raze-gles/source/build/include
Christoph Oelckers aa01adb2f1 - removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
Nothing that's needed when cutting ties to upstream.
2020-07-14 14:00:27 +02:00
..
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names. 2020-07-14 14:00:27 +02:00
build.h - got rid of the struct trackers. 2020-07-14 13:51:03 +02:00
buildtypes.h - got rid of the struct trackers. 2020-07-14 13:51:03 +02:00
clip.h - more sector stuff. 2020-06-21 22:40:12 +02:00
common.h - the beginning of sector.cpp 2020-06-21 22:39:05 +02:00
compat.h - time to get rid of clockticks.hpp. 2020-07-14 13:00:52 +02:00
cstat.h - constant cleanup. 2020-07-06 13:26:26 +02:00
mdsprite.h - use high level textures to render voxels. 2020-05-30 00:30:56 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - factor in xdimenscale and viewingrangerecip when calculating renderSetVisibility(). 2020-07-03 14:42:41 +02:00
pragmas.h moveactors plus backing code. 2020-06-21 22:37:29 +02:00
print.h - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h - clean up redundancy 2020-06-20 10:58:47 +02:00