raze-gles/source
Evan Ramos 960d4b6ecc Duke3D: Fix breaking glass
Amends dc46c60e9fb511c0bc955ca39ea48ccfa3b02a24
2020-05-22 23:41:14 +02:00
..
blood - fixed some issues pointed out by CI. 2020-05-22 20:31:21 +02:00
build Avoid warnings when defining only extra in tilefromtexture 2020-05-22 17:30:52 +02:00
common - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
core - stop the railgun's active sound if another weapon is selected. 2020-05-22 23:02:25 +02:00
duke3d Duke3D: Fix breaking glass 2020-05-22 23:41:14 +02:00
exhumed PCExhumed: Avoid some original memory read bugs and correct some bullet code branching. 2020-05-22 17:22:00 +02:00
glbackend - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr - manual update of some missed content. 2020-05-22 18:28:03 +02:00
sw sw/src/demo.cpp:DemoPlayBack: Add a call to timerUpdateClock, which 2020-05-22 23:41:13 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - require ZMusic library for non-MSVC targets 2020-04-13 23:59:50 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp