//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "common_game.h" #include "db.h" BEGIN_BLD_NS class CViewMap { public: char bActive; int x, y, nZoom; short angle; char bFollowMode; int forward, turn, strafe; CViewMap(); void sub_25C38(int, int, int, short, char); void sub_25C74(void); void sub_25DB0(spritetype *pSprite); void sub_25E84(int *, int*); void FollowMode(char); }; extern CViewMap gViewMap; END_BLD_NS