGameButtons(void);
|
|
|
|
#ifdef LUNATIC
|
|
// Will be used to store CON code translated to Lua.
|
|
int32_t g_elCONSize;
|
|
char *g_elCON; // NOT 0-terminated!
|
|
|
|
LUNATIC_EXTERN void El_SetCON(const char *conluacode)
|
|
{
|
|
int32_t slen = Bstrlen(conluacode);
|
|
|
|
g_elCON = (char *)Xmalloc(slen);
|
|
|
|
g_elCONSize = slen;
|
|
Bmemcpy(g_elCON, conluacode, slen);
|
|
}
|
|
|
|
void El_CreateGameState(void)
|
|
{
|
|
int32_t i;
|
|
|
|
El_DestroyState(&g_ElState);
|
|
|
|
if ((i = El_CreateState(&g_ElState, "game")))
|
|
{
|
|
initprintf("Lunatic: Error initializing global ELua state (code %d)\n", i);
|
|
}
|
|
else
|
|
{
|
|
extern const char luaJIT_BC_defs[];
|
|
|
|
if ((i = L_RunString(&g_ElState, (char *)luaJIT_BC_defs, 0,
|
|
LUNATIC_DEFS_BC_SIZE, "defs.ilua")))
|
|
{
|
|
initprintf("Lunatic: Error preparing global ELua state (code %d)\n", i);
|
|
El_DestroyState(&g_ElState);
|
|
}
|
|
}
|
|
|
|
if (i)
|
|
G_GameExit("Failure setting up Lunatic!");
|
|
|
|
# if !defined DEBUGGINGAIDS
|
|
El_ClearErrors();
|
|
# endif
|
|
}
|
|
#endif
|
|
|
|
// Throw in everything here that needs to be called after a Lua game state
|
|
// recreation (or on initial startup in a non-Lunatic build.)
|
|
void G_PostCreateGameState(void)
|
|
{
|
|
Net_SendClientInfo();
|
|
A_InitEnemyFlags();
|
|
}
|
|
|
|
static void G_HandleMemErr(int32_t line, const char *file, const char *func)
|
|
{
|
|
static char msg[128];
|
|
Bsnprintf(msg, sizeof(msg), "Out of memory in %s:%d (%s)\n", file, line, func);
|
|
#ifdef DEBUGGINGAIDS
|
|
Bassert(0);
|
|
#endif
|
|
G_GameExit(msg);
|
|
}
|
|
|
|
static void G_Startup(void)
|
|
{
|
|
int32_t i;
|
|
|
|
set_memerr_handler(&G_HandleMemErr);
|
|
|
|
inittimer(TICRATE);
|
|
|
|
initcrc32table();
|
|
|
|
G_CompileScripts();
|
|
|
|
if (initengine())
|
|
{
|
|
wm_msgbox("Build Engine Initialization Error",
|
|
"There was a problem initializing the Build engine: %s", engineerrstr);
|
|
G_Cleanup();
|
|
ERRprintf("G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr);
|
|
Bexit(6);
|
|
}
|
|
|
|
setbasepaltable(basepaltable, BASEPALCOUNT);
|
|
|
|
#ifdef LUNATIC
|
|
El_CreateGameState();
|
|
C_InitQuotes();
|
|
#endif
|
|
|
|
G_InitDynamicTiles();
|
|
G_InitDynamicSounds();
|
|
|
|
// These depend on having the dynamic tile and/or sound mappings set up:
|
|
G_InitMultiPsky(CLOUDYOCEAN, MOONSKY1, BIGORBIT1, LA);
|
|
Gv_FinalizeWeaponDefaults();
|
|
G_PostCreateGameState();
|
|
#ifdef LUNATIC
|
|
// NOTE: This is only effective for CON-defined EVENT_INIT. See EVENT_INIT
|
|
// not in defs.ilua.
|
|
VM_OnEvent(EVENT_INIT, -1, -1);
|
|
#endif
|
|
if (g_netServer || ud.multimode > 1) G_CheckGametype();
|
|
|
|
if (g_noSound) ud.config.SoundToggle = 0;
|
|
if (g_noMusic) ud.config.MusicToggle = 0;
|
|
|
|
if (CommandName)
|
|
{
|
|
// Bstrncpy(szPlayerName, CommandName, 9);
|
|
// szPlayerName[10] = '\0';
|
|
Bstrcpy(tempbuf,CommandName);
|
|
|
|
while (Bstrlen(OSD_StripColors(tempbuf,tempbuf)) > 10)
|
|
tempbuf[Bstrlen(tempbuf)-1] = '\0';
|
|
|
|
Bstrncpyz(szPlayerName, tempbuf, sizeof(szPlayerName));
|
|
}
|
|
|
|
if (CommandMap)
|
|
{
|
|
if (VOLUMEONE)
|
|
{
|
|
initprintf("The -map option is available in the registered version only!\n");
|
|
boardfilename[0] = 0;
|
|
}
|
|
else
|
|
{
|
|
char *dot, *slash;
|
|
|
|
boardfilename[0] = '/';
|
|
boardfilename[1] = 0;
|
|
Bstrcat(boardfilename, CommandMap);
|
|
|
|
dot = Bstrrchr(boardfilename,'.');
|
|
slash = Bstrrchr(boardfilename,'/');
|
|
if (!slash) slash = Bstrrchr(boardfilename,'\\');
|
|
|
|
if ((!slash && !dot) || (slash && dot < slash))
|
|
Bstrcat(boardfilename,".map");
|
|
|
|
Bcorrectfilename(boardfilename,0);
|
|
|
|
i = kopen4loadfrommod(boardfilename,0);
|
|
if (i!=-1)
|
|
{
|
|
initprintf("Using level: \"%s\".\n",boardfilename);
|
|
kclose(i);
|
|
}
|
|
else
|
|
{
|
|
initprintf("Level \"%s\" not found.\n",boardfilename);
|
|
boardfilename[0] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (VOLUMEONE)
|
|
{
|
|
initprintf("*** You have run Duke Nukem 3D %d times. ***\n\n",ud.executions);
|
|
|
|
if (ud.executions >= 50 && !DUKEBETA)
|
|
{
|
|
initprintf("IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!\n");
|
|
|
|
#ifdef _WIN32
|
|
Bsprintf(tempbuf, "You have run Duke Nukem 3D shareware %d times. It is now time to upgrade to the complete version!\n\n"
|
|
"Upgrade Duke Nukem 3D now?\n", ud.executions);
|
|
|
|
if (wm_ynbox("Upgrade to the full version of Duke Nukem 3D","%s",tempbuf))
|
|
{
|
|
SHELLEXECUTEINFOA sinfo;
|
|
char *p = "http://store.steampowered.com/app/225140";
|
|
|
|
Bmemset(&sinfo, 0, sizeof(sinfo));
|
|
sinfo.cbSize = sizeof(sinfo);
|
|
sinfo.fMask = SEE_MASK_CLASSNAME;
|
|
sinfo.lpVerb = "open";
|
|
sinfo.lpFile = p;
|
|
sinfo.nShow = SW_SHOWNORMAL;
|
|
sinfo.lpClass = "http";
|
|
|
|
if (!ShellExecuteExA(&sinfo))
|
|
G_GameExit("Error launching default system browser!");
|
|
|
|
quitevent = 1;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
g_player[i].pingcnt = 0;
|
|
|
|
if (quitevent)
|
|
{
|
|
G_Shutdown();
|
|
return;
|
|
}
|
|
|
|
Net_GetPackets();
|
|
|
|
if (numplayers > 1)
|
|
initprintf("Multiplayer initialized.\n");
|
|
|
|
{
|
|
char *cwd;
|
|
|
|
if (g_modDir[0] != '/' && (cwd = getcwd(NULL, 0)))
|
|
{
|
|
Bchdir(g_modDir);
|
|
if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
|
|
{
|
|
Bchdir(cwd);
|
|
if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
|
|
G_GameExit("Failed loading art.");
|
|
}
|
|
Bchdir(cwd);
|
|
Bfree(cwd);
|
|
}
|
|
else if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
|
|
G_GameExit("Failed loading art.");
|
|
}
|
|
|
|
// Make the fullscreen nuke logo background non-fullbright. Has to be
|
|
// after dynamic tile remapping (from C_Compile) and loading tiles.
|
|
picanm[LOADSCREEN].sf |= PICANM_NOFULLBRIGHT_BIT;
|
|
|
|
// initprintf("Loading palette/lookups...\n");
|
|
G_LoadExtraPalettes();
|
|
|
|
ReadSaveGameHeaders();
|
|
|
|
tilesiz[MIRROR].x = tilesiz[MIRROR].y = 0;
|
|
|
|
screenpeek = myconnectindex;
|
|
|
|
Bfflush(NULL);
|
|
}
|
|
|
|
static void P_SetupMiscInputSettings(void)
|
|
{
|
|
DukePlayer_t *ps = g_player[myconnectindex].ps;
|
|
|
|
ps->aim_mode = ud.mouseaiming;
|
|
ps->auto_aim = ud.config.AutoAim;
|
|
ps->weaponswitch = ud.weaponswitch;
|
|
}
|
|
|
|
void G_UpdatePlayerFromMenu(void)
|
|
{
|
|
if (ud.recstat != 0)
|
|
return;
|
|
|
|
if (numplayers > 1)
|
|
{
|
|
Net_SendClientInfo();
|
|
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
|
|
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
|
|
}
|
|
else
|
|
{
|
|
/*int32_t j = g_player[myconnectindex].ps->team;*/
|
|
|
|
P_SetupMiscInputSettings();
|
|
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
|
|
|
|
g_player[myconnectindex].pteam = ud.team;
|
|
|
|
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
|
|
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
|
|
}
|
|
}
|
|
|
|
void G_BackToMenu(void)
|
|
{
|
|
boardfilename[0] = 0;
|
|
if (ud.recstat == 1) G_CloseDemoWrite();
|
|
ud.warp_on = 0;
|
|
g_player[myconnectindex].ps->gm = 0;
|
|
M_OpenMenu(myconnectindex);
|
|
M_ChangeMenu(MENU_MAIN);
|
|
KB_FlushKeyboardQueue();
|
|
G_UpdateAppTitle();
|
|
}
|
|
|
|
static int32_t G_EndOfLevel(void)
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
|
|
P_UpdateScreenPal(g_player[myconnectindex].ps);
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_EOL)
|
|
{
|
|
G_CloseDemoWrite();
|
|
|
|
ready2send = 0;
|
|
|
|
if (ud.display_bonus_screen == 1)
|
|
{
|
|
int32_t i = ud.screen_size;
|
|
ud.screen_size = 0;
|
|
G_UpdateScreenArea();
|
|
ud.screen_size = i;
|
|
G_BonusScreen(0);
|
|
}
|
|
|
|
// Clear potentially loaded per-map ART only after the bonus screens.
|
|
E_MapArt_Clear();
|
|
|
|
if (ud.eog)
|
|
{
|
|
ud.eog = 0;
|
|
if ((!g_netServer && ud.multimode < 2))
|
|
{
|
|
if (!VOLUMEALL)
|
|
G_DoOrderScreen();
|
|
g_player[myconnectindex].ps->gm = 0;
|
|
M_OpenMenu(myconnectindex);
|
|
M_ChangeMenu(MENU_MAIN);
|
|
return 2;
|
|
}
|
|
else
|
|
{
|
|
ud.m_level_number = 0;
|
|
ud.level_number = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
ud.display_bonus_screen = 1;
|
|
ready2send = 0;
|
|
|
|
if (numplayers > 1)
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
|
|
if (G_EnterLevel(g_player[myconnectindex].ps->gm))
|
|
{
|
|
G_BackToMenu();
|
|
return 2;
|
|
}
|
|
|
|
Net_WaitForServer();
|
|
return 1;
|
|
|
|
}
|
|
|
|
void app_crashhandler(void)
|
|
{
|
|
G_CloseDemoWrite();
|
|
VM_ScriptInfo();
|
|
G_GameQuit();
|
|
}
|
|
|
|
#if defined(_WIN32) && defined(DEBUGGINGAIDS)
|
|
// See FILENAME_CASE_CHECK in cache1d.c
|
|
static int32_t check_filename_casing(void)
|
|
{
|
|
return !(g_player[myconnectindex].ps->gm&MODE_GAME);
|
|
}
|
|
#endif
|
|
|
|
#ifdef LUNATIC
|
|
const char *g_sizes_of_what[] = {
|
|
"sectortype", "walltype", "spritetype", "spriteext_t",
|
|
"actor_t", "DukePlayer_t", "playerdata_t",
|
|
"user_defs", "tiledata_t", "weapondata_t",
|
|
"projectile_t",
|
|
};
|
|
int32_t g_sizes_of[] = {
|
|
sizeof(sectortype), sizeof(walltype), sizeof(spritetype), sizeof(spriteext_t),
|
|
sizeof(actor_t), sizeof(DukePlayer_t), sizeof(playerdata_t),
|
|
sizeof(user_defs), sizeof(tiledata_t), sizeof(weapondata_t),
|
|
sizeof(projectile_t)
|
|
};
|
|
|
|
DukePlayer_t *g_player_ps[MAXPLAYERS];
|
|
#endif
|
|
|
|
void G_MaybeAllocPlayer(int32_t pnum)
|
|
{
|
|
if (g_player[pnum].ps == NULL)
|
|
g_player[pnum].ps = (DukePlayer_t *)Xcalloc(1, sizeof(DukePlayer_t));
|
|
if (g_player[pnum].sync == NULL)
|
|
g_player[pnum].sync = (input_t *)Xcalloc(1, sizeof(input_t));
|
|
|
|
#ifdef LUNATIC
|
|
g_player_ps[pnum] = g_player[pnum].ps;
|
|
g_player[pnum].ps->wa.idx = pnum;
|
|
#endif
|
|
}
|
|
|
|
EDUKE32_STATIC_ASSERT(sizeof(actor_t)==128);
|
|
EDUKE32_STATIC_ASSERT(sizeof(DukePlayer_t)%4 == 0);
|
|
|
|
int32_t app_main(int32_t argc, const char **argv)
|
|
{
|
|
int32_t i = 0, j;
|
|
|
|
#ifndef NETCODE_DISABLE
|
|
if (enet_initialize() != 0)
|
|
initprintf("An error occurred while initializing ENet.\n");
|
|
else atexit(enet_deinitialize);
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
if (!G_CheckCmdSwitch(argc, argv, "-noinstancechecking") && win_checkinstance())
|
|
{
|
|
if (!wm_ynbox("EDuke32","Another Build game is currently running. "
|
|
"Do you wish to continue starting this copy?"))
|
|
return 3;
|
|
}
|
|
|
|
backgroundidle = 0;
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
{
|
|
extern int32_t (*check_filename_casing_fn)(void);
|
|
check_filename_casing_fn = check_filename_casing;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
G_ExtPreInit(argc, argv);
|
|
|
|
OSD_SetParameters(0,0, 0,12, 2,12);
|
|
|
|
#ifdef __APPLE__
|
|
if (!usecwd)
|
|
{
|
|
char cwd[BMAX_PATH];
|
|
char *homedir = Bgethomedir();
|
|
if (homedir)
|
|
Bsnprintf(cwd, sizeof(cwd), "%s/Library/Logs/eduke32.log", homedir);
|
|
else
|
|
Bstrcpy(cwd, "eduke32.log");
|
|
OSD_SetLogFile(cwd);
|
|
Bfree(homedir);
|
|
}
|
|
else
|
|
#endif
|
|
OSD_SetLogFile("eduke32.log");
|
|
|
|
OSD_SetFunctions(
|
|
GAME_drawosdchar,
|
|
GAME_drawosdstr,
|
|
GAME_drawosdcursor,
|
|
GAME_getcolumnwidth,
|
|
GAME_getrowheight,
|
|
GAME_clearbackground,
|
|
BGetTime,
|
|
GAME_onshowosd
|
|
);
|
|
|
|
wm_setapptitle(APPNAME);
|
|
|
|
initprintf(HEAD2 " %s %s\n", s_buildRev, s_buildInfo);
|
|
initprintf("Compiled %s\n", s_buildTimestamp);
|
|
|
|
if (!usecwd)
|
|
G_AddSearchPaths();
|
|
|
|
g_numSkills = 4;
|
|
ud.multimode = 1;
|
|
|
|
#ifdef __ANDROID__
|
|
G_AddDef("duke3d-android.def");
|
|
#endif
|
|
|
|
// This needs to happen before G_CheckCommandLine() because G_GameExit()
|
|
// accesses g_player[0].
|
|
G_MaybeAllocPlayer(0);
|
|
|
|
G_CheckCommandLine(argc,argv);
|
|
|
|
// This needs to happen afterwards, as G_CheckCommandLine() is where we set
|
|
// up the command-line-provided search paths (duh).
|
|
G_ExtInit();
|
|
|
|
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
|
|
if (forcegl) initprintf("GL driver blacklist disabled.\n");
|
|
#endif
|
|
|
|
// used with binds for fast function lookup
|
|
hash_init(&h_gamefuncs);
|
|
for (i=NUMGAMEFUNCTIONS-1; i>=0; i--)
|
|
{
|
|
char *str = Bstrtolower(Xstrdup(gamefunctions[i]));
|
|
hash_add(&h_gamefuncs,gamefunctions[i],i,0);
|
|
hash_add(&h_gamefuncs,str,i,0);
|
|
Bfree(str);
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
glusetexcache = -1;
|
|
#endif
|
|
|
|
i = CONFIG_ReadSetup();
|
|
|
|
#ifdef _WIN32
|
|
|
|
// initprintf("build %d\n",(uint8_t)Batoi(BUILDDATE));
|
|
|
|
if (ud.config.CheckForUpdates == 1)
|
|
{
|
|
if (time(NULL) - ud.config.LastUpdateCheck > UPDATEINTERVAL)
|
|
{
|
|
initprintf("Checking for updates...\n");
|
|
|
|
ud.config.LastUpdateCheck = time(NULL);
|
|
|
|
if (G_GetVersionFromWebsite(tempbuf))
|
|
{
|
|
initprintf("Current version is %d",Batoi(tempbuf));
|
|
|
|
if (Batoi(tempbuf) > atoi(s_buildDate))
|
|
{
|
|
if (wm_ynbox("EDuke32","A new version of EDuke32 is available. "
|
|
"Browse to http://eduke32.sourceforge.net now?"))
|
|
{
|
|
SHELLEXECUTEINFOA sinfo;
|
|
char *p = "http://eduke32.sourceforge.net";
|
|
|
|
Bmemset(&sinfo, 0, sizeof(sinfo));
|
|
sinfo.cbSize = sizeof(sinfo);
|
|
sinfo.fMask = SEE_MASK_CLASSNAME;
|
|
sinfo.lpVerb = "open";
|
|
sinfo.lpFile = p;
|
|
sinfo.nShow = SW_SHOWNORMAL;
|
|
sinfo.lpClass = "http";
|
|
|
|
if (!ShellExecuteExA(&sinfo))
|
|
initprintf("update: error launching browser!\n");
|
|
}
|
|
}
|
|
else initprintf("... no updates available\n");
|
|
}
|
|
else initprintf("update: failed to check for updates\n");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_OPENGL
|
|
if (glusetexcache == -1)
|
|
{
|
|
ud.config.useprecache = glusetexcompr = 1;
|
|
glusetexcache = 2;
|
|
}
|
|
#endif
|
|
|
|
if (preinitengine())
|
|
{
|
|
wm_msgbox("Build Engine Initialization Error",
|
|
"There was a problem initializing the Build engine: %s", engineerrstr);
|
|
ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
|
|
Bexit(2);
|
|
}
|
|
|
|
if (Bstrcmp(setupfilename, SETUPFILENAME))
|
|
initprintf("Using config file \"%s\".\n",setupfilename);
|
|
|
|
G_ExtPreStartupWindow();
|
|
|
|
#ifdef STARTUP_SETUP_WINDOW
|
|
if (i < 0 || (!g_noSetup && (ud.configversion != BYTEVERSION_JF || ud.config.ForceSetup)) || g_commandSetup)
|
|
{
|
|
if (quitevent || !startwin_run())
|
|
{
|
|
uninitengine();
|
|
Bexit(0);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (WW2GI || NAM)
|
|
{
|
|
Bstrcpy(GametypeNames[0],"GruntMatch (Spawn)");
|
|
Bstrcpy(GametypeNames[2],"GruntMatch (No Spawn)");
|
|
}
|
|
|
|
flushlogwindow = 0;
|
|
G_ExtPostStartupWindow(!g_noAutoLoad && !ud.config.NoAutoLoad);
|
|
// flushlogwindow = 1;
|
|
|
|
if (!usecwd)
|
|
G_CleanupSearchPaths();
|
|
|
|
if (SHAREWARE)
|
|
g_Shareware = 1;
|
|
else
|
|
{
|
|
i = kopen4load("DUKESW.BIN",1); // JBF 20030810
|
|
|
|
if (i != -1)
|
|
{
|
|
g_Shareware = 1;
|
|
kclose(i);
|
|
}
|
|
}
|
|
|
|
// gotta set the proper title after we compile the CONs if this is the full version
|
|
|
|
G_UpdateAppTitle();
|
|
|
|
if (g_scriptDebug)
|
|
initprintf("CON debugging activated (level %d).\n",g_scriptDebug);
|
|
|
|
#ifndef NETCODE_DISABLE
|
|
if (g_networkMode == NET_SERVER || g_networkMode == NET_DEDICATED_SERVER)
|
|
{
|
|
ENetAddress address = { ENET_HOST_ANY, g_netPort };
|
|
g_netServer = enet_host_create(&address, MAXPLAYERS, CHAN_MAX, 0, 0);
|
|
|
|
if (g_netServer == NULL)
|
|
initprintf("An error occurred while trying to create an ENet server host.\n");
|
|
else initprintf("Multiplayer server initialized\n");
|
|
}
|
|
#endif
|
|
numplayers = 1;
|
|
playerswhenstarted = ud.multimode; // Lunatic needs this (player[] bound)
|
|
|
|
if (!g_fakeMultiMode)
|
|
{
|
|
connectpoint2[0] = -1;
|
|
}
|
|
else
|
|
{
|
|
for (i=0; i<ud.multimode-1; i++)
|
|
connectpoint2[i] = i+1;
|
|
connectpoint2[ud.multimode-1] = -1;
|
|
|
|
for (i=1; i<ud.multimode; i++)
|
|
g_player[i].playerquitflag = 1;
|
|
}
|
|
|
|
Net_GetPackets();
|
|
|
|
// NOTE: Allocating the DukePlayer_t structs has to be before compiling scripts,
|
|
// because in Lunatic, the {pipe,trip}bomb* members are initialized.
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
G_MaybeAllocPlayer(i);
|
|
|
|
G_Startup(); // a bunch of stuff including compiling cons
|
|
|
|
g_player[0].playerquitflag = 1;
|
|
|
|
g_player[myconnectindex].ps->palette = BASEPAL;
|
|
|
|
i = 1;
|
|
for (j=numplayers; j<ud.multimode; j++)
|
|
{
|
|
Bsprintf(g_player[j].user_name,"PLAYER %d",j+1);
|
|
g_player[j].ps->team = g_player[j].pteam = i;
|
|
g_player[j].ps->weaponswitch = 3;
|
|
g_player[j].ps->auto_aim = 0;
|
|
i = 1-i;
|
|
}
|
|
|
|
if (quitevent) return 4;
|
|
|
|
{
|
|
const char *defsfile = G_DefFile();
|
|
uint32_t stime = getticks();
|
|
if (!loaddefinitionsfile(defsfile))
|
|
{
|
|
uint32_t etime = getticks();
|
|
initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime);
|
|
loaddefinitions_game(defsfile, FALSE);
|
|
}
|
|
}
|
|
|
|
for (i=0; i < g_defModulesNum; ++i)
|
|
Bfree(g_defModules[i]);
|
|
Bfree(g_defModules);
|
|
g_defModules = NULL;
|
|
|
|
Gv_ResetSystemDefaults(); // called here to populate our fake tilesizx and tilesizy arrays presented to CON with sizes generated by dummytiles
|
|
|
|
if (numplayers == 1 && boardfilename[0] != 0)
|
|
{
|
|
ud.m_level_number = 7;
|
|
ud.m_volume_number = 0;
|
|
ud.warp_on = 1;
|
|
}
|
|
|
|
// getnames();
|
|
|
|
if (g_netServer || ud.multimode > 1)
|
|
{
|
|
if (ud.warp_on == 0)
|
|
{
|
|
ud.m_monsters_off = 1;
|
|
ud.m_player_skill = 0;
|
|
}
|
|
}
|
|
|
|
playerswhenstarted = ud.multimode; // XXX: redundant?
|
|
ud.last_level = 0;
|
|
|
|
// the point of this block is to avoid overwriting the default in the cfg while asserting our selection
|
|
if (g_rtsNamePtr == NULL &&
|
|
(!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_DUKE]) ||
|
|
!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_WW2GI]) ||
|
|
!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_NAM]) ||
|
|
!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_NAPALM])))
|
|
{
|
|
// ud.last_level is used as a flag here to reset the string to default after load
|
|
ud.last_level = (Bstrcpy(ud.rtsname, G_DefaultRtsFile()) == ud.rtsname);
|
|
}
|
|
|
|
RTS_Init(ud.rtsname);
|
|
|
|
if (RTS_IsInitialized())
|
|
initprintf("Using RTS file \"%s\".\n", ud.rtsname);
|
|
|
|
if (ud.last_level)
|
|
Bstrcpy(ud.rtsname, defaultrtsfilename[0]);
|
|
|
|
ud.last_level = -1;
|
|
|
|
initprintf("Initializing OSD...\n");
|
|
|
|
Bsprintf(tempbuf, HEAD2 " %s", s_buildRev);
|
|
OSD_SetVersion(tempbuf, 10,0);
|
|
registerosdcommands();
|
|
|
|
if (g_networkMode != NET_DEDICATED_SERVER)
|
|
{
|
|
if (CONTROL_Startup(controltype_keyboardandmouse, &BGetTime, TICRATE))
|
|
{
|
|
ERRprintf("There was an error initializing the CONTROL system.\n");
|
|
uninitengine();
|
|
Bexit(5);
|
|
}
|
|
|
|
G_SetupGameButtons();
|
|
CONFIG_SetupMouse();
|
|
CONFIG_SetupJoystick();
|
|
|
|
CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent);
|
|
CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent);
|
|
|
|
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
|
|
for (i=0; i<joynumaxes; i++)
|
|
setjoydeadzone(i,ud.config.JoystickAnalogueDead[i],ud.config.JoystickAnalogueSaturate[i]);
|
|
}
|
|
|
|
{
|
|
char *ptr = Xstrdup(setupfilename), *p = strtok(ptr,".");
|
|
if (!Bstrcmp(setupfilename, SETUPFILENAME))
|
|
Bsprintf(tempbuf, "settings.cfg");
|
|
else Bsprintf(tempbuf,"%s_settings.cfg",p);
|
|
OSD_Exec(tempbuf);
|
|
Bfree(ptr);
|
|
}
|
|
|
|
#ifdef HAVE_CLIPSHAPE_FEATURE
|
|
if ((i = clipmapinfo_load()) > 0)
|
|
initprintf("There was an error loading the sprite clipping map (status %d).\n", i);
|
|
|
|
for (i=0; i < g_clipMapFilesNum; ++i)
|
|
Bfree (g_clipMapFiles[i]);
|
|
Bfree (g_clipMapFiles);
|
|
g_clipMapFiles = NULL;
|
|
#endif
|
|
|
|
// check if the minifont will support lowercase letters (3136-3161)
|
|
// there is room for them in tiles012.art between "[\]^_." and "{|}~"
|
|
minitext_lowercase = 1;
|
|
for (i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i)
|
|
minitext_lowercase &= tile_exists(i);
|
|
|
|
OSD_Exec("autoexec.cfg");
|
|
|
|
system_getcvars();
|
|
|
|
if (g_networkMode != NET_DEDICATED_SERVER)
|
|
{
|
|
if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)
|
|
{
|
|
int32_t i = 0;
|
|
int32_t xres[] = {ud.config.ScreenWidth,800,640,320};
|
|
int32_t yres[] = {ud.config.ScreenHeight,600,480,240};
|
|
int32_t bpp[] = {32,16,8};
|
|
|
|
initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n",
|
|
ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.config.ScreenMode?"fullscreen":"windowed");
|
|
|
|
#ifdef USE_OPENGL
|
|
{
|
|
int32_t j = 0;
|
|
while (setgamemode(0,xres[i],yres[i],bpp[j]) < 0)
|
|
{
|
|
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],bpp[i]);
|
|
|
|
if (++j == 3)
|
|
{
|
|
if (++i == 4)
|
|
G_GameExit("Unable to set failsafe video mode!");
|
|
j = 0;
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
while (setgamemode(0,xres[i],yres[i],8) < 0)
|
|
{
|
|
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],8);
|
|
i++;
|
|
}
|
|
#endif
|
|
ud.config.ScreenWidth = xres[i];
|
|
ud.config.ScreenHeight = yres[i];
|
|
ud.config.ScreenBPP = bpp[i];
|
|
}
|
|
|
|
setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
|
|
|
|
S_MusicStartup();
|
|
S_SoundStartup();
|
|
}
|
|
// loadtmb();
|
|
|
|
M_Init();
|
|
|
|
if (ud.warp_on > 1 && (!g_netServer && ud.multimode < 2))
|
|
{
|
|
clearview(0L);
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
//G_FadePalette(0,0,0,0);
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,LOADSCREEN,0,0,2+8+64+(ud.bgstretch?1024:0));
|
|
menutext(160,105,0,0,"LOADING SAVED GAME...");
|
|
nextpage();
|
|
|
|
if (G_LoadPlayer(ud.warp_on-2))
|
|
ud.warp_on = 0;
|
|
}
|
|
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
// getpackets();
|
|
|
|
MAIN_LOOP_RESTART:
|
|
|
|
M_ChangeMenu(MENU_MAIN);
|
|
|
|
if (g_networkMode != NET_DEDICATED_SERVER)
|
|
{
|
|
G_GetCrosshairColor();
|
|
G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
|
|
}
|
|
|
|
if (ud.warp_on == 0)
|
|
{
|
|
if ((g_netServer || ud.multimode > 1) && boardfilename[0] != 0)
|
|
{
|
|
ud.m_level_number = 7;
|
|
ud.m_volume_number = 0;
|
|
|
|
if (ud.m_player_skill == 4)
|
|
ud.m_respawn_monsters = 1;
|
|
else ud.m_respawn_monsters = 0;
|
|
|
|
for (TRAVERSE_CONNECT(i))
|
|
{
|
|
P_ResetWeapons(i);
|
|
P_ResetInventory(i);
|
|
}
|
|
|
|
G_NewGame_EnterLevel();
|
|
|
|
Net_WaitForServer();
|
|
}
|
|
else if (g_networkMode != NET_DEDICATED_SERVER)
|
|
G_DisplayLogo();
|
|
|
|
if (g_networkMode != NET_DEDICATED_SERVER)
|
|
{
|
|
if (G_PlaybackDemo())
|
|
{
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
g_noLogoAnim = 1;
|
|
goto MAIN_LOOP_RESTART;
|
|
}
|
|
}
|
|
}
|
|
else if (ud.warp_on == 1)
|
|
{
|
|
G_NewGame_EnterLevel();
|
|
}
|
|
else G_UpdateScreenArea();
|
|
|
|
// G_GameExit(" "); ///
|
|
|
|
// ud.auto_run = ud.config.RunMode;
|
|
ud.showweapons = ud.config.ShowOpponentWeapons;
|
|
P_SetupMiscInputSettings();
|
|
g_player[myconnectindex].pteam = ud.team;
|
|
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
|
|
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_player[myconnectindex].pteam);
|
|
else
|
|
{
|
|
if (ud.color) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
|
|
else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor;
|
|
}
|
|
|
|
ud.warp_on = 0;
|
|
KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key
|
|
|
|
do //main loop
|
|
{
|
|
static uint32_t nextrender = 0, framewaiting = 0;
|
|
uint32_t j;
|
|
|
|
if (handleevents() && quitevent)
|
|
{
|
|
KB_KeyDown[sc_Escape] = 1;
|
|
quitevent = 0;
|
|
}
|
|
|
|
sampletimer();
|
|
Net_GetPackets();
|
|
|
|
// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
|
|
CONTROL_BindsEnabled = g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO);
|
|
|
|
#ifndef _WIN32
|
|
// stdin -> OSD input for dedicated server
|
|
if (g_networkMode == NET_DEDICATED_SERVER)
|
|
{
|
|
int32_t nb;
|
|
char ch;
|
|
static uint32_t bufpos = 0;
|
|
static char buf[128];
|
|
#ifndef GEKKO
|
|
int32_t flag = 1;
|
|
ioctl(0, FIONBIO, &flag);
|
|
#endif
|
|
if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf))
|
|
{
|
|
if (ch != '\n')
|
|
buf[bufpos++] = ch;
|
|
|
|
if (ch == '\n' || bufpos >= sizeof(buf))
|
|
{
|
|
buf[bufpos] = 0;
|
|
OSD_Dispatch(buf);
|
|
bufpos = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
MUSIC_Update();
|
|
G_HandleLocalKeys();
|
|
}
|
|
|
|
OSD_DispatchQueued();
|
|
|
|
if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
|
|
{
|
|
if (g_networkMode != NET_DEDICATED_SERVER)
|
|
{
|
|
CONTROL_ProcessBinds();
|
|
P_GetInput(myconnectindex);
|
|
}
|
|
|
|
avg.fvel += loc.fvel;
|
|
avg.svel += loc.svel;
|
|
avg.avel += loc.avel;
|
|
avg.horz += loc.horz;
|
|
avg.bits |= loc.bits;
|
|
avg.extbits |= loc.extbits;
|
|
|
|
Bmemcpy(&inputfifo[0][myconnectindex], &avg, sizeof(input_t));
|
|
Bmemset(&avg, 0, sizeof(input_t));
|
|
|
|
do
|
|
{
|
|
int32_t clockbeforetic;
|
|
|
|
sampletimer();
|
|
|
|
if (ready2send == 0) break;
|
|
|
|
ototalclock += TICSPERFRAME;
|
|
|
|
clockbeforetic = totalclock;
|
|
|
|
if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
|
|
(g_player[myconnectindex].ps->gm&MODE_GAME))
|
|
{
|
|
G_MoveLoop();
|
|
#ifdef __ANDROID__
|
|
inputfifo[0][myconnectindex].fvel = 0;
|
|
inputfifo[0][myconnectindex].svel = 0;
|
|
inputfifo[0][myconnectindex].avel = 0;
|
|
inputfifo[0][myconnectindex].horz = 0;
|
|
#endif
|
|
}
|
|
|
|
sampletimer();
|
|
|
|
if (totalclock - clockbeforetic >= TICSPERFRAME)
|
|
{
|
|
// computing a tic takes longer than a tic, so we're slowing
|
|
// the game down. rather than tightly spinning here, go draw
|
|
// a frame since we're fucked anyway
|
|
break;
|
|
}
|
|
}
|
|
while (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME);
|
|
|
|
}
|
|
|
|
G_DoCheats();
|
|
|
|
if (g_player[myconnectindex].ps->gm & (MODE_EOL|MODE_RESTART))
|
|
{
|
|
switch (G_EndOfLevel())
|
|
{
|
|
case 1: continue;
|
|
case 2: goto MAIN_LOOP_RESTART;
|
|
}
|
|
}
|
|
|
|
if (g_networkMode == NET_DEDICATED_SERVER)
|
|
{
|
|
idle();
|
|
goto skipframe;
|
|
}
|
|
|
|
if (framewaiting)
|
|
{
|
|
framewaiting--;
|
|
nextpage();
|
|
}
|
|
|
|
j = getticks();
|
|
|
|
if (r_maxfps == 0 || j >= nextrender)
|
|
{
|
|
if (j > nextrender+g_frameDelay)
|
|
nextrender = j;
|
|
|
|
nextrender += g_frameDelay;
|
|
|
|
if ((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && !(g_player[myconnectindex].ps->gm&MODE_MENU)) ||
|
|
(g_netServer || ud.multimode > 1) || ud.recstat == 2)
|
|
i = calc_smoothratio(totalclock, ototalclock);
|
|
else
|
|
i = 65536;
|
|
|
|
G_DrawRooms(screenpeek,i);
|
|
if (getrendermode() >= REND_POLYMOST)
|
|
G_DrawBackground();
|
|
G_DisplayRest(i);
|
|
|
|
framewaiting++;
|
|
}
|
|
|
|
skipframe:
|
|
if (g_player[myconnectindex].ps->gm&MODE_DEMO)
|
|
goto MAIN_LOOP_RESTART;
|
|
}
|
|
while (1);
|
|
|
|
G_GameExit(" ");
|
|
return 0; // not reached (duh)
|
|
}
|
|
|
|
GAME_STATIC GAME_INLINE int32_t G_MoveLoop()
|
|
{
|
|
Net_GetPackets();
|
|
|
|
return G_DoMoveThings();
|
|
}
|
|
|
|
int32_t G_DoMoveThings(void)
|
|
{
|
|
int32_t i;
|
|
|
|
ud.camerasprite = -1;
|
|
lockclock += TICSPERFRAME;
|
|
|
|
// Moved lower so it is restored correctly by demo diffs:
|
|
//if (g_earthquakeTime > 0) g_earthquakeTime--;
|
|
|
|
if (g_RTSPlaying > 0)
|
|
g_RTSPlaying--;
|
|
|
|
for (i=0; i<MAXUSERQUOTES; i++)
|
|
if (user_quote_time[i])
|
|
{
|
|
user_quote_time[i]--;
|
|
if (user_quote_time[i] > ud.msgdisptime)
|
|
user_quote_time[i] = ud.msgdisptime;
|
|
if (!user_quote_time[i]) pub = NUMPAGES;
|
|
}
|
|
|
|
// Name display when aiming at opponents
|
|
if (ud.idplayers && (g_netServer || ud.multimode > 1)
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
&& !g_fakeMultiMode
|
|
#endif
|
|
)
|
|
{
|
|
hitdata_t hit;
|
|
DukePlayer_t *const p = g_player[screenpeek].ps;
|
|
|
|
for (i=0; i<ud.multimode; i++)
|
|
if (g_player[i].ps->holoduke_on != -1)
|
|
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
|
|
|
|
hitscan((vec3_t *)p,p->cursectnum,
|
|
sintable[(p->ang+512)&2047],
|
|
sintable[p->ang&2047],
|
|
(100-p->horiz-p->horizoff)<<11,&hit,0xffff0030);
|
|
|
|
for (i=0; i<ud.multimode; i++)
|
|
if (g_player[i].ps->holoduke_on != -1)
|
|
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
|
|
|
|
if ((hit.sprite >= 0) && !(g_player[myconnectindex].ps->gm & MODE_MENU) &&
|
|
sprite[hit.sprite].picnum == APLAYER)
|
|
{
|
|
const int32_t snum = P_Get(hit.sprite);
|
|
|
|
if (snum != screenpeek && g_player[snum].ps->dead_flag == 0)
|
|
{
|
|
if (p->fta == 0 || p->ftq == QUOTE_RESERVED3)
|
|
{
|
|
if (ldist(&sprite[p->i], &sprite[hit.sprite]) < 9216)
|
|
{
|
|
Bsprintf(ScriptQuotes[QUOTE_RESERVED3], "%s", &g_player[snum].user_name[0]);
|
|
p->fta = 12, p->ftq = QUOTE_RESERVED3;
|
|
}
|
|
}
|
|
else if (p->fta > 2) p->fta -= 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_showShareware > 0)
|
|
{
|
|
g_showShareware--;
|
|
if (g_showShareware == 0)
|
|
{
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
}
|
|
}
|
|
|
|
// Moved lower so it is restored correctly by diffs:
|
|
// everyothertime++;
|
|
|
|
if (g_netServer || g_netClient)
|
|
randomseed = ticrandomseed;
|
|
|
|
for (TRAVERSE_CONNECT(i))
|
|
Bmemcpy(g_player[i].sync, &inputfifo[(g_netServer && myconnectindex == i)][i],
|
|
sizeof(input_t));
|
|
|
|
G_UpdateInterpolations();
|
|
|
|
/*
|
|
j = -1;
|
|
for (TRAVERSE_CONNECT(i))
|
|
{
|
|
if (g_player[i].playerquitflag == 0 || TEST_SYNC_KEY(g_player[i].sync->bits,SK_GAMEQUIT) == 0)
|
|
{
|
|
j = i;
|
|
continue;
|
|
}
|
|
|
|
G_CloseDemoWrite();
|
|
|
|
g_player[i].playerquitflag = 0;
|
|
}
|
|
*/
|
|
|
|
g_moveThingsCount++;
|
|
|
|
if (ud.recstat == 1) G_DemoRecord();
|
|
|
|
everyothertime++;
|
|
if (g_earthquakeTime > 0) g_earthquakeTime--;
|
|
|
|
if (ud.pause_on == 0)
|
|
{
|
|
g_globalRandom = krand();
|
|
A_MoveDummyPlayers();//ST 13
|
|
}
|
|
|
|
for (TRAVERSE_CONNECT(i))
|
|
{
|
|
if (g_player[i].sync->extbits&(1<<6))
|
|
{
|
|
g_player[i].ps->team = g_player[i].pteam;
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
|
|
{
|
|
actor[g_player[i].ps->i].picnum = APLAYERTOP;
|
|
P_QuickKill(g_player[i].ps);
|
|
}
|
|
}
|
|
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
|
|
g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team);
|
|
|
|
if (sprite[g_player[i].ps->i].pal != 1)
|
|
sprite[g_player[i].ps->i].pal = g_player[i].pcolor;
|
|
|
|
P_HandleSharedKeys(i);
|
|
|
|
if (ud.pause_on == 0)
|
|
{
|
|
P_ProcessInput(i);
|
|
P_CheckSectors(i);
|
|
}
|
|
}
|
|
|
|
if (ud.pause_on == 0)
|
|
G_MoveWorld();
|
|
|
|
// Net_CorrectPrediction();
|
|
|
|
if (g_netServer)
|
|
Net_SendServerUpdates();
|
|
|
|
if ((everyothertime&1) == 0)
|
|
{
|
|
G_AnimateWalls();
|
|
A_MoveCyclers();
|
|
|
|
if (g_netServer && (everyothertime % 10) == 0)
|
|
{
|
|
Net_SendMapUpdate();
|
|
}
|
|
}
|
|
|
|
if (g_netClient) //Slave
|
|
Net_SendClientUpdate();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void G_DoOrderScreen(void)
|
|
{
|
|
int32_t i;
|
|
|
|
setview(0,0,xdim-1,ydim-1);
|
|
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
|
|
|
for (i=0; i<4; i++)
|
|
{
|
|
fadepal(0,0,0, 0,63,7);
|
|
I_ClearAllInput();
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,ORDERING+i,0,0,2+8+64+(ud.bgstretch?1024:0));
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while (!I_CheckAllInput())
|
|
G_HandleAsync();
|
|
}
|
|
|
|
I_ClearAllInput();
|
|
}
|
|
|
|
|
|
static void G_BonusCutscenes(void)
|
|
{
|
|
int32_t bonuscnt=0;
|
|
int32_t t;
|
|
|
|
int32_t breathe[] =
|
|
{
|
|
0, 30, VICTORY1+1, 176, 59,
|
|
30, 60, VICTORY1+2, 176, 59,
|
|
60, 90, VICTORY1+1, 176, 59,
|
|
90, 120, 0, 176, 59
|
|
};
|
|
|
|
int32_t bossmove[] =
|
|
{
|
|
0, 120, VICTORY1+3, 86, 59,
|
|
220, 260, VICTORY1+4, 86, 59,
|
|
260, 290, VICTORY1+5, 86, 59,
|
|
290, 320, VICTORY1+6, 86, 59,
|
|
320, 350, VICTORY1+7, 86, 59,
|
|
350, 380, VICTORY1+8, 86, 59,
|
|
350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
|
|
};
|
|
|
|
if (!(numplayers < 2 && ud.eog && ud.from_bonus == 0))
|
|
return;
|
|
|
|
switch (ud.volume_number)
|
|
{
|
|
case 0:
|
|
if ((G_GetLogoFlags() & LOGO_NOE1BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE1ENDSCREEN))
|
|
return;
|
|
|
|
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE1BONUSSCENE))
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308
|
|
clearallviews(0L);
|
|
rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
|
|
nextpage();
|
|
fadepal(0,0,0, 63,0,-1);
|
|
|
|
I_ClearAllInput();
|
|
totalclock = 0;
|
|
|
|
while (1)
|
|
{
|
|
clearallviews(0L);
|
|
rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
|
|
|
|
// boss
|
|
if (totalclock > 390 && totalclock < 780)
|
|
for (t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1])
|
|
{
|
|
if (t==10 && bonuscnt == 1)
|
|
{
|
|
S_PlaySound(SHOTGUN_FIRE);
|
|
S_PlaySound(SQUISHED);
|
|
bonuscnt++;
|
|
}
|
|
rotatesprite_fs(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
|
|
}
|
|
|
|
// Breathe
|
|
if (totalclock < 450 || totalclock >= 750)
|
|
{
|
|
if (totalclock >= 750)
|
|
{
|
|
rotatesprite_fs(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
|
|
if (totalclock >= 750 && bonuscnt == 2)
|
|
{
|
|
S_PlaySound(DUKETALKTOBOSS);
|
|
bonuscnt++;
|
|
}
|
|
|
|
}
|
|
for (t=0; t<20; t+=5)
|
|
if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1])
|
|
{
|
|
if (t==5 && bonuscnt == 0)
|
|
{
|
|
S_PlaySound(BOSSTALKTODUKE);
|
|
bonuscnt++;
|
|
}
|
|
rotatesprite_fs(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
|
|
}
|
|
}
|
|
|
|
G_HandleAsync();
|
|
|
|
nextpage();
|
|
if (I_CheckAllInput()) break;
|
|
}
|
|
|
|
fadepal(0,0,0, 0,63,1);
|
|
}
|
|
|
|
if (G_GetLogoFlags() & LOGO_NOE1ENDSCREEN)
|
|
goto VOL1_END;
|
|
|
|
I_ClearAllInput();
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
|
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,3292,0,0,2+8+64+(ud.bgstretch?1024:0));
|
|
fadepal(0,0,0, 63,0,-1);
|
|
G_HandleEventsWhileNoInput();
|
|
fadepal(0,0,0, 0,63,1);
|
|
|
|
VOL1_END:
|
|
S_StopMusic();
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
break;
|
|
|
|
case 1:
|
|
if ((G_GetLogoFlags() & LOGO_NOE2BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE2ENDSCREEN))
|
|
return;
|
|
|
|
setview(0,0,xdim-1,ydim-1);
|
|
|
|
S_StopMusic();
|
|
clearallviews(0L);
|
|
nextpage();
|
|
|
|
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE2BONUSSCENE))
|
|
{
|
|
fadepal(0,0,0, 63,0,-1);
|
|
G_PlayAnim("cineov2.anm",1);
|
|
I_ClearAllInput();
|
|
clearallviews(0L);
|
|
nextpage();
|
|
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
fadepal(0,0,0, 0,63,1);
|
|
}
|
|
|
|
if (G_GetLogoFlags() & LOGO_NOE2ENDSCREEN)
|
|
return;
|
|
|
|
I_ClearAllInput();
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,3293,0,0,2+8+64+(ud.bgstretch?1024:0));
|
|
fadepal(0,0,0, 63,0,-1);
|
|
G_HandleEventsWhileNoInput();
|
|
fadepal(0,0,0, 0,63,1);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
if ((G_GetLogoFlags() & LOGO_NOE4BONUSSCENE) && (G_GetLogoFlags() & LOGO_NODUKETEAMTEXT) && (G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
|
|
return;
|
|
|
|
setview(0,0,xdim-1,ydim-1);
|
|
|
|
S_StopMusic();
|
|
clearallviews(0L);
|
|
nextpage();
|
|
|
|
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE4BONUSSCENE))
|
|
{
|
|
fadepal(0,0,0, 63,0,-1);
|
|
|
|
I_ClearAllInput();
|
|
t = G_PlayAnim("vol4e1.anm",8);
|
|
clearallviews(0L);
|
|
nextpage();
|
|
if (t)
|
|
goto end_vol4e;
|
|
|
|
t = G_PlayAnim("vol4e2.anm",10);
|
|
clearallviews(0L);
|
|
nextpage();
|
|
if (t)
|
|
goto end_vol4e;
|
|
|
|
G_PlayAnim("vol4e3.anm",11);
|
|
clearallviews(0L);
|
|
nextpage();
|
|
}
|
|
|
|
end_vol4e:
|
|
if ((G_GetLogoFlags() & LOGO_NODUKETEAMTEXT) && (G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
|
|
goto VOL4_END;
|
|
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
S_PlaySound(ENDSEQVOL3SND4);
|
|
I_ClearAllInput();
|
|
|
|
if (G_GetLogoFlags() & LOGO_NODUKETEAMTEXT)
|
|
goto VOL4_DUKETEAM;
|
|
|
|
G_FadePalette(0,0,0,0);
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
|
// G_FadePalette(0,0,0,63);
|
|
clearallviews(0L);
|
|
menutext(160,60,0,0,"Thanks to all our");
|
|
menutext(160,60+16,0,0,"fans for giving");
|
|
menutext(160,60+16+16,0,0,"us big heads.");
|
|
menutext(160,70+16+16+16,0,0,"Look for a Duke Nukem 3D");
|
|
menutext(160,70+16+16+16+16,0,0,"sequel soon.");
|
|
nextpage();
|
|
|
|
fadepal(0,0,0, 63,0,-3);
|
|
nextpage();
|
|
I_ClearAllInput();
|
|
G_HandleEventsWhileNoInput();
|
|
fadepal(0,0,0, 0,63,3);
|
|
|
|
if (G_GetLogoFlags() & LOGO_NODUKETEAMPIC)
|
|
goto VOL4_END;
|
|
|
|
VOL4_DUKETEAM:
|
|
clearallviews(0L);
|
|
nextpage();
|
|
|
|
G_PlayAnim("DUKETEAM.ANM",4);
|
|
|
|
I_ClearAllInput();
|
|
G_HandleEventsWhileNoInput();
|
|
|
|
clearallviews(0L);
|
|
nextpage();
|
|
G_FadePalette(0,0,0,63);
|
|
|
|
VOL4_END:
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
I_ClearAllInput();
|
|
|
|
break;
|
|
|
|
case 2:
|
|
if ((G_GetLogoFlags() & LOGO_NOE3BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE3RADLOGO) && (PLUTOPAK || (G_GetLogoFlags() & LOGO_NODUKETEAMPIC)))
|
|
return;
|
|
|
|
S_StopMusic();
|
|
clearallviews(0L);
|
|
nextpage();
|
|
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE3BONUSSCENE))
|
|
{
|
|
fadepal(0,0,0, 63,0,-1);
|
|
G_PlayAnim("cineov3.anm",2);
|
|
I_ClearAllInput();
|
|
ototalclock = totalclock+200;
|
|
while (totalclock < ototalclock)
|
|
G_HandleAsync();
|
|
clearallviews(0L);
|
|
nextpage();
|
|
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
}
|
|
|
|
if (G_GetLogoFlags() & LOGO_NOE3RADLOGO)
|
|
goto ENDANM;
|
|
|
|
G_PlayAnim("RADLOGO.ANM",3);
|
|
|
|
if (ud.lockout == 0 && !I_CheckAllInput())
|
|
{
|
|
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM;
|
|
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM;
|
|
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND7)) goto ENDANM;
|
|
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND8)) goto ENDANM;
|
|
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND9)) goto ENDANM;
|
|
}
|
|
|
|
I_ClearAllInput();
|
|
|
|
totalclock = 0;
|
|
if (PLUTOPAK || (G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
|
|
{
|
|
while (totalclock < 120 && !I_CheckAllInput())
|
|
G_HandleAsync();
|
|
|
|
I_ClearAllInput();
|
|
}
|
|
else
|
|
{
|
|
G_HandleEventsWhileNoInput();
|
|
}
|
|
|
|
ENDANM:
|
|
if (!PLUTOPAK && !(G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
|
|
{
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
S_PlaySound(ENDSEQVOL3SND4);
|
|
|
|
clearallviews(0L);
|
|
nextpage();
|
|
|
|
G_PlayAnim("DUKETEAM.ANM",4);
|
|
|
|
I_ClearAllInput();
|
|
G_HandleEventsWhileNoInput();
|
|
|
|
clearallviews(0L);
|
|
nextpage();
|
|
G_FadePalette(0,0,0,63);
|
|
}
|
|
|
|
I_ClearAllInput();
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
clearallviews(0L);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void G_DisplayMPResultsScreen(void)
|
|
{
|
|
int32_t i, y, t = 0;
|
|
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,MENUSCREEN,16,0,2+8+64+(ud.bgstretch?1024:0));
|
|
rotatesprite_fs(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10);
|
|
if (PLUTOPAK) // JBF 20030804
|
|
rotatesprite_fs((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8);
|
|
gametext(160,58+2,"Multiplayer Totals",0,2+8+16);
|
|
gametext(160,58+10,MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16);
|
|
|
|
gametext(160,165,"Press any key or button to continue",quotepulseshade,2+8+16);
|
|
|
|
minitext(23,80," Name Kills",8,2+8+16+128);
|
|
for (i=0; i<playerswhenstarted; i++)
|
|
{
|
|
Bsprintf(tempbuf,"%-4d",i+1);
|
|
minitext(92+(i*23),80,tempbuf,3,2+8+16+128);
|
|
}
|
|
|
|
for (i=0; i<playerswhenstarted; i++)
|
|
{
|
|
int32_t xfragtotal = 0;
|
|
Bsprintf(tempbuf,"%d",i+1);
|
|
|
|
minitext(30,90+t,tempbuf,0,2+8+16+128);
|
|
minitext(38,90+t,g_player[i].user_name,g_player[i].ps->palookup,2+8+16+128);
|
|
|
|
for (y=0; y<playerswhenstarted; y++)
|
|
{
|
|
if (i == y)
|
|
{
|
|
Bsprintf(tempbuf,"%-4d",g_player[y].ps->fraggedself);
|
|
minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128);
|
|
xfragtotal -= g_player[y].ps->fraggedself;
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(tempbuf,"%-4d",g_player[i].frags[y]);
|
|
minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
|
|
xfragtotal += g_player[i].frags[y];
|
|
}
|
|
}
|
|
|
|
Bsprintf(tempbuf,"%-4d",xfragtotal);
|
|
minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128);
|
|
|
|
t += 7;
|
|
}
|
|
|
|
for (y=0; y<playerswhenstarted; y++)
|
|
{
|
|
int32_t yfragtotal = 0;
|
|
for (i=0; i<playerswhenstarted; i++)
|
|
{
|
|
if (i == y)
|
|
yfragtotal += g_player[i].ps->fraggedself;
|
|
yfragtotal += g_player[i].frags[y];
|
|
}
|
|
Bsprintf(tempbuf,"%-4d",yfragtotal);
|
|
minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128);
|
|
}
|
|
|
|
minitext(45,96+(8*7),"Deaths",8,2+8+16+128);
|
|
}
|
|
|
|
void G_BonusScreen(int32_t bonusonly)
|
|
{
|
|
int32_t gfx_offset;
|
|
int32_t bonuscnt;
|
|
int32_t clockpad = 2;
|
|
char *lastmapname;
|
|
int32_t playerbest = -1;
|
|
|
|
if (g_networkMode == NET_DEDICATED_SERVER)
|
|
return;
|
|
|
|
G_UpdateAppTitle();
|
|
|
|
if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0])
|
|
{
|
|
lastmapname = Bstrrchr(boardfilename,'\\');
|
|
if (!lastmapname) lastmapname = Bstrrchr(boardfilename,'/');
|
|
if (!lastmapname) lastmapname = boardfilename;
|
|
}
|
|
else
|
|
{
|
|
lastmapname = MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name;
|
|
if (!lastmapname) // this isn't right but it's better than no name at all
|
|
lastmapname = MapInfo[(ud.m_volume_number*MAXLEVELS)+ud.last_level-1].name;
|
|
}
|
|
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
setview(0,0,xdim-1,ydim-1);
|
|
clearallviews(0L);
|
|
nextpage();
|
|
flushperms();
|
|
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
FX_SetReverb(0L);
|
|
CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens
|
|
|
|
if (!bonusonly)
|
|
G_BonusCutscenes();
|
|
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
|
G_FadePalette(0,0,0,63); // JBF 20031228
|
|
KB_FlushKeyboardQueue();
|
|
totalclock = 0;
|
|
bonuscnt = 0;
|
|
|
|
S_StopMusic();
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
|
|
if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
|
|
{
|
|
clearallviews(0);
|
|
G_DisplayMPResultsScreen();
|
|
|
|
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
|
|
S_PlaySound(BONUSMUSIC);
|
|
|
|
nextpage();
|
|
I_ClearAllInput();
|
|
fadepal(0,0,0, 63,0,-7);
|
|
totalclock = 0;
|
|
|
|
while (totalclock < TICRATE*10)
|
|
{
|
|
G_HandleAsync();
|
|
|
|
MUSIC_Update();
|
|
|
|
clearallviews(0);
|
|
G_DisplayMPResultsScreen();
|
|
nextpage();
|
|
|
|
if (I_CheckAllInput())
|
|
{
|
|
I_ClearAllInput();
|
|
break;
|
|
}
|
|
}
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
}
|
|
|
|
if (bonusonly || (g_netServer || ud.multimode > 1)) return;
|
|
|
|
gfx_offset = (ud.volume_number==1) ? 5 : 0;
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+64+128+(ud.bgstretch?1024:0));
