raze-gles/source/games
Christoph Oelckers a298a3d3df - disabled 'isRunning' in Blood entirely.
After discovering yet another misbehaving place in the game I think it can be safely concluded that this is better left off unconditionally.
The only remaining place where this still gets checked is in nnexts, but I wouldn't expect this to work either.
Fixes #292
2021-04-04 09:35:05 +02:00
..
blood - disabled 'isRunning' in Blood entirely. 2021-04-04 09:35:05 +02:00
duke - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
exhumed - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
sw - added a check for game-side-defined voxels when discarding one-sided wall sprites viewed from the back. 2021-04-03 21:49:28 +02:00