mirror of
https://github.com/ZDoom/raze-gles.git
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a75a1eb10c
git-svn-id: https://svn.eduke32.com/eduke32@338 1a8010ca-5511-0410-912e-c29ae57300e0
275 lines
6.5 KiB
C
275 lines
6.5 KiB
C
/*
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* DirectSound output code for MultiVoc
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* by Jonathon Fowler (jonof@edgenetwk.com)
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*/
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//-------------------------------------------------------------------------
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/*
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Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "sdlout.h"
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#include "SDL.h"
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#include <stdio.h>
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#include <string.h>
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#include "sdlayer.h"
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#if defined(__WATCOMC__) || defined(_MSC_VER)
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#include <malloc.h>
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#endif
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#ifndef RENDERTYPESDL
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#error The SDL output module for AudioLib only works with the SDL interface.
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#endif
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static int(*_SDLSOUND_CallBack)(int) = NULL;
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static int _SDLSOUND_BufferLength = 0;
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static int _SDLSOUND_NumBuffers = 0;
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static char *_SDLSOUND_MixBuffer = NULL;
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static int SDLSOUND_Installed = FALSE;
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int SDLSOUND_ErrorCode = SDLSOUND_Ok;
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#define SDLSOUND_SetErrorCode( status ) \
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SDLSOUND_ErrorCode = ( status );
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static void isr(void *userdata, unsigned char *stream, int len);
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/*
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* DisableInterrupts
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* Enter the critical section.
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*/
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int DisableInterrupts(void)
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{
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SDL_LockAudio();
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return 0;
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}
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/*
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* RestoreInterrupts
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* Leave the critical section.
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*/
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int RestoreInterrupts(int a)
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{
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SDL_UnlockAudio();
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return 0;
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a=a;
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}
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/*
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* SDLSOUND_ErrorString
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* Returns a description of an error code.
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*/
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char *SDLSOUND_ErrorString(int errorcode)
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{
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switch (errorcode)
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{
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case SDLSOUND_Warning:
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case SDLSOUND_Error:
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return SDLSOUND_ErrorString(SDLSOUND_ErrorCode);
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case SDLSOUND_Ok:
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return "SDL Sound ok.";
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default:
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return "Unknown SDL sound error code.";
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}
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}
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/*
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* SDLSOUND_Init
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* Initializes the SDL sound objects.
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*/
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int SDLSOUND_Init(int soundcard, int mixrate, int numchannels, int samplebits, int buffersize)
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{
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SDL_AudioSpec spec,got;
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if (SDLSOUND_Installed)
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{
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SDLSOUND_Shutdown();
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}
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initprintf("Initializing SDL sound...\n");
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initprintf(" - Requested sound format\n"
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" Channels: %d\n"
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" Sample rate: %dHz\n"
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" Sample size: %d bits\n",
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numchannels, mixrate, samplebits);
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spec.freq = mixrate;
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spec.format = (samplebits == 8 ? AUDIO_U8 : AUDIO_S16LSB);
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spec.channels = (numchannels == 1 ? 1:2);
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spec.samples = (buffersize >> (spec.channels-1)) >> (samplebits==16);
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spec.callback = isr;
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spec.userdata = NULL;
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SDLSOUND_Installed = TRUE;
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SDLSOUND_SetErrorCode(SDLSOUND_Ok);
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return SDLSOUND_Ok;
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}
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/*
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* SDLSOUND_Shutdown
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* Shuts down SDL sound and it's associates.
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*/
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int SDLSOUND_Shutdown(void)
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{
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int i;
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if (SDLSOUND_Installed) initprintf("Uninitializing SDL sound...\n");
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SDLSOUND_Installed = FALSE;
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SDLSOUND_StopPlayback();
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SDLSOUND_SetErrorCode(SDLSOUND_Ok);
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return SDLSOUND_Ok;
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}
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/*
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* SDLSOUND_SetMixMode
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* Bit of filler for the future.
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*/
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int SDLSOUND_SetMixMode(int mode)
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{
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return mode;
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}
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static void isr(void *userdata, unsigned char *stream, int len)
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{
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// otherwise we just service the interrupt
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if (_DSOUND_CallBack)
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{
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p = _DSOUND_CallBack(rv-WAIT_OBJECT_0-1);
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hr = IDirectSoundBuffer_Lock(lpDSBSecondary, p*_DSOUND_BufferLength, _DSOUND_BufferLength,
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&lockptr, &lockbytes, &lockptr2, &lockbytes2, 0);
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if (hr == DSERR_BUFFERLOST)
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{
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hr = IDirectSoundBuffer_Restore(lpDSBSecondary);
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}
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if (hr == DS_OK)
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{
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/*
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#define copybuf(S,D,c) \
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({ void *__S=(S), *__D=(D); long __c=(c); \
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__asm__ __volatile__ ("rep; movsl" \
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: "+S" (__S), "+D" (__D), "+c" (__c) : : "memory", "cc"); \
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0; })
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*/
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//copybuf(_DSOUND_MixBuffer + p * _DSOUND_BufferLength, lockptr, _DSOUND_BufferLength >> 2);
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memcpy(lockptr, _DSOUND_MixBuffer + p * _DSOUND_BufferLength, _DSOUND_BufferLength);
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IDirectSoundBuffer_Unlock(lpDSBSecondary, lockptr, lockbytes, lockptr2, lockbytes2);
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}
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}
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}
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}
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/*
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* SDLSOUND_BeginBufferedPlayback
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* Unpause SDL sound playback.
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*/
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int DSOUND_BeginBufferedPlayback(char *BufferStart, int(*CallBackFunc)(int), int buffersize, int numdivisions)
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{
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_SDLSOUND_CallBack = CallBackFunc;
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_SDLSOUND_MixBuffer = BufferStart;
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_SDLSOUND_BufferLength = buffersize/numdivisions;
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_SDLSOUND_NumBuffers = numdivisions;
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return SDLSOUND_Ok;
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}
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/*
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* DSOUND_StopPlayback
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* Halts the playback thread.
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*/
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int DSOUND_StopPlayback(void)
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{
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// DWORD exitcode;
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BOOL t;
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int i;
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if (isrthread)
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{
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SetEvent(isrfinish);
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initprintf("DirectSound: Waiting for sound thread to exit\n");
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if (WaitForSingleObject(isrthread, 300) == WAIT_OBJECT_0)
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initprintf("DirectSound: Sound thread has exited\n");
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else
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initprintf("DirectSound: Sound thread failed to exit!\n");
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/*
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while (1) {
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if (!GetExitCodeThread(isrthread, &exitcode)) {
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DSOUND_SetErrorCode(DSOUND_FailedGetExitCode);
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return DSOUND_Warning;
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}
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if (exitcode != STILL_ACTIVE) break;
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}*/
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CloseHandle(isrthread);
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isrthread = NULL;
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}
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if (isrfinish)
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{
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CloseHandle(isrfinish);
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isrfinish = NULL;
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}
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if (lpDSBSecondary)
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{
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IDirectSoundBuffer_Stop(lpDSBSecondary);
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}
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if (hPosNotify)
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{
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for (i=0; i<_DSOUND_NumBuffers; i++)
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{
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if (hPosNotify[i]) CloseHandle(hPosNotify[i]);
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}
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free(hPosNotify);
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hPosNotify = NULL;
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}
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return DSOUND_Ok;
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}
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