Improved formating of the help.

Known problem: due to using color markers(^14, ^O) the max length of the line is reduced by 3 symbols per marker.

I think the keyboard commands should be sorted. I mean they should be split into smaller groups. There is no need anymore to keep the order which was in the source code.

git-svn-id: https://svn.eduke32.com/eduke32@796 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hnt_ts 2008-06-11 07:06:10 +00:00
parent 0fe0777ab3
commit 2922adb278

View file

@ -21,13 +21,13 @@ Some commands work differently depending on the currently selected object.
To solve ambiguous between sector and wall/sprite, one usually must press
ALT to work with wall/sprite instead of sectors.
RSHIFT select vertex/sprites
RALT select sectors
WHELL zoom
WHELL+ALT move camera and zoom
LEFT BUTTON drag sectors/vertex/sprites
RIGHT BUTTON move camera
RIGHT MIDDLE move camera
^14RSHIFT^O select vertex/sprites
^14RALT^O select sectors
^14WHELL^O zoom
^14WHELL+ALT^O move camera and zoom
^14LEFT BUTTON^O drag sectors/vertex/sprites
^14RIGHT BUTTON^O move camera
^14RIGHT MIDDLE^O move camera
^P
LSHIFT show coords
F1 show help
@ -105,8 +105,8 @@ Z zoom out
L toggle grid lock
J join sectors
S insert sprite
pressing a key from 1 to 0 on the upper row before pressing S will make the
inserted sprite's picnum be 1 to 10, respectively
pressing a key from 1 to 0 on the upper row before pressing S will make the
inserted sprite's picnum be 1 to 10, respectively
S+ALT make inner sector
C duplicate sectors/sprites
C start circle attached to a wall
@ -140,32 +140,32 @@ one of these objects:
It's important to understand this concept:
Some commands work differently depending on the current object(the object the
mouse points at).
Some commands manipulate only with current object, and some commands manipulate
with sprites/sectors selected(hereinafter referred to as "selected") in 2D mode
and some commands work globally.
Some commands manipulate only with current object, and some commands
manipulate with sprites/sectors selected(hereinafter referred to as
"selected") in 2D mode and some commands work globally.
Mouse buttons:
LEFT lock the current object. The current object won't be changing as long as
the button is pressed.
LEFT+MIDDLE toggle mouse look
WHEEL change shade/visibility
LEFT+WHEEL change tile
RIGHT+WHEEL move object up/down
^14LEFT^O lock the current object. The current object won't be
changing as long as the button is pressed.
^14LEFT+MIDDLE^O toggle mouse look
^14WHEEL^O change shade/visibility
^14LEFT+WHEEL^O change tile
^14RIGHT+WHEEL^O move object up/down
Additionally, there is now UnrealEd-style mouse navigation in 3D mode (toggle
it with F5), with the following bindings:
RIGHT mouselook
LEFT x: turning, y: move forward/back
LEFT+RIGHT x: strafe left/right, y: move up/down
MIDDLE y: move in viewing direction
The console variable 'pk_uedaccel' changes the speed of navigation exponentially
(valid values are 0-5).
it with ^14F5^O), with the following bindings:
^14RIGHT^O mouselook
^14LEFT^O x: turning, y: move forward/back
^14LEFT+RIGHT^O x: strafe left/right, y: move up/down
^14MIDDLE^O y: move in viewing direction
The console variable 'pk_uedaccel' changes the speed of navigation
exponentially (valid values are 0-5).
LEFT+ALT move object up/down
LEFT+SHIFT pan ceiling/floor/wall
LEFT+SHIFT move sprite in horizontal plane
LEFT+CTRL scale wall texture or size of sprite
LEFT+CTRL Change slope of sector
^14LEFT+ALT^O move object up/down
^14LEFT+SHIFT^O pan ceiling/floor/wall
^14LEFT+SHIFT^O move sprite in horizontal plane
^14LEFT+CTRL^O scale wall texture or size of sprite
^14LEFT+CTRL^O change slope of sector
^P
UP move forward
DOWN move backward
@ -268,7 +268,7 @@ LENTER paste all(picnum+shading+pal+flags+tags+extra) properties of the
clipboard on sector/wall/sprite
' A toggle autosave. The interval is configurable in the cfg
(by default: every 3 minutes)
(by default: every 3 minutes)
' N toggle noclip for the camera
N+CTRL toggle noclip sprites