raze-gles/wadsrc/static
Christoph Oelckers 127440f03c - fixed some menu alignment issues
* the left selector in Duke was misplaced to the right.
* some issues with incomplete handling of RR's downscaled fonts.
* give SW's caption bar a little more space on the edges.
2020-10-13 22:53:27 +02:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - added menu entry for the alternative nuke initialization toggle 2020-10-06 18:39:24 +02:00
filter - fixed bad filenames in SW's map list (fortunately only DM levels...) 2020-10-12 19:13:30 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - disable palette emulation when map global fog is active. 2020-10-03 18:04:07 +02:00
zscript - fixed some menu alignment issues 2020-10-13 22:53:27 +02:00
language.0 - made the options search work. 2020-10-09 22:33:02 +02:00
language.csv - made the options search work. 2020-10-09 22:33:02 +02:00
menudef.txt Merge branch 'menu2' 2020-10-10 19:03:29 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - made the options search work. 2020-10-09 22:33:02 +02:00