raze-gles/polymer/eduke32/source/input.c
helixhorned 88eb1fac78 Clean up a couple of rotatesprite uses.
The black translucent background underneath the user map list will now
be drawn with a shade 32 tile 0 instead of tile BLANK, since I've seen
the latter being replaced in some mod. Also, it will look the same
regardless of screen aspect.

git-svn-id: https://svn.eduke32.com/eduke32@2928 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:56:51 +00:00

328 lines
8 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "global.h"
#include "game.h"
#include "function.h"
#include "keyboard.h"
#include "mouse.h"
#include "joystick.h"
#include "control.h"
#include "input.h"
int32_t I_CheckAllInput(void)
{
return (
KB_KeyWaiting() ||
MOUSE_GetButtons() ||
JOYSTICK_GetButtons()
);
}
void I_ClearAllInput(void)
{
KB_FlushKeyBoardQueue();
KB_ClearKeysDown();
MOUSE_ClearAllButtons();
JOYSTICK_ClearAllButtons();
}
int32_t I_CheckInputWaiting(void)
{
return (
KB_KeyWaiting() ||
(MOUSE_GetButtons()&LEFT_MOUSE) ||
I_JoystickAdvanceTrigger()
);
}
int32_t I_ClearInputWaiting(void)
{
KB_FlushKeyBoardQueue();
KB_ClearKeysDown(); // JBF
I_JoystickAdvanceTriggerClear();
return (
MOUSE_ClearButton(LEFT_MOUSE)
);
}
int32_t I_JoystickAdvanceTrigger(void)
{
return (
#if defined(GEKKO)
(JOYSTICK_GetButtons()&WII_A)
#else
BUTTON(gamefunc_Open) ||
BUTTON(gamefunc_Fire)
#endif
);
}
int32_t I_JoystickAdvanceTriggerClear(void)
{
#if defined(GEKKO)
return JOYSTICK_ClearButton(WII_A);
#else
CONTROL_ClearButton(gamefunc_Open);
CONTROL_ClearButton(gamefunc_Fire);
return 0;
#endif
}
int32_t I_JoystickReturnTrigger(void)
{
return (
BUTTON(gamefunc_Crouch)
#if defined(GEKKO)
|| (JOYSTICK_GetButtons()&(WII_B|WII_HOME))
#endif
);
}
int32_t I_JoystickReturnTriggerClear(void)
{
CONTROL_ClearButton(gamefunc_Crouch);
return (
#if defined(GEKKO)
JOYSTICK_ClearButton(WII_B) ||
JOYSTICK_ClearButton(WII_HOME)
#else
0
#endif
);
}
int32_t I_JoystickEscapeTrigger(void)
{
return (
#if defined(GEKKO)
(JOYSTICK_GetButtons()&WII_HOME)
#else
0
#endif
);
}
int32_t I_JoystickEscapeTriggerClear(void)
{
return (
#if defined(GEKKO)
JOYSTICK_ClearButton(WII_HOME)
#else
0
#endif
);
}
int32_t I_AdvanceTrigger(void)
{
return (
KB_KeyPressed(sc_kpad_Enter) ||
KB_KeyPressed(sc_Enter) ||
(MOUSE_GetButtons()&LEFT_MOUSE) ||
I_JoystickAdvanceTrigger()
);
}
int32_t I_AdvanceTriggerClear(void)
{
KB_FlushKeyBoardQueue();
KB_ClearKeyDown(sc_kpad_Enter);
KB_ClearKeyDown(sc_Enter);
I_JoystickAdvanceTriggerClear();
return (
MOUSE_ClearButton(LEFT_MOUSE)
);
}
int32_t I_ReturnTrigger(void)
{
return (
KB_KeyPressed(sc_Escape) ||
(MOUSE_GetButtons()&RIGHT_MOUSE) ||
I_JoystickReturnTrigger()
);
}
int32_t I_ReturnTriggerClear(void)
{
KB_FlushKeyBoardQueue();
KB_ClearKeyDown(sc_Escape);
return (
MOUSE_ClearButton(RIGHT_MOUSE) ||
I_JoystickReturnTriggerClear()
);
}
int32_t I_EscapeTrigger(void)
{
return (
KB_KeyPressed(sc_Escape) ||
I_JoystickEscapeTrigger()
);
}
int32_t I_EscapeTriggerClear(void)
{
KB_FlushKeyBoardQueue();
KB_ClearKeyDown(sc_Escape);
return (
I_JoystickEscapeTriggerClear()
