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This allows us to make certain guarantees about limits on the extent of namespace pollution these headers introduce. git-svn-id: https://svn.eduke32.com/eduke32@6065 1a8010ca-5511-0410-912e-c29ae57300e0
38 lines
747 B
C
38 lines
747 B
C
// Windows DIB/DirectDraw interface layer for the Build Engine
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// Originally by Jonathon Fowler (jf@jonof.id.au)
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#ifndef build_interface_layer_
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#define build_interface_layer_ WIN
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#include "windows_inc.h"
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extern uint32_t maxrefreshfreq;
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extern int32_t glusecds;
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extern char di_disabled;
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extern char forcegl;
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HWND win_gethwnd(void);
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HINSTANCE win_gethinstance(void);
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extern void idle_waitevent_timeout(uint32_t timeout);
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static inline void idle_waitevent(void)
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{
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idle_waitevent_timeout(100);
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}
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static inline void idle(void)
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{
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idle_waitevent();
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}
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#include "baselayer.h"
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#else
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#if (build_interface_layer_ != WIN)
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#error "Already using the " build_interface_layer_ ". Can't now use Windows."
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#endif
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#endif // build_interface_layer_
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