raze-gles/source/games/sw/src
Christoph Oelckers dfd47ea33a - migrated SW to RMAPINFO as well.
Also removed the 'definecutscene' code from the .def parser as this was never meant to be more than a temporary solution.
2021-05-02 17:35:25 +02:00
..
actor.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
ai.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
ai.h
ambient.h
bots.h
break.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
break.h
bunny.cpp - removed all parental lock garbage from SW. 2021-04-22 00:03:15 +02:00
cache.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
cheats.cpp - changed 3 places to call the proper map progression function. 2021-05-01 23:10:04 +02:00
colormap.cpp
conpic.h
coolg.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
coolie.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
copysect.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
d_menu.cpp - use the volumes to find the starting maps for the menu and the clusters for the cutscenes. 2021-05-02 01:01:30 +02:00
damage.h
digi.h
draw.cpp - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
eel.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
game.cpp - migrated SW to RMAPINFO as well. 2021-05-02 17:35:25 +02:00
game.h - migrated SW to RMAPINFO as well. 2021-05-02 17:35:25 +02:00
girlninj.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
goro.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
hornet.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
input.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
interpso.cpp - SW: serialize SO interpolations as JSON. 2021-04-22 00:03:16 +02:00
interpso.h - cleanup of savegame framework 2021-04-22 00:03:17 +02:00
inv.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
inv.h
jsector.cpp - removed all parental lock garbage from SW. 2021-04-22 00:03:15 +02:00
jsector.h - SW: save globals as JSON. 2021-04-22 00:03:16 +02:00
jtags.h
jweapon.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
lava.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
light.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
light.h
lists.h
mclip.cpp
mclip.h
menus.cpp - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
menus.h - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
misc.h - rewrote SW's precaching code. 2021-04-11 10:20:52 +02:00
miscactr.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
morph.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
mytypes.h
namelist.h - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
names.h
names2.h
network.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
network.h
ninja.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
osdcmds.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
pal.h
panel.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
panel.h - little bit of engine cleanup. 2021-02-25 12:16:21 +01:00
parent.h - removed all parental lock garbage from SW. 2021-04-22 00:03:15 +02:00
player.cpp - migrated SW to RMAPINFO as well. 2021-05-02 17:35:25 +02:00
player.h
predict.cpp
quake.cpp
ripper.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
ripper2.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
rooms.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
rotator.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
save.cpp - migrated SW to RMAPINFO as well. 2021-05-02 17:35:25 +02:00
saveable.cpp
saveable.h
sbar.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
scrip2.cpp - use the volumes to find the starting maps for the menu and the clusters for the cutscenes. 2021-05-02 01:01:30 +02:00
sector.cpp - changed 3 places to call the proper map progression function. 2021-05-01 23:10:04 +02:00
sector.h
serp.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
skel.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
skull.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
slidor.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
sounds.cpp - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
sounds.h
spike.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
sprite.cpp - migrated SW to RMAPINFO as well. 2021-05-02 17:35:25 +02:00
sprite.h
stag.h
sumo.cpp - migrated SW to RMAPINFO as well. 2021-05-02 17:35:25 +02:00
tags.h
text.cpp - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
track.cpp - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
vator.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
vis.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
wallmove.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
warp.cpp
weapon.cpp - migrated SW to RMAPINFO as well. 2021-05-02 17:35:25 +02:00
weapon.h
zilla.cpp - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
zombie.cpp - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00