mirror of
https://github.com/ZDoom/raze-gles.git
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a4895cb270
* Requested by users, really don't know why... * Interpolation values are guarded by the CVAR. * For Blood, integer truncation is employed just like original game. * For all games where more precise sine/cosine math has been utilised, no changes have been made. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
libsmackerdec | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |