raze-gles/source
terminx a4b30b5b90 Move S_Update() out of game loop and into Net_GetPackets()
This improves, but doesn't fix, the issue with sound popping when the player angle changes.

git-svn-id: https://svn.eduke32.com/eduke32@7676 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:05:26 +02:00
..
audiolib Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
blood - added NBlood source. 2019-09-20 00:42:45 +02:00
build "horizon offset should not be affected by projection hack" 2019-09-20 10:05:22 +02:00
duke3d Move S_Update() out of game loop and into Net_GetPackets() 2019-09-20 10:05:26 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild SW, KenBuild: Populate the default resolution values from the current desktop settings 2019-09-19 14:23:37 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Fix variable capitalization in Dependencies.mak files 2018-07-23 02:55:42 +00:00
mact - adjustment to mact. 2019-09-19 20:32:35 +02:00
rr - added NBlood source. 2019-09-20 00:42:45 +02:00
sw - Blood merge 2019-09-19 22:06:49 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00