);
}
int32_t I_PanelUp(void)
{
return (
KB_KeyPressed(sc_LeftArrow) ||
KB_KeyPressed(sc_kpad_4) ||
KB_KeyPressed(sc_UpArrow) ||
KB_KeyPressed(sc_kpad_8) ||
KB_KeyPressed(sc_PgUp) ||
(MOUSE_GetButtons()&WHEELUP_MOUSE) ||
BUTTON(gamefunc_Move_Forward) ||
BUTTON(gamefunc_Turn_Left) ||
BUTTON(gamefunc_Strafe_Left) ||
(JOYSTICK_GetHat(0)&HAT_UP)
);
}
int32_t I_PanelUpClear(void)
{
KB_FlushKeyBoardQueue();
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
KB_ClearKeyDown(sc_UpArrow);
KB_ClearKeyDown(sc_kpad_8);
KB_ClearKeyDown(sc_PgUp);
CONTROL_ClearButton(gamefunc_Move_Forward);
CONTROL_ClearButton(gamefunc_Turn_Left);
CONTROL_ClearButton(gamefunc_Strafe_Left);
JOYSTICK_ClearHat(0);
return (
MOUSE_ClearButton(WHEELUP_MOUSE)
);
}
int32_t I_PanelDown(void)
{
return (
KB_KeyPressed(sc_RightArrow) ||
KB_KeyPressed(sc_kpad_6) ||
KB_KeyPressed(sc_DownArrow) ||
KB_KeyPressed(sc_kpad_2) ||
KB_KeyPressed(sc_PgDn) ||
(MOUSE_GetButtons()&WHEELDOWN_MOUSE) ||
BUTTON(gamefunc_Move_Backward) ||
BUTTON(gamefunc_Turn_Right) ||
BUTTON(gamefunc_Strafe_Right) ||
(JOYSTICK_GetHat(0)&HAT_DOWN) ||
I_AdvanceTrigger()
);
}
int32_t I_PanelDownClear(void)
{
KB_FlushKeyBoardQueue();
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_6);
KB_ClearKeyDown(sc_DownArrow);
KB_ClearKeyDown(sc_kpad_2);
KB_ClearKeyDown(sc_PgDn);
CONTROL_ClearButton(gamefunc_Move_Backward);
CONTROL_ClearButton(gamefunc_Turn_Right);
CONTROL_ClearButton(gamefunc_Strafe_Right);
JOYSTICK_ClearHat(0);
return (
MOUSE_ClearButton(WHEELDOWN_MOUSE) ||
I_AdvanceTriggerClear()
);
}
char inputloc = 0;
int32_t _EnterText(int32_t small,int32_t x,int32_t y,char *t,int32_t dalen,int32_t c)
{
char ch;
int32_t i;
while ((ch = KB_Getch()) != 0)
{
if (ch == asc_BackSpace)
{
if (inputloc > 0)
{
inputloc--;
*(t+inputloc) = 0;
}
}
else
{
if (ch == asc_Enter)
{
I_AdvanceTriggerClear();
return (1);
}
else if (ch == asc_Escape)
{
I_ReturnTriggerClear();
return (-1);
}
else if (ch >= 32 && inputloc < dalen && ch < 127)
{
ch = Btoupper(ch);
if (c != 997 || (ch >= '0' && ch <= '9'))
{
// JBF 20040508: so we can have numeric only if we want
*(t+inputloc) = ch;
*(t+inputloc+1) = 0;
inputloc++;
}
}
}
}
if (c == 999) return(0);
if (c == 998)
{
char b[91],ii;
for (ii=0; ii<inputloc; ii++)
b[(uint8_t)ii] = '*';
b[(uint8_t)inputloc] = 0;
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
x = mpgametext(y,b,c,2+8+16);
else x = gametext(x,y,b,c,2+8+16);
}
else
{
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
x = mpgametext(y,t,c,2+8+16);
else x = gametext(x,y,t,c,2+8+16);
}
c = 4-(sintable[(totalclock<<4)&2047]>>11);
i = G_GameTextLen(USERQUOTE_LEFTOFFSET,OSD_StripColors(tempbuf,t));
while (i > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
{
i -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
if (small&1)
y += textsc(6);
y += 8;
}
if (small&1)
rotatesprite_fs(textsc(x)<<16,(y<<16),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,(8|16));
else rotatesprite_fs((x+8)<<16,(y+4)<<16,32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,2+8);
return (0);
}