raze-gles/source/games/sw
Mitchell Richters a4895cb270 - All Games: Allow for HUD interpolation to be disabled.
* Requested by users, really don't know why...
* Interpolation values are guarded by the CVAR.
* For Blood, integer truncation is employed just like original game.
* For all games where more precise sine/cosine math has been utilised, no changes have been made.
2021-04-15 13:35:53 +10:00
..
src - All Games: Allow for HUD interpolation to be disabled. 2021-04-15 13:35:53 +10:00
all.cpp - same render interface rework for Shadow Warrior. 2021-03-21 12:22:50 +01:00