raze-gles/source/build/include
Christoph Oelckers a4754d7f34 - rewrote the map hack parser using sc_man.
This unexpectedly turned out a complete rewrite so now it is under my own license.
Also moved the remaining parts of map hack loading into the engine.

Overall I have to say that the feature is not what I expected, it's merely used to fudge the positioning of model sprites and for adding Polymer lights.
2020-09-13 13:01:44 +02:00
..
build.h - rewrote the map hack parser using sc_man. 2020-09-13 13:01:44 +02:00
buildtypes.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - removed a bit more useless cruft from compat.h. 2020-09-11 19:45:17 +02:00
cstat.h - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
mdsprite.h - use high level textures to render voxels. 2020-05-30 00:30:56 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - more compat.h cleanup 2020-09-08 18:48:18 +02:00
pragmas.h - replaced swapptr with std::swap. 2020-09-11 19:28:19 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - avoid using naked pointer for script positioning. 2020-09-13 11:28:32 +02:00