raze-gles/source/build
Christoph Oelckers 78be8f866b - always use the containing sector's fog when rendering sprites.
This is for consistency, otherwise sprites with a palette translation would stand out. Also use shade dependent fog density instead of a single global value.
Currently this only has an effect in true color rendering mode.
2020-09-20 20:39:11 +02:00
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include - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
src - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00