.. |
Apple
|
Patch from Marcus Herbert to add OSX support
|
2008-08-20 22:58:09 +00:00 |
build
|
Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.
|
2010-07-25 02:16:22 +00:00 |
eobj
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
eobj_win
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
installer
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
obj
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
obj_win
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
psd
|
git-svn-id: https://svn.eduke32.com/eduke32@1653 1a8010ca-5511-0410-912e-c29ae57300e0
|
2010-05-25 11:00:42 +00:00 |
rsrc
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
samples
|
m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
|
2010-06-25 23:01:54 +00:00 |
source
|
more multiplayer fixes
|
2010-07-22 20:29:09 +00:00 |
buildlic.txt
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
ChangeLog
|
git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-08-22 04:26:26 +00:00 |
ChangeLog.html
|
Update repo to 1.4.0 beta 2
|
2006-07-18 21:08:38 +00:00 |
eduke32.sln
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
eduke32.vcproj
|
Very few actual changes... mostly formatting fixes from astyle
|
2010-01-23 22:12:02 +00:00 |
eduke32.vcxproj
|
mostly multiplayer fixes among other things
|
2010-07-19 15:14:00 +00:00 |
eduke32.vcxproj.filters
|
mostly multiplayer fixes among other things
|
2010-07-19 15:14:00 +00:00 |
eduke32.vcxproj.user
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
GNU.TXT
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
m32help.hlp
|
Improved formating of the help.
|
2008-06-11 07:06:10 +00:00 |
MakeDistributions
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
Makefile
|
mostly multiplayer fixes among other things
|
2010-07-19 15:14:00 +00:00 |
Makefile.deps
|
mostly multiplayer fixes among other things
|
2010-07-19 15:14:00 +00:00 |
Makefile.msvc
|
mostly multiplayer fixes among other things
|
2010-07-19 15:14:00 +00:00 |
names.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
nedmalloc.dll
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
SEHELP.HLP
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
STHELP.HLP
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |