raze-gles/source/core
Christoph Oelckers f53b348782 - stop the railgun's active sound if another weapon is selected. 2020-05-22 23:02:25 +02:00
..
2d - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
console - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
fonts - file system update and adjustment. 2020-04-12 08:30:40 +02:00
input - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
menu - more file matching. 2020-04-12 08:30:41 +02:00
music - fix Linux builds following reset of master branch. (#44) 2020-05-05 10:45:21 +03:00
rendering - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
sound - stop the railgun's active sound if another weapon is selected. 2020-05-22 23:02:25 +02:00
textures - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
utility - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
animlib.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
animlib.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.cpp - added missing game specific autoload handler. 2020-05-22 01:24:40 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - don't make assumptions about refreshfreq when calculating smoothratio. 2020-04-16 00:01:51 +02:00
gamecontrol.h - manual update of some missed content. 2020-05-22 18:28:03 +02:00
gamecvars.cpp SW: Allow sector object interpolations to be disabled for debugging. 2020-05-22 16:43:34 +02:00
gamecvars.h SW: Allow sector object interpolations to be disabled for debugging. 2020-05-22 16:43:34 +02:00
gamestate.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
i_specialpaths.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
initfs.cpp - made some tweaks to the anti-z-fighting code in Polymost. 2020-05-22 16:27:45 +02:00
inputstate.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
inputstate.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
mapinfo.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ns.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotemgr.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotes.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
rts.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
screenshot.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
searchpaths.cpp - fix loading of CRC cache if file does not exist. 2020-04-16 00:01:13 +02:00
secrets.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serializer.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
serializer.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
st_start.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statistics.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
version.h - bump save versions for SW following the massive amount of changes. 2020-05-20 14:43:03 +02:00