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https://github.com/ZDoom/raze-gles.git
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a4754d7f34
This unexpectedly turned out a complete rewrite so now it is under my own license. Also moved the remaining parts of map hack loading into the engine. Overall I have to say that the feature is not what I expected, it's merely used to fudge the positioning of model sprites and for adding Polymer lights. |
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.. | ||
build.h | ||
buildtypes.h | ||
clip.h | ||
compat.h | ||
cstat.h | ||
mdsprite.h | ||
mmulti.h | ||
polymost.h | ||
pragmas.h | ||
prlights.h | ||
scriptfile.h |