raze-gles/polymer/eduke32/source/jmact/animlib.h
hendricks266 fcf9beae6a Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)

git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 02:49:08 +00:00

92 lines
2.7 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////
//
// ANIMLIB.H
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _animlib_public_
#define _animlib_public_
#ifdef EXTERNC
{
#endif
//****************************************************************************
//
// ANIM_LoadAnim ()
//
// Setup internal anim data structure
//
//****************************************************************************
void ANIM_LoadAnim(char * buffer);
//****************************************************************************
//
// ANIM_FreeAnim ()
//
// Free up internal anim data structure
//
//****************************************************************************
void ANIM_FreeAnim(void);
//****************************************************************************
//
// ANIM_NumFrames ()
//
// returns the number of frames in the current anim
//
//****************************************************************************
int32_t ANIM_NumFrames(void);
//****************************************************************************
//
// ANIM_DrawFrame ()
//
// Draw the frame to a returned buffer
//
//****************************************************************************
uint8_t * ANIM_DrawFrame(int32_t framenumber);
//****************************************************************************
//
// ANIM_GetPalette ()
//
// return the palette of the anim
//****************************************************************************
uint8_t * ANIM_GetPalette(void);
#ifdef EXTERNC
};
#endif
#endif