mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-13 07:58:04 +00:00
521 lines
13 KiB
Text
521 lines
13 KiB
Text
/*
|
|
** i_main.mm
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2012-2018 Alexey Lysiuk
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "i_common.h"
|
|
#include "s_soundinternal.h"
|
|
|
|
#include <sys/sysctl.h>
|
|
|
|
#include "c_console.h"
|
|
#include "c_cvars.h"
|
|
#include "cmdlib.h"
|
|
#include "i_system.h"
|
|
#include "m_argv.h"
|
|
#include "st_console.h"
|
|
#include "version.h"
|
|
#include "printf.h"
|
|
#include "s_music.h"
|
|
#include "gamecontrol.h"
|
|
|
|
|
|
#define ZD_UNUSED(VARIABLE) ((void)(VARIABLE))
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
EXTERN_CVAR(Int, vid_defwidth )
|
|
EXTERN_CVAR(Int, vid_defheight)
|
|
EXTERN_CVAR(Bool, vid_vsync )
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
void Mac_I_FatalError(const char* const message)
|
|
{
|
|
I_SetMainWindowVisible(false);
|
|
S_StopMusic(true);
|
|
|
|
FConsoleWindow::GetInstance().ShowFatalError(message);
|
|
}
|
|
|
|
|
|
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101000
|
|
|
|
// Available since 10.9 with no public declaration/definition until 10.10
|
|
|
|
struct NSOperatingSystemVersion
|
|
{
|
|
NSInteger majorVersion;
|
|
NSInteger minorVersion;
|
|
NSInteger patchVersion;
|
|
};
|
|
|
|
@interface NSProcessInfo(OperatingSystemVersion)
|
|
- (NSOperatingSystemVersion)operatingSystemVersion;
|
|
@end
|
|
|
|
#endif // before 10.10
|
|
|
|
void I_DetectOS()
|
|
{
|
|
NSOperatingSystemVersion version = {};
|
|
NSProcessInfo* const processInfo = [NSProcessInfo processInfo];
|
|
|
|
if ([processInfo respondsToSelector:@selector(operatingSystemVersion)])
|
|
{
|
|
version = [processInfo operatingSystemVersion];
|
|
}
|
|
|
|
const char* name = "Unknown version";
|
|
|
|
if (10 == version.majorVersion) switch (version.minorVersion)
|
|
{
|
|
case 7: name = "Mac OS X Lion"; break;
|
|
case 8: name = "OS X Mountain Lion"; break;
|
|
case 9: name = "OS X Mavericks"; break;
|
|
case 10: name = "OS X Yosemite"; break;
|
|
case 11: name = "OS X El Capitan"; break;
|
|
case 12: name = "macOS Sierra"; break;
|
|
case 13: name = "macOS High Sierra"; break;
|
|
case 14: name = "macOS Mojave"; break;
|
|
case 15: name = "macOS Catalina"; break;
|
|
}
|
|
|
|
char release[16] = "unknown";
|
|
size_t size = sizeof release - 1;
|
|
sysctlbyname("kern.osversion", release, &size, nullptr, 0);
|
|
|
|
char model[64] = "Unknown Mac model";
|
|
size = sizeof model - 1;
|
|
sysctlbyname("hw.model", model, &size, nullptr, 0);
|
|
|
|
const char* const architecture =
|
|
#ifdef __i386__
|
|
"32-bit Intel";
|
|
#elif defined __x86_64__
|
|
"64-bit Intel";
|
|
#else
|
|
"Unknown";
|
|
#endif
|
|
|
|
Printf("%s running %s %d.%d.%d (%s) %s\n", model, name,
|
|
int(version.majorVersion), int(version.minorVersion), int(version.patchVersion),
|
|
release, architecture);
|
|
}
|
|
|
|
|
|
FArgs* Args; // command line arguments
|
|
|
|
double refreshfreq;
|
|
bool batchrun;
|
|
|
|
namespace
|
|
{
|
|
|
|
TArray<FString> s_argv;
|
|
|
|
int DoMain(int argc, char** argv)
|
|
{
|
|
printf(GAMENAME" %s - %s - Cocoa version\nCompiled on %s\n\n",
|
|
GetVersionString(), GetGitTime(), __DATE__);
|
|
|
|
seteuid(getuid());
|
|
|
|
// Set LC_NUMERIC environment variable in case some library decides to
|
|
// clear the setlocale call at least this will be correct.
