..
msvc
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
a.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
baselayer.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
build.h
Clean up engine code by factoring repeated 3-liners into spriteheightofs().
2012-11-17 19:46:43 +00:00
cache1d.h
Minor loadpics() cleanups, don't expose filegrp[] from cache1d.c.
2012-11-15 21:09:56 +00:00
common.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
compat.h
Relocate Bstrncpyz to the bottom of compat.h so we can use our Bstrncpy macro there
2012-11-20 01:33:22 +00:00
crc32.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
dxdidf.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
dynamicgtk.h
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
editor.h
Clean up engine code by factoring repeated 3-liners into spriteheightofs().
2012-11-17 19:46:43 +00:00
glbuild.h
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
glext.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gtkbits.h
ass rape
2009-01-09 09:29:17 +00:00
hightile.h
Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64.
2012-01-26 21:58:25 +00:00
kplib.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
lunatic.h
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
lzwnew.h
ass rape
2009-01-09 09:29:17 +00:00
m32script.h
Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
2012-08-06 20:00:35 +00:00
md4.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mdsprite.h
Fix sprite[] access with indices > MAXSPRITES in Polymer model drawing code.
2012-01-22 17:18:49 +00:00
mutex.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
nedmalloc.h
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
osd.h
Split r3159..r3161, part 11: Add explicit casts, pointer types.
2012-11-15 14:28:36 +00:00
osxbits.h
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
osxmain.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.h
Move #include <math.h> from polymer.h to polymer.c.
2012-09-02 14:05:23 +00:00
polymost.h
A bit stylistic Polymost code cleanup.
2012-10-01 17:52:25 +00:00
pragmas.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
prlights.h
polymer: add support for negative lights
2012-10-21 04:52:43 +00:00
quicklz.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
rawinput.h
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
scancodes.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
scriptfile.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sdl_inc.h
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
sdlayer.h
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
startwin.editor.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
tracker.hpp
Split r3159..r3161, part 2: C++ tracker headers.
2012-11-15 14:27:51 +00:00
tracker_operator.hpp
Split r3159..r3161, part 2: C++ tracker headers.
2012-11-15 14:27:51 +00:00
tracker_operators.hpp
Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
2012-11-09 22:31:02 +00:00
winlayer.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00