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msvc
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git-svn-id: https://svn.eduke32.com/eduke32@1336 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-23 07:09:24 +00:00 |
watcomhax
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
a.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
baselayer.h
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Shader Model 3 "compatibility" for multilights. The light count will be arbitrarily limited and performance will be suboptimal, but it should work.
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2009-02-05 08:56:59 +00:00 |
build.h
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Light pathing tweak.
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2009-05-31 18:10:09 +00:00 |
cache1d.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
compat.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
crc32.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
dxdidf.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
dynamicgtk.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
editor.h
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mapster32: fixes crash in linux
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2009-05-08 23:13:12 +00:00 |
glbuild.h
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Very tentative attempt at backwards-compatible multi-lights.
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2009-01-23 10:59:18 +00:00 |
glext.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
gtkbits.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
hightile.h
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Adds specpower and specfactor definition tokens for textures.
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2009-03-28 12:14:37 +00:00 |
kplib.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
lzf.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
lzwnew.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
md4.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
mdsprite.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
mmulti.h
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git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-10 07:38:50 +00:00 |
mmulti_unstable.h
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Unify cvar handling between the engine and game sides of things
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2009-04-29 06:20:07 +00:00 |
mmultimsgs.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
osd.h
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Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc
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2009-04-30 21:09:44 +00:00 |
osxbits.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
osxmain.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
polymer.h
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This overhauls the light culling/management code. Note: this renders the current gameland dynamic light code useless, to it'll have to be ported before they're back. Please don't complain on the forums.
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2009-06-01 20:55:36 +00:00 |
polymost.h
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Sector effector based light sources, basic Mapster32 light support, additional sprite/model alpha control, sprite selection in Mapster32 3D mode with Polymer
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2009-04-24 02:53:50 +00:00 |
pragmas.h
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git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-10 07:38:50 +00:00 |
scriptfile.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
sdl_inc.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
sdlayer.h
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Fix a warning. Nobody seems to use this field though?
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2009-05-14 12:35:13 +00:00 |
startwin.editor.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
winlayer.h
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ass rape
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2009-01-09 09:29:17 +00:00 |