|
|
|
|
if (lastmapname)
|
|
menutext(160,20-6,0,0,lastmapname);
|
|
menutext(160,36-6,0,0,"Completed");
|
|
|
|
gametext(160,192,"Press any key or button to continue",quotepulseshade,2+8+16);
|
|
|
|
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
|
|
S_PlaySound(BONUSMUSIC);
|
|
|
|
nextpage();
|
|
I_ClearAllInput();
|
|
fadepal(0,0,0, 63,0,-1);
|
|
bonuscnt = 0;
|
|
totalclock = 0;
|
|
|
|
playerbest = CONFIG_GetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename);
|
|
|
|
if (g_player[myconnectindex].ps->player_par > 0 && (g_player[myconnectindex].ps->player_par < playerbest || playerbest < 0))
|
|
CONFIG_SetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename, g_player[myconnectindex].ps->player_par);
|
|
|
|
{
|
|
int32_t ii, ij;
|
|
|
|
for (ii=g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
|
|
{
|
|
for (ii=MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
if (!NAM && MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime)
|
|
{
|
|
for (ii=MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
}
|
|
}
|
|
if (playerbest > 0) for (ii=playerbest/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
}
|
|
|
|
do
|
|
{
|
|
int32_t yy = 0, zz;
|
|
|
|
G_HandleAsync();
|
|
|
|
MUSIC_Update();
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_EOL)
|
|
{
|
|
clearallviews(0);
|
|
|
|
rotatesprite_fs(160<<16,100<<16,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+64+128+(ud.bgstretch?1024:0));
|
|
|
|
if (totalclock >= 1000000000 && totalclock < 1000000320)
|
|
{
|
|
switch ((totalclock>>4)%15)
|
|
{
|
|
case 0:
|
|
if (bonuscnt == 6)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(SHOTGUN_COCK);
|
|
switch (rand()&3)
|
|
{
|
|
case 0:
|
|
S_PlaySound(BONUS_SPEECH1);
|
|
break;
|
|
case 1:
|
|
S_PlaySound(BONUS_SPEECH2);
|
|
break;
|
|
case 2:
|
|
S_PlaySound(BONUS_SPEECH3);
|
|
break;
|
|
case 3:
|
|
S_PlaySound(BONUS_SPEECH4);
|
|
break;
|
|
}
|
|
}
|
|
case 1:
|
|
case 4:
|
|
case 5:
|
|
rotatesprite_fs(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
rotatesprite_fs(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
|
|
break;
|
|
}
|
|
}
|
|
else if (totalclock > (10240+120L)) break;
|
|
else
|
|
{
|
|
switch ((totalclock>>5)&3)
|
|
{
|
|
case 1:
|
|
case 3:
|
|
rotatesprite_fs(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
|
|
break;
|
|
case 2:
|
|
rotatesprite_fs(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (lastmapname)
|
|
menutext(160,20-6,0,0,lastmapname);
|
|
menutext(160,36-6,0,0,"Completed");
|
|
|
|
gametext(160,192,"Press any key or button to continue",quotepulseshade,2+8+16);
|
|
|
|
if (totalclock > (60*3))
|
|
{
|
|
yy = zz = 59;
|
|
|
|
gametext(10,yy+9,"Your Time:",0,2+8+16);
|
|
|
|
yy+=10;
|
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
|
|
{
|
|
if (MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime)
|
|
{
|
|
gametext(10,yy+9,"Par Time:",0,2+8+16);
|
|
yy+=10;
|
|
}
|
|
if (!NAM && !DUKEBETA && MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime)
|
|
{
|
|
gametext(10,yy+9,"3D Realms' Time:",0,2+8+16);
|
|
yy+=10;
|
|
}
|
|
|
|
}
|
|
if (playerbest > 0)
|
|
{
|
|
gametext(10,yy+9,(g_player[myconnectindex].ps->player_par > 0 && g_player[myconnectindex].ps->player_par < playerbest)?"Prev Best Time:":"Your Best Time:",0,2+8+16);
|
|
yy += 10;
|
|
}
|
|
|
|
if (bonuscnt == 0)
|
|
bonuscnt++;
|
|
|
|
yy = zz;
|
|
if (totalclock > (60*4))
|
|
{
|
|
if (bonuscnt == 1)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
}
|
|
|
|
if (g_player[myconnectindex].ps->player_par > 0)
|
|
{
|
|
Bsprintf(tempbuf,"%0*d:%02d.%02d",clockpad,
|
|
(g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60)),
|
|
(g_player[myconnectindex].ps->player_par/REALGAMETICSPERSEC)%60,
|
|
((g_player[myconnectindex].ps->player_par%REALGAMETICSPERSEC)*33)/10
|
|
);
|
|
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
|
|
if (g_player[myconnectindex].ps->player_par < playerbest)
|
|
gametext((320>>2)+89+(clockpad*24),yy+9,"New record!",0,2+8+16);
|
|
}
|
|
else
|
|
gametextpalbits((320>>2)+71,yy+9,"Cheated!",0,2,2+8+16);
|
|
yy+=10;
|
|
|
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
|
|
{
|
|
if (MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime)
|
|
{
|
|
Bsprintf(tempbuf,"%0*d:%02d",clockpad,
|
|
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(REALGAMETICSPERSEC*60)),
|
|
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/REALGAMETICSPERSEC)%60);
|
|
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
|
|
yy+=10;
|
|
}
|
|
if (!NAM && !DUKEBETA && MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime)
|
|
{
|
|
Bsprintf(tempbuf,"%0*d:%02d",clockpad,
|
|
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(REALGAMETICSPERSEC*60)),
|
|
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/REALGAMETICSPERSEC)%60);
|
|
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
|
|
yy+=10;
|
|
}
|
|
}
|
|
|
|
if (playerbest > 0)
|
|
{
|
|
Bsprintf(tempbuf,"%0*d:%02d.%02d",clockpad,
|
|
(playerbest/(REALGAMETICSPERSEC*60)),
|
|
(playerbest/REALGAMETICSPERSEC)%60,
|
|
((playerbest%REALGAMETICSPERSEC)*33)/10
|
|
);
|
|
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
|
|
yy+=10;
|
|
}
|
|
}
|
|
}
|
|
|
|
zz = yy += 5;
|
|
if (totalclock > (60*6))
|
|
{
|
|
gametext(10,yy+9,"Enemies Killed:",0,2+8+16);
|
|
yy += 10;
|
|
gametext(10,yy+9,"Enemies Left:",0,2+8+16);
|
|
yy += 10;
|
|
|
|
if (bonuscnt == 2)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(FLY_BY);
|
|
}
|
|
|
|
yy = zz;
|
|
|
|
if (totalclock > (60*7))
|
|
{
|
|
if (bonuscnt == 3)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
}
|
|
Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->actors_killed);
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
if (ud.player_skill > 3)
|
|
{
|
|
Bsprintf(tempbuf,"N/A");
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
}
|
|
else
|
|
{
|
|
if ((g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed) < 0)
|
|
Bsprintf(tempbuf,"%-3d",0);
|
|
else Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed);
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
}
|
|
}
|
|
}
|
|
|
|
zz = yy += 5;
|
|
if (totalclock > (60*9))
|
|
{
|
|
gametext(10,yy+9,"Secrets Found:",0,2+8+16);
|
|
yy += 10;
|
|
gametext(10,yy+9,"Secrets Missed:",0,2+8+16);
|
|
yy += 10;
|
|
if (bonuscnt == 4) bonuscnt++;
|
|
|
|
yy = zz;
|
|
if (totalclock > (60*10))
|
|
{
|
|
if (bonuscnt == 5)
|
|
{
|
|
bonuscnt++;
|
|
S_PlaySound(PIPEBOMB_EXPLODE);
|
|
}
|
|
Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->secret_rooms);
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
if (g_player[myconnectindex].ps->secret_rooms > 0)
|
|
Bsprintf(tempbuf,"%-3d%%",(100*g_player[myconnectindex].ps->secret_rooms/g_player[myconnectindex].ps->max_secret_rooms));
|
|
Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_secret_rooms-g_player[myconnectindex].ps->secret_rooms);
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
}
|
|
}
|
|
|
|
if (totalclock > 10240 && totalclock < 10240+10240)
|
|
totalclock = 1024;
|
|
|
|
if (I_CheckAllInput() && totalclock > (60*2)) // JBF 20030809
|
|
{
|
|
I_ClearAllInput();
|
|
if (totalclock < (60*13))
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
totalclock = (60*13);
|
|
}
|
|
else if (totalclock < 1000000000)
|
|
totalclock = 1000000000;
|
|
}
|
|
}
|
|
else
|
|
break;
|
|
|
|
VM_OnEvent(EVENT_DISPLAYBONUSSCREEN, g_player[screenpeek].ps->i, screenpeek);
|
|
nextpage();
|
|
}
|
|
while (1);
|
|
}
|
|
|
|
static void G_DrawCameraText(int16_t i)
