raze-gles/source/core/rendering/scene
Christoph Oelckers ab36b86a59 - sky tweaking
* Build skies need a different mesh for the dome - the one from GZDoom distorts them too much.
* made adjustment to the positioning math after redoing the mesh
* Exhumed abuses some strange effect of the original sky placement math which means the y-offsetting must be disabled for this game.
* RRRA sky initialization fixed. It must be done after setting up the tiles.
2021-04-03 21:06:02 +02:00
..
hw_bunchdrawer.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
hw_bunchdrawer.h - fixed some automap issues: 2021-04-01 20:47:05 +02:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - implemented RR's geometry effect. 2021-04-02 22:52:46 +02:00
hw_drawinfo.h - implemented RR's geometry effect. 2021-04-02 22:52:46 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawstructs.h - implemented RR's geometry effect. 2021-04-02 22:52:46 +02:00
hw_flats.cpp - implemented RR's geometry effect. 2021-04-02 22:52:46 +02:00
hw_portal.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_portal.h - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
hw_sky.cpp - sky tweaking 2021-04-03 21:06:02 +02:00
hw_skyportal.cpp - sky tweaking 2021-04-03 21:06:02 +02:00
hw_sprites.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_walls.cpp - do y-flipping of wall textures correctly. 2021-04-02 22:50:53 +02:00