raze-gles/source/common/filesystem
Christoph Oelckers 4fc56203c2 - implemented savegame compression
Unfortunately necessary because Ion Fury savegames store 120 GB(!!) of data, mostly zeros.

Unlike the old method, this compresses the entire savegame as one block using a ZLib stream so it should be a lot more efficient now.
2019-11-08 01:36:32 +01:00
..
ancientzip.cpp
ancientzip.h
cache.cpp - some work on a generic cache manager. 2019-11-03 10:00:19 +01:00
file_7z.cpp
file_directory.cpp
file_grp.cpp
file_lump.cpp
file_pak.cpp
file_rff.cpp
file_zip.cpp - implemented savegame compression 2019-11-08 01:36:32 +01:00
file_zip.h
filesystem.cpp
filesystem.h
resourcefile.cpp - fixed: lump filters without any dot in the name did not work. 2019-11-03 15:54:18 +01:00
resourcefile.h