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9e81fa89a8
* the palette shader was not bound. * the palette textures were not bound. * palette mode still used regular lighting on top of the palette emulation This works a lot better than before but is still not complete. |
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.. | ||
gl_palmanager.cpp | ||
gl_texture.cpp | ||
glbackend.cpp | ||
glbackend.h | ||
pm_renderstate.h |