.. |
jaudiolib
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GL_EXP2 fog/shading re-adjustment... haha, whiners are going to crucify me.
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2006-11-21 05:38:22 +00:00 |
jmact
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More warning fixes
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2006-11-19 03:02:36 +00:00 |
misc
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NAM support
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2006-07-22 00:53:20 +00:00 |
_functio.h
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Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
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2006-07-24 02:47:47 +00:00 |
_rts.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
actors.c
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updatesectorz() -> updatesector()
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2006-12-02 06:00:49 +00:00 |
anim.c
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Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
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2006-12-05 20:39:29 +00:00 |
astub.c
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Blar.
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2006-12-03 00:27:43 +00:00 |
config.c
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Save the GRP file selected in the startup window to the cfg
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2006-12-01 04:22:16 +00:00 |
config.h
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Best map par time tracking from JonoF
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2006-10-23 21:47:28 +00:00 |
develop.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
duke3d.h
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Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
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2006-12-05 20:39:29 +00:00 |
funct.h
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Rename some functions and separate the player's weapon choice back out into its own packet, because we don't need to send it with player updates from the menu.
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2006-11-30 23:37:47 +00:00 |
function.h
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Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
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2006-07-24 02:47:47 +00:00 |
game.c
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Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
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2006-12-05 20:39:29 +00:00 |
gamedef.c
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This seems like a good idea...
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2006-12-05 21:51:24 +00:00 |
gamedef.h
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CON access to getincangle(), and usage of myconnectindex for EVENT_GETMENUTILE and EVENT_GETLOADTILE. This lets us force menu options to certain values while the player is in the menu via setuserdef.
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2006-11-06 22:14:27 +00:00 |
gamedefs.h
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Fix squishing a shrunken enemy while changing weapon bug
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2006-07-09 19:51:09 +00:00 |
gameexec.c
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Allow access to map12-map32 in multiplayer, and skip the ones that aren't defined
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2006-12-05 00:16:33 +00:00 |
global.c
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This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet.
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2006-12-04 22:05:30 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Fix some gcc4 warnings
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2006-11-18 08:13:33 +00:00 |
grpscan.h
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WW2GI "support"
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2006-11-16 23:06:16 +00:00 |
jfaud_sounds.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-09-07 17:46:00 +00:00 |
keys.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
mapster32.h
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Fix "array subscript has type 'char'" warnings
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2006-11-19 08:24:46 +00:00 |
menus.c
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Allow access to map12-map32 in multiplayer, and skip the ones that aren't defined
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2006-12-05 00:16:33 +00:00 |
names.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
namesdyn.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
namesdyn.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
osdcmds.c
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Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
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2006-12-05 20:39:29 +00:00 |
osdcmds.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
osdfuncs.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
osdfuncs.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
player.c
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updatesectorz() -> updatesector()
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2006-12-02 06:00:49 +00:00 |
premap.c
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Happy fun memory usage optimization
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2006-12-05 21:22:19 +00:00 |
rts.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
rts.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
savegame.c
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This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet.
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2006-12-04 22:05:30 +00:00 |
sector.c
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updatesectorz() -> updatesector()
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2006-12-02 06:00:49 +00:00 |
soundefs.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
sounds.c
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git-svn-id: https://svn.eduke32.com/eduke32@354 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-20 04:55:37 +00:00 |
sounds.h
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git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-07-13 23:13:06 +00:00 |
startgtk.game.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
startwin.game.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
startwin.game.h
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GRP selection from JonoF
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2006-07-07 18:41:05 +00:00 |
testcd.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
winbits.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
wrapper.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |