- added a check for game-side-defined voxels when discarding one-sided wall sprites viewed from the back.

This commit is contained in:
Christoph Oelckers 2021-04-03 21:40:16 +02:00
parent e3c2757f1c
commit 952bccbf5f
4 changed files with 9 additions and 0 deletions

View file

@ -22,6 +22,7 @@ Ken Silverman's official web site: http://www.advsys.net/ken
#include "texturemanager.h"
#include "hw_renderstate.h"
#include "printf.h"
#include "gamestruct.h"
int checkTranslucentReplacement(FTextureID picnum, int pal);
@ -2201,6 +2202,7 @@ void polymost_scansector(int32_t sectnum)
{
if ((spr->cstat&(64+48))!=(64+16) ||
(r_voxels && tiletovox[spr->picnum] >= 0 && voxmodels[tiletovox[spr->picnum]]) ||
(r_voxels && gi->Voxelize(spr->picnum)) ||
DMulScale(bcos(spr->ang), -s.x, bsin(spr->ang), -s.y, 6) > 0)
if (renderAddTsprite(z, sectnum))
break;

View file

@ -101,6 +101,7 @@ struct GameInterface
virtual int chaseCamX(binangle ang) { return 0; }
virtual int chaseCamY(binangle ang) { return 0; }
virtual int chaseCamZ(fixedhoriz horiz) { return 0; }
virtual bool Voxelize(int sprnum) { return false; }
virtual FString statFPS()
{

View file

@ -801,4 +801,9 @@ void GameInterface::FreeLevelData()
::GameInterface::FreeLevelData();
}
bool GameInterface::Voxelize(int sprnum)
{
return (aVoxelArray[sprnum].Voxel >= 0);
}
END_SW_NS

View file

@ -2255,6 +2255,7 @@ struct GameInterface : ::GameInterface
int chaseCamX(binangle ang) { return -ang.bcos(-3); }
int chaseCamY(binangle ang) { return -ang.bsin(-3); }
int chaseCamZ(fixedhoriz horiz) { return horiz.asq16() >> 8; }
bool Voxelize(int sprnum);
GameStats getStats() override;