|
|
// Note that the LANG environment variable is overridden by LC_*
|
|
setenv("LC_NUMERIC", "C", 1);
|
|
setlocale(LC_ALL, "C");
|
|
|
|
// Set reasonable default values for video settings
|
|
|
|
const NSSize screenSize = [[NSScreen mainScreen] frame].size;
|
|
vid_defwidth = static_cast<int>(screenSize.width);
|
|
vid_defheight = static_cast<int>(screenSize.height);
|
|
vid_vsync = true;
|
|
|
|
Args = new FArgs(argc, argv);
|
|
|
|
NSString* exePath = [[NSBundle mainBundle] executablePath];
|
|
progdir = [[exePath stringByDeletingLastPathComponent] UTF8String];
|
|
progdir += "/";
|
|
|
|
auto ret = GameMain();
|
|
FConsoleWindow::DeleteInstance();
|
|
return ret;
|
|
}
|
|
|
|
} // unnamed namespace
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
@interface ApplicationController : NSResponder<NSApplicationDelegate>
|
|
{
|
|
}
|
|
|
|
- (void)keyDown:(NSEvent*)theEvent;
|
|
- (void)keyUp:(NSEvent*)theEvent;
|
|
|
|
- (void)applicationDidBecomeActive:(NSNotification*)aNotification;
|
|
- (void)applicationWillResignActive:(NSNotification*)aNotification;
|
|
|
|
- (void)applicationDidFinishLaunching:(NSNotification*)aNotification;
|
|
|
|
- (BOOL)application:(NSApplication*)theApplication openFile:(NSString*)filename;
|
|
|
|
- (void)processEvents:(NSTimer*)timer;
|
|
|
|
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
|
|
|
|
- (void)sendExitEvent:(id)sender;
|
|
|
|
@end
|
|
|
|
|
|
ApplicationController* appCtrl;
|
|
|
|
|
|
@implementation ApplicationController
|
|
|
|
- (void)keyDown:(NSEvent*)theEvent
|
|
{
|
|
// Empty but present to avoid playing of 'beep' alert sound
|
|
|
|
ZD_UNUSED(theEvent);
|
|
}
|
|
|
|
- (void)keyUp:(NSEvent*)theEvent
|
|
{
|
|
// Empty but present to avoid playing of 'beep' alert sound
|
|
|
|
ZD_UNUSED(theEvent);
|
|
}
|
|
|
|
|
|
extern bool AppActive;
|
|
|
|
- (void)applicationDidBecomeActive:(NSNotification*)aNotification
|
|
{
|
|
ZD_UNUSED(aNotification);
|
|
|
|
S_SetSoundPaused(1);
|
|
|
|
AppActive = true;
|
|
}
|
|
|
|
- (void)applicationWillResignActive:(NSNotification*)aNotification
|
|
{
|
|
ZD_UNUSED(aNotification);
|
|
|
|
S_SetSoundPaused(i_soundinbackground);
|
|
|
|
AppActive = false;
|
|
}
|
|
|
|
|
|
- (void)applicationDidFinishLaunching:(NSNotification*)aNotification
|
|
{
|
|
// When starting from command line with real executable path, e.g. ZDoom.app/Contents/MacOS/ZDoom
|
|
// application remains deactivated for an unknown reason.
|
|
// The following call resolves this issue
|
|
[NSApp activateIgnoringOtherApps:YES];
|
|
|
|
// Setup timer for custom event loop
|
|
|
|
NSTimer* timer = [NSTimer timerWithTimeInterval:0
|
|
target:self
|
|
selector:@selector(processEvents:)
|
|
userInfo:nil
|
|
repeats:YES];
|
|
[[NSRunLoop currentRunLoop] addTimer:timer
|
|
forMode:NSDefaultRunLoopMode];
|
|
|
|
FConsoleWindow::CreateInstance();
|
|
|
|
const size_t argc = s_argv.Size();
|
|
TArray<char*> argv(argc + 1, true);
|
|
|
|
for (size_t i = 0; i < argc; ++i)
|
|
{
|
|
argv[i] = s_argv[i].LockBuffer();
|
|
}
|
|
|
|
argv[argc] = nullptr;
|
|
|
|
exit(DoMain(argc, &argv[0]));
|
|
}
|
|
|
|
|
|
- (BOOL)application:(NSApplication*)theApplication openFile:(NSString*)filename
|
|
{
|
|
ZD_UNUSED(theApplication);
|
|
|
|
// Some parameters from command line are passed to this function
|
|
// These parameters need to be skipped to avoid duplication
|
|
// Note: SDL has different approach to fix this issue, see the same method in SDLMain.m
|
|
|
|
const char* const charFileName = [filename UTF8String];
|
|
|
|
for (size_t i = 0, count = s_argv.Size(); i < count; ++i)
|
|
{
|
|
if (0 == strcmp(s_argv[i], charFileName))
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
bool iwad = false;
|
|
|
|
if (const char* const extPos = strrchr(charFileName, '.'))
|
|
{
|
|
iwad = 0 == stricmp(extPos, ".iwad")
|
|
|| 0 == stricmp(extPos, ".ipk3")
|
|
|| 0 == stricmp(extPos, ".ipk7");
|
|
}
|
|
|
|
s_argv.Push(iwad ? "-iwad" : "-file");
|
|
s_argv.Push(charFileName);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
- (void)processEvents:(NSTimer*)timer
|
|
{
|
|
ZD_UNUSED(timer);
|
|
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
|
|
while (true)
|
|
{
|
|
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
|
|
untilDate:[NSDate dateWithTimeIntervalSinceNow:0]
|
|
inMode:NSDefaultRunLoopMode
|
|
dequeue:YES];
|
|
if (nil == event)
|
|
{
|
|
break;
|
|
}
|
|
|
|
I_ProcessEvent(event);
|
|
|
|
[NSApp sendEvent:event];
|
|
}
|
|
|
|
[NSApp updateWindows];
|
|
|
|
[pool release];
|
|
}
|
|
|
|
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
|
|
{
|
|
[self sendExitEvent:sender];
|
|
return NSTerminateLater;
|
|
}
|
|
|
|
- (void)sendExitEvent:(id)sender
|
|
{
|
|
throw CExitEvent(0);
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
namespace
|
|
{
|
|
|
|
NSMenuItem* CreateApplicationMenu()
|
|
{
|
|
NSMenu* menu = [NSMenu new];
|
|
|
|
[menu addItemWithTitle:[@"About " stringByAppendingString:@GAMENAME]
|
|
action:@selector(orderFrontStandardAboutPanel:)
|
|
keyEquivalent:@""];
|
|
[menu addItem:[NSMenuItem separatorItem]];
|
|
[menu addItemWithTitle:[@"Hide " stringByAppendingString:@GAMENAME]
|
|
action:@selector(hide:)
|
|
keyEquivalent:@"h"];
|
|
[[menu addItemWithTitle:@"Hide Others"
|
|
action:@selector(hideOtherApplications:)
|
|
keyEquivalent:@"h"]
|
|
setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
|
|
[menu addItemWithTitle:@"Show All"
|
|
action:@selector(unhideAllApplications:)
|
|
keyEquivalent:@""];
|
|
[menu addItem:[NSMenuItem separatorItem]];
|
|
[menu addItemWithTitle:[@"Quit " stringByAppendingString:@GAMENAME]
|
|
action:@selector(sendExitEvent:)
|
|
keyEquivalent:@"q"];
|
|
|
|
NSMenuItem* menuItem = [NSMenuItem new];
|
|
[menuItem setSubmenu:menu];
|
|
|
|
if ([NSApp respondsToSelector:@selector(setAppleMenu:)])
|
|
{
|
|
[NSApp performSelector:@selector(setAppleMenu:) withObject:menu];
|
|
}
|
|
|
|
return menuItem;
|
|
}
|
|
|
|
NSMenuItem* CreateEditMenu()
|
|
{
|
|
NSMenu* menu = [[NSMenu alloc] initWithTitle:@"Edit"];
|
|
|
|
[menu addItemWithTitle:@"Undo"
|
|
action:@selector(undo:)
|
|
keyEquivalent:@"z"];
|
|
[menu addItemWithTitle:@"Redo"
|
|
action:@selector(redo:)
|
|
keyEquivalent:@"Z"];
|
|
[menu addItem:[NSMenuItem separatorItem]];
|
|
[menu addItemWithTitle:@"Cut"
|
|
action:@selector(cut:)
|
|
keyEquivalent:@"x"];
|
|
[menu addItemWithTitle:@"Copy"
|
|
action:@selector(copy:)
|
|
keyEquivalent:@"c"];
|
|
[menu addItemWithTitle:@"Paste"
|
|
action:@selector(paste:)
|
|
keyEquivalent:@"v"];
|
|
[menu addItemWithTitle:@"Delete"
|
|
action:@selector(delete:)
|
|
keyEquivalent:@""];
|
|
[menu addItemWithTitle:@"Select All"
|
|
action:@selector(selectAll:)
|
|
keyEquivalent:@"a"];
|
|
|
|
NSMenuItem* menuItem = [NSMenuItem new];
|
|
[menuItem setSubmenu:menu];
|
|
|
|
return menuItem;
|
|
}
|
|
|
|
NSMenuItem* CreateWindowMenu()
|
|
{
|
|
NSMenu* menu = [[NSMenu alloc] initWithTitle:@"Window"];
|
|
[NSApp setWindowsMenu:menu];
|
|
|
|
[menu addItemWithTitle:@"Minimize"
|
|
action:@selector(performMiniaturize:)
|
|
keyEquivalent:@"m"];
|
|
[menu addItemWithTitle:@"Zoom"
|
|
action:@selector(performZoom:)
|
|
keyEquivalent:@""];
|
|
[menu addItem:[NSMenuItem separatorItem]];
|
|
[menu addItemWithTitle:@"Bring All to Front"
|
|
action:@selector(arrangeInFront:)
|
|
keyEquivalent:@""];
|
|
|
|
NSMenuItem* menuItem = [NSMenuItem new];
|
|
[menuItem setSubmenu:menu];
|
|
|
|
return menuItem;
|
|
}
|
|
|
|
void CreateMenu()
|
|
{
|
|
NSMenu* menuBar = [NSMenu new];
|
|
[menuBar addItem:CreateApplicationMenu()];
|
|
[menuBar addItem:CreateEditMenu()];
|
|
[menuBar addItem:CreateWindowMenu()];
|
|
|
|
[NSApp setMainMenu:menuBar];
|
|
}
|
|
|
|
void ReleaseApplicationController()
|
|
{
|
|
if (NULL != appCtrl)
|
|
{
|
|
[NSApp setDelegate:nil];
|
|
[NSApp deactivate];
|
|
|
|
[appCtrl release];
|
|
appCtrl = NULL;
|
|
}
|
|
}
|
|
|
|
} // unnamed namespace
|
|
|
|
|
|
int main(int argc, char** argv)
|
|
{
|
|
for (int i = 0; i < argc; ++i)
|
|
{
|
|
const char* const argument = argv[i];
|
|
|
|
#if _DEBUG
|
|
if (0 == strcmp(argument, "-wait_for_debugger"))
|
|
{
|
|
NSAlert* alert = [[NSAlert alloc] init];
|
|
[alert setMessageText:@GAMENAME];
|
|
[alert setInformativeText:@"Waiting for debugger..."];
|
|
[alert addButtonWithTitle:@"Continue"];
|
|
[alert runModal];
|
|
}
|
|
#endif // _DEBUG
|
|
|
|
s_argv.Push(argument);
|
|
}
|
|
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
|
|
[NSApplication sharedApplication];
|
|
|
|
// The following code isn't mandatory,
|
|
// but it enables to run the application without a bundle
|
|
if ([NSApp respondsToSelector:@selector(setActivationPolicy:)])
|
|
{
|
|
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
|
}
|
|
|
|
CreateMenu();
|
|
|
|
atexit(ReleaseApplicationController);
|
|
|
|
appCtrl = [ApplicationController new];
|
|
[NSApp setDelegate:appCtrl];
|
|
[NSApp run];
|
|
|
|
[pool release];
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|