raze-gles/source/blood/src/map2d.h

47 lines
1.3 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "common_game.h"
#include "db.h"
BEGIN_BLD_NS
class CViewMap {
public:
char bActive;
int x, y, nZoom;
short angle;
char bFollowMode;
int forward, turn, strafe;
CViewMap();
void sub_25C38(int, int, int, short, char);
void sub_25C74(void);
void sub_25DB0(spritetype *pSprite);
void sub_25E84(int *, int*);
void FollowMode(char);
};
extern CViewMap gViewMap;
END_BLD_NS