raze-gles/source/duke3d/src/osdfuncs.cpp
pogokeen 3ca5f33c73 Moved to GLAD for dynamic GL/WGL and extension loading.
Refactored extension usage that became core in GL2, and adjusted some types for GL2 compatibility.

git-svn-id: https://svn.eduke32.com/eduke32@6656 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:21 +00:00

168 lines
4.4 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "duke3d.h"
#include "build.h"
#include "namesdyn.h"
#include "osdfuncs.h"
#include "premap.h"
int32_t osdhightile = 1;
int32_t osdshown = 0;
#ifdef EDUKE32_TOUCH_DEVICES
float osdscale = 2.f, osdrscale = 0.5f;
#else
float osdscale = 1.f, osdrscale = 1.f;
#endif
#define OSD_SCALE(x) (int32_t)(osdscale != 1.f ? Blrintf(osdscale*(float)(x)) : (x))
#define OSD_SCALEDIV(x) (int32_t)Blrintf((float)(x) * osdrscale)
#define OSDCHAR_WIDTH (tilesiz[STARTALPHANUM + 'A' - '!'].x)
#define OSDCHAR_HEIGHT (tilesiz[STARTALPHANUM + 'A' - '!'].y + 1)
static inline int32_t GAME_isspace(int32_t ch)
{
return (ch==32 || ch==9);
}
static inline int32_t GAME_getchartile(int32_t ch)
{
const int32_t ac = ch-'!'+STARTALPHANUM;
return (ac < STARTALPHANUM || ac > ENDALPHANUM) ? -1 : ac;
}
void GAME_drawosdchar(int32_t x, int32_t y, char ch, int32_t shade, int32_t pal)
{
int16_t ac;
#ifndef USE_OPENGL
int32_t usehightile = 0;
#endif
int32_t ht = usehightile;
if (GAME_isspace(ch)) return;
if ((ac = GAME_getchartile(ch)) == -1)
return;
usehightile = (osdhightile && ht);
rotatesprite_fs(OSD_SCALE((OSDCHAR_WIDTH*x)<<16),
OSD_SCALE((y*OSDCHAR_HEIGHT)<<16),
OSD_SCALE(65536.f), 0, ac, shade, pal, 8|16);
usehightile = ht;
}
void GAME_drawosdstr(int32_t x, int32_t y, const char *ch, int32_t len, int32_t shade, int32_t pal)
{
int16_t ac;
#ifdef USE_OPENGL
const int32_t ht = usehightile;
usehightile = (osdhightile && ht);
#endif
x *= OSDCHAR_WIDTH;
do
{
if (!GAME_isspace(*ch))
if ((ac = GAME_getchartile(*ch)) >= 0)
{
OSD_GetShadePal(ch, &shade, &pal);
rotatesprite_fs(OSD_SCALE(x<<16), OSD_SCALE((y*OSDCHAR_HEIGHT)<<16),
OSD_SCALE(65536.f), 0, ac, shade, pal, 8|16);
}
x += OSDCHAR_WIDTH;
ch++;
}
while (--len);
#ifdef USE_OPENGL
usehightile = ht;
#endif
}
void GAME_drawosdcursor(int32_t x, int32_t y, int32_t type, int32_t lastkeypress)
{
int16_t ac;
if (type) ac = SMALLFNTCURSOR;
else ac = '_'-'!'+STARTALPHANUM;
if (((BGetTime()-lastkeypress) & 0x40)==0)
rotatesprite_fs(OSD_SCALE((OSDCHAR_WIDTH*x)<<16),
OSD_SCALE(((y*OSDCHAR_HEIGHT)+(type?-1:2))<<16),
OSD_SCALE(65536.f), 0, ac, 0, 8, 8|16);
}
int32_t GAME_getcolumnwidth(int32_t w)
{
return OSD_SCALEDIV(w/OSDCHAR_WIDTH);
}
int32_t GAME_getrowheight(int32_t h)
{
return OSD_SCALEDIV(h/OSDCHAR_HEIGHT);
}
void GAME_onshowosd(int32_t shown)
{
G_UpdateScreenArea();
AppGrabMouse((!shown) + 2);
osdshown = shown;
// XXX: it's weird to fake a keypress like this.
// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
// KB_KeyDown[sc_Pause] = 1;
}
void GAME_clearbackground(int32_t numcols, int32_t numrows)
{
UNREFERENCED_PARAMETER(numcols);
# ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && qsetmode==200)
{
const int32_t i8n8 = OSD_SCALE(OSDCHAR_HEIGHT*numrows);
// glPushAttrib(GL_FOG_BIT);
glDisable(GL_FOG);
setpolymost2dview();
glColor4f(0.f, 0.f, 0.f, 0.67f);
glEnable(GL_BLEND);
glRecti(0, 0, xdim, i8n8+OSDCHAR_HEIGHT);
glColor4f(0.f, 0.f, 0.f, 1.f);
glRecti(0, i8n8+4, xdim, i8n8+OSDCHAR_HEIGHT);
if (!nofog)
glEnable(GL_FOG);
// glPopAttrib();
return;
}
# endif
CLEARLINES2D(0, min(ydim, OSD_SCALE(numrows*OSDCHAR_HEIGHT+OSDCHAR_HEIGHT)), editorcolors[16]);
}
#undef OSD_SCALE