|
|
{
|
|
char flipbits;
|
|
int32_t x , y;
|
|
|
|
if (!T1)
|
|
{
|
|
rotatesprite_win(24<<16,33<<16,65536L,0,CAMCORNER,0,0,2);
|
|
rotatesprite_win((320-26)<<16,34<<16,65536L,0,CAMCORNER+1,0,0,2);
|
|
rotatesprite_win(22<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2+4);
|
|
rotatesprite_win((310-10)<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2);
|
|
if (totalclock&16)
|
|
rotatesprite_win(46<<16,32<<16,65536L,0,CAMLIGHT,0,0,2);
|
|
}
|
|
else
|
|
{
|
|
flipbits = (totalclock<<1)&48;
|
|
for (x=0; x<394; x+=64)
|
|
for (y=0; y<200; y+=64)
|
|
rotatesprite_win(x<<16,y<<16,65536L,0,STATIC,0,0,2+flipbits);
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
void vglass(int32_t x,int32_t y,short a,short wn,short n)
|
|
{
|
|
int32_t z, zincs;
|
|
short sect;
|
|
|
|
sect = wall[wn].nextsector;
|
|
if (sect == -1) return;
|
|
zincs = (sector[sect].floorz-sector[sect].ceilingz) / n;
|
|
|
|
for (z = sector[sect].ceilingz; z < sector[sect].floorz; z += zincs)
|
|
A_InsertSprite(sect,x,y,z-(krand()&8191),GLASSPIECES+(z&(krand()%3)),-32,36,36,a+128-(krand()&255),16+(krand()&31),0,-1,5);
|
|
}
|
|
#endif
|
|
|
|
void A_SpawnWallGlass(int32_t i,int32_t wallnum,int32_t n)
|
|
{
|
|
int32_t j, xv, yv, z, x1, y1;
|
|
int16_t sect;
|
|
int32_t a;
|
|
|
|
sect = -1;
|
|
|
|
if (wallnum < 0)
|
|
{
|
|
for (j=n-1; j >= 0 ; j--)
|
|
{
|
|
a = SA-256+(krand()&511)+1024;
|
|
A_InsertSprite(SECT,SX,SY,SZ,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),1024-(krand()&1023),i,5);
|
|
}
|
|
return;
|
|
}
|
|
|
|
j = n+1;
|
|
|
|
x1 = wall[wallnum].x;
|
|
y1 = wall[wallnum].y;
|
|
|
|
xv = wall[wall[wallnum].point2].x-x1;
|
|
yv = wall[wall[wallnum].point2].y-y1;
|
|
|
|
x1 -= ksgn(yv);
|
|
y1 += ksgn(xv);
|
|
|
|
xv = tabledivide32_noinline(xv, j);
|
|
yv = tabledivide32_noinline(yv, j);
|
|
|
|
for (j=n; j>0; j--)
|
|
{
|
|
x1 += xv;
|
|
y1 += yv;
|
|
|
|
updatesector(x1,y1,§);
|
|
if (sect >= 0)
|
|
{
|
|
z = sector[sect].floorz-(krand()&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
|
|
if (z < -(32<<8) || z > (32<<8))
|
|
z = SZ-(32<<8)+(krand()&((64<<8)-1));
|
|
a = SA-1024;
|
|
A_InsertSprite(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),-(krand()&1023),i,5);
|
|
}
|
|
}
|
|
}
|
|
|
|
void A_SpawnGlass(int32_t i,int32_t n)
|
|
{
|
|
for (; n>0; n--)
|
|
{
|
|
int32_t k = A_InsertSprite(SECT,SX,SY,SZ-((krand()&16)<<8),GLASSPIECES+(n%3),
|
|
krand()&15,36,36,krand()&2047,32+(krand()&63),-512-(krand()&2047),i,5);
|
|
sprite[k].pal = sprite[i].pal;
|
|
}
|
|
}
|
|
|
|
void A_SpawnCeilingGlass(int32_t i,int32_t sectnum,int32_t n)
|
|
{
|
|
int32_t j, xv, yv, z, x1, y1, a,s;
|
|
int32_t startwall = sector[sectnum].wallptr;
|
|
int32_t endwall = startwall+sector[sectnum].wallnum;
|
|
|
|
for (s=startwall; s<(endwall-1); s++)
|
|
{
|
|
x1 = wall[s].x;
|
|
y1 = wall[s].y;
|
|
|
|
xv = tabledivide32_noinline(wall[s+1].x-x1, n+1);
|
|
yv = tabledivide32_noinline(wall[s+1].y-y1, n+1);
|
|
|
|
for (j=n; j>0; j--)
|
|
{
|
|
x1 += xv;
|
|
y1 += yv;
|
|
a = krand()&2047;
|
|
z = sector[sectnum].ceilingz+((krand()&15)<<8);
|
|
A_InsertSprite(sectnum,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,(krand()&31),0,i,5);
|
|
}
|
|
}
|
|
}
|
|
|
|
void A_SpawnRandomGlass(int32_t i,int32_t wallnum,int32_t n)
|
|
{
|
|
int32_t j, xv, yv, z, x1, y1;
|
|
int16_t sect = -1;
|
|
int32_t a, k;
|
|
|
|
if (wallnum < 0)
|
|
{
|
|
for (j=n-1; j >= 0 ; j--)
|
|
{
|
|
a = krand()&2047;
|
|
k = A_InsertSprite(SECT,SX,SY,SZ-(krand()&(63<<8)),GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),1024-(krand()&2047),i,5);
|
|
sprite[k].pal = krand()&15;
|
|
}
|
|
return;
|
|
}
|
|
|
|
j = n+1;
|
|
x1 = wall[wallnum].x;
|
|
y1 = wall[wallnum].y;
|
|
|
|
xv = tabledivide32_noinline(wall[wall[wallnum].point2].x-wall[wallnum].x, j);
|
|
yv = tabledivide32_noinline(wall[wall[wallnum].point2].y-wall[wallnum].y, j);
|
|
|
|
for (j=n; j>0; j--)
|
|
{
|
|
x1 += xv;
|
|
y1 += yv;
|
|
|
|
updatesector(x1,y1,§);
|
|
z = sector[sect].floorz-(krand()&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
|
|
if (z < -(32<<8) || z > (32<<8))
|
|
z = SZ-(32<<8)+(krand()&((64<<8)-1));
|
|
a = SA-1024;
|
|
k = A_InsertSprite(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),-(krand()&2047),i,5);
|
|
sprite[k].pal = krand()&7;
|
|
}
|
|
}
|
|
|
|
static void G_SetupGameButtons(void)
|
|
{
|
|
CONTROL_DefineFlag(gamefunc_Move_Forward,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Move_Backward,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Turn_Left,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Turn_Right,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Strafe,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Fire,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Open,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Run,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_AutoRun,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Jump,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Crouch,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Look_Up,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Look_Down,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Look_Left,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Look_Right,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Strafe_Left,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Strafe_Right,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Aim_Up,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Aim_Down,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_1,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_2,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_3,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_4,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_5,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_6,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_7,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_8,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_9,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_10,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Inventory,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Inventory_Left,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Inventory_Right,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Holo_Duke,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Jetpack,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_NightVision,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_MedKit,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_TurnAround,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_SendMessage,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Map,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Shrink_Screen,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Enlarge_Screen,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Center_View,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Holster_Weapon,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Map_Follow_Mode,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_See_Coop_View,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Mouse_Aiming,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Toggle_Crosshair,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Steroids,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Quick_Kick,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Next_Weapon,FALSE);
|
|
CONTROL_DefineFlag(gamefunc_Previous_Weapon,FALSE);
|
|